45 lines
1.5 KiB
HTML
45 lines
1.5 KiB
HTML
|
|
<p>
|
|
<dfn>Panning</<dfn> is the process of distributing one or more signals
|
|
across a series of outputs so that the listener will have the
|
|
experience of them coming from a particular point or area of the
|
|
overall listening field.
|
|
</p>
|
|
<p>
|
|
It is used to create a sense of space and/or a sense of motion in an
|
|
audio mix. You can spread out different signals across the space, and
|
|
make them move over time.
|
|
</p>
|
|
|
|
<h2>Types of Panners</h2>
|
|
<p>
|
|
The way a panner works depends a great deal on how many signals it
|
|
is going to process and how many outputs it will send them to. The
|
|
simplest case is distributing a single signal to 2 outputs, which is
|
|
the common case when using a "mono" track and a stereo speaker
|
|
setup.
|
|
</p>
|
|
<p>
|
|
But panning in Ardour could theoretically involve distributing any
|
|
number of signals to any number of ouputs. In reality, Ardour does
|
|
not have specific panners for each different situation. Currently,
|
|
it has dedicated panners for the following situations:
|
|
</p>
|
|
<ul>
|
|
<li>1 signal distributed to 2 outputs (the mono panner)</li>
|
|
<li>2 signals distributed to 2 outputs (the stereo panner)</li>
|
|
<li>N signals distributed to M outputs (the VBAP panner)</li>
|
|
</ul>
|
|
<p>
|
|
Even for each of these cases, there are many different ways to
|
|
implement panning. Ardour currently offers just one solution to each
|
|
of these situations, but in the future will offer more.
|
|
</p>
|
|
<p>
|
|
In addition to the panners, Ardour has a balance control for subtle
|
|
corrections to existing stereo images.
|
|
</p>
|
|
|
|
{% children %}
|
|
|