flesh out first couple of pages, test new semantic markup + update conventions syllabus, add styling.
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@ -6,6 +6,89 @@ title: Welcome to Ardour
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<p>Ardour is a professional tool for working with audio and MIDI.</p>
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<p>
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<dfn>Ardour</dfn> is a professional digital workstation for working with
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audio and MIDI.
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</p>
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<h2>Ardour is meant for...</h2>
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<h3>Audio Engineers</h3>
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<p>
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Ardour's core user group: people who want to record, edit, mix and master
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audio and MIDI projects. When you need complete control over your tools,
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when the limitations of other designs get in the way, when you plan to spend
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hours or days working on a session, Ardour is there to make things work the
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way you want them to.
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</p>
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<h3>Musicians</h3>
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<p>
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Being the best tool to record talented performers on actual instruments has
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always been a top priority for Ardour. Rather than being focused on
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electronic and pop music idioms, Ardour steps out of the way to encourage
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the creative process to remain where it always has been: a musician playing
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a carefully designed and well built instrument.
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</p>
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<h3>Soundtrack Editors</h3>
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<p>
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Sample accurate sync and shared transport control with video playback tools
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allows Ardour to provide a fast and natural environment for creating and
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editing soundtracks for film and video projects.
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</p>
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<h3>Composers</h3>
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<p>
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Arrange audio and MIDI using the same tools and same workflow. Use external
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hardware synthesizers or software instruments as sound sources. From sound
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design to electro-acoustic composition to dense multitrack MIDI editing,
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Ardour can help.
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</p>
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<h2>Ardour features...</h2>
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<h3>Audio and MIDI Multi-Track Recording and Editing</h3>
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<p>
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Any number of tracks and busses. Non-linear editing. Non-destructive (and
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destructive!) recording. Any bit depth, any sample rate. Dozens of file
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formats.
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</p>
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<h3>Plugins with Full Sample Accurate Automation</h3>
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<p>
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AudioUnit, LV2, LinuxVST and LADSPA formats. FX plugins. Software
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instruments. MIDI processors. Automate any parameters. Physically manipulate
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them via control surfaces. Distribute processing across as many (or as few)
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cores as you want.
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</p>
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<h3>Transport Sync and External Control Surfaces</h3>
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<p>
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Best-in-industry sync to MIDI timecode and LTC. Send and receive MIDI
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Machine Control. Sync with JACK transport and MIDI clock. Dedicated Mackie
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Control protocol support, pre-defined mappings for many MIDI controllers
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plus dynamic MIDI learn. Use OSC to drive almost any operation in Ardour.
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</p>
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<h3>Powerful Anywhere-to-Anywhere Signal Routing</h3>
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<p>
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Complex signal flows are simple and elegant. Inputs and outputs connect to
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your hardware and/or other applications. Use sends, inserts and returns
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freely. Connections can be one-to-many, many-to-one or many-to-many. Tap
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signal flows at any point. If you can't connect in the way you want with
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Ardour, it probably can't be done.
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</p>
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<h3>Video Timeline</h3>
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<p>
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Import a single video and optionally extract the soundtrack from it. Display
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a frame-by-frame (thumbnail) timeline of the video. Use a Video-monitor
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window, or full-screen display, of the imported video in sync with any of
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the available ardour timecode sources. Lock audio-regions to the video: Move
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audio-regions with the video at video-frame granularity. Export the video,
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cut start/end, add blank frames and/or mux it with the soundtrack of the
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current-session.
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</p>
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{% children %}
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@ -2,17 +2,18 @@
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layout: default
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title: About Ardour
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---
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<p>Ardour allows you to record and edit both audio and MIDI data, add many different kinds of effects and mix.</p>
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<p>
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<dfn>Ardour</dfn> allows you to record and edit both audio and MIDI data, add
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many different kinds of effects and mix.
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</p>
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<p>Things you might use Ardour for include:</p>
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<ul>
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<li>Digitally record acoustic/electric instruments or vocals</li>
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<li>Compose and arrange audio and MIDI tracks</li>
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<li>Edit live recordings</li>
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<li>Mix and edit movie soundtracks and dialogue</li>
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<li>Create sound designs for an arbitrary number of output channels</li>
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</ul>
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{% children %}
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@ -3,24 +3,99 @@ layout: default
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title: About Ardour documentation
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---
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<h2>Conventions Used In This Manual</h2>
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<p>
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This section covers some of the typographical and language conventions
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used in this manual.
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</p>
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<h3>Conventions Used In This Manual</h3>
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<p>This section covers some of the typographical and language conventions used in this manual.</p>
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<h3>Keyboards and Modifiers</h3>
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<p>Keyboard bindings are shown like this: <kbd>s</kbd> or <kbd class="mod1">x</kbd>. <kbd>Ctrl-x</kbd> means "press the <kbd>Ctrl</kbd>, keep it pressed and then also press the <kbd>x</kbd> key. You may also see key combinations such as <kbd>Ctrl-Shift-e</kbd>, which mean that you should press the <kbd>Ctrl</kbd> key, then while keeping it pressed also press the <kbd>Shift</kbd> key and then while keeping them both pressed, finally press the <kbd>e</kbd> key.</p>
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<p>Note that different platforms have different conventions for which modifier key (Control or Command) to use as the primary or most common modifier. When viewing this manual from a machine identifying itself as running OS X, will see <kbd>Cmd-</kbd> where appropriate. On other machines you will see <kbd>Ctrl-</kbd></p>
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<p>
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Keyboard bindings are shown like this: <kbd>s</kbd> or <kbd class="mod1">x</kbd>.
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<kbd>Ctrl x</kbd> means "press the <kbd>Ctrl</kbd> key, keep it pressed and then also
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press the <kbd>x</kbd> key. You may also see key combinations such as
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<kbd class="mod12">e</kbd>, which mean that you should press the <kbd
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class="mod1"> </kbd> key, then while keeping it pressed also press the
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<kbd class="mod2"> </kbd> key and then while
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keeping them both pressed, finally press the <kbd>e</kbd> key.</p>
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<p>
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Note that different platforms have different conventions for which modifier key
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(Control or Command) to use as the primary or most common modifier. When viewing
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this manual from a machine identifying itself as running OS X, you will see
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<kbd>Cmd</kbd> where appropriate (for instance in the first example above).
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On other machines you will see <kbd>Ctrl</kbd> instead.
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</p>
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<h3>Menu Items</h3>
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<p>Menu items are indicated like this: <code>Top > Next > Deeper</code> Each >-separated item indicates an item on a nested (sub) menu.</p>
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<p>
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Menu items are indicated like this:<br />
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<kbd class="menu">Top > Next > Deeper</kbd>. Each ">"-separated item
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indicates one level of a nested (sub-)menu.
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</p>
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<h3>Preference/Dialog Options</h3>
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<p>Choices in various dialogs, notably the Preferences and Properties dialog, are indicated like this: <code>Edit > Preferences > Audio > Some Option</code> Each successive >-separated item indicates either a (sub) menu or tabbed dialog navigation. The final item is the one to choose/select/deselect, etc.</p>
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<p>
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Choices in various dialogs, notably the Preferences and Properties dialog, are
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indicated like this:<br />
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<kbd class="option">Edit > Preferences > Audio > Some Option</kbd>.
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Each successive item indicates either a (sub-) menu or a tabbed dialog
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navigation. The final item is the one to choose or select.
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</p>
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<p>
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If you are requested to deselect an option, you will see something like
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this:<br />
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<kbd class="optoff">Edit > Preferences > Audio > Some other
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Option</kbd>.
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</p>
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<h3>Notes</h3>
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<blockquote><p>Important notes about things that might not otherwise be obvious are shown in this format</p></blockquote>
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<h3>"Context-click"</h3>
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<p>Many times the term <code>context-click</code> is used to indicate that you should (typically) right-click on a particular element of the graphical user interface. Although right-click is the common, default way to do this, there are other ways to accomplish the same thing - this term refers to any of them, and the result is always that a menu specific to the item you clicked on will be displayed.</p>
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<p class="note">
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Important notes about things that might not otherwise be obvious are shown in this
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format.
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</p>
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<h3>Warnings</h3>
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<p class="warning">
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Hairy issues that might cause things to go wrong, lose data, or impair sound
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quality is displayed in this way.
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</p>
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<h3>Mouse Buttons</h3>
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<p>We refer to <a href="/setting-up-your-system/the-mouse">mouse buttons</a> as <kbd>Left</kbd>, <kbd>Middle</kbd> and <kbd>Right</kbd>. Ardour can use additional buttons, but they have no default behaviour in the program. </p>
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<p>
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We refer to <a href="/setting-up-your-system/the-mouse">mouse buttons</a> as
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<kbd class="mouse">Left</kbd>, <kbd class="mouse">Middle</kbd> and
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<kbd class="mouse">Right</kbd>. Ardour can use additional buttons, but they have
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no default behaviour in the program.
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</p>
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<h4>Mouse click modifiers</h4>
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<p>
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Many editing functions are performed by clicking the mouse while holding a
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modifier key, for example <kbd class="mouse mod1">Left</kbd>.
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</p>
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<h4>"Context-click"</h4>
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<p>Many times the term <kbd class="mouse">context-click</kbd> is used to indicate
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that you should (typically) right-click on a particular element of the graphical
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user interface. Although right-click is the common, default way to do this, there
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are other ways to accomplish the same thing - this term refers to any of them,
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and the result is always that a menu specific to the item you clicked on will be
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displayed.
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</p>
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<h3>"The Pointer"</h3>
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<p>When the manual refers to the "pointer", it means the on-screen representation of the mouse position or the location of a touch action if you are using a touch interface.</p>
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<p>
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When the manual refers to the "pointer", it means the on-screen representation
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of the mouse position or the location of a touch action if you are using a touch
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interface.
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</p>
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<h3>Other user input</h3>
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<p>
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Ardour supports hardware controllers, such as banks of <kbd
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class="fader">faders</kbd>, <kbd class="knob">knobs</kbd>, or <kbd
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class="button">buttons</kbd>.
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</p>
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@ -258,19 +258,70 @@
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padding: 5px;
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}
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#content kbd {
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kbd {
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-moz-background-clip:border;
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-moz-background-inline-policy:continuous;
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-moz-background-origin:padding;
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background:#EEEEEE none repeat scroll 0 0;
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border-color:#CCCCCC #AAAAAA #888888 #BBBBBB;
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border-style:solid;
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border-width:1px 1px 2px 2px;
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border-width:2px 2px 4px 4px;
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color:#000000;
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padding:2px 1px;
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padding:1px 2px;
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white-space:nowrap;
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}
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kbd.mouse {
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-moz-border-radius:10px;
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border-radius:10px;
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border-width:3px;
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}
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kbd.menu,kbd.option,kbd.optoff {
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border:none;
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background-color:transparent;
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font-weight:bold;
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font-size:80%;
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font-stretch:extra-condensed;
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white-space:normal;
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}
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kbd.option:after,kbd.optoff:after {
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content:'x';
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font-family:mono;
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font-weight:lighter;
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text-align:center;
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border:solid 1px black;
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-moz-border-radius:10px;
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border-radius:10px;
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margin-left:1ex;
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}
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kbd.optoff:after {
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content:' ';
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}
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kbd.fader, kbd.knob, kbd.button {
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border-color:#ccccff #aaaadd #8888bb #bbbbee;
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background-color:#ddddff;
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color:#000044;
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}
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kbd.fader {
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border-width:2px 2px 4px 4px
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}
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kbd.knob {
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-moz-border-radius:12px;
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border-radius:12px;
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border-width: 1px 1px 9px 9px;
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}
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kbd.button {
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-moz-border-radius:8px;
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border-radius:8px;
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}
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#content td {
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padding: 0 1em 0 1em;
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}
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@ -295,7 +346,7 @@
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}
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#content .left {
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margin-left:0 1em 1em 0;
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margin:0 1em 1em 0;
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float:left;
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}
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@ -322,60 +373,62 @@
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background-color: #ffeeee;
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}
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.mod1:before {
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content: "Ctrl-";
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content: "Ctrl ";
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}
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.mod2:before {
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content: "Alt-";
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content: "Alt ";
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}
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.mod3:before {
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content: "Shift-";
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content: "Shift ";
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}
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.mod4:before {
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content: "Win-";
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content: "Win ";
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}
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.mod12:before {
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content: "Ctrl-Alt-";
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content: "Ctrl Alt ";
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}
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.mod13:before {
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content: "Ctrl-Shift-";
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content: "Ctrl Shift";
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}
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.mod14:before {
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content: "Ctrl-Win-";
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content: "Ctrl Win ";
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}
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.mac .mod1:before {
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content: "Cmd-";
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content: "Cmd ";
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}
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.mac .mod2:before {
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content: "Ctrl-";
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content: "Ctrl ";
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}
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.mac .mod3:before {
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content: "Shift-";
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content: "Shift ";
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}
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.mac .mod4:before {
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content: "Opt-";
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content: "Opt ";
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}
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.mac .mod12:before {
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content: "Cmd-Ctrl-";
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content: "Cmd Ctrl ";
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}
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.mac .mod13:before {
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content: "Cmd-Shift-";
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content: "Cmd Shift ";
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}
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.mac .mod14:before {
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content: "Cmd-Opt-";
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content: "Cmd Opt ";
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}
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