95 lines
3.7 KiB
HTML
95 lines
3.7 KiB
HTML
<h2>Velocity Sense</h2>
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<p>
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This control defines how much the velocity coming off your MIDI device
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affects clip's volume. At 0%, which is the default, it doesn't matter how
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hard you press a key or a pad, the volume will be what you set it to.
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At 100%, hitting a key as hard as you can produces maximum volume, and
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pressing the key or a pad really softly produces a barely audible sound.
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</p>
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<h2>Launch Style</h2>
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<p>
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The <dfn>Launch Style</dfn> defines how you interact with the clip's
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playback. Ardour makes a distinction between pressing a button or a key
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(the 'down' event for a mouse or the note-on MIDI event) and releasing
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a button or a key (the 'up' event for a mouse or the note-off MIDI event).
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</p>
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<p>
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You can setup a trigger slot so that you would press a silicon pad on your
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external grid controller, and Ardour would play the clip in that slot
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indefinitely on repeat. Or you could set it up so that it would only repeat
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that clip as long as you are keeping the pad pressed and stop playing it
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as soon as you stop pressing the pad.
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</p>
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<table>
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<tr>
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<th><kbd class="menu">Trigger</kbd></th>
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<td width="100px"><img src="/images/launch-style-icons-trigger.png" /></td>
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<td>Clicking will trigger the playback of a clip. Further clicks, as well
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as mouse up and note-off events will be ignored.</td></tr>
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<tr>
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<th><kbd class="menu">Retrigger</kbd></th>
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<td width="100px"><img src="/images/launch-style-icons-retrigger.png" /></td>
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<td>Clicking will trigger the playback of a clip. Another click will restart
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(retrigger) the playback from the beginning, quantization will be taken into
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consideration. Mouse up and note-off events will be ignored.</td></tr>
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<tr>
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<th><kbd class="menu">Gate</kbd></th>
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<td width="100px"><img src="/images/launch-style-icons-gate.png" /></td>
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<td>The clip will be played back as long as you keep the mouse button
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or the MIDI key/pad pressed. Quantization defines how soon playback starts
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after pressing the button/key down and ends after releasing the button/key.
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</td>
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</tr>
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<tr>
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<th><kbd class="menu">Toggle</kbd></th>
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<td width="100px"><img src="/images/launch-style-icons-toggle.png" /></td>
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<td>The clip will keep playing until you click the button again or send
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another note-on event from your MIDI device</td>
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</tr>
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<tr>
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<th><kbd class="menu">Repeat</kbd></th>
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<td width="100px"><img src="/images/launch-style-icons-repeat.png" /></td>
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<td>The contents of the clip will be played to the extent of the quantization setting.</td>
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</tr>
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</table>
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<h2>Launch Quantize</h2>
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<p>
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This setting defines how long Ardour will wait till beginning the playback
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of a clip in a trigger slot. If the transport is already rolling, and
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quantization is set to 1 bar, which is the default, Ardour will wait for the
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next bar, then start playing the clip. Quantizing to a whole bar or several
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bars typically guarantees that downbeats of a drums track and a bassline
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track align.
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</p>
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<p>
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The quantization value can be as large as 4 bars and as small as 1/64 bar.
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When 'None' is selected, playback with a rolling transport will start
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immediately.
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</p>
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<h2>Legato</h2>
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<p>
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The <dfn>Legato</dfn> mode helps keeping two clips of the same track in sync
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when you switch from one to another. With Legato on, Ardour will pick up
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the playback of the second clip at the position where the first one left off.
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Please note that quantization applies here.
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</p>
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<h2>Cue Isolate</h2>
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<p>
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When you play the entire cue, all slots that belong to it get triggered.
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<dfn>Solo Isolate</dfn> is a way to disable that for selected slots.
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An isolated slot will only be triggered when you send either mouse-down
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or note-on event directly to it.
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</p>
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