Update Preferences documentation for 8.0

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Alexandre Prokoudine 2023-10-10 04:56:18 +02:00
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@ -91,21 +91,21 @@
<dfn>Editor Undo</dfn> defines the behaviour of the Undo operations:
<ul>
<li>
<strong>Limit undo history</strong> sets how many commands can be
undone using <kbd class="mod1">Z</kbd> or <kbd class="menu">Edit &gt; Undo</kbd>.
Unchecking will keep an endless memory of operations to undo, at the
expense of memory.
<strong>Limit undo history</strong> sets how many commands can be
undone using <kbd class="mod1">Z</kbd> or <kbd class="menu">Edit &gt; Undo</kbd>.
Unchecking will keep an endless memory of operations to undo, at the
expense of memory.
</li>
<li>
<strong>Save undo history</strong> sets how many commands are saved so
they are available to be undone after reopening the session. This can
also be unchecked to keep all actions undoable, at the cost of bigger
session files.
<strong>Save undo history</strong> sets how many commands are saved so
they are available to be undone after reopening the session. This can
also be unchecked to keep all actions undoable, at the cost of bigger
session files.
</li>
<li>
<strong>Verify removal of last capture</strong> when enabled prompts to
verify removal the last recording capture when
<kbd class="menu">Edit &gt; Remove Last Capture</kbd> is executed.
<strong>Verify removal of last capture</strong> when enabled prompts to
verify removal the last recording capture when
<kbd class="menu">Edit &gt; Remove Last Capture</kbd> is executed.
</li>
</ul>
</li>
@ -200,6 +200,10 @@
<li>
<dfn>Theme</dfn>
<ul>
<li>
<dfn>Color faders with track/bus colors</dfn>: when enabled, fills faders
for tracks and busses with respective track or bus colors.
</li>
<li>
<dfn>Draw &quot;flat&quot; buttons</dfn>: when enabled, button controls
in the user interface will be drawn with a flat look. When disabled button
@ -215,12 +219,6 @@
mixer will be styled to look like if they were made of LEDs, with a dotted
bar. Unchecking this option makes the bars flat and continuous.
</li>
<li>
<dfn>Icon Set:</dfn> Changes the mouse cursor icons used to indicate
different tool modes in the editor. An example would be the icons used to
indicate whether the cursor will select a region or change the length of a
region.
</li>
</ul>
</li>
<li>
@ -261,7 +259,7 @@
<dfn>Graphics Acceleration</dfn>
<ul>
<li>
<dfn>Disable Graphics Hardware Acceleration (requires restart)</dfn>:
<dfn>Use intermediate image-surface to render canvas (requires restart)</dfn>:
Ardour uses hardware accelerated UI rendering by default for speed.
Sometimes though, a buggy driver can cause this to make the system slow or
unstable. Checking this will make Ardour draw its UI without
@ -375,6 +373,23 @@
saturation of the notes color proportional to its velocity, hence making
a more veloce note more intense in color.
</li>
<li>
<dfn>Display note names in track headers</dfn>: allows selecting in
which scenario Ardour will display note names:
<ul>
<li>
<em>Always</em> — Ardour will always try to display note names
regardless of whether they are available through a MIDNAM file.
</li>
<li>
<em>When Available</em> — Ardour will only show note names when
they are provided in a MIDNAM file.
</li>
<li>
<em>Never</em> — Ardour will never display note names.
</li>
</ul>
</li>
</ul>
</li>
</ul>
@ -499,11 +514,12 @@
<dfn>Display Action-Buttons</dfn>
<ul>
<li>
<dfn>Column <em>n</em></dfn> enables or disables the visibility
of the six possible columns of <a href="@@other-toolbar-items#mode_selector">Lua script buttons</a>.
Each columns contains two user-assignable buttons.
</li>
</ul>
<dfn>Column <em>n</em></dfn> enables or disables the visibility of the
six possible columns of
<a href="@@other-toolbar-items#mode_selector">Lua script buttons</a>.
Each columns contains two user-assignable buttons.
</li>
</ul>
</li>
</ul>
@ -610,15 +626,15 @@
editor and mixer. This setting requires a restart of Ardour to take effect.
</li>
<li>
<dfn>Float detached monitor-section window</dfn>: as the <a href="@@monitor-section">
monitor section</a> can be detached from the mixer, this option makes it a
floating window, which may be handled differently by the windowing system
and easier to access.
<dfn>Float detached monitor-section window</dfn>: as the
<a href="@@monitor-section">monitor section</a> can be detached from
the mixer, this option makes it a floating window, which may be handled
differently by the windowing system and easier to access.
</li>
<li>
<dfn>Render Canvas on openGL texture (requires restart)</dfn>: Ardour
will render the edutor canvas on an OpenGL texture to try improving
graphics performance.
<dfn>Allow to resize Engine Dialog</dfn>: allow to resize the engine
dialog window to work around a bug on some XWayland systems that render
this dialog as blank.
</li>
</ul>
</li>
@ -639,29 +655,34 @@
</ul>
</li>
</ul>
<h3 id="preferences-appearance-regions">Regions</h3>
<ul>
<li>
<dfn>Region Information</dfn>
<ul>
<li>
<dfn>Show xrun markers in regions</dfn> puts a marker on the region(s)
while recording, when a buffer over/underflow happens.
</li>
<li>
<dfn>Show cue markers in regions</dfn> determines if cue markers,
that are bounded to regions, are displayed or not.
</li>
<li>
<dfn>Show gain envelopes in audio regions:</dfn> sets in which
<a href="@@toolbox">modes</a> the gain envelope is displayed in audio regions.
The gain envelope is superimposed over the region in the selected modes, and
hidden otherwise for a better legibility.
</li>
</ul>
</li>
</ul>
<h2 id="preferences-editor">Editor</h2>
<ul>
<li>
<dfn>Region Information</dfn>
<ul>
<li>
<dfn>Show xrun markers in regions</dfn> puts a marker on the region(s)
while recording, when a buffer over/underflow happens.
</li>
<li>
<dfn>Show cue markers in regions</dfn> determines if cue markers,
that are bounded to regions, are displayed or not.
</li>
<li>
<dfn>Show gain envelopes in audio regions:</dfn> sets in which
<a href="@@toolbox">modes</a> the gain envelope is displayed in audio regions.
The gain envelope is superimposed over the region in the selected modes, and
hidden otherwise for a better legibility.
</li>
</ul>
</li>
<li>
<dfn>Scroll and Zoom Behaviors</dfn>
<ul>
@ -723,10 +744,10 @@
its present value.
</li>
<li>
<dfn>Automation edit cancels auto hide</dfn> determines whether automation
lanes that have been automatically shown because of the
<kbd class="option">Edit &gt; Show Automation Lane on Touch</kbd>
option should be kept visible if the automation has been touched.
<dfn>Automation edit cancels auto hide</dfn> determines whether automation
lanes that have been automatically shown because of the
<kbd class="option">Edit &gt; Show Automation Lane on Touch</kbd>
option should be kept visible if the automation has been touched.
</li>
<li>
<dfn>Default fade shape:</dfn> sets which <a href="@@create-region-fades-and-crossfades">
@ -751,27 +772,27 @@
<dfn>After a Separate operation, in Range mode:</dfn> determines what
should become of the Range selection after a Separate operation:
<ul>
<li>Clear the Range Selection: nothing is selected anymore</li>
<li>Preserve the Range Selection: the range selection is kept</li>
<li>Force-Select the regions under the range: the regions that
were in the range selection are selected in Grab/Object mode</li>
<li>Clear the Range Selection: nothing is selected anymore</li>
<li>Preserve the Range Selection: the range selection is kept</li>
<li>Force-Select the regions under the range: the regions that
were in the range selection are selected in Grab/Object mode</li>
</ul>
</li>
<li>
<dfn>After a Split operation, in Object mode:</dfn> determines which,
if any, regions are selected after a split operation. The options are:
<ul>
<li>Clear the Region Selection: nothing is selected anymore</li>
<li>Select only the newly-created regions BEFORE the split point:
</li>if regions have been affected by the split, then the regions
created by the split before the split point is selected
<li>Select only the newly-created regions BEFORE the split point:
same as above, for the regions created after the split point</li>
<li>Select the newly-created regions: sum of the two above, i.e. all
the regions that are created as a result of the split are selected.</li>
<li>Preserve the existing selection, AND select all newly-created regions:
same as above (all the parts that have been created by the split) plus
the unaffected regions that were selected before the split.</li>
<li>Clear the Region Selection: nothing is selected anymore</li>
<li>Select only the newly-created regions BEFORE the split point:
if regions have been affected by the split, then the regions
created by the split before the split point is selected</li>
<li>Select only the newly-created regions BEFORE the split point:
same as above, for the regions created after the split point</li>
<li>Select the newly-created regions: sum of the two above, i.e. all
the regions that are created as a result of the split are selected.</li>
<li>Preserve the existing selection, AND select all newly-created regions:
same as above (all the parts that have been created by the split) plus
the unaffected regions that were selected before the split.</li>
</ul>
</li>
</ul>
@ -782,7 +803,7 @@
<ul>
<li>
<dfn>General Snap options:</dfn>
<dfn>General Snap options</dfn> :
<ul>
<li>
<dfn>Snap Threshold (pixels):</dfn> is the maximum distance between
@ -808,7 +829,7 @@
and end of the resulting selecting box will both be grid anchors.
</li>
<li>
<dfn>Grid switches to alternate selection for Internal Edit Tools</dfn>
<dfn>Grid switches to alternate selection for Internal Edit Tools</dfn>.
Two levels of grid mode can coexist in Ardour, one for global regions
manipulations, and one for finer, in-region editing (e.g. for placing
MIDI events in a MIDI region). When this option is checked, entering
@ -822,16 +843,41 @@
</ul>
</li>
<li>
<dfn>When "Snap" is enabled, snap to:</dfn>
Lists the different possible anchors to which an object should snap to, among:
<ul>
<li>Markers</li>
<li>Playhead</li>
<li>Region Sync points</li>
<li>Region Starts</li>
<li>Region Ends</li>
<li>Grid</li>
</ul>
<dfn>Snap Target Mode</dfn>:
<ul>
<li>
<dfn>When "Snap" is enabled, snap to:</dfn>
Lists the different possible anchors to which an object should snap to, among:
<ul>
<li>Markers</li>
<li>Playhead</li>
<li>Region Sync points</li>
<li>Region Starts</li>
<li>Region Ends</li>
<li>Grid</li>
</ul>
</li>
</ul>
</li>
<li>
<dfn>Snap Targets</dfn>
<ul>
<li>
<dfn>Markers</dfn>: whether markers are snap targets
</li>
<li>
<dfn>Playhead</dfn>: whether the playhead is a snap targets
</li>
<li>
<dfn>Region Sync Points</dfn>: whether region sync points are snap targets
</li>
<li>
<dfn>Regions Starts</dfn>: whether regions starts are snap targets
</li>
<li>
<dfn>Regions Ends</dfn>: whether regions ends are snap targets
</li>
</ul>
</li>
</ul>
@ -905,7 +951,7 @@
range. E.g. B4 is B on the fourth octave.
</li>
<li>
<dfn>Maximum note length</dfn> sets the height of MIDI notes in pixels
<dfn>Maximum note height</dfn> sets the height of MIDI notes in pixels
at maximum vertical zoom. Attempting to zoom in closer will result in
scrolling the pianoroll up or down.
</li>
@ -1074,22 +1120,22 @@
<li>
<dfn>Transport Masters</dfn>
<ul>
<li>
<dfn>Show Transport Master Window</dfn> Opens the Transport masters
window, where all the timecode sources are shown to be selected
and/or synchronized; same as clicking <kbd class="menu">Window &gt;
Transport Masters</kbd>
</li>
<li>
<dfn>Show Transport Master Window</dfn> Opens the Transport masters
window, where all the timecode sources are shown to be selected
and/or synchronized; same as clicking <kbd class="menu">Window &gt;
Transport Masters</kbd>
</li>
<li>
<dfn>Match session video frame rate to external timecode</dfn>
controls the value of the video frame rate <em>while chasing</em>
an external timecode source. When enabled, the session video frame rate will be
changed to match that of the selected external timecode source. When disabled,
the session video frame rate will not be changed to match that of the selected
external timecode source. Instead, the frame rate indication in the main clock
will flash red and Ardour will convert between the external timecode standard
and the session standard.
</li>
<dfn>Match session video frame rate to external timecode</dfn>
controls the value of the video frame rate <em>while chasing</em>
an external timecode source. When enabled, the session video frame rate will be
changed to match that of the selected external timecode source. When disabled,
the session video frame rate will not be changed to match that of the selected
external timecode source. Instead, the frame rate indication in the main clock
will flash red and Ardour will convert between the external timecode standard
and the session standard.
</li>
</ul>
</li>
</ul>
@ -1449,7 +1495,7 @@
See <a href="@@monitoring">Monitoring</a> for more information.
</li>
<li>
<dfn>Auto Input does 'Talkback'</dfn> when enabled, the
<dfn>Auto Input does 'talkback'</dfn> when enabled, the
<kbd class="option">Transport > Auto Input</kbd> option also sets
the tracks to monitor its audio input when transport is not rolling.
</li>
@ -1647,16 +1693,6 @@
</li>
</ul>
</li>
<li>
<dfn>Tempo</dfn>
<ul>
<li>
<dfn>Default tempo ruler state for new sessions</dfn>: allows choosing
whether a tempo map is created by default or requires the user to
build it from mapping performance to bars and beats.
</li>
</ul>
</li>
</ul>
@ -1774,13 +1810,13 @@
Trying different combinations of these settings may minimize CPU consumption.
<ul>
<li>
<dfn>Use DC bias to protect against denormals</dfn> adds a small
constant value to numbers to move the numbers away from zero.
</li>
<dfn>Use DC bias to protect against denormals</dfn> adds a small
constant value to numbers to move the numbers away from zero.
</li>
<li>
<dfn>Processor handling:</dfn>, if the computer's hardware
supports it, offers two methods that can be used individually or
combined. Flush to zero and denormals are zero.
<dfn>Processor handling:</dfn>, if the computer's hardware
supports it, offers two methods that can be used individually or
combined. Flush to zero and denormals are zero.
</li>
</ul>
</li>
@ -1820,24 +1856,24 @@
<dfn>Automation</dfn>
<ul>
<li>
<strong>Thinning factor</strong> ranges from 0 to 1000 with larger
values sending fewer automation changes. Thinning is like lossy
audio compression, removing data that is less likely to be noticed,
although the more is removed, the more likely the loss will be noticed.
The advantage to thinning is reduced CPU usage.
<strong>Thinning factor</strong> ranges from 0 to 1000 with larger
values sending fewer automation changes. Thinning is like lossy
audio compression, removing data that is less likely to be noticed,
although the more is removed, the more likely the loss will be noticed.
The advantage to thinning is reduced CPU usage.
</li>
<li>
<strong>Automation sampling interval</strong> ranges from 1 to
1000&nbsp;ms. Determines how frequently the automation input is
sampled. The shorter the interval the higher the accuracy but also
the higher the CPU requirements.
<strong>Automation sampling interval</strong> ranges from 1 to
1000&nbsp;ms. Determines how frequently the automation input is
sampled. The shorter the interval the higher the accuracy but also
the higher the CPU requirements.
</li>
</ul>
</li>
<li>
<dfn>Automatables</dfn>
<ul>
<li>
<li>
<dfn>Limit automatable parameters per plugin</dfn>: as some plugins
(synthesizers, &hellip;) have a lot of parameters, and those parameters
can be automated by Ardour, checking this will limit the number of parameters
@ -1918,4 +1954,3 @@
</ul>
</li>
</ul>