More passive form/update menu locations & optimized image sizes

This commit is contained in:
Ed Ward 2018-03-27 18:24:53 +02:00
parent c51fb09120
commit f1ad4a580d
6 changed files with 104 additions and 98 deletions

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@ -10,22 +10,21 @@
analog console.
</p>
<p>
An insert allows you to either use a special external DSP JACK
An insert allows to either use a special external DSP JACK
application that is not available as a plugin, or to splice an external
analog piece of gear into your channel strip, such as a vintage
compressor, tube equalizer, etc. In the latter case, you would first
connect your inserts to a pair of hardware ports, which are in turn
connected to the outboard gear.
analog piece of gear into a channel strip, such as a vintage
compressor, tube equalizer, etc. In the latter case, the inserts would first
be connected to a pair of hardware ports, which are in turn connected to the
outboard gear.
</p>
<p>
To disable (bypass) an insert, click on its LED in the processor box.
Disabling (bypassing) an insert is done by clicking on its LED in the processor box.
</p>
<p class="note">
When you create an insert, the signal will be interrupted until you make
the relevant connections to the insert ports!
When an insert is created, the signal will be interrupted until the relevant
connections to the insert ports are made!
</p>
<p class="note">
Inserts will incur an additional JACK period of latency, which can be
measured and compensated for during mixing, but not during tracking!
</p>

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@ -1,55 +1,55 @@
<figure class="right">
<img src="/images/connection-manager.png" alt="An example patchbay">
<figcaption>
An example patchbay
</figcaption>
</figure>
<p>
The <dfn>patchbay</dfn> is the main way to make connections to, from and
within Ardour's mixer.
</p>
<p class="note">
Notable exceptions are internal aux sends and connections to the monitor bus (if
you are using one): these cannot be controlled from a patchbay, and are
Notable exceptions are internal aux sends and connections to the monitor bus
(when using one): these cannot be controlled from a patchbay, and are
basically not under manual control at all.
</p>
<img class="right" src="/images/connection-manager.png" alt="an example patchbay" />
<p>
The patchbay presents two groups of ports; one set of <dfn>sources</dfn>
(which produce data), and one of <dfn>destinations</dfn> (which consume
data). Depending
on the relative number of each, the sources will be placed on the left
or the top of the dialogue, and the destinations on the right or the
bottom. Thus, in general, signal flow is from top or left to right or
bottom.
(which produce data), and one of <dfn>destinations</dfn> (which consume data).
Depending on the relative number of each, the sources will be placed on the
left or the top of the dialogue, and the destinations on the right or the
bottom. Thus, in general, signal flow is from top or left to right or bottom.
</p>
<p>
Both sources and destinations are divided up into groups, with each
group being given a tab:
Both sources and destinations are divided up into groups, with each group
being given a tab:
</p>
<table class="dl">
<tr><th>Hardware</th>
<td>
These are ports which are connected to a physical piece of hardware
(a sound card or MIDI interface).</td></tr>
<td>These are ports which are connected to a physical piece of hardware
(a sound card or MIDI interface).</td></tr>
<tr><th>Ardour Busses</th>
<td>All ports belonging to busses.</td></tr>
<td>All ports belonging to busses.</td></tr>
<tr><th>Ardour Tracks</th>
<td>All ports belonging to tracks.</td></tr>
<td>All ports belonging to tracks.</td></tr>
<tr><th>Ardour Misc</th>
<td>
These are other ports that do not fit into the previous two
categories; for example, the ports on which the metronome click
is output, and MIDI ports for things like control surfaces and
timecode.
</td></tr>
<td>These are other ports that do not fit into the previous two
categories; for example, the ports on which the metronome click
is output, and MIDI ports for things like control surfaces and
timecode.</td></tr>
<tr><th>Other</th>
<td>
If you have other JACK clients running, their ports will be found
here. If there are no such ports, the tab will not exist (on one or
both axes of the grid).</td></tr>
<td>
If you there are other JACK clients running, their ports will be found
here. If there are no such ports, the tab will not exist (on one or
both axes of the grid).</td></tr>
</table>
<p>
The main part of the patchbay is a <dfn>matrix grid</dfn>. Within this
grid, green dots represent connections, and you can click in any of the
squares to make or break connections. You can also click and drag to
draw a line of connections, which is sometimes useful for making many
connections at once.
The main part of the patchbay is a <dfn>matrix grid</dfn>. Within this grid,
green dots represent connections, and any of the squares can be clicked on to
make or break connections. Clicking and dragging draws a line of connections,
which is sometimes useful for making many connections at once.
</p>
<p>
In the example patchbay shown above we can note various things. We are
@ -70,8 +70,8 @@
<h2>Variants on the Patchbay</h2>
<p>
Slightly different versions of the patchbay are available from different
places in Ardour. For a global view of all JACK audio connections, use
<kbd class="menu">Window &gt Audio Patchbay</kbd>, or press
places in Ardour. A global view of all JACK audio connections is available, in
<kbd class="menu">Window &gt Audio Connections</kbd>, or by pressing
<kbd class="mod2">P</kbd>. A corresponding MIDI Connection Manager can
be opened using <kbd class="mod23">P</kbd>.</p>
<p>
@ -84,42 +84,43 @@
<h2>Other patchbay features</h2>
<p>
Context-clicking on a port name in the connection manager opens a menu
which provides a few handy options:
<kbd class="mouse">right</kbd>-clicking on a port name in the connection manager
opens a context menu which provides a few handy options:
</p>
<table class="dl">
<tr><th><kbd class="menu">Add audio port</kbd> and <kbd class="menu">Add MIDI port</kbd></th>
<td>
These options add audio or MIDI ports to the thing that you opened
the menu over, if this is possible. In this way, for example, tracks
and busses can be extended to have more inputs or outputs.
These options add audio or MIDI ports to the clicked source, if this is
possible. In this way, for example, tracks and busses can be extended to have
more inputs or outputs.
</td></tr>
<tr><th><kbd class="menu">Remove</th>
<tr><th><kbd class="menu">Remove <em>port_name</em></th>
<td>
Removes the given port, if possible. <kbd class="mouse mod3">Right</kbd>-clicking
a port will do the same.
</td></tr>
<tr><th><kbd class="menu">Disconnect all from</kbd></th>
<tr><th><kbd class="menu">Disconnect all from <em>port_name</em></kbd></th>
<td>Disconnects everything from the given port.</td></tr>
<tr><th><kbd class="menu">Rescan</kbd></th>
<td>
Ardour will try to keep abreast of any changes to the JACK ports on
your system, and reflect them in any connection managers which are open.
If for some reason this fails, use this to re-scan the list of ports and
the system, and reflect them in any connection managers which are open.
If for some reason this fails, this can be used to re-scan the list of ports and
update the manager.
</td></tr>
<tr><th><kbd class="menu">Show individual ports</kbd></th>
<td>
If you have a session which has lots of multi-channel tracks or busses,
it may be an unnecessary detail that you have to connect left to left and
right to right every time you make a connection. This obviously gets worse
with higher channel counts (such as for 5.1 or Ambisonics). To make life
easier with such sessions, you can untick Show individual ports. After that,
the channels of tracks and busses will be hidden, and any green dots you add
in the connection manager will automatically connect each channel of the source
to the corresponding channel of the destination (left to left, right to right
and so on). In this mode, a half-circle in the connection grid indicates that
some (but not all) of the source's ports are connected to the destination.
If a session has lots of multi-channel tracks or busses, it may be an
unnecessary detail that left has to be connected to left and right to right
every time a connection is made. This obviously gets worse with higher
channel counts (such as for 5.1 or Ambisonics). To make life easier with
such sessions, Show individual ports can be unticked. After that, the
channels of tracks and busses will be hidden, and any green dots added in
the connection manager will automatically connect each channel of the source
to the corresponding channel of the destination (left to left, right to
right and so on). In this mode, a half-circle in the connection grid
indicates that some (but not all) of the source's ports are connected to the
destination.
</td></tr>
<tr><th><kbd class="menu">Flip</kbd></th>
<td>
@ -127,8 +128,7 @@
horizontal. If, for example, the top of the connection manager is showing
<kbd class="menu">Ardour Busses</kbd> and the right is showing
<kbd class="menu">Hardware</kbd>, flip will swap the view to the
opposite. You can also flip by pressing <kbd>f</kbd>. Note that if there are
no matching tabs on both axes, flipping will be impossible.
opposite. Flipping can also be done by pressing <kbd>f</kbd>. Note that if
there are no matching tabs on both axes, flipping will be impossible.
</td></tr>
</table>

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@ -9,27 +9,33 @@
the track faders.
</p>
<p class="note">Ardour also provides <a href="@@control-masters-mixer-strips">VCAs</a>
that is a very flexible way to adjust the volume of a group of tracks/busses when
no additionnal processing is needed.
</p>
<p>
To create a subgroup from an existing Track/Bus group, context-click on
the relevant <a href="@@the-track-and-bus-group-list">group tab</a>,
and choose <kbd class="menu">Add new subgroup bus</kbd>. A new bus will be
created and every member of the track group will have its outputs disconnected
from other destinations and then connected to the new bus inputs. The bus
outputs will feed the master bus unless you have selected manual connections
for the session. The bus will be named after the track group name.
Create a subgroup from an existing Track/Bus group is done by <kbd
class="mouse">right</kbd>-clicking on the relevant <a
href="@@the-track-and-bus-group-list">group tab</a>, and choosing <kbd
class="menu">Add new subgroup bus</kbd>. A new bus will be created and every
member of the track group will have its outputs disconnected from other
destinations and then connected to the new bus inputs. The bus outputs will
feed the master bus unless manual connections have been selected in the
session preferences. The bus will be named after the track group name.
</p>
<p>
Alternatively, you can create a group manually, by first adding a new bus,
then, for each track you want to feed the subgroup bus, disconnect its outputs
from the master and connect it to the inputs of the subgroup bus instead.
You can do this in the global audio patchbay or a track by track basis via the
Alternatively, a group can be created manually, by first adding a new bus,
then, for each track to be fed in the subgroup bus, disconnecting its outputs
from the master and connecting it to the inputs of the subgroup bus instead.
This can be done in the global audio patchbay or on a track by track basis via the
output button of each track's channel strip.
</p>
<p>
To remove a subgroup (bus), context-click on the track group tab, and select
<kbd class="menu">Remove subgroup bus</kbd>. You can also simply delete the
bus itself. Note that this operation will <strong>not</strong> restore signal
routing to the way it was before the addition of the subgroup bus&mdash;tracks
that had been subgrouped will be left with their main outputs disconncted.
Remove a subgroup (bus) is done by <kbd class="mouse">right </kbd>-clicking on
the track group tab, and selecting <kbd class="menu">Remove subgroup
bus</kbd>. Simply deleting the bus itself will <strong>not</strong> restore
signal routing to the way it was before the addition of the subgroup
bus&mdash;tracks that had been subgrouped will be left with their main outputs
disconnected.
</p>

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<h2>Overview</h2>
<p>
In each individual Track or Bus the signal flow is top to bottom. Consider
the following diagram:
</p>
<figure class=center>
<img width="360px" src="/images/track_signal_routing.png" alt="track signal routing" />
<figcaption class=center>Typical signal routing in a channel strip.</figcaption>
<figure class="right">
<img src="/images/track_signal_routing.png" alt="track signal routing">
<figcaption>Typical signal routing in a channel strip.</figcaption>
</figure>
<p>
Trim, Fader and Panner are provided by Ardour. The Processor Box can hold 3rd
Party Plugins or host-provided redirects (insert, aux-send, etc.).
In each individual Track or Bus the signal flow is top to bottom, as shown in
the diagram on the right.
</p>
<p>
Trim, Fader and Panner are provided by Ardour. The Processor Box can hold third
party plugins or host-provided redirects (insert, aux-send, etc.).
</p>
<p>
An important aspect is that the signal flow is multi-channel and not fixed
throughout the track. For example, a Track can have a mono input, a mono to
throughout the track. For example, a track can have a mono input, a mono to
stereo plugin (e.g. reverb) flowing into a surround panner with 6 outputs.
The design of Ardour is that width of the signal flow is defined by the
</p>
<p>
The design of Ardour is that the width of the signal flow is defined by the
passage through plugins in the processor box, followed by panning. The number
of inputs to the panner is defined by the number outputs of the last plugin
of inputs to the panner is defined by the number of outputs of the last plugin
in the chain. The number of panner outputs is equal to the track's outputs
ports, which can be added and removed dynamically. This schema is called
<em>Flexible I/O</em>. It is very powerful and a distinctive feature of
@ -31,7 +33,7 @@
<p class="note">
The golden rule of processor signal flow: The number of outputs of one link
of the process chain defines the number inputs of the next, until the panner.
of the process chain defines the number of inputs of the next, until the panner.
</p>
<p>
@ -43,13 +45,13 @@
<h2>Strict I/O</h2>
<p>
Strict I/O enforces a simple rule: Plugins have the same number of inputs as
Strict I/O enforces a simple rule: plugins have the same number of inputs as
they have outputs. By induction the track will have as many output ports as
there are input ports.
</p>
<p>
Adding a Plugin will not modify the signal flow. The number of plugin outputs
Adding a plugin will not modify the signal flow. The number of plugin outputs
is forced to the number of inputs present at the point of insertion. If a
plugin pin is missing, it is ignored. If a plugin pin is not connected, it is
fed with silence. Non-connected plugin outputs are ignored.
@ -183,4 +185,3 @@
The sidechain ports can then be connected, as other inputs, to a pin of the
plugin, or an output port as a "thru".
</p>

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