Fix various typos

Found via `codespell -q 3 -S *.svg -L bu,buss,busses,eacg,filetest`
This commit is contained in:
luzpaz 2023-06-28 14:09:25 +00:00 committed by Alexandre Prokoudine
parent e57ba7bfac
commit af6179f833
33 changed files with 56 additions and 56 deletions

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@ -48,7 +48,7 @@ Here are the keywords you can put in, and a brief description of what they do:
| exclude | Tells the `implode` and `explode` scripts that file referred to by the `include` keyword should be ignored. Note that the value of this keyword is ignored |
| pdf-exclude | Does not include the content in the generated PDF, but links to its online contents. The value is also ignored. |
| style | Sets an alternate CSS stylesheet; the name should match the one referred to (sans the `.css` suffix) in the `source/css` directory |
| uri | Sets an absolute URI where this page will go in the hierachy of the created website. It does *not* change the document structure |
| uri | Sets an absolute URI where this page will go in the hierarchy of the created website. It does *not* change the document structure |
### Normal content
@ -65,7 +65,7 @@ Adding `source/images/horse.png` makes it available at the url
The manual uses [Bootstrap](http://getbootstrap.com/) for its global layout, and
a few custom CSS files that contains classes used for keys, menus,
tables, etc... so it is recommanded to have a look at it first, or at least see
tables, etc... so it is recommended to have a look at it first, or at least see
how other pages are made to keep the manual consistent in its appearance:
- `source/css/common.css` contains shared classes between all media and is included everywhere
@ -102,7 +102,7 @@ internet access. You will need `git`, `python3` and `cherrypy` python module ins
### Helper scripts: `implode` and `explode`
The `implode` and `explode` scripts exist in order to accomodate different
The `implode` and `explode` scripts exist in order to accommodate different
working styles. `implode` takes all the files referenced by the `include`
keywords in the headers in the Master Document and automagically puts them into
the Master Document in their proper places. Note that any header that has an

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@ -210,7 +210,7 @@ def GetParent(fs, pos):
#
# Change the hierarchy of titles : <h1>-><hn>, <h2>-><hn+1>, so that the
# highest hyerarchy level is maxlevel
# highest hierarchy level is maxlevel
#
def remapheader(txt, maxlevel):
maxlvl=1
@ -664,7 +664,7 @@ for header in fileStruct:
page = page.replace('{{ content }}', content + more)
# Create the directory for the index.html file to go into (we use makedirs,
# because we have to in order to accomodate the 'uri' keyword)
# because we have to in order to accommodate the 'uri' keyword)
os.makedirs(global_site_dir + header['filename'], 0o775, exist_ok=True)
# Finally, write the file!

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@ -155,7 +155,7 @@
</ul>
<p>
Additionnaly, the <kbd class="mod2">M</kbd> shortcut</li> allows swithing
Additionally, the <kbd class="mod2">M</kbd> shortcut</li> allows switching
between the Editor and Mixer.
</p>

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@ -40,7 +40,7 @@
</p>
<p>
Bellow are 3 buttons:
Below are 3 buttons:
</p>
<ul>

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@ -28,7 +28,7 @@
</figure>
<p>
Dragging a BBT marker rigth or left will reset the musical time at a different
Dragging a BBT marker right or left will reset the musical time at a different
position on the timeline.
</p>

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@ -50,7 +50,7 @@
ruler will render a red-filled preview area that encompasses the future CD
marker range. Releasing the mouse button will create a pair of CD markers
named 'CD<em>N</em>' where N is a number that starts at 1 and is
icremented by 1 (e.g. CD2, CD3 etc.) for every next pair of CD marker ranges.
incremented by 1 (e.g. CD2, CD3 etc.) for every next pair of CD marker ranges.
</li>
<li>
Creating a new pair of <a href="@@creating-range-markers">range markers</a>

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@ -2138,7 +2138,7 @@ Pointer Classes cannot be created in Lua scripts. It always requires a call to C
<tr><td></td><td class="doc" colspan="2"><div class="dox"><p class="para-brief"> Generic conversion from timecode to audio sample count. (TimecodeType, sample-rate, hh, mm, ss, ff)</p></div></td></tr>
<tr><td class="def"><span class="em">void</span></td><td class="decl"><span class="functionname"><abbr title="void (*)(unsigned long)">usleep</abbr></span><span class="functionargs"> (<span class="em">unsigned long</span>)</span></td><td class="fill"></td></tr>
<tr><td class="def"><span class="em">bool</span></td><td class="decl"><span class="functionname"><abbr title="bool (*)(unsigned long, long)">wait_for_process_callback</abbr></span><span class="functionargs"> (<span class="em">unsigned long</span>, <span class="em">long</span>)</span></td><td class="fill"></td></tr>
<tr><td></td><td class="doc" colspan="2"><div class="dox"><p class="para-brief"> Delay execution until next prcess cycle starts. </p><dl><dt class="param-name-index-0">n_cycles</dt><dd class="param-descr-index-0"> process-cycles to wait for. 0: means wait until next cycle-start, otherwise skip given number of cycles. </dd><dt class="param-name-index-1">timeout_ms</dt><dd class="param-descr-index-1"> wait at most this many milliseconds </dd></dl><div class="result-discussion"><p class="para-returns"><span class="word-returns">Returns</span> true on success, false if timeout was reached or engine was not running</p></div></div></td></tr>
<tr><td></td><td class="doc" colspan="2"><div class="dox"><p class="para-brief"> Delay execution until next process cycle starts. </p><dl><dt class="param-name-index-0">n_cycles</dt><dd class="param-descr-index-0"> process-cycles to wait for. 0: means wait until next cycle-start, otherwise skip given number of cycles. </dd><dt class="param-name-index-1">timeout_ms</dt><dd class="param-descr-index-1"> wait at most this many milliseconds </dd></dl><div class="result-discussion"><p class="para-returns"><span class="word-returns">Returns</span> true on success, false if timeout was reached or engine was not running</p></div></div></td></tr>
</table>
<h3 id="ARDOUR:LuaAPI:Rubberband" class="cls class"><abbr title="Class">&comp;</abbr>&nbsp;ARDOUR:LuaAPI:Rubberband</h3>
<p class="cdecl"><em>C&#8225;</em>: ARDOUR::LuaAPI::Rubberband</p>

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@ -12,7 +12,7 @@
After tempo is estimated, the clip is time-stretched to match the
session's tempo map. This means that should session's tempo change over
time (in either ramped or constant mode), all audio clips will be
re-stretched to accomodate for that.
re-stretched to accommodate for that.
</p>
<p>
@ -37,7 +37,7 @@
<p>
This is where the estimated tempo is displayed. It can also
be progressively divided or mutiplied by two.
be progressively divided or multiplied by two.
</p>
<p>

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@ -51,10 +51,10 @@
A lot of functionality is developed to be used with Harrison Mixbus
and Harrison Mixbus32c, therefore the assignment of the controls might
sometimes feels a little arbitrary. However, in the future it might
be possible, to controll plugins with this surface.<br/>
be possible, to control plugins with this surface.<br/>
<strong>Controls only used by Harrison Mixbus (32c) are marked with
[Mixbus]</strong><br/>
<strong>Controls inside a Mixbus only section wich are working in
<strong>Controls inside a Mixbus only section which are working in
Ardour as well marked with [Ardour]</strong><br/>
</p>

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@ -52,7 +52,7 @@
<h2>Multiple markers</h2>
<p>
It is possible to move multiple markers by the same distance. <kbd
class="mouse mod1">Left</kbd>-clicking each discreet marker, or <kbd
class="mouse mod1">Left</kbd>-clicking each discrete marker, or <kbd
class="mouse mod3">Left</kbd>-clicking the first and last markers of a range
of markers selects them, then dragging one to a new location will move all
selected markers together.

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@ -141,7 +141,7 @@ bindings"&gt;
<code>pgm</code> (to create a binding for a Program Change message).
</p>
<p>
Continous Controlers (CCs) have coninued to evolve for different controlers.
Continuous Controllers (CCs) have coninued to evolve for different controllers.
The use of Encoders, RPN, NRPN, and controller buttons that give a 0 value
when released instead of toggling are now supported. These all have their
own type. The whole list of CC types are:
@ -214,7 +214,7 @@ bindings"&gt;
There are quite a few different things that can be specified here:
</p>
<p class="note">
Enable Feeback applies to these "Control Addresses" only.
Enable Feedback applies to these "Control Addresses" only.
</p>
<table class="dl">
<tr><th>/route/gain</th>
@ -267,7 +267,7 @@ bindings"&gt;
One additional feature: for solo and mute bindings, you can also add
<code>momentary="yes"</code> after the control address. This is useful
primarily for NoteOn bindings&mdash;when Ardour gets the NoteOn it
will solo or mute the targetted track or bus, but then when a NoteOff
will solo or mute the targeted track or bus, but then when a NoteOff
arrives, it will un-solo or un-mute it.
</p>

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@ -349,7 +349,7 @@ Fully functional, yet still in a prototyping stage:
-<h2 id="Examples">Examples</h2>
-<p>Please see the example <a href="https://github.com/Ardour/ardour/tree/master/share/scripts">scripts included with the source-code</a>.
All the files that start with a leading underscore are not inlcluded with releases, but are intended as example snippets.</p>
All the files that start with a leading underscore are not included with releases, but are intended as example snippets.</p>
<h2 id="Commandline Session">Commandline Session</h2>
<p>The standalone tool <code>luasession</code> allows one to access an Ardour session directly from the commandline.

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@ -37,7 +37,7 @@
In the Editor window, use the right-click menu to bounce a region
or a range to the Clips library. You can bounce either processed
(with all effects) or unprocessed (sans all effects) version of the
audio data. The option to bouce to the clips library will be available
audio data. The option to bounce to the clips library will be available
in the bounce dialog. Additionally, if the track in question is visible
in the Cue window, you can automatically insert a bounced clip into the
slot of a particular scene for that track.

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@ -1,6 +1,6 @@
<p>
It is no longer nessessary to use jackd as a backend for Ardour in Linux.
It is no longer necessary to use jackd as a backend for Ardour in Linux.
In fact with the spread of LV2 plugins, almost all workflows in Ardour work
well with the ALSA backend. When using the ALSA backend for Ardour, Ardour
will see all MIDI ports that ALSA sees without any user setup. However, should jackd

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@ -8,7 +8,7 @@
<h2>Multiple markers</h2>
<p>
It is possible to move multiple markers by the same distance. <kbd
class="mouse mod1">Left</kbd>-clicking each discreet marker, or <kbd
class="mouse mod1">Left</kbd>-clicking each discrete marker, or <kbd
class="mouse mod3">Left</kbd>-clicking the first and last markers of a range
of markers selects them, then dragging one to a new location will move all
selected markers together.

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@ -83,7 +83,7 @@
whole session as defined by the start and end markers.
</p>
<p>
Theses controls are bound to the keyboard <kbd>&minus;</kbd> and <kbd>=</kbd>
These controls are bound to the keyboard <kbd>&minus;</kbd> and <kbd>=</kbd>
respectively by default.
</p>

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@ -76,7 +76,7 @@
<p>
A clip can play in a loop until you stop it directly, or it can play
a user-defined amoutn of time and the trigger another clip in the track.
a user-defined amount of time and the trigger another clip in the track.
Say, you start a composition with one rhythmic pattern played four times
and you want the next rhythmic patterns to play eight times, then move
to a third one.

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@ -731,7 +731,7 @@ here</em>"/&gt;</kbd>
</p>
<h4 id="osc_groups">Using groups with strip and select (new for Ardour 6.0)</h4>
<p class="note">
No grouping will occure unless <code>use_group</code> is set either
No grouping will occur unless <code>use_group</code> is set either
by using <kbd class="osc">/set_surface/strip_types</kbd> with the use groups bit set
or by using <kbd class="osc">/use_group i 1</kbd>.
</p>
@ -790,7 +790,7 @@ here</em>"/&gt;</kbd>
"Add New Aux Bus" to switch from sends to faders.</li>
<li>
set the current set of strips to the set of strips that are
controled by the VCA if this strip is a VCA.</li>
controlled by the VCA if this strip is a VCA.</li>
</ul>
<p>spill/group, spill/bus or spill/vca can also be used to force
the type of spilling that is done. This may be useful if the strip
@ -841,7 +841,7 @@ Any of these actions that can be moved to session->action calls may reapear.
</p>
<tr><th><kbd class="osc">/mark_in</kbd></th>
<td>Marks the begining of a range at the current transport position</td></tr>
<td>Marks the beginning of a range at the current transport position</td></tr>
<tr><th><kbd class="osc">/mark_out</kbd></th>
<td>Marks the end of a range at the current transport position</td></tr>
<tr><th><kbd class="osc">/set_loop_range</kbd></th>

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@ -113,7 +113,7 @@
<em>1</em> even as a linked device will operate on it's own as a one
device <code>Link Set</code>. However, device <em>2</em> would show
an error condition if device <em>1</em> is not present so we have a
seperate "Link" button. This is an optional way of doing things and
separate "Link" button. This is an optional way of doing things and
both could use just one "Connect" button or both could have a separate
"Link" button. Device <em>2</em> could also have an "Unlink" button
that sends: <code>/link/set ii 0 0</code> if desired.

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@ -13,7 +13,7 @@
<p>
For each plugin in use, there is a chart and numeric data that represents
minumum, maximum, and average CPU time used, as well as standard deviation.
minimum, maximum, and average CPU time used, as well as standard deviation.
This, along with simple color coding — green for safe amount of CPU time,
red for too much CPU time required — gives you a good overview of what's
going on in the session.

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@ -16,9 +16,9 @@
<p>
Settings can be searched for using the input box in the lower left corner
of the Preferences window. Typing in a keyword and pressing <kbd>Enter</kbd>
will open the Preferences pages where the first occurence of the keyword is
will open the Preferences pages where the first occurrence of the keyword is
available, the setting will be highlighted. Pressing <kbd>Enter</kbd> again
will highlight the next occurence (where available).
will highlight the next occurrence (where available).
</p>
<p>
@ -342,7 +342,7 @@
<dfn>Show meters in track headers</dfn>: when enabled, shows
a small meter in the Editor's <a href="@@audio-track-controls">track headers</a>.
The meter is shown on the right side area of the header and provides an
instant, if unprecise, view of the levels on this track/bus.
instant, if imprecise, view of the levels on this track/bus.
</li>
<li>
<dfn>Limit track header meters to stereo</dfn>: if a track has more than
@ -723,7 +723,7 @@
its present value.
</li>
<li>
<dfn>Automation edit cancels auto hide</dfn> determines wether automation
<dfn>Automation edit cancels auto hide</dfn> determines whether automation
lanes that have been automatically shown because of the
<kbd class="option">Edit &gt; Show Automation Lane on Touch</kbd>
option should be kept visible if the automation has been touched.
@ -875,7 +875,7 @@
<li>
<dfn>Sound MIDI notes as they are selected in the editor</dfn> will play
any selected or added MIDI note when in Draw or Internal Edit modes. The
note is sent as MIDI as if Ardour was playing it withe the session, so the
note is sent as MIDI as if Ardour was playing it with the session, so the
processors and signal routing will be applied.
</li>
</ul>
@ -984,13 +984,13 @@
</li>
<li>
<dfn>Rewind/Fast-forward buttons change direction immediately</dfn>
sets wether Rewind and Fast-forward transport operations
sets whether Rewind and Fast-forward transport operations
(<kbd class="menu">Transport &gt; Forward/Rewind</kbd>) changes the
playback direction and speed abruptly, or gradually.
</li>
<li>
<dfn>Allow auto-return after rewind/ffwd operations</dfn>
if <a href="@@other-toolbar-items#playhead_options">Auto return</a>is engaged, sets wether
if <a href="@@other-toolbar-items#playhead_options">Auto return</a>is engaged, sets whether
it applies to rewind and fast-forward operations.
</li>
<li>
@ -1156,7 +1156,7 @@
<ul>
<li>
<dfn>Enable Mclk generator</dfn> when enabled Ardour will generate a
(tempo dependant) beat clock at a rate of 24 pulses per quarter note on
(tempo dependent) beat clock at a rate of 24 pulses per quarter note on
the <code>ardour:MIDI clock out</code> port.
</li>
</ul>
@ -1295,7 +1295,7 @@
<dfn>Closing a Plugin GUI Window</dfn>: this allows users deciding how
Ardour should treat plugin windows aftre closing them. Hiding means a
complex plugin window can be re-opened fast because it's saved in
memory, but it uses sustem resources. Destroying means the window isn't
memory, but it uses system resources. Destroying means the window isn't
saved, which frees up system resources, however some plugins will take
longer to showup on the screen.
</li>
@ -1390,7 +1390,7 @@
<dfn>Additional VST3 Path:</dfn> The VST 3 specs clearly define where
the host application should look for plugins. Although Ardour provides a
way to search other directories for plugin, it is out of spec and not
recommanded.
recommended.
</li>
<li>
<dfn>Automatically show 'Micro Edit' tagged controls on the mixer-strip:</dfn>
@ -1522,7 +1522,7 @@
<li>
<dfn>I/O Resampler (vari-speed) quality</dfn>: resampling on the fly
during playback or recording takes time and thus introduces latency.
This setting accomodates for that and introduces latency predictably
This setting accommodates for that and introduces latency predictably
and consistently. Each preset matches a particular level of resampling
quality. Restarting audio engine is required after changing this
setting.
@ -1899,7 +1899,7 @@
<ul>
<li>
<dfn>Default trigger input</dfn>: this is where you choose a MIDI device
that will send notes to tiggers boxes in the Cue window. This is typically
that will send notes to trigger boxes in the Cue window. This is typically
a grid controller like monome, Novation Launchpad, Ableton Push etc.
</li>
</ul>

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@ -2,7 +2,7 @@
<h2>Region properties</h2>
<figure>
<img src="/images/region-properties.png" alt="The Region Propeties window">
<img src="/images/region-properties.png" alt="The Region Properties window">
<figcaption>
The Region Properties window
</figcaption>

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@ -123,7 +123,7 @@
<tr><th><dfn>Phase Deviation</dfn></th><td>This function uses information both energy and in
phase to determine musical onsets.</td></tr>
<tr><th><dfn>Kullback-Liebler</dfn></th><td>Kulback-Liebler onset detection function based on
Stephen Hainsworth and Malcom Macleod's "Onset detection in music audio
Stephen Hainsworth and Malcolm Macleod's "Onset detection in music audio
signals" (2003)</td></tr>
<tr><th><dfn>Modified Kullback-Liebler</dfn></th><td>Modified Kulback-Liebler onset detection
function based on Paul Brossier's "Automatic annotation of musical audio for

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@ -15,9 +15,9 @@
<p>
Settings can be searched for using the input box in the lower left corner
of the Preferences window. Typing in a keyword and pressing <kbd>Enter</kbd>
will open the Preferences pages where the first occurence of the keyword is
will open the Preferences pages where the first occurrence of the keyword is
available, the setting will be highlighted. Pressing <kbd>Enter</kbd> again
will highlight the next occurence (where available).
will highlight the next occurrence (where available).
</p>
<p>

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@ -141,7 +141,7 @@
<p>
Audio-locked time signatures can be useful when composing, as they allow a
continuous piece of music to be worked on in isolated segments, preventing the
listening fatigue of a fixed form. Reassembly is left as an excercise for the
listening fatigue of a fixed form. Reassembly is left as an exercise for the
reader.
</p>

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@ -50,7 +50,7 @@
<tr><th class="sub1">Separate Using Loop Range</th><td>Cuts the selected regions or the regions on the selected tracks along the Loop range's start and end markers. If nothing is selected, acts on all tracks at once.</td></tr>
<tr><th class="sub1">Separate Using Punch Range</th><td>Same as above, with the Punch range markers</td></tr>
<tr><th colspan="2">Consolidate</th></tr>
<tr><th class="sub1">Consolidate Range</th><td>Group all parts of regions in the range and on the same track as one (Audio or MIDI but not both). Optionnaly, add it to the Cue Grid and/or to the Clip library.</td></tr>
<tr><th class="sub1">Consolidate Range</th><td>Group all parts of regions in the range and on the same track as one (Audio or MIDI but not both). Optionally, add it to the Cue Grid and/or to the Clip library.</td></tr>
<tr><th class="sub1">Consolidate Range (with processing)</th><td>Same as above, with processing (effects, plugins, gain&hellip) applied before grouping.</td></tr>
<tr><th class="sub1">Combine</th><td>Group all the selected regions belonging to the same track as one (Audio or MIDI but not both).</td></tr>
<tr><th class="sub1">Uncombine</th><td>(Audio only) splits back a compound into its original regions.</td></tr>
@ -63,7 +63,7 @@
<tr><th class="sub1">Align Sync Relative</th><td>When multiple regions are selected, moves all the regions together as a block to align the earliest Sync point to the Edit point.</td></tr>
<tr><th colspan="2">Fade</th></tr>
<tr><th class="sub1">Fade Range Selection</th><td>For all the regions that either begin or end in the range, create a fade in or out on the regions length.</td></tr>
<tr><th class="sub1">Set Fade In Length</th><td>If the edit point is withing the region boundaries, adjusts selected audio regions' fade in to end at the edit point.</td></tr>
<tr><th class="sub1">Set Fade In Length</th><td>If the edit point is within the region boundaries, adjusts selected audio regions' fade in to end at the edit point.</td></tr>
<tr><th class="sub1">&square; Fade In</th><td>Toggles the fade in on the selected region on or off</td></tr>
<tr><th class="sub1">Set Fade Out Length</th><td>Same as above, for the fade out</td></tr>
<tr><th class="sub1">&square; Fade Out</th><td>Toggles the fade out on the selected region on or off</td></tr>

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@ -38,7 +38,7 @@
<tr><th>&square; I/O Plugins</th><td>Opens the <a href="@@io-plugins">I/O Plugins window</a>, to add I/O plugins, i.e. plugins that are applied before or after all processing, "outside" the session.</td></tr>
<tr><th>Scripting</th><td>Opens the <a href="@@lua-scripting">Script console</a> window where LUA scripts can be edited and run</td></tr>
<tr><th>Templates</th><td>Opens the <a href="@@session-templates">Template Manager</a> window, for both sessions and tracks templates managment</td></tr>
<tr><th>Templates</th><td>Opens the <a href="@@session-templates">Template Manager</a> window, for both sessions and tracks templates management</td></tr>
<tr><th>&square; Transport Masters</th><td>Opens the <a href="@@transport-masters">Transport Masters</a> window, where all the timecode sources are shown to be selected and/or synchronized</td></tr>
<tr><th>&square; Keyboard Shortcuts</th><td>Opens up a <a href="@@keyboard-shortcuts">Keyboard Shortcuts window</a>, which allows for easy creation or modification of any keyboard binding</td></tr>

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@ -21,7 +21,7 @@ operations.
<tr><th class="sub1">Play from Edit Point</th><td>Plays from the location of the current <a href="@@edit-point-control">Edit Point</a>.</td></tr>
<tr><th class="sub1">Play from Start</th><td>Plays from the start of the session</td></tr>
<tr><th class="sub1">Play Region</th><td>Plays the duration of the session from the start of the earliest selected region to the end of the latest selected region</td></tr>
<tr><th class="sub1">Loop Region</th><td>Creates the loop range from the start/end positions of selected regions and plays the loop untill stopped</td></tr>
<tr><th class="sub1">Loop Region</th><td>Creates the loop range from the start/end positions of selected regions and plays the loop until stopped</td></tr>
<tr><th>Select</th><td></td></tr>
<tr><th class="sub1">Select All in Track</th><td>Selects all the regions and automation points in the current track</td></tr>
<tr><th class="sub1">Select All Objects</th><td>Selects all the regions and automation points in the session</td></tr>

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@ -85,8 +85,8 @@
<li>+ (addition)</li>
<li>- (subtraction)</li>
<li>* (multiplication)</li>
<li>/ (euclidian division)</li>
<li>mod (remainder of the euclidian division)</li>
<li>/ (euclidean division)</li>
<li>mod (remainder of the euclidean division)</li>
</ul>
<p class="note">

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@ -43,7 +43,7 @@
<h2>Information panel</h2>
<p>
Under each clock is an information panel, that offers informations about the current <a href="@@editing-clocks#clock-modes">clock mode</a>:
Under each clock is an information panel, that offers information about the current <a href="@@editing-clocks#clock-modes">clock mode</a>:
</p>
<table class="dl">
<thead>

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@ -39,7 +39,7 @@
</p>
<p>
It is neccessary to also select an audio or MIDI port (depending on the
It is necessary to also select an audio or MIDI port (depending on the
protocol) to read timecode data from. Relevant ports are listed for each
transport master in the dropdown list in the <dfn>Source</dfn> section.
</p>

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@ -28,7 +28,7 @@
results in replacing the video.
</p>
<h3 class="clear">Launching the video server (optionnal)</h3>
<h3 class="clear">Launching the video server (optional)</h3>
<figure class="right">
<img class="mini" src="/images/launch_video_server.png" alt="The Launch Video Server dialog">

View File

@ -58,7 +58,7 @@
<h3>Multiple markers</h3>
<p>
It is possible to move multiple markers by the same distance. <kbd
class="mouse mod1">Left</kbd>-clicking each discreet marker, or <kbd
class="mouse mod1">Left</kbd>-clicking each discrete marker, or <kbd
class="mouse mod3">Left</kbd>-clicking the first and last markers of a range
of markers selects them, then dragging one to a new location will move all
selected markers together.