More rephrasing, adding a screencap, removing a useless 1 liner page

This commit is contained in:
Ed Ward 2017-06-16 16:27:07 +02:00
parent a885875b00
commit e957674fe9
10 changed files with 66 additions and 86 deletions

View File

@ -1,56 +1,60 @@
<h2>Positioning the Playhead</h2>
<figure class="right">
<img src="/images/the-playhead.png" alt="The playhead">
<figcaption>
The playhead
</figcaption>
</figure>
<p>
The <dfn>playhead</dfn> is a vertical line with two arrows at each end
that indicates the current position of playback.
The <dfn>playhead</dfn> is a red vertical line that indicates the current
position of playback.
</p>
<h2>Positioning the Playhead</h2>
<h3>Positioning the playhead at the current pointer position</h3>
<p>
Pressing <kbd>P</kbd> will set the playhead to the current position of
the pointer, if it is within the editor track area.
the mouse pointer, if it is within the editor track area.
</p>
<h3>Positioning the playhead on the timeline</h3>
<p>
A <kbd class="mouse">Left</kbd> click anywhere on the timeline (rulers)
A <kbd class="mouse">Left</kbd> click anywhere on the <a href="@@ruler">Ruler</a>
will move the playhead to that position.
</p>
<h3>Positioning the playhead with the transport clocks</h3>
<p>
Click on either the primary or secondary transport clock and
<a href="@@editing-clocks">edit their value</a>
to move the playhead to a specific position.
Clicking on either the primary or secondary transport clock and
<a href="@@editing-clocks">editing their value</a> moves the playhead to a
specific position.
</p>
<h3>Positioning the playhead at a marker</h3>
<p>
Click <kbd class="mouse">Right</kbd> on the marker and select either
<kbd class="menu">Locate to here</kbd> or <kbd class="menu">Play from
here</kbd>.
<kbd class="mouse">Right</kbd> clicking on the marker and selecting either
<kbd class="menu">Locate to Here</kbd> or <kbd class="menu">Play from
Here</kbd> will place the playhead at the marker's position.
</p>
<p>
Alternatively, place the pointer on the marker and press
<kbd>P</kbd> to set the playhead.
Alternatively, placing the mouse pointer on the marker and pressing
<kbd>P</kbd> sets the playhead precisely on the marker location.
</p>
<h2>Looping the Transport</h2>
<p>
When the <dfn>loop transport</dfn> button is pressed, the playhead will
jump the start of the loop range, and continue to the end of that range
before returning to the start and repeating.
While looping, a light green area is displayed in the time ruler over
the tracks to show the loop range.
When the <a href="@@the-loop-range">loop transport</a> button is pressed, the
playhead will jump the start of the loop range, and continue to the end of that
range before returning to the start and repeating.
</p>
<p>
While looping, a light green area is displayed in the Ruler over the tracks to
show the loop range.
</p>
<p>
By default, looping is bound to the <kbd>l</kbd> key.
</p>
<p>
For more information on defining and altering the loop range see
<a href="@@the-loop-range">Loop Range Markers</a>.
</p>

View File

@ -5,7 +5,7 @@
recorders have the same feature, but may impart some
<a
href="@@latency-and-latency-compensation"><dfn>latency</dfn></a>
(delay) between the time you make a noise and the time that you hear it
(delay) between the time a noise is made and the time that it will
come back from the recorder.
</p>
<p>
@ -16,8 +16,8 @@
can have approximately 3&nbsp;ms of latency, due to the time the sound
takes to travel from the instrument to the musician's ears. Latency below
5&nbsp;ms should be suitable for a professional recording setup. Because
2&nbsp;ms are already used in the A/D/A process, you must use extremely low
<dfn>buffer sizes</dfn> in your workstation <abbr title="Input/Output">I/O</abbr>
2&nbsp;ms are already used in the A/D/A process, extremely low
<dfn>buffer sizes</dfn> must be used in the workstation <abbr title="Input/Output">I/O</abbr>
setup to keep the overall latency below 5ms. Not all
<a href="@@the-right-computer-system-for-digital-audio">computer audio systems</a>
are able to work reliably at such low buffer sizes.
@ -27,8 +27,10 @@
through an external mixing console while recording, an approach taken by
most if not all professional recording studios. Many computer I/O devices
have a hardware mixer built in which can route the monitor signal "around"
the computer, avoiding the systemlatency.<br>
In either case, the monitoring hardware may be digital or analog. And in
the digital case you will still have the A-D-A conversion latency of
the computer, avoiding the system latency.
</p>
<p>
In either case, the monitoring hardware may be digital or analog. And in
the digital case there will still be the A-D-A conversion latency of
1&ndash;2&nbsp;ms.
</p>

View File

@ -2,8 +2,8 @@
<p>Ardour has three main settings which affect how
monitoring is performed. The first is
<kbd class="menu">Edit &gt; Preferences &gt; Audio &gt;
Record monitoring handled by</kbd>. There are two or three
options here, depending on the capabilities of your hardware.
Record monitoring handled by</kbd>. There are two or three
options here, depending on the capabilities of the hardware.
</p>
<p> The other two settings are more complex. One is
<kbd class="menu">Tape machine mode</kbd>, found in the
@ -13,23 +13,22 @@
</p>
<p>
Monitoring also depends on the state of the track's record-enable button,
the session record-enable button, and on whether or not the transport is
rolling.
the session record-enable button, and on whether or not the transport is
rolling.
</p>
<h3>Software or Hardware Monitoring Modes</h3>
<p>
If Ardour is set to <dfn>external monitoring</dfn>, the explanation of
Ardour's monitoring behaviour is simple: it does not do any.
If Ardour is set to <dfn>external monitoring</dfn>, Ardour does not do any
monitoring.
</p>
<h2>Monitoring in Non-Tape-Machine Mode</h2>
<p>
When <dfn>Tape-Machine mode is off</dfn>, and a track is armed,
Ardour <em>always</em> monitors the live input, except in one case:
the transport is rolling, the session is not recording, and
<dfn>auto-input</dfn>
is active. In this case only, you will hear playback from an armed track.
When <dfn>Tape-Machine mode is off</dfn>, and a track is armed, Ardour
<em>always</em> monitors the live input, except in one case: if the transport is
rolling, the session is not recording, and <dfn>auto-input</dfn> is active,
the playback from an armed track will be heard.
</p>
<p>
Unarmed tracks will play back their contents from disc, unless the
@ -40,11 +39,10 @@ Ardour's monitoring behaviour is simple: it does not do any.
<h2>Monitoring in Tape-Machine Mode</h2>
<p>
In <dfn>Tape-Machine mode</dfn>, things are slightly simpler: when a
track is armed, its behaviour is the same as in non-tape-machine mode.
In <dfn>Tape-Machine mode</dfn>, when a track is armed, its behaviour is
the same as in non-tape-machine mode.
</p>
<p>
Unarmed tracks however will always just play back their contents from
disk; the live input will never be monitored.
</p>

View File

@ -1,9 +1,10 @@
<p>
When recording, it is important that performers hear themselves, and to
hear any pre-recorded tracks they are performing with.
Audio recorders typically let you <dfn>monitor</dfn> (i.e. listen to)
When recording, it is important that performers hear themselves, and any
pre-recorded tracks they are performing with.
</p>
<p>
Audio recorders typically allow <dfn>monitoring</dfn> (i.e. listening to)
the input signal of all tracks that are armed for recording, and playing
back the unarmed tracks.
</p>

View File

@ -1,2 +0,0 @@

View File

@ -1,11 +0,0 @@
<p>
The <dfn>Recording mode</dfn> is a per-track property (applies to audio
tracks only) that affects the way that recording new material on top of
existing material ("overdubbing") operates <em>in that track</em>.
</p>
<p>
See <a href="@@track-types#trackmodes">Track modes</a>
for a detailed explanation.
</p>

View File

@ -38,8 +38,7 @@
<tr><th>Toggle Record</th><td>Global switch button to activate/deactivate recording.
While active, the button blinks red. The button doesn't start recording by
itself: if one or more tracks are marked as record-enabled, pressing the
"Play from Playhead" starts recording on those tracks. See
<a href="@@record-setup">Recording</a>.</td></tr>
"Play from Playhead" starts recording on those tracks.</td></tr>
</table>
<p class="note">

View File

@ -1,8 +1,13 @@
<p>
Ardour has many available commands for playback control that can be bound
to keys. Many of them have default bindings, some do not, so the list below
shows both the default bindings and internal command names.
to keys. Many of them have <a href="@@keyboard-and-mouse-shortcuts">default
bindings</a>, Some of the most used are found below.
</p>
<p>
Those keybindings are shown in the corresponding menus. Memorizing at least
the most frequently used can be a great time saver.
</p>
<table class="dl">
@ -13,14 +18,13 @@
<tr><th><kbd>End</kbd></th>
<td>Move playhead to session end marker</td></tr>
<tr><th><kbd>&rarr;</kbd></th>
<td></td></tr>
<td>Playhead to Next Grid</td></tr>
<tr><th><kbd>&larr;</kbd></th>
<td></td></tr>
<td>Playhead to Previous Grid</td></tr>
<tr><th><kbd>0</kbd></th>
<td>Move playhead to start of the timeline</td></tr>
<tr><th><kbd class="mod3">space</kbd></th>
<td>Start recording</td></tr>
<tr><th><kbd class="mod1">space</kbd></th>
<td>Stop and forget capture</td></tr>
</table>
<p>Commands without default bindings include:</p>
<p class="fixme">Add content</p>

View File

@ -1131,21 +1131,6 @@ link: using-key-bindings
part: subchapter
---
---
title: Record Setup
include: record-setup.html
link: record-setup
part: chapter
---
---
title: Track Recording Modes
include: track-recording-modes.html
link: track-recording-modes
uri: recording/track-recording-modes
part: subchapter
---
---
title: Audio Recording
include: audio-recording.html

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.7 KiB