53 lines
1.8 KiB
HTML
53 lines
1.8 KiB
HTML
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<p>Ardour has three main settings which affect how
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monitoring is performed. The first is
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<kbd class="menu">Edit > Preferences > Audio >
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Record monitoring handled by</kbd>. There are two or three
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options here, depending on the capabilities of your hardware.
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</p>
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<p> The other two settings are more complex. One is
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<kbd class="menu">Tape machine mode</kbd>, found in the
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same dialog, and the other is the
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<kbd class="option">Session > Properties > Monitoring
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automatically follows transport state</kbd> setting.
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</p>
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<p>
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Monitoring also depends on the state of the track's record-enable button,
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the session record-enable button, and on whether or not the transport is
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rolling.
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</p>
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<h3>Software or Hardware Monitoring Modes</h3>
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<p>
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If Ardour is set to <dfn>external monitoring</dfn>, the explanation of
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Ardour's monitoring behaviour is simple: it does not do any.
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</p>
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<h2>Monitoring in Non-Tape-Machine Mode</h2>
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<p>
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When <dfn>Tape-Machine mode is off</dfn>, and a track is armed,
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Ardour <em>always</em> monitors the live input, except in one case:
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the transport is rolling, the session is not recording, and
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<dfn>auto-input</dfn>
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is active. In this case only, you will hear playback from an armed track.
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</p>
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<p>
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Unarmed tracks will play back their contents from disc, unless the
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transport is stopped <em>and</em> <dfn>auto-input</dfn> is enabled.
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In this case, the track monitors its live input.
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</p>
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<h2>Monitoring in Tape-Machine Mode</h2>
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<p>
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In <dfn>Tape-Machine mode</dfn>, things are slightly simpler: when a
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track is armed, its behaviour is the same as in non-tape-machine mode.
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</p>
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<p>
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Unarmed tracks however will always just play back their contents from
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disk; the live input will never be monitored.
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</p>
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{% children %}
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