149 lines
4.8 KiB
HTML
149 lines
4.8 KiB
HTML
<p>
|
|
<dfn>Mixer Scenes</dfn> are a convenient way to keep multiple variations
|
|
of a mix with the same set of tracks, busses, and plugins. In a recording
|
|
studio environment, you can use it to quickly navigate between versions
|
|
of a mix. In a broadcasting situation, it's a convenient way
|
|
to quickly "add" a new mic when another guest joins a conversation.
|
|
</p>
|
|
|
|
<p>
|
|
The user interface is located in the bottom left part of the <dfn>Mixer</dfn>
|
|
window. Scenes are numbered as 1 through 8 and have title to the right
|
|
of the numbers.
|
|
</p>
|
|
|
|
<figure class="right">
|
|
<img class="mini" style="width:400px;" src="/images/mixer-scene-list.png" alt="Mixer Scenes in the Mixer window">
|
|
<figcaption>
|
|
Mixer Scenes in the Mixer window
|
|
</figcaption>
|
|
</figure>
|
|
|
|
<p>
|
|
You can store a new mixer scene, recall it, overwrite it, rename it,
|
|
or clear it. All interactions involve right-clicking, middle-clicking,
|
|
or left-clicking a button with a number that represents a scene.
|
|
</p>
|
|
|
|
<h2>What mixer scenes can and cannot do</h2>
|
|
|
|
<p>
|
|
As part of a mixer scene, you can store and recall only the controls
|
|
that you can automate:
|
|
</p>
|
|
|
|
<ul>
|
|
<li>Fader position in tracks, all types of busses, and VCA masters</li>
|
|
<li>Panner position in tracks and all types of busses</li>
|
|
<li>Monitor and foldback bus output levels</li>
|
|
<li>State of record arm</li>
|
|
<li>State of monitor input and monitor playback</li>
|
|
<li>State of solo and mute</li>
|
|
<li>Settings of plugins</li>
|
|
</ul>
|
|
|
|
<p>Mixer scenes do not cover:</p>
|
|
|
|
<ul>
|
|
<li>The general signal chain in the processor box, i.e. which plugins
|
|
are loaded in whatever order</li>
|
|
<li>Plugin bypass states</li>
|
|
<li>Comments for mixer channels</li>
|
|
<li>Any monitor section controls other than the output level</li>
|
|
</ul>
|
|
|
|
<h2>Storing a mixer scene</h2>
|
|
|
|
<p>
|
|
All mixer scenes are enumerated in the user interface. Hover the mouse
|
|
pointer over an unused scene slot, right-click, then select
|
|
<kbd class="menu">Store</kbd>.
|
|
</p>
|
|
|
|
<figure class="right">
|
|
<img class="mini" style="width:300px;" src="/images/mixer-scene-store.png" alt="Store a new mixer scene">
|
|
<figcaption>
|
|
Store a new mixer scene
|
|
</figcaption>
|
|
</figure>
|
|
|
|
<p>
|
|
When you create a new mixer scene, the name defaults to the timestamp of
|
|
the moment you are creating this scene. Instead, you can give scenes
|
|
meaningful names. That way you can reopen a session months later and
|
|
be able to tell which scene corresponds to which variation of the mix.
|
|
</p>
|
|
|
|
<h2>Recalling a mixer scene</h2>
|
|
|
|
<p>
|
|
To switch to an existing mixer scene (i.e. to recall it), simply left-click
|
|
on the button with the scene number.
|
|
</p>
|
|
|
|
<p>
|
|
If you want to quickly compare the current scene against a different one,
|
|
hover the numbered button of the other scene, middle-click it and hold.
|
|
Release the mouse button when you're done comparing.
|
|
</p>
|
|
|
|
<h2>Renaming a mixer scene</h2>
|
|
|
|
<p>
|
|
You can rename a scene at any time later. Right-click over the button with
|
|
scene's number, choose <kbd class="menu">Rename</kbd>, the enter a new name
|
|
in the newly opened dialog.
|
|
</p>
|
|
|
|
<figure class="right">
|
|
<img class="mini" style="width:300px;" src="/images/mixer-scene-rename.png" alt="Rename a mixer scene">
|
|
<figcaption>
|
|
Rename a mixer scene
|
|
</figcaption>
|
|
</figure>
|
|
|
|
<h2>Clearing a mixer scene</h2>
|
|
|
|
<p>
|
|
If you don't need a scene anymore or if you want to reserve it for something
|
|
else in the future, you can clear it. Right-click over the button with scene's
|
|
number, and choose <kbd class="menu">Clear</kbd>. This will empty the scene slot.
|
|
</p>
|
|
|
|
<p>
|
|
If the scene you've just cleared was the one currently loaded, all positions
|
|
of faders, panners etc. will remain intact. You can continue making further
|
|
adjustments.
|
|
</p>
|
|
|
|
<h2>Overwriting a stored scene</h2>
|
|
|
|
<p>
|
|
If you made some adjustments and want them to be saved into an existing scene,
|
|
simply choose <kbd class="menu">Store</kbd> in the right-click menu for that
|
|
scene. Ardour will ask your confirmation for overwriting it and will suggest
|
|
renaming the scene (clicking the <kbd class="button">Store</kbd> button without
|
|
changing the name will effectively keep the old name).
|
|
</p>
|
|
|
|
<h2>Accessing more mixer scenes</h2>
|
|
|
|
<p>
|
|
Ardour only exposes 8 mixer scenes in the user interface for simplicity's
|
|
sake. However the actual number of scenes is larger. There are two ways
|
|
to work around that and store, recall, and clear more mixer scenes:
|
|
</p>
|
|
|
|
<ol>
|
|
<li>
|
|
Keyboard shortcuts: Ardour already defaults to Ctrl+F1..F12 for storing
|
|
mixer scenes and to F1..F12 for recalling them, which gives you 4 more
|
|
scenes that are, however, not visible in the list. You can also manually
|
|
assign any keyboard shortcuts
|
|
(<kbd class="menu">Window > Keyboard Shortcuts</kbd>) to mixer scene actions.
|
|
</li>
|
|
<li>
|
|
Scripting: you can use <a href="@@lua-scripting">Lua scripts</a> to access
|
|
the full range of available mixer scenes, which is 2<sup>64</sup>.
|
|
</li>
|
|
</ol> |