minor corrections

This commit is contained in:
Jörn Nettingsmeier 2014-02-04 01:53:24 +01:00
parent e50679f622
commit bbf5ab80b4
5 changed files with 14 additions and 12 deletions

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@ -119,7 +119,7 @@ title: About Ardour documentation
<h3>Warnings</h3>
<p class="warning">
Hairy issues that might cause things to go wrong, lose data, or impair sound
quality is displayed in this way.
Hairy issues that might cause things to go wrong, lose data, impair sound
quality, or eat your proverbial goldfish are displayed in this way.
</p>

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@ -14,7 +14,7 @@ title: Mouse
<ul>
<li>time-constrained region copying</li>
<li><a href="/using-control-surfaces/midi-learn/"><abbr title="Musical
Instrument Digital Interface">MIDI<abbr> bindings</a>
Instrument Digital Interface">MIDI</abbr> bindings</a>
created by "learning" them from incoming MIDI data</li>
</ul>
<p>

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@ -38,7 +38,7 @@ title: MIDI on Linux
qjackctl under <kbd class="menu">Connections &gt; MIDI &gt; a2j</kbd>.
</p>
<p>
You can now add <kbd>a2jmidid -e</kbd> as an "after start-up" script in the <kbd
You can now add <kbd class="input">a2jmidid -e</kbd> as an "after start-up" script in the <kbd
class="menu">Setup &gt; Options</kbd> tab of QJackCtl, so that it is
started automatically whenever you start JACK.
</p>

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@ -25,7 +25,8 @@ title: Using More Than One Audio Device
clock</dfn> (something counting off the time between audio samples).
This means that trying to use multiple independent soundcards is
problematic, because each soundcard has its own sample clock, running
independently from the others. Over time, these different clocks drift
independently from the others. Over time, these different clocks
<dfn>drift</dfn>
out of sync with each other, which causes glitches in the audio. You
cannot stop this drift, although in some cases the effects may be
insignificant enough that some people might not care about them.
@ -49,17 +50,17 @@ title: Using More Than One Audio Device
</p>
<div class="note">
<p>
If you are using a <strong>single</strong> typical 3rd party
If you are using a <em>single</em> typical 3rd party
audio interface (such as those from Apogee, RME, Presonus, and many
others), <strong>OR</strong> you are using JackPilot or a similar
others), <em>or</em> you are using JackPilot or a similar
application to start JACK, you do not need to worry about this.<br />
You will need to set up an aggregate device <em>only</em> if either
You will need to set up an aggregate device only if either
of the following conditions are true:
</p>
<ul>
<li>You want to use two entirely separate
devices <strong>AND</strong> want to start JACK using Ardour.</li>
<li>You want to use your builtin audio device <strong>AND</strong>
devices <em>and</em> want to start JACK using Ardour.</li>
<li>You want to use your <dfn>builtin audio device</dfn> <em>and</em>
want to start JACK using Ardour.</li>
<li>You want to use more than two entirely separate devices</li>
</ul>
@ -70,7 +71,7 @@ title: Using More Than One Audio Device
Output" into one device.
</p>
<p>
The precise instructions for creating an "aggregate device" on OS X
The precise instructions for creating an aggregate device on OS X
have varied from one released to another.
</p>
<dl class="wide-label">

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@ -320,7 +320,8 @@ kbd.option:after,kbd.optoff:after {
border:solid 1px black;
-moz-border-radius:10px;
border-radius:10px;
margin-left:1ex;
margin-left:0.3em;
margin-right:0.5em;
}
kbd.optoff:after {
content:' ';