manual/_manual/05_ardours-interface/10_the-edit-point-control.html

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---
title: Edit Point Control
---
<img class="left" src="/images/toolbar-editpoint.png" alt="Editor toolbar's Edit Point">
<p>
Editing operations in a Digital Audio Workstation like Ardour can be broken
down according to how many points on the timeline are required to carry the
operation out. Splitting a region for example, requires just one position
on the timeline (the one where the split will happen). Cutting out a time
range requires two positions, one for the start of the cut and one for the end.
</p>
<p>
In Ardour the <dfn>edit point</dfn> is the location where most single-point
editing operations take place. It can be set to either of the following:
</p>
<ul>
<li>the <dfn>Playhead</dfn> position</li>
<li>the selected (or "active") <dfn>Marker</dfn></li>
<li>the position of the <dfn>Mouse</dfn> (or touch) pointer</li>
</ul>
<p>
The default edit point is the location of the pointer.
</p>
<p>
There are 2 keybindings available to cycle through the edit point options.
The most common workflow tends to involve switching back and forth between
the playhead and mouse as the edit point. Press the grave accent key
<kbd>`</kbd> to switch between these two. Use <kbd class="mod1">`</kbd> to
cycle through all three choices (including the selected marker). You can
also switch the edit point using a combo-selector just right of the snap/grid
unit selector.
</p>