44 lines
1.4 KiB
HTML
44 lines
1.4 KiB
HTML
---
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layout: default
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title: Selection Techniques
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---
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<p>
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Ardour follows the conventions used by most other computer software
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(including other DAWs) for <dfn>selecting objects</dfn> in the
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<abbr title="Graphical User Interface">GUI</abbr>.
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</p>
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<h2>Selecting individual objects</h2>
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<p>
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Clicking on an object (sometimes on a particular part of its
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on-screen representation) will select the object, and deselect other
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similar objects.
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</p>
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<h2>Selecting multiple (similar) objects</h2>
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<p>
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A <kbd class="mod1 mouse">left</kbd> click on an object toggles its
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<samp>selected</samp> status, so using <kbd class="mod1 mouse">left</kbd>
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on a series of objects will select (or deselect) each one of them. You can
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construct completely arbitrary selections with this technique.
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</p>
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<h2>Selecting a range of objects</h2>
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<p>
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In cases where the idea of "select all objects between this one and that
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one" makes sense, you can select one object and then click
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<kbd class="mod3 mouse">left</kbd> on another to select both of them as
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well as all objects in between.
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</p>
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<h2>Time range selection</h2>
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<p>
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To select a time <dfn>range</dfn> in the Editor,
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click <kbd class="mouse">Left</kbd> and drag the mouse.
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A <kbd class="mod1 mouse">Left</kbd> drag then lets you create other
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ranges and a <kbd class="mod3 mouse">left</kbd> click extends a range
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to cover a wider area.
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</p>
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