manual/include/edit-point-control.html

26 lines
1.3 KiB
HTML

<img class="left" src="/images/toolbar-editpoint.png" alt="Editor toolbar's Edit Point">
<p>
Editing operations in a Digital Audio Workstation like Ardour can be broken down according to how many points on the timeline are required to carry the operation out. Splitting a region for example, requires just one position on the timeline (the one where the split will happen). Cutting out a time range requires two positions, one for the start of the cut and one for the end.
</p>
<p>
In Ardour the <dfn>edit point</dfn> is the location where most single-point editing operations take place. It can be set to either of the following:
</p>
<ul>
<li>the <dfn>Playhead</dfn> position</li>
<li>the selected (or "active") <dfn>Marker</dfn></li>
<li>the position of the <dfn>Mouse</dfn> (or touch) pointer</li>
</ul>
<p>
The default edit point is the location of the pointer.
</p>
<p>
There are 2 keybindings available to cycle through the edit point options. The most common workflow tends to involve switching back and forth between the playhead and mouse as the edit point. Press the grave accent key <kbd>`</kbd> to switch between these two. Use <kbd class="mod1">`</kbd> to cycle through all three choices (including the selected marker). You can also switch the edit point using a combo-selector just right of the snap/grid unit selector.
</p>