Update Preferences documentation for 8.0
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@ -91,21 +91,21 @@
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<dfn>Editor Undo</dfn> defines the behaviour of the Undo operations:
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<ul>
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<li>
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<strong>Limit undo history</strong> sets how many commands can be
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undone using <kbd class="mod1">Z</kbd> or <kbd class="menu">Edit > Undo</kbd>.
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Unchecking will keep an endless memory of operations to undo, at the
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expense of memory.
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<strong>Limit undo history</strong> sets how many commands can be
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undone using <kbd class="mod1">Z</kbd> or <kbd class="menu">Edit > Undo</kbd>.
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Unchecking will keep an endless memory of operations to undo, at the
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expense of memory.
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</li>
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<li>
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<strong>Save undo history</strong> sets how many commands are saved so
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they are available to be undone after reopening the session. This can
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also be unchecked to keep all actions undoable, at the cost of bigger
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session files.
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<strong>Save undo history</strong> sets how many commands are saved so
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they are available to be undone after reopening the session. This can
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also be unchecked to keep all actions undoable, at the cost of bigger
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session files.
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</li>
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<li>
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<strong>Verify removal of last capture</strong> when enabled prompts to
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verify removal the last recording capture when
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<kbd class="menu">Edit > Remove Last Capture</kbd> is executed.
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<strong>Verify removal of last capture</strong> when enabled prompts to
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verify removal the last recording capture when
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<kbd class="menu">Edit > Remove Last Capture</kbd> is executed.
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</li>
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</ul>
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</li>
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@ -200,6 +200,10 @@
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<li>
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<dfn>Theme</dfn>
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<ul>
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<li>
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<dfn>Color faders with track/bus colors</dfn>: when enabled, fills faders
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for tracks and busses with respective track or bus colors.
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</li>
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<li>
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<dfn>Draw "flat" buttons</dfn>: when enabled, button controls
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in the user interface will be drawn with a flat look. When disabled button
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@ -215,12 +219,6 @@
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mixer will be styled to look like if they were made of LEDs, with a dotted
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bar. Unchecking this option makes the bars flat and continuous.
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</li>
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<li>
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<dfn>Icon Set:</dfn> Changes the mouse cursor icons used to indicate
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different tool modes in the editor. An example would be the icons used to
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indicate whether the cursor will select a region or change the length of a
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region.
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</li>
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</ul>
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</li>
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<li>
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@ -261,7 +259,7 @@
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<dfn>Graphics Acceleration</dfn>
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<ul>
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<li>
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<dfn>Disable Graphics Hardware Acceleration (requires restart)</dfn>:
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<dfn>Use intermediate image-surface to render canvas (requires restart)</dfn>:
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Ardour uses hardware accelerated UI rendering by default for speed.
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Sometimes though, a buggy driver can cause this to make the system slow or
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unstable. Checking this will make Ardour draw its UI without
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@ -375,6 +373,23 @@
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saturation of the notes color proportional to its velocity, hence making
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a more veloce note more intense in color.
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</li>
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<li>
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<dfn>Display note names in track headers</dfn>: allows selecting in
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which scenario Ardour will display note names:
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<ul>
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<li>
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<em>Always</em> — Ardour will always try to display note names
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regardless of whether they are available through a MIDNAM file.
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</li>
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<li>
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<em>When Available</em> — Ardour will only show note names when
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they are provided in a MIDNAM file.
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</li>
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<li>
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<em>Never</em> — Ardour will never display note names.
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</li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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@ -499,11 +514,12 @@
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<dfn>Display Action-Buttons</dfn>
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<ul>
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<li>
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<dfn>Column <em>n</em></dfn> enables or disables the visibility
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of the six possible columns of <a href="@@other-toolbar-items#mode_selector">Lua script buttons</a>.
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Each columns contains two user-assignable buttons.
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</li>
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</ul>
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<dfn>Column <em>n</em></dfn> enables or disables the visibility of the
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six possible columns of
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<a href="@@other-toolbar-items#mode_selector">Lua script buttons</a>.
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Each columns contains two user-assignable buttons.
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</li>
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</ul>
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</li>
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</ul>
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@ -610,15 +626,15 @@
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editor and mixer. This setting requires a restart of Ardour to take effect.
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</li>
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<li>
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<dfn>Float detached monitor-section window</dfn>: as the <a href="@@monitor-section">
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monitor section</a> can be detached from the mixer, this option makes it a
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floating window, which may be handled differently by the windowing system
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and easier to access.
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<dfn>Float detached monitor-section window</dfn>: as the
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<a href="@@monitor-section">monitor section</a> can be detached from
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the mixer, this option makes it a floating window, which may be handled
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differently by the windowing system and easier to access.
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</li>
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<li>
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<dfn>Render Canvas on openGL texture (requires restart)</dfn>: Ardour
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will render the edutor canvas on an OpenGL texture to try improving
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graphics performance.
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<dfn>Allow to resize Engine Dialog</dfn>: allow to resize the engine
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dialog window to work around a bug on some XWayland systems that render
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this dialog as blank.
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</li>
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</ul>
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</li>
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@ -639,29 +655,34 @@
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</ul>
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</li>
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</ul>
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<h3 id="preferences-appearance-regions">Regions</h3>
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<ul>
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<li>
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<dfn>Region Information</dfn>
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<ul>
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<li>
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<dfn>Show xrun markers in regions</dfn> puts a marker on the region(s)
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while recording, when a buffer over/underflow happens.
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</li>
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<li>
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<dfn>Show cue markers in regions</dfn> determines if cue markers,
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that are bounded to regions, are displayed or not.
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</li>
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<li>
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<dfn>Show gain envelopes in audio regions:</dfn> sets in which
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<a href="@@toolbox">modes</a> the gain envelope is displayed in audio regions.
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The gain envelope is superimposed over the region in the selected modes, and
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hidden otherwise for a better legibility.
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</li>
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</ul>
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</li>
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</ul>
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<h2 id="preferences-editor">Editor</h2>
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<ul>
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<li>
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<dfn>Region Information</dfn>
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<ul>
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<li>
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<dfn>Show xrun markers in regions</dfn> puts a marker on the region(s)
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while recording, when a buffer over/underflow happens.
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</li>
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<li>
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<dfn>Show cue markers in regions</dfn> determines if cue markers,
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that are bounded to regions, are displayed or not.
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</li>
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<li>
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<dfn>Show gain envelopes in audio regions:</dfn> sets in which
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<a href="@@toolbox">modes</a> the gain envelope is displayed in audio regions.
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The gain envelope is superimposed over the region in the selected modes, and
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hidden otherwise for a better legibility.
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</li>
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</ul>
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</li>
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<li>
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<dfn>Scroll and Zoom Behaviors</dfn>
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<ul>
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@ -723,10 +744,10 @@
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its present value.
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</li>
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<li>
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<dfn>Automation edit cancels auto hide</dfn> determines whether automation
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lanes that have been automatically shown because of the
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<kbd class="option">Edit > Show Automation Lane on Touch</kbd>
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option should be kept visible if the automation has been touched.
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<dfn>Automation edit cancels auto hide</dfn> determines whether automation
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lanes that have been automatically shown because of the
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<kbd class="option">Edit > Show Automation Lane on Touch</kbd>
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option should be kept visible if the automation has been touched.
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</li>
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<li>
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<dfn>Default fade shape:</dfn> sets which <a href="@@create-region-fades-and-crossfades">
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@ -751,27 +772,27 @@
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<dfn>After a Separate operation, in Range mode:</dfn> determines what
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should become of the Range selection after a Separate operation:
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<ul>
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<li>Clear the Range Selection: nothing is selected anymore</li>
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<li>Preserve the Range Selection: the range selection is kept</li>
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<li>Force-Select the regions under the range: the regions that
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were in the range selection are selected in Grab/Object mode</li>
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<li>Clear the Range Selection: nothing is selected anymore</li>
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<li>Preserve the Range Selection: the range selection is kept</li>
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<li>Force-Select the regions under the range: the regions that
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were in the range selection are selected in Grab/Object mode</li>
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</ul>
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</li>
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<li>
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<dfn>After a Split operation, in Object mode:</dfn> determines which,
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if any, regions are selected after a split operation. The options are:
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<ul>
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<li>Clear the Region Selection: nothing is selected anymore</li>
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<li>Select only the newly-created regions BEFORE the split point:
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</li>if regions have been affected by the split, then the regions
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created by the split before the split point is selected
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<li>Select only the newly-created regions BEFORE the split point:
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same as above, for the regions created after the split point</li>
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<li>Select the newly-created regions: sum of the two above, i.e. all
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the regions that are created as a result of the split are selected.</li>
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<li>Preserve the existing selection, AND select all newly-created regions:
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same as above (all the parts that have been created by the split) plus
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the unaffected regions that were selected before the split.</li>
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<li>Clear the Region Selection: nothing is selected anymore</li>
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<li>Select only the newly-created regions BEFORE the split point:
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if regions have been affected by the split, then the regions
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created by the split before the split point is selected</li>
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<li>Select only the newly-created regions BEFORE the split point:
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same as above, for the regions created after the split point</li>
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<li>Select the newly-created regions: sum of the two above, i.e. all
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the regions that are created as a result of the split are selected.</li>
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<li>Preserve the existing selection, AND select all newly-created regions:
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same as above (all the parts that have been created by the split) plus
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the unaffected regions that were selected before the split.</li>
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</ul>
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</li>
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</ul>
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@ -782,7 +803,7 @@
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<ul>
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<li>
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<dfn>General Snap options:</dfn>
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<dfn>General Snap options</dfn> :
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<ul>
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<li>
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<dfn>Snap Threshold (pixels):</dfn> is the maximum distance between
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@ -808,7 +829,7 @@
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and end of the resulting selecting box will both be grid anchors.
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</li>
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<li>
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<dfn>Grid switches to alternate selection for Internal Edit Tools</dfn>
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<dfn>Grid switches to alternate selection for Internal Edit Tools</dfn>.
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Two levels of grid mode can coexist in Ardour, one for global regions
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manipulations, and one for finer, in-region editing (e.g. for placing
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MIDI events in a MIDI region). When this option is checked, entering
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@ -822,16 +843,41 @@
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</ul>
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</li>
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<li>
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<dfn>When "Snap" is enabled, snap to:</dfn>
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Lists the different possible anchors to which an object should snap to, among:
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<ul>
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<li>Markers</li>
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<li>Playhead</li>
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<li>Region Sync points</li>
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<li>Region Starts</li>
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<li>Region Ends</li>
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<li>Grid</li>
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</ul>
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<dfn>Snap Target Mode</dfn>:
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<ul>
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<li>
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<dfn>When "Snap" is enabled, snap to:</dfn>
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Lists the different possible anchors to which an object should snap to, among:
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<ul>
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<li>Markers</li>
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<li>Playhead</li>
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<li>Region Sync points</li>
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<li>Region Starts</li>
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<li>Region Ends</li>
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<li>Grid</li>
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</ul>
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</li>
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</ul>
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</li>
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<li>
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<dfn>Snap Targets</dfn>
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<ul>
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<li>
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<dfn>Markers</dfn>: whether markers are snap targets
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</li>
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<li>
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<dfn>Playhead</dfn>: whether the playhead is a snap targets
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</li>
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<li>
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<dfn>Region Sync Points</dfn>: whether region sync points are snap targets
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</li>
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<li>
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<dfn>Regions Starts</dfn>: whether regions starts are snap targets
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</li>
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<li>
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<dfn>Regions Ends</dfn>: whether regions ends are snap targets
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</li>
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</ul>
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</li>
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</ul>
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@ -905,7 +951,7 @@
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range. E.g. B4 is B on the fourth octave.
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</li>
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<li>
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<dfn>Maximum note length</dfn> sets the height of MIDI notes in pixels
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<dfn>Maximum note height</dfn> sets the height of MIDI notes in pixels
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at maximum vertical zoom. Attempting to zoom in closer will result in
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scrolling the pianoroll up or down.
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</li>
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@ -1074,22 +1120,22 @@
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<li>
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<dfn>Transport Masters</dfn>
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<ul>
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<li>
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<dfn>Show Transport Master Window</dfn> Opens the Transport masters
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window, where all the timecode sources are shown to be selected
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and/or synchronized; same as clicking <kbd class="menu">Window >
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Transport Masters</kbd>
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</li>
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<li>
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<dfn>Show Transport Master Window</dfn> Opens the Transport masters
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window, where all the timecode sources are shown to be selected
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and/or synchronized; same as clicking <kbd class="menu">Window >
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Transport Masters</kbd>
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</li>
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<li>
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<dfn>Match session video frame rate to external timecode</dfn>
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controls the value of the video frame rate <em>while chasing</em>
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an external timecode source. When enabled, the session video frame rate will be
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changed to match that of the selected external timecode source. When disabled,
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the session video frame rate will not be changed to match that of the selected
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external timecode source. Instead, the frame rate indication in the main clock
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will flash red and Ardour will convert between the external timecode standard
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and the session standard.
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</li>
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<dfn>Match session video frame rate to external timecode</dfn>
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controls the value of the video frame rate <em>while chasing</em>
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an external timecode source. When enabled, the session video frame rate will be
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changed to match that of the selected external timecode source. When disabled,
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the session video frame rate will not be changed to match that of the selected
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external timecode source. Instead, the frame rate indication in the main clock
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will flash red and Ardour will convert between the external timecode standard
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and the session standard.
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</li>
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</ul>
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</li>
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</ul>
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@ -1449,7 +1495,7 @@
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See <a href="@@monitoring">Monitoring</a> for more information.
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</li>
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<li>
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<dfn>Auto Input does 'Talkback'</dfn> when enabled, the
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<dfn>Auto Input does 'talkback'</dfn> when enabled, the
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<kbd class="option">Transport > Auto Input</kbd> option also sets
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the tracks to monitor its audio input when transport is not rolling.
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</li>
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@ -1647,16 +1693,6 @@
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</li>
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</ul>
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</li>
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<li>
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<dfn>Tempo</dfn>
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<ul>
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<li>
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<dfn>Default tempo ruler state for new sessions</dfn>: allows choosing
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whether a tempo map is created by default or requires the user to
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build it from mapping performance to bars and beats.
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</li>
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</ul>
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</li>
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</ul>
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@ -1774,13 +1810,13 @@
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Trying different combinations of these settings may minimize CPU consumption.
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<ul>
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<li>
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<dfn>Use DC bias to protect against denormals</dfn> adds a small
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constant value to numbers to move the numbers away from zero.
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</li>
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<dfn>Use DC bias to protect against denormals</dfn> adds a small
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constant value to numbers to move the numbers away from zero.
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</li>
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<li>
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<dfn>Processor handling:</dfn>, if the computer's hardware
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supports it, offers two methods that can be used individually or
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combined. Flush to zero and denormals are zero.
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<dfn>Processor handling:</dfn>, if the computer's hardware
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supports it, offers two methods that can be used individually or
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combined. Flush to zero and denormals are zero.
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</li>
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</ul>
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</li>
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@ -1820,24 +1856,24 @@
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<dfn>Automation</dfn>
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<ul>
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<li>
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<strong>Thinning factor</strong> ranges from 0 to 1000 with larger
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values sending fewer automation changes. Thinning is like lossy
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audio compression, removing data that is less likely to be noticed,
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although the more is removed, the more likely the loss will be noticed.
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The advantage to thinning is reduced CPU usage.
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<strong>Thinning factor</strong> ranges from 0 to 1000 with larger
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values sending fewer automation changes. Thinning is like lossy
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audio compression, removing data that is less likely to be noticed,
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although the more is removed, the more likely the loss will be noticed.
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The advantage to thinning is reduced CPU usage.
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</li>
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<li>
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<strong>Automation sampling interval</strong> ranges from 1 to
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1000 ms. Determines how frequently the automation input is
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sampled. The shorter the interval the higher the accuracy but also
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the higher the CPU requirements.
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<strong>Automation sampling interval</strong> ranges from 1 to
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1000 ms. Determines how frequently the automation input is
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sampled. The shorter the interval the higher the accuracy but also
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the higher the CPU requirements.
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</li>
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</ul>
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</li>
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<li>
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<dfn>Automatables</dfn>
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<ul>
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<li>
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<li>
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<dfn>Limit automatable parameters per plugin</dfn>: as some plugins
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(synthesizers, …) have a lot of parameters, and those parameters
|
||||
can be automated by Ardour, checking this will limit the number of parameters
|
||||
@ -1918,4 +1954,3 @@
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user