diff --git a/_manual/20_default-keyboard-bindings.html b/_manual/20_default-keyboard-bindings.html index 2db3717..c52ad05 100644 --- a/_manual/20_default-keyboard-bindings.html +++ b/_manual/20_default-keyboard-bindings.html @@ -6,8 +6,19 @@ title: Default Keyboard Bindings -

Although (almost) every key binding ("shortcut") in Ardour can be redefined, the program comes with a rich set of default bindings. The default bindings are "mnemonic" in that they focus on trying use to the letter that starts the name of an operation as the binding for that operation. This is not always possible, but it acts as a general rule. This does not necessarily lead to the best ergonomics for rapid editing - there are alternative binding sets for that - but it does make it simpler for newcomers to remember some of the most common bindings (e.g. "s" for "Split", "p" for "position playhead").

-

The conventions for using modifier keys (Control, Alt, Command etc.) differ from platform to platform, so we provide different bindings for each platform.

+

Although (almost) every key binding ("shortcut") in Ardour can be +redefined, the program comes with a rich set of default bindings. The +default bindings are "mnemonic" in that they focus on trying use to +the letter that starts the name of an operation as the binding for +that operation. This is not always possible, but it acts as a general +rule. This does not necessarily lead to the best ergonomics for rapid +editing - there are alternative binding sets for that - but it does +make it simpler for newcomers to remember some of the most common +bindings (e.g. "s" for "Split", "p" for "position playhead").

+ +

The conventions for using modifier keys (Control, Alt, Command +etc.) differ from platform to platform, so we provide different +bindings for each platform.