copy-editing chapter 5.

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Jörn Nettingsmeier 2014-02-04 20:26:03 +01:00
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title: Controlling Playback
---
<p>Ardour offers many ways to control playback of your session, including the transport bar, key bindings and remote controls. You can also use markers to define locations or ranges within the session and rapidly move around between them. </p>
<p>Note that if you synchronize Ardour with other devices then some or all of these control methods may not be available - depending on the synchronization protocol, Ardour may respond only to commands sent from the other device(s).</p>
<p>
Ardour offers many ways to <dfn>control playback</dfn> of your session,
including the transport bar, key bindings and remote controls.
You can also use markers to define locations or ranges within
the session and rapidly move around between them.
</p>
<p class="note">
If you synchronize Ardour with other devices then some or
all of these control methods may be unavailable &mdash; depending on
the synchronization protocol, Ardour may respond only to commands
sent from its master device(s).
</p>
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title: Looping the Transport
---
<p>When the <code>loop</code> transport button is pressed, the playhead will jump the start of the loop range, and continue to the end of the loop range before returning to the start and repeating.</p>
<p>While looping, a light green area is displayed over the tracks to show the loop range.</p>
<p>For more information on defining and altering the loop range see <a href="/working-with-markers/the-loop-range">Loop Range Markers</a>.</p>
<p>
When the <lfn>loop transport</dfn> button is pressed, the playhead will
jump the start of the loop range, and continue to the end of that range
before returning to the start and repeating.
While looping, a light green area is displayed in the time ruler over
the tracks to show the loop range.
</p>
<p>
By default, looping is bound to the <kbd>L</kbd> key.
</p>
<p>
For more information on defining and altering the loop range see
<a href="/working-with-markers/the-loop-range">Loop Range Markers</a>.
</p>

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title: Positioning the Playhead
---
<p>The playhead is a vertical line with two arrows at each end that indicates the current position of playback. </p>
<h2>Positioning the Playhead at the current pointer position</h2>
<p>The command <code>Editor/set-playhead</code> (default binding: <kbd>p</kbd>) will set the playhead at the position of the pointer, if it is within the editor track area.</p>
<h2>Positioning the Playhead on the timeline</h2>
<p>An unmodified click anywhere on the timeline (rulers) will move the playhead to that position.</p>
<h2>Positioning the Playhead with the transport clocks</h2>
<p>Click on either the primary or secondary transport clock and <a href="/ardours-interface/using-ardour-clock-displays">edit the value</a> to move the playhead to a specific position.</p>
<h2>Positioning the Playhead at a marker</h2>
<p>Context-click on the marker and select either <code>Locate to here</code> or <code>Play from here</code>. </p>
<p>Alternatively, position the pointer within the marker and press <kbd>p</kbd> to set the playhead at the marker.</p>
<p>
The <dfn>playhead</dfn> is a vertical line with two arrows at each end
that indicates the current position of playback.
</p>
<h2>Positioning the playhead at the current pointer position</h2>
<p>
Pressing <kbd>P</kbd> will set the playhead to the current position of
the pointer, if it is within the editor track area.
</p>
<h2>Positioning the playhead on the timeline</h2>
<p>
A <kbd class="mouse">Left</kbd> click anywhere on the timeline (rulers)
will move the playhead to that position.
</p>
<h2>Positioning the playhead with the transport clocks</h2>
<p>
Click on either the primary or secondary transport clock and
<a href="/ardours-interface/using-ardour-clock-displays">edit their value</a>
to move the playhead to a specific position.
</p>
<h2>Positioning the playhead at a marker</h2>
<p>
Click <kbd class="mouse">Right</kbd> on the marker and select either
<kbd class="menu">Locate to here</kbd> or <kbd class="menu">Play from
here</kbd>.
</p>
<p>
Alternatively, place the pointer on the marker and press
<kbd>P</kbd> to set the playhead.
</p>

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title: Using Key Bindings
---
<p>Ardour has many available commands for playback control that can be bound to keys. Many of them have default bindings, some do not, so the list below shows both the default bindings and command names.</p>
<p>
Ardour has many available commands for playback control that can be bound
to keys. Many of them have default bindings, some do not, so the list below
shows both the default bindings and internal command names.
</p>
<dl class="wide-table">
<dt>Space</dt>
<dd>switch between playback and stop.</dd>
<dt>Home</dt>
<dd>Move playhead to session start marker</dd>
<dt>End</dt>
<dd>Move playhead to session end marker</dd>
<dt>Right Arrow</dt>
<dd></dd>
<dt>Left Arrow</dt>
<dd></dd>
<dt>0</dt>
<dd>Move playhead to start of the timeline</dd>
<dt><kbd>Space</kbd></dt>
<dd>switch between playback and stop.</dd>
<dt><kbd>Home</kbd></dt>
<dd>Move playhead to session start marker</dd>
<dt><kbd>End</kbd></dt>
<dd>Move playhead to session end marker</dd>
<dt><kbd>&rarr;</kbd></dt>
<dd></dd>
<dt><kbd>&larr;</kbd></dt>
<dd></dd>
<dt><kbd>0</kbd></dt>
<dd>Move playhead to start of the timeline</dd>
</dl>
<p>Commands without default bindings include:</p>