Catching the last non-unbreakable links

This commit is contained in:
Ed Ward 2017-02-17 14:46:43 +01:00
parent 3ac2b1ab0a
commit 94819e4ffb
4 changed files with 31 additions and 26 deletions

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<h2>Conventions Used In This Manual</h2>
<p>
This section covers some of the typographical and language conventions
This section covers some of the typographical and language conventions
used in this manual.
</p>
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</p>
<p>
<kbd class="mod1">x</kbd> means "press the <kbd class="mod1">&nbsp;</kbd> key, keep it pressed
and then also press the <kbd>x</kbd> key.
and then also press the <kbd>x</kbd> key".
</p>
<p>
You may also see key combinations
You may also see key combinations
such as <kbd class="mod12">e</kbd>, which mean that you should hold down
the <kbd class="mod1">&nbsp;</kbd> key <em>and</em> the
<kbd class="mod2">&nbsp;</kbd> key, and then, while keeping them both
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in the first example above). On other machines you will see
<kbd>Ctrl&nbsp;</kbd> instead.
</p>
<h3>Mouse Buttons</h3>
<p>
We refer to <a href="/setting-up-your-system/mouse/">mouse buttons</a> as
We refer to <a href="@@mouse">mouse buttons</a> as
<kbd class="mouse">Left</kbd>, <kbd class="mouse">Middle</kbd> and
<kbd class="mouse">Right</kbd>. Ardour can use additional buttons, but they have
no default behaviour in the program.
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<h4>Context-click</h4>
<p>
The term <dfn>context-click</dfn> is used to indicate
that you should (typically) <kbd class="mouse">Right</kbd>-click on a particular element of the graphical
user interface. Although right-click is the common, default way to do this, there
are other ways to accomplish the same thing&mdash;this term refers to any of them,
that you should (typically) <kbd class="mouse">Right</kbd>-click on a particular element of the graphical
user interface. Although right-click is the common, default way to do this, there
are other ways to accomplish the same thing&mdash;this term refers to any of them,
and the result is always that a menu specific to the item you clicked on will be
displayed.
</p>
<h4>"The Pointer"</h4>
<p>
When the manual refers to the "pointer", it means the on-screen representation
When the manual refers to the "pointer", it means the on-screen representation
of the mouse position or the location of a touch action if you are using a touch
interface.
</p>
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<h3>Preference/Dialog Options</h3>
<p>
Choices in various dialogs, notably the Preferences and Properties dialog, are
indicated like this:<br>
<kbd class="option">Edit &gt; Preferences &gt; Audio &gt; Some
Option</kbd>.<br>
Choices in various dialogs, notably the Preferences and Properties dialog, are
indicated like this:
</p>
<p>
<kbd class="option">Edit &gt; Preferences &gt; Audio &gt; Some Option</kbd>.
</p>
<p>
Each successive item indicates either a (sub-) menu or a tabbed dialog
navigation. The final item is the one to choose or select.
</p>
<p>
If you are requested to deselect an option, you will see something like
this:<br>
<kbd class="optoff">Edit &gt; Preferences &gt; Audio &gt; Some other
Option</kbd>.<br>
this:
</p>
<p>
<kbd class="optoff">Edit &gt; Preferences &gt; Audio &gt; Some other Option</kbd>.
</p>
<p>
</p>
<h3>User Input</h3>
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Hairy issues that might cause things to go wrong, lose data, impair sound
quality, or eat your proverbial goldfish, are displayed in this way.
</p>

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</p>
<p>
You can carry out all of these operations from the keyboard (see
<a href="/default-keyboard-bindings/">Default Keyboard Shortcuts</a>
<a href="@@default-keyboard-bindings">Default Keyboard Shortcuts</a>
for a list). Equivalent operations can be performed with the mouse
in most cases.
</p>
<p>
You may want to review your understanding of
<a href="/ardours-interface/the-edit-point-control/">the edit point/range</a> and
<a href="/editing-and-arranging/which-regions-are-affected/">which regions will be affected by region operations</a>.
<a href="@@edit-point-control">the edit point/range</a> and
<a href="@@which-regions-are-affected">which regions will be affected by region operations</a>.
</p>
<dl class="wide-table">
<dt><kbd class="menu">Spot (Align)</kbd></dt>

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<p>
<dfn>Stem exports</dfn> are covered fully in the
<a href="/exporting/">Export</a> chapter. A stem export creates one file
<a href="@@mixdown">Export</a> chapter. A stem export creates one file
per track, starting at the beginning of the session. You can then import
each track into another DAW and begin working on it. You lose all data
except the actual audio/MIDI (no plugins, no automation). This is one of

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</p>
<p>
More details can be found at
<a href="/working-with-sessions/">Working With Sessions</a>.
<a href="@@sessions">Working With Sessions</a>.
</p>
<h2>Tracks</h2>
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</p>
<p>
More details can be found at
<a href="/working-with-tracks/">Working With Tracks</a>.
<a href="@@tracks">Working With Tracks</a>.
</p>
<h2 id="busses">Busses</h2>
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</p>
<p>
More details can be found at
<a href="/working-with-regions/">Working With Regions</a>.
<a href="@@working-with-regions">Working With Regions</a>.
</p>
<h2>Playlists</h2>
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</p>
<p>
More details can be found at
<a href="/working-with-playlists/">Working With Playlists</a>.
<a href="@@playlists">Working With Playlists</a>.
</p>
<h2>Plugins</h2>
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</p>
<p>
More details can be found at
<a href="/working-with-plugins/">Working With Plugins</a>.
<a href="@@working-with-plugins">Working With Plugins</a>.
</p>