For cues, Ardour generally follows the design pattern of other applications that support a grid-based non-linear workflow.
The main elements of the Cue window are:
The trigger slots grid is comprised of tracks (stacked horizontally) and cues (stacked vertically). Tracks group clips played by roughly the same instrument (or set of instruments, in case of drums and percussion). Cues group clips that will be played simultaneously.
Every trigger slot with a clip inside contains three elements: launch button/indicator, clip title, and follow action selector/indicator.
Cue buttons (A to H) to the left of the grid initiate the playback of an entire cue. Right-clicking on them opens a menu where it's possible to set the same options for all clips and trigger slots in that cue:
The playback indication area displays four pieces of data for each track:
Similarly to cue playback buttons, the playback indication area has a right-click menu where it's possible to set the same options for all clips and trigger slots in a track of choice.
This chapter provides more information on playback in the Cue window.
The mixer channel section is very similar to what's available in the Mixer window: there's the processor box, the same panner, as well as the mute and the solo buttons. Both the fader and the meter are horizontal, there is no choice for a type of meter.
The bottom section contains several groups of controls:
Ardour defaults to displaying the Clips tab as the clips browser is commonly used for pulling reusable clips into the project.
In the Cue context, the Tracks tab is mostly useful for marking a track as visible or not visible in the Cue window.
Both the Sources and the Regions tabs can work as drag-and-drop sources for: