Added a Sidechaining doc
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@ -48,14 +48,69 @@ Strict I/O is set when creating the track and can later be en/disabled dynamical
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<li>Side chain inputs are not affected by strict i/o</li>
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</ul>
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<h2>Customizing the Signal Flow</h2>
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<h2>Customizing the Signal Flow : The Pin Connection window</h2>
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<p>
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The signal flow though the mixer can be customized at every processor node via "Pin Configuration" in the context menu of every processor.
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User customization override all automatic (flexible/strict i/o mode) inferred output port settings for the given processor.
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Non-customized plugins downstream will follow suit depending on the selected route mode. e.g. adding an additional output to a plugin on a track set to strict-i/o will trickle down the process chain until the output and result in the addition of an output port. This is useful for example in case of a mono to stereo reverb.
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User customization override all automatic (flexible/strict i/o mode) inferred output port settings </p>
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<p>
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The Pin Connection window is made of three vertical sections:
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</p>
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<ul>
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<li>an I/O config column</li>
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<li>an interactive diagram</li>
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<li>a sidechain column.</li>
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</ul>
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<p>
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By default, the I/O config is set to <em>Automatic</em>, i.e. the <kbd class="menu">Manual Config</kbd> led light is turned off.
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In this mode, the diagram will display the standard input/outputs for this plugin, i.e. the number of ports (input/outputs) is
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equal to the number of pins on the plugin, and a 1:1 connection is automatically created.
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</p>
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<p>
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Adding new instances of the plugin allows to apply this plugin to more inputs or outputs. E.g., a mono effect can be applied
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to each channel of a <em>n</em>-channels track by adding as many instances of the plugins as there are input channels (i.e. ports). This
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happens automatically when adding e.g. a mono effect to a stereo track:
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</p>
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<ul>
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<li>Ardour creates two instances of the plugin,</li>
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<li>the plugin gets a (2x1) label in the processor box</li>
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<li>its 2 input ports are each connected to 1 pin of an instance</li>
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<li>each mono output pin of the plugin is connected to 1 output port.</li>
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</ul>
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</p>
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<p>
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Output channels can also, in Manual Config mode, be added or removed, be them audio or MIDI.
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</p>
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<p class="note">
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Notice that using the Pin Connection overrides the I/O config setting (Flexible vs Strict). A processor <em>can</em>,
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even in Strict I/O mode, have a different number of outputs than inputs. Non-customized plugins downstream
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will follow suit depending on the selected route mode. e.g. adding an additional output to a plugin on a
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track set to strict-i/o will trickle down the process chain until the output and result in the addition of
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an output port. This is useful for example in case of a mono to stereo reverb.
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</p>
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<p>
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One can also bypass plugin instances with a 'trhu' connection. This connection is latency compensated. One example is separate Left/Right channel Equalization using two mono plugins on a stereo track:
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The diagram allows to plug together the I/O ports with the plugin pins and other I/O ports, provided they are compatible (MIDI vs audio), just by
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dragging/dropping the end connectors on one another.
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A dotted connector's line is a "<em>thru</em>" line, that is directly connecting an output to an input without connecting to a pin on
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the plugin, hence without any audio modification. Those "thru" connections are latency compensated with regards to those being affected by the plugin,
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in order to avoid phasing issues. One example is separate Left/Right channel Equalization using two mono plugins on a stereo track:
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</p>
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<img src="/images/left_right_eq.png" alt="Separate left/right Eq">
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<p>
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The only way to add inputs to a processor is via <a href="/signal-routing/sidechaining/">Sidechaining</a> from another signal.
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This is done by "tapping" the signal from another track/bus at any point.
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</p>
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<p>
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Adding a sidechain signal in Ardour is as simple as enabling the <kbd class="menu">Sidechain</kbd> button,
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and choosing an <kbd class="menu">Audio</kbd> or <kbd class="menu">MIDI</kbd> sidechain in the
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<kbd class="menu">Add Sidechain Input</kbd> lower right hand section.
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A new dropdown menu appears, that displays a list of the tracks/bus available to be sidechained, or
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for a more complex setup (e.g. sidechaining from hardware directly), the <a href="/signal-routing/Patchbay/">Routing Grid</a>
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(also accessible with a <kbd class="mouse">Right</kbd>-click on the dropdown menu).
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</p>
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<p>
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The sidechain ports can then be connected, as other inputs, to a pin of the plugin, or an output port for a "thru".
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</p>
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<p class="center"><img src="/images/left_right_eq.png" alt="separate left/right Eq" /></p>
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115
_manual/17_signal-routing/09_sidechaining.html
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_manual/17_signal-routing/09_sidechaining.html
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---
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layout: default
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title: Sidechaining
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---
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<p>
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Dynamic Processors – such as compressors – in general use the the original
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input signal for analysis and operate on the same signal.
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Side-chaining uses the signal level of <em>another input</em> to control
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the compression level of the original signal.
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</p>
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<p>
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Effect Processors which have a side-chain input (sometimes also called <em>key input</em>)
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have an additional input pin to receive a signal from an external input.
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In Ardour that extra input can be connected in the plugin's <kbd class="menu">Pin Configuration</kbd>
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dialog: the signal from one track can be tapped off and used as an input to a
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plugin on a different track. This dialog is
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accessed via the plugin's context-menu > <kbd class="menu">Pin Connections…</kbd>.
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</p>
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<p>
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In case a plugin has a dedicated sidechain input, Ardour automatically
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creates a port for the input. This is a normal I/O port which can be fed by any
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external signal.
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The <kbd class="menu">Pin Configuration</kbd> dialog is not limited to
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processors with a dedicated sidechain input, it also allows to manually create
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(or remove) a sidechain input port and provides for flexible connection of the
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signal to plugin pins.
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</p>
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<p>
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The operational flow in the Ardour GUI starts at the processor which is to receive
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the signal: a sidechain source is selected, and Ardour creates a dedicated send-processor in the
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source processor box, the level of which can be adjusted either in the Pin Configuration window
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or directly on the source's send.
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</p>
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<h2>A simple example: Sidechain compression</h2>
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<p>
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One example is the use of a bassdrum track to trigger
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the compression on a bass track. The sidechain compressor (a-Compressor) will be placed on
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the bass track, and will need to receive the signal from the bassdrum track as
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a way to trigger the compression.
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</p>
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<figure>
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<img src="/images/sc-comp-pin.png" alt="Sidechain compression: Pin configuration">
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<img src="/images/sc-comp-mixer.png" alt="Sidechain compression: Mixer view">
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<img src="/images/sc-comp-editor.png" alt="Sidechain compression: Editor view">
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<figcaption>
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A sidechain compression: Pin configuration, mixer view and editor view.
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</figcaption>
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</figure>
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<p>
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Here, on the bass track, an <em>a-Compressor</em> has been added, and the
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Drum track has been set as the sidechain source. The mixer reflects this
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by showing an <em>SC</em>-send processor in the drum track, very similar to a <a href="/signal-routing/aux-sends/">send</a>
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The bass track also shows an arrow as one of the a-compressor input.
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</p>
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<p>
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As a result, in the editor, each peak in the kick drum track triggers the compression on the bass track
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and the resulting track shows the compression kicking in on each kick drum peak, hence
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reducing the gain. The compression is applied to the bass, but only based on the level of the drum track.
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</p>
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<p>
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This is commonly used for <em>ducking</em> effect, when e.g. a radio speaker's voice triggers the
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compression on the audio playing.
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</p>
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<h2>MIDI Sidechaining</h2>
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<p>
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Ardour allows the sidechain sources to be either audio or MIDI tracks/busses. This is
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particularly useful when a MIDI signal is used to control an audio effect, like a
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vocoder or an auto-tuner, like <a href="https://github.com/x42/fat1.lv2">fat1</a>,
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the LV2 port of Fons Adriaensen's <a href="http://kokkinizita.linuxaudio.org/linuxaudio/zita-at1-doc/quickguide.html">Zita AT1</a>
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by Robin Gareus:
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</p>
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<figure>
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<img src="/images/pin-connection-autotune.png" alt="MIDI Sidechain">
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<figcaption>
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MIDI sidechainig example: fat1.lv2.
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</figcaption>
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</figure>
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<p>
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Here, the MIDI track is inputed to the plugin's MIDI IN pin through a sidechain,
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indicating to the plugin what note should the source audio be corrected to.
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</p>
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<p class="note">
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Notice that in the example above, the output of the "Vocals" track is connected
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to the input of the "Corrected" track. We could have chosen to insert the "Vocals" track
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content as an audio sidechain too, totally disconnecting the input from the plugin, and
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connecting the plugin's input pin to the audio sidechain port.
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</p>
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<h2>Pre-processing the sidechained signal</h2>
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<p>
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Sometimes, the effects of a sidechain signal on a plugin can be enhanced by
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pre-processing the signal.
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</p>
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<p>
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In the first example above, if the entire drum part is on one track,
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then compressing with this signal as a sidechain will result in every peak triggering the compression,
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be them bass drum kicks or snare, cymbals, etc.
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</p>
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<p>
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In this case, adding an EQ to the drum track with a low pass filter would filter out the peaks
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created by the high pitched instruments of the drum kit, and allow for a better triggering, though to
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avoid damaging the original drum track, a send to an intermediary track would be better suited
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to place the EQ on. This track won't be connected to the Master, as its content is of no musical
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interest except for it's use as a trigger, allowing for some extreme EQ.
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</p>
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