The loop range is a special range that defines the start and end points for loop play, which can be enabled in the transport bar.
A loop range can be created in multiple ways.
Playback of the loop range can be triggered the following ways:
The loop range can be edited in multiple ways as well.
There are two ways to delete a loop range:
The right-click menu mostly copies that of a regular pair of range markers. The following options are available in addition to the ones mentioned above.
Play Range | Starts playback at the left marker in the pair and stops at the right marker. |
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Locate to Marker | Moves the playhead to the selected marker. |
Play from Marker | Moves the playhead to the selected marker and starts playback. |
Loop Range | Creates a loop range off the selected range markers pair and starts playback. |
Set Marker from Playhead | Changes the position of the selected marker to that of the playhead. |
Zoom to Range | Changes the zoom so that the area defined by the range markers would be maximized yet visible entirely within Ardour's window. |
Glue to Bars and Beats | When this option is enabled, the marker maintains its position in bars and beats even if there are changes in tempo and meter. |
Loudness Assistant… | Launches the Loudness Assistant to analyze the selection defined by the selected pair of range markers. |
Export Range… | Exports the selection defined by the selected pair of range markers. |
Promote to Time Origin | This makes the position of the chosen range marker the origin time. This is mostly useful when the Display delta to origin marker clock mode is enabled to display the difference between current playhead position and the origin time. Absolute time stays unaffected. |
Separate Regions in Range | Cuts all regions crossing the positions of the range markers. |
Select All in Range | Select entire regions that cross the borders of the range markers. |
Select Range | Create a selection from the range markers in all selected tracks and busses. |