f04db3fe5d
A few other files were touched as well as they were referred to by files in the MIDI part, which lead to other connected things being pulled in. As this is only the first pass, there will be more necessary changes coming in the near future. Also, the lowest two levels of structure were mistakenly removed from the build system; these have been added back as they are necessary to keep the structure of the manual sane.
380 lines
11 KiB
HTML
380 lines
11 KiB
HTML
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<figure class="right">
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<img src="/images/session_properties.png" alt="The Session Properties window">
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<figcaption>The Session Properties window</figcaption>
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</figure>
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<p>
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<dfn>Session properties</dfn> control aspects of the workflow or
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configuration that pertain to the current session only; these settings are
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initially set from the template used to create the session. They can be found
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in <kbd class="menu">Session > Properties</kbd>, and are stored in the
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session file.
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</p>
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<p>
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Preferences are grouped by category:
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</p>
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<ul>
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<li><a href="#properties-timecode">Timecode</a></li>
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<li><a href="#properties-sync">Sync</a></li>
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<li><a href="#properties-fade">Fades</a></li>
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<li><a href="#properties-media">Media</a></li>
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<li><a href="#properties-locations">Locations</a></li>
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<li><a href="#properties-filenames">Filenames</a></li>
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<li><a href="#properties-monitoring">Monitoring</a></li>
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<li><a href="#properties-meterbridge">Meterbridge</a></li>
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<li><a href="#properties-misc">Misc</a></li>
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</ul>
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<h2 id="properties-timecode">Timecode</h2>
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<ul>
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<li>
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<dfn>Timecode Settings</dfn>
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<ul>
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<li>
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<dfn>Timecode frames-per-second:</dfn> defines how many frames of
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timecode are in one second. This can differ from the actual frame rate
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depending on the standard used.
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</li>
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<li>
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<dfn>Pull-up / pull-down:</dfn> sets the speed correction to match one
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actual second, e.g. a 4.1667 pull-up matches a 24fps cinema movie to a
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25 fps PAL TV broadcast format.
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</li>
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</ul>
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</li>
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<li>
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<dfn>Ext Timecode Offsets</dfn>
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<ul>
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<li>
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<dfn>Slave Timecode offset:</dfn> when an external timecode source is used,
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adds or substracts the specified offset to the received timecode (MTC or LTC).
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</li>
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<li>
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<dfn>Timecode Generator offset:</dfn> adds the specified offset to
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the timecode generated by Ardour (so far only LTC) before sending it to
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the external synchronized system.
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</li>
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</ul>
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</li>
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<li>
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<dfn>JACK Transport/Time Settings</dfn>
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<ul>
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<li>
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<dfn>Ardour is JACK Time Master (provides Bar|Beat|Tick and other information
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to JACK)</dfn> Aside from synchronizing any JACK slave, Ardour can also
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provide musical time information (Bar/Beat/Tick) for the current absolute
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position for all the JACK-aware clients (N.B. the first jack client that
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asks for this wins).
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</li>
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</ul>
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</li>
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</ul>
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<h2 id="properties-sync">Sync</h2>
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<ul>
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<li>
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<dfn>A/V Synchronization</dfn>
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<ul>
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<li>
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<dfn>Use Video File's FPS Instead of Timecode Value for Timeline and Video
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Monitor</dfn> when checked, uses the timecode FPS value of the standard
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used by the video file instead of forcing the FPS set in the <a href="#properties-timecode">
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Timecode tab</a>.
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</li>
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<li>
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<dfn>Apply Pull-Up/Down to Video Timeline and Video Monitor (Unless using
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JACK-sync)</dfn> allows to apply the pull-up/down as set in the <a href="#properties-timecode">
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Timecode tab</a> to the <a href="@@video-timeline-and-monitoring">video
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timeline</a> as displayed in the editor and to the Video Monitor, resulting
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in a shorter/longer video in the editor and a speed-up/down in the Video
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Monitor.
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</li>
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</ul>
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</li>
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</ul>
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<h2 id="properties-fade">Fades</h2>
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<ul>
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<li>
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<dfn>Audio Fades</dfn>
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<ul>
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<li>
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<dfn>Destructive crossfade length:</dfn> sets the duration of the crossfade
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Ardour automatically creates when an operation on a region is destructive,
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such as when recording in a track in tape mode.<br>
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This does not change the length of the crossfade Ardour automatically creates
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at regions boundaries on non-destructive operations (recording, slicing etc...)
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which is set to 1 ms.
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</li>
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<li>
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<dfn>Declick when transport starts and stops</dfn> creates an artificial
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fade in/out when starting or stopping playback, to avoid the 'click' sound
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resulting in starting it at a non zero value.
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</li>
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<li>
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<dfn>Declick when monitor state changes</dfn> also creates an artificial
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fade in/out to avoid clicks when a parameter in the monitor changes.
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</li>
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<li>
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<dfn>Region fades active</dfn> when checked, Ardour applies the region
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<a href="@@create-region-fades-and-crossfades">crossfades</a> to each
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region's start and end. When unchecked, no fades are applied, and clicks
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may be heard at regions boundaries.
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</li>
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<li>
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<dfn>Region fades visible</dfn> when checked, the region fades are visible
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in the the Editor. Unchecking may increase readability for sessions made
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of a lot of tiny regions.
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</li>
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</ul>
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</li>
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</ul>
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<h2 id="properties-media">Media</h2>
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<p>
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Change how sound is stored on disk. These options do not change how sound is handled
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internally.
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</p>
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<ul>
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<li>
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<dfn>Audio File Format</dfn>
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<ul>
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<li>
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<dfn>Sample format:</dfn> defaults to 32-bit floating point, the same as
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the internal representation. 24 and 16-bit integer representation are
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also available, for more lightweight sessions at the cost of a reduced
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audio definition.
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</li>
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<li>
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<dfn>File type:</dfn> defines what format is used to store the audio
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files. The default is WAVE, and can be changed to Broadcast Wave to
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store metadata and timecodes, <abbr title="Core Audio
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Format">CAF</abbr> to overcome WAVE's limitation to 4Gb in size, RF64
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to add more channels, etc. The chosen format is usually very
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workflow-specific.
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</li>
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</ul>
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</li>
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</ul>
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<h2 id="properties-locations">Locations</h2>
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<p>
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These options add file locations that will be searched to find the audio and
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midi files used by the session. This is useful when the files have been
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imported into the session but not copied into the session.
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</p>
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<ul>
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<li>
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<dfn>File Locations</dfn>
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<ul>
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<li>
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<dfn>Search for audio files in:</dfn> allows to add a location to look
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for audio files. Adding a location is done by navigating to the
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directory where the files are stored, selecting it and clicking <kbd
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class="menu">Open</kbd>. The directory will show up in the dialog. The
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<kbd class="menu">Remove</kbd> button next to the added directory can
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be used to remove it from the search path. Multiple paths can be added
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this way.
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</li>
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<li>
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<dfn>Search for MIDI files in:</dfn> is exactly the same, but for MIDI files.
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</li>
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</ul>
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</li>
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</ul>
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<h2 id="properties-filenames">Filenames</h2>
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<p>
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This tab is used to change how Ardour names recorded regions.
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</p>
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<ul>
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<li>
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<dfn>File Naming</dfn>
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<ul>
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<li>
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<dfn>Prefix Track number</dfn> when checked, a unique number will
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appear on each track in the Editor window and will prefix the region
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name. If the track number is <samp>2</samp> and the region would have
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been named <samp>Gtr-1.1</samp>, with track number prefix turned on the
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region will be named <samp>2_Gtr-1.1</samp> instead. See <a
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href="@@region-naming">Region Naming</a>.
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</li>
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<li>
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<dfn>Prefix Take Name</dfn> when enabled, the first time a track is
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recorded it will have the specified take name. When recording is
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stopped, any trailing number on the end of the take name will be
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incremented by 1. If the specified track name doesn't have a number on
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the end, the number <samp>1</samp> will be suffixed.
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</li>
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<li>
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<dfn>Take name</dfn> specifies what name is prefixed if <kbd
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class="option">Prefix Take Name</kbd> is checked.
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</li>
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</ul>
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</li>
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</ul>
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<h2 id="properties-monitoring">Monitoring</h2>
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<p>
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Provides options affecting monitoring.
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</p>
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<ul>
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<li>
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<dfn>Monitoring</dfn>
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<ul>
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<li>
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<dfn>Track Input Monitoring automatically follows transport state
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("auto-input")</dfn> affects how input monitoring is handling. See <a
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href="@@monitor-setup-in-ardour">Monitor Setup in Ardour</a>
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</li>
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<li>
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<dfn>Use monitor section in this session</dfn> when enabled, displays
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an extra section in the Mixer window that is modelled on the similarly
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named section on large analog consoles. More information can be found
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on the <a href="@@monitor-section">Monitor Section</a> page.
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</li>
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</ul>
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</li>
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</ul>
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<h2 id="properties-meterbridge">Meterbridge</h2>
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<p>
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This tab changes what controls are displayed in the Meterbridge that is
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available in the <kbd class="menu">Window > Meterbridge</kbd> menu.
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</p>
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<ul>
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<li>
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<dfn>Route Display</dfn>
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<ul>
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<li>
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<dfn>Show Midi Tracks</dfn> displays/hides MIDI tracks (even when no
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synth, hence no audio output exists)
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</li>
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<li>
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<dfn>Show Busses</dfn> displays/hides <a
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href="@@track-types">Busses</a> tracks
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</li>
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<li>
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<dfn>Include Master Bus</dfn> displays/hides the <a
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href="@@master-bus-strip">Master Bus</a>
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</li>
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</ul>
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</li>
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<li>
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<dfn>Button Area</dfn>
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<ul>
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<li>
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<dfn>Rec-enable Button</dfn> displays/hides the record arm button (for audio
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and MIDI tracks only)
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</li>
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<li>
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<dfn>Mute Button</dfn> displays/hides the mute button (for all
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tracks/busses types)
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</li>
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<li>
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<dfn>Solo Button</dfn> same for solo
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</li>
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<li>
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<dfn>Monitor Buttons</dfn> displays/hides the two (input and playback)<a
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href="@@monitoring">monitoring</a> buttons, selecting what is played at
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record and playback time.
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</li>
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</ul>
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</li>
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<li>
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<dfn>Name Labels</dfn>
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<ul>
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<li>
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<dfn>Track Name</dfn> adds the tracks' names bellow the buttons.
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</li>
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</ul>
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</li>
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</ul>
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<h2 id="properties-misc">Misc</h2>
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<p>
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This tab has several things that don't fit on the other tabs.
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</p>
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<ul>
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<li>
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<dfn>MIDI Options</dfn>
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<ul>
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<li>
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<dfn>MIDI region copies are independent</dfn> if selected, when a MIDI
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region is copied or duplicated, the new region is not linked to the
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region it was copied from. If it is not selected, the copied regions
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are linked and any editing done on one of the linked regions changes
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all of the linked regions.
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</li>
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<li>
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<dfn>Policy for handling overlapping notes on the same MIDI channel:</dfn>
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Selects how Ardour reacts to possibly conflicting MIDI notes:
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<ul>
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<li>never allow them</li>
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<li>don't do anything in particular</li>
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<li>replace any overlapped existing notes</li>
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<li>shorten the overlapped existing note</li>
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<li>shorten the overlapping new note</li>
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<li>replace both overlapping notes with a single note</li>
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</ul>
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</li>
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</ul>
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</li>
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<li>
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<dfn>Glue to Bars and Beats</dfn>
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<ul>
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<li>
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<dfn>Glue new markers to bars and beats</dfn> if checked, a newly
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created marker will always be placed at the nearest musical time
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instead of right where the mouse pointer is.
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</li>
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<li>
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<dfn>Glue new regions to bars and beats</dfn> same as above, for regions.
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</li>
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</ul>
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</li>
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<li>
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<dfn>Metronome</dfn>
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<ul>
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<li>
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<dfn>Always count-in when recording</dfn> when checked, waits for two
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bars before the actual recording begins. The Metronome will tick (even if
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disabled) during the count-in. Same as recording with <kbd
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class="menu">Transport > Record w/Count-In</kbd>.
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</li>
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</ul>
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</li>
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<li>
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<dfn>Defaults</dfn>
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<ul>
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<li>
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<dfn>Use these settings as defaults</dfn> clicking this buttons makes all
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the present Session Properties default, by recording them in the
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default session template.
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</li>
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</ul>
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</li>
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</ul>
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