151 lines
4.9 KiB
HTML
151 lines
4.9 KiB
HTML
<p>
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<dfn>Mixer Scenes</dfn> are a convenient way to keep multiple variations
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of a mix with the same set of tracks, busses, and plugins. In a recording
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studio environment, you can use it to quickly navigate between versions
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of a mix. In a broadcasting situation, it's a convenient way
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to quickly "add" a new mic when another guest joins a conversation.
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</p>
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<p>
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The user interface is located in the bottom left part of the <dfn>Mixer</dfn>
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window. Scenes are numbered as 1 through 8 and have title to the right
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of the numbers.
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</p>
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<figure class="right">
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<img class="mini" style="width:400px;" src="/images/mixer-scene-list.png" alt="Mixer Scenes in the Mixer window">
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<figcaption>
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Mixer Scenes in the Mixer window
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</figcaption>
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</figure>
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<p>
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You can store a new mixer scene, recall it, overwrite it, rename it,
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or clear it. All interactions involve right-clicking, middle-clicking,
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or left-clicking a button with a number that represents a scene.
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</p>
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<h2>What mixer scenes can and cannot do</h2>
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<p>
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As part of a mixer scene, you can store and recall only the controls
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that you can automate:
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</p>
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<ul>
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<li>Fader position in tracks, all types of busses, and VCA masters</li>
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<li>Panner position in tracks and all types of busses</li>
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<li>Monitor and foldback bus output levels</li>
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<li>State of record arm</li>
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<li>State of monitor input and monitor playback</li>
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<li>State of solo and mute</li>
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<li>Settings of plugins</li>
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</ul>
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<p>Mixer scenes do not cover:</p>
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<ul>
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<li>The general signal chain in the processor box, i.e. which plugins
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are loaded in whatever order</li>
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<li>Plugin bypass states</li>
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<li>Comments for mixer channels</li>
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<li>Any monitor section controls other than the output level</li>
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</ul>
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<h2>Storing a mixer scene</h2>
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<p>
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All mixer scenes are enumerated in the user interface. Hover the mouse
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pointer over an unused scene slot, right-click, then select
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<kbd class="menu">Store</kbd>.
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</p>
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<figure class="right">
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<img class="mini" style="width:300px;" src="/images/mixer-scene-store.png" alt="Store a new mixer scene">
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<figcaption>
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Store a new mixer scene
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</figcaption>
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</figure>
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<p>
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When you create a new mixer scene, the name defaults to the timestamp of
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the moment you are creating this scene. Instead, you can give scenes
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meaningful names. That way you can reopen a session months later and
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be able to tell which scene corresponds to which variation of the mix.
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</p>
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<h2>Recalling a mixer scene</h2>
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<p>
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To switch to an existing mixer scene (i.e. to recall it), simply left-click
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on the button with the scene number.
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</p>
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<p class="note">When restoring a mixer scene, any control that is in automation Write or Touch state will not be restored.</p>
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<p>
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If you want to quickly compare the current scene against a different one,
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hover the numbered button of the other scene, middle-click it and hold.
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Release the mouse button when you're done comparing.
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</p>
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<h2>Renaming a mixer scene</h2>
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<p>
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You can rename a scene at any time later. Right-click over the button with
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scene's number, choose <kbd class="menu">Rename</kbd>, the enter a new name
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in the newly opened dialog.
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</p>
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<figure class="right">
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<img class="mini" style="width:300px;" src="/images/mixer-scene-rename.png" alt="Rename a mixer scene">
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<figcaption>
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Rename a mixer scene
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</figcaption>
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</figure>
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<h2>Clearing a mixer scene</h2>
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<p>
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If you don't need a scene anymore or if you want to reserve it for something
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else in the future, you can clear it. Right-click over the button with scene's
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number, and choose <kbd class="menu">Clear</kbd>. This will empty the scene slot.
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</p>
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<p>
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If the scene you've just cleared was the one currently loaded, all positions
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of faders, panners etc. will remain intact. You can continue making further
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adjustments.
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</p>
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<h2>Overwriting a stored scene</h2>
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<p>
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If you made some adjustments and want them to be saved into an existing scene,
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simply choose <kbd class="menu">Store</kbd> in the right-click menu for that
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scene. Ardour will ask your confirmation for overwriting it and will suggest
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renaming the scene (clicking the <kbd class="button">Store</kbd> button without
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changing the name will effectively keep the old name).
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</p>
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<h2>Accessing more mixer scenes</h2>
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<p>
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Ardour only exposes 8 mixer scenes in the user interface for simplicity's
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sake. However the actual number of scenes is larger. There are two ways
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to work around that and store, recall, and clear more mixer scenes:
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</p>
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<ol>
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<li>
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Keyboard shortcuts: Ardour already defaults to Ctrl+F1..F12 for storing
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mixer scenes and to F1..F12 for recalling them, which gives you 4 more
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scenes that are, however, not visible in the list. You can also manually
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assign any keyboard shortcuts
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(<kbd class="menu">Window > Keyboard Shortcuts</kbd>) to mixer scene actions.
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</li>
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<li>
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Scripting: you can use <a href="@@lua-scripting">Lua scripts</a> to access
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the full range of available mixer scenes, which is 2<sup>64</sup>.
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</li>
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</ol> |