From 7a9da70647ce4d4c48e042f93e05b89dd983399e Mon Sep 17 00:00:00 2001 From: Ed Ward Date: Fri, 13 Jan 2017 11:32:49 +0100 Subject: [PATCH] Total rework of the *Ardour's Interface* part --- .../03_basic-gui-operations.html} | 0 .../01_interface-elements.html | 0 .../02_key-bindings.html | 0 .../03_selection-techniques.html | 0 .../03_basic-gui-operations}/04_tooltips.html | 0 .../05_undoredo-for-editing-.html | 0 .../06_using-the-mouse.html | 0 .../07_cut-and-paste-operations.html | 0 .../08_deleting-objects.html | 0 .../04_meters.html} | 0 .../03_introducing-the-editor-window.html | 6 - .../01_editor-lists/01_region-list.html | 30 -- .../02_tracks--busses-list.html | 32 -- .../01_editor-lists/03_snapshot-list.html | 11 - .../04_track--bus-group-list.html | 39 -- .../05_ranges--marks-list.html | 10 - .../02_the-editing-toolbar.html | 81 ----- .../03_the-transport-bar.html | 9 - .../04_introducing-the-mixer-window.html | 9 - ...ng-ardour.html => 04_starting-ardour.html} | 0 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_manual/02_introducing-ardour/03_basic-gui-operations/07_cut-and-paste-operations.html diff --git a/_manual/04_ardours-interface/02_basic-gui-operations/08_deleting-objects.html b/_manual/02_introducing-ardour/03_basic-gui-operations/08_deleting-objects.html similarity index 100% rename from _manual/04_ardours-interface/02_basic-gui-operations/08_deleting-objects.html rename to _manual/02_introducing-ardour/03_basic-gui-operations/08_deleting-objects.html diff --git a/_manual/04_ardours-interface/06_meters.html b/_manual/02_introducing-ardour/04_meters.html similarity index 100% rename from _manual/04_ardours-interface/06_meters.html rename to _manual/02_introducing-ardour/04_meters.html diff --git a/_manual/04_ardours-interface/03_introducing-the-editor-window.html b/_manual/04_ardours-interface/03_introducing-the-editor-window.html deleted file mode 100644 index a3ed1b1..0000000 --- a/_manual/04_ardours-interface/03_introducing-the-editor-window.html +++ /dev/null @@ -1,6 +0,0 @@ ---- -layout: default -title: Introducing the Editor Window ---- - -{% children %} diff --git a/_manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists/01_region-list.html b/_manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists/01_region-list.html deleted file mode 100644 index 51ac5df..0000000 --- a/_manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists/01_region-list.html +++ /dev/null @@ -1,30 +0,0 @@ ---- -layout: default -title: Region List ---- - -

The region list shows all the regions in the session. The left-hand column gives the region name, and there are a range of times given for information:

-
-
Position
position of the start of the region on the global timeline
-
End
position of the region on the global timeline
-
Length
duration of the region
-
Sync
position of the sync point, relative to the start of region (can be negative)
-
Fade In
duration of the fade in. Can't be less than 1 ms, to avoid clipping.
-
Fade Out
duration of the fade out (positive value, ≥ 1 ms).
-
-

The units used to display those times are those used for the clock, so changing the units on the clocks change the display of this values. - -

At the right of the list are four columns of flags that can be altered:

-
-
L
-
whether the region position is locked, so that it cannot be moved.
-
G
-
whether the region's position is ‘glued’ to bars and beats. If so, the region will stay at the same position in bars and beats even if the tempo and/or time signature change.
-
M
-
whether the region is muted, so that it will not be heard.
-
O
-
whether the region is opaque; opaque regions ‘block’ regions below them from being heard, whereas ‘transparent’ regions have their contents mixed with whatever is underneath.
-
-

Hovering the mouse pointer over a column heading shows a tool-tip which can be handy to remember what the columns are for.

-

A handy feature of the region list is that its regions can be dragged and dropped into a suitable track in the session.

- diff --git a/_manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists/02_tracks--busses-list.html b/_manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists/02_tracks--busses-list.html deleted file mode 100644 index 304cf64..0000000 --- a/_manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists/02_tracks--busses-list.html +++ /dev/null @@ -1,32 +0,0 @@ ---- -layout: default -title: Tracks & Busses List ---- - - - -

This lists the tracks and busses that are present in the session. The list order reflects the order in the editor, and you can drag-and-drop track or bus names in the editor list to re-order them in the editor. The columns in the list represent the following:

-
-
V
-
whether the track or bus is visible; they can be hidden, in which case they will still play, but just not be visible in the editor; this can be useful for keeping the display uncluttered.
-
A
-
whether the track or bus is active; unactive tracks will not play, and will not consume any CPU.
-
I
-
for MIDI tracks, whether the MIDI input is enabled; this dictates whether MIDI data from the track's inputs ports will be passed through the track.
-
R
-
whether the track is record-enabled.
-
RS
-
whether the track is record safe; a record safe track cannot be armed for recording, to protect against a mistake.
-
M
-
whether the track is muted.
-
S
-
track solo state.
-
SI
-
track solo-isolated state.
-
SS
-
solo safe state.
-
- -

Each icon in these columns can be clicked to toggle the track/bus state, which is a very fast way to set multiple tracks/busses state at once.

-

As with the region list, hovering the mouse pointer over a column heading shows a tool-tip which can be handy to remember what the columns are for.

- diff --git a/_manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists/03_snapshot-list.html b/_manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists/03_snapshot-list.html deleted file mode 100644 index d3eae56..0000000 --- a/_manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists/03_snapshot-list.html +++ /dev/null @@ -1,11 +0,0 @@ ---- -layout: default -title: Snapshot List ---- - - - - -

This list gives the snapshots that exist of this session. Clicking on a snapshot name will load that snapshot.

-

See Working with Sessions for more information on snapshots.

- diff --git a/_manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists/04_track--bus-group-list.html b/_manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists/04_track--bus-group-list.html deleted file mode 100644 index 4429e99..0000000 --- a/_manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists/04_track--bus-group-list.html +++ /dev/null @@ -1,39 +0,0 @@ ---- -layout: default -title: Track & Bus Group List ---- - - - - -

This shows the track/bus groups that exist in the session. These groups allow related tracks to share various properties (such as mute or record enable state). For full details, see the section called -Track and Bus Groups.

-

The columns in this list are as follows:

-
-
Col
-
the colour that the group uses for its tab in the editor.
-
Name
-
the group name.
-
V
-
whether the tracks and busses in the group are visible.
-
On
-
whether the group is enabled.
-
G
-
ticked if the constituents of the group are sharing gain settings.
-
Rel
-
ticked if shared gains are relative.
-
M
-
ticked if the constituents share mute status.
-
S
-
ticked if the constituents share solo status.
-
Rec
-
ticked if the constituents share record-enable status.
-
Mon
-
whether the constituents share monitor settings.
-
Sel
-
whether the constituents are selected together.
-
A
-
whether the constituents share active status.
-
-

 

- diff --git a/_manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists/05_ranges--marks-list.html b/_manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists/05_ranges--marks-list.html deleted file mode 100644 index 0a0bd8d..0000000 --- a/_manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists/05_ranges--marks-list.html +++ /dev/null @@ -1,10 +0,0 @@ ---- -layout: default -title: Ranges & Marks List ---- - -

- For information on this list see - Ranges - & Marks List in the "Working with Markers" section of the manual.

- diff --git a/_manual/04_ardours-interface/03_introducing-the-editor-window/02_the-editing-toolbar.html b/_manual/04_ardours-interface/03_introducing-the-editor-window/02_the-editing-toolbar.html deleted file mode 100644 index a680b99..0000000 --- a/_manual/04_ardours-interface/03_introducing-the-editor-window/02_the-editing-toolbar.html +++ /dev/null @@ -1,81 +0,0 @@ ---- -layout: default -title: The Editing Toolbar ---- - -

Mouse Modes

-
-
Object Mode
-
The object mode is used for selecting, moving, deleting and - copying objects. When in object mode, the mouse pointer appears as a hand - whenever it is over the track canvas or the rulers. The mouse can now be - used to select and perform operations on objects such as regions, markers etc. - This is the most common mode to work in, as it allows you to select and move regions, - as well as modify automation points on the automation tracks. -
-
Range Mode
-
When in range mode, the mouse pointer appears as a vertical line - whenever it is over the track canvas or the rulers. The mouse will now be - able to select a point or range of time. Time ranges can be selected over - one or several tracks, depending on the selection of your tracks. -

- If none of your tracks are selected, the Range Tool will operate on all the - session track visualized in the Editor. -

-

- If you want to edit only particular tracks, select them before you apply - the range tool. -

-
-
Zoom Tool
-
When in zoom mode, the mouse pointer appears as a magnifying glass - whenever it is over the track canvas or the rulers. Select the area to - zoom to with a Left drag. A single Left click zooms in by one level around the mouse cursor, - likewise a single Right click will zoom out by one - level.
-
Region Gain Tool
-
When in gain edit mode, the mouse pointer will change to - cross-hairs. You can then click within a region to change the gain - envelope for that region. This curve is separate from fader automation - for individual tracks. It will remain locked to the region's time, so if the - region is moved, the region gain envelope is moved along with it.
-
Time Effects Tool
-
When in time fx mode, the mouse pointer appears as a - distinctive expanding square symbol whenever it is over the track canvas or - the rulers. This mode is used to resize regions using a timestretch - algorithm. - Click on an edge of a region of audio and drag it one way or the other to - stretch or shrink the region.
-
Audition Tool
-
Clicking a region using the audition tool will play this - region to the control room outputs. -

You can also scrub with this tool by clicking and dragging in - the direction you wish to listen. The amount you drag in one direction or - the other will determine the playback speed.

-
-
Draw Tool
-
-
Internal/Region Edit Mode
-
-
- -

Object Tool

-
-
Selecting Regions
-
-
Resizing Regions
-
-
Moving Regions
-
-
Editing Fade In and Fade Out
-
-
-

Smart Mode

-

- The Smart Mode button to the left of the mouse mode buttons - modifies Object mode. When enabled, the mouse behaves as if it - is in "Range Tool" mode in the upper half of a region, and in "Object Tool" - mode in the lower half. -

- diff --git a/_manual/04_ardours-interface/03_introducing-the-editor-window/03_the-transport-bar.html b/_manual/04_ardours-interface/03_introducing-the-editor-window/03_the-transport-bar.html deleted file mode 100644 index 06e791a..0000000 --- a/_manual/04_ardours-interface/03_introducing-the-editor-window/03_the-transport-bar.html +++ /dev/null @@ -1,9 +0,0 @@ ---- -layout: default -title: The Transport Bar ---- - - - - - diff --git a/_manual/04_ardours-interface/04_introducing-the-mixer-window.html b/_manual/04_ardours-interface/04_introducing-the-mixer-window.html deleted file mode 100644 index fecfae5..0000000 --- a/_manual/04_ardours-interface/04_introducing-the-mixer-window.html +++ /dev/null @@ -1,9 +0,0 @@ ---- -layout: default -title: Introducing the Mixer Window ---- - - - - - diff --git a/_manual/04_ardours-interface/01_starting-ardour.html b/_manual/04_starting-ardour.html similarity index 100% rename from _manual/04_ardours-interface/01_starting-ardour.html rename to _manual/04_starting-ardour.html diff --git a/_manual/04_ardours-interface/01_starting-ardour/01_starting-ardour-from-the-command-line.html b/_manual/04_starting-ardour/01_starting-ardour-from-the-command-line.html similarity index 100% rename from _manual/04_ardours-interface/01_starting-ardour/01_starting-ardour-from-the-command-line.html rename to _manual/04_starting-ardour/01_starting-ardour-from-the-command-line.html diff --git a/_manual/05_ardours-interface.html b/_manual/05_ardours-interface.html new file mode 100644 index 0000000..f1fc625 --- /dev/null +++ b/_manual/05_ardours-interface.html @@ -0,0 +1,42 @@ +--- +title: Ardour's Interface +--- + +

+ In Ardour, you work in two main windows: the Editor and the + Mixer. +

+ +
+ Ardour's editor window + Ardour's mixer window +
+
    +
  1. Main menu
  2. +
  3. Status bar
  4. +
  5. Transport bar & Times
  6. +
    +
  1. Mode switch
  2. +
  3. The Editor window
  4. +
  5. a track's mixer strip
  6. +
    +
  1. Editors List
  2. +
  3. The Mixer window
  4. +
  5. Favorite plugins
  6. +
    +
  1. Strips list
  2. +
  3. Group list
  4. +
  5. Master strip
  6. +
+
+
+ +

+ To switch between those windows, use the buttons (#4 Mode switch in the upper right), + the shortcut M, or the menu + Window > Editor (or Mixer) > Show. + Both windows can be visible at the same time (eg. for a multi-monitor + setup) using Detach in the same menu. +

+ + diff --git a/_manual/05_ardours-interface/01_main-menu.html b/_manual/05_ardours-interface/01_main-menu.html new file mode 100644 index 0000000..52438e7 --- /dev/null +++ b/_manual/05_ardours-interface/01_main-menu.html @@ -0,0 +1,12 @@ +--- +title: Main Menu +--- + + + +

Add content

+ + + + + diff --git a/_manual/05_ardours-interface/02_status-bar.html b/_manual/05_ardours-interface/02_status-bar.html new file mode 100644 index 0000000..de7cafb --- /dev/null +++ b/_manual/05_ardours-interface/02_status-bar.html @@ -0,0 +1,54 @@ +--- +title: Status Bar +--- + + + +The status bar + +

The status bar is an informative bar at the top of the window, showing:

+ + + + + +

The buffers are labelled as p for playback and c for capture. If the + +system is fast enough, these buffers should be 100% full at all times, showing the system has time to precompute + +all the data before delivering it to the audio system. A buffer constantly under 20% is a sign of an underpowered + +computer system or of too much processing.

+ + + +

An Xrun (short for buffer over- or under-run) happens when the system has been forced to skip audio frames, e.g. if the latency + +asked is too short for the computing power of the machine. It usually results in clicks, pops and crackles if it happens while recording.

+ + + +

The log button turns yellow when a warning is shows, and red when an error occurs. Clicking the log button gives acces to the log.

+ + + diff --git a/_manual/05_ardours-interface/03_transport-bar-and-times.html b/_manual/05_ardours-interface/03_transport-bar-and-times.html new file mode 100644 index 0000000..f08818e --- /dev/null +++ b/_manual/05_ardours-interface/03_transport-bar-and-times.html @@ -0,0 +1,35 @@ +--- +title: Transport bar and times +--- + + +

+ Ardour offers many ways to control playback of your session, including the transport bar, key bindings and remote controls. You can also use markers to define locations or ranges within the session and rapidly move around between them. +

+ +Ardour's transport bar + +

+ If you synchronize Ardour with other devices then some or all of these control methods may be unavailable—depending on the synchronization protocol, Ardour may respond only to commands sent from its master device(s). +

+ +

+ The Transport and Times Bar at the top of the window is made of: +

+ + + + +{% children %} + diff --git a/_manual/05_ardours-interface/03_transport-bar-and-times/01_the-transport-bar.html b/_manual/05_ardours-interface/03_transport-bar-and-times/01_the-transport-bar.html new file mode 100644 index 0000000..8385802 --- /dev/null +++ b/_manual/05_ardours-interface/03_transport-bar-and-times/01_the-transport-bar.html @@ -0,0 +1,105 @@ +--- +title: The Transport Bar +--- + + +

+ The Transport Bar groups all the actions regarding the control of playback and recording. +

+ +

The transport controls

+ +

+ This bar is made of (from left to right): +

+ + + +

+ All these actions are bound to keyboard shortcuts, which allows for speedier use and more focused work. +

+ +

+ Under these buttons is the Shuttle Speed Control that allows to scrub through the audio quickly. +

+ +

+ The Shuttle Speed Control supports 2 operating modes, that can be chosen with right click > Mode: +

+ + + +

+ The mode is displayed on the right of the control. The current playback speed is shown by a green slider, that is square and centered when the playback speed is normal (1X) and becomes a circle when its changed. The further from the center the slider is set, the faster the playback will scrub in both directions, as displayed on the left of the control. +

+ +

+ The 3 vertical buttons on the right of the transport bar control the behaviour of the playhead: +

+ + + +

Using Key Bindings

+

+ Ardour has many available commands for playback control that can be bound + to keys. Many of them have default bindings, some do not, so the list below + shows both the default bindings and internal command names for some of them. +

+ +
+
Space
+
switch between playback and stop.
+
Home
+
Move playhead to session start marker
+
End
+
Move playhead to session end marker
+
+
Playhead to next region boundary
+
+
Playhead to previous region boundary
+
0
+
Move playhead to start of the timeline
+
+ +Go to the Transport and Transport >> Playhead to find more. diff --git a/_manual/04_ardours-interface/05_using-ardour-clock-displays.html b/_manual/05_ardours-interface/03_transport-bar-and-times/02_times.html similarity index 87% rename from _manual/04_ardours-interface/05_using-ardour-clock-displays.html rename to _manual/05_ardours-interface/03_transport-bar-and-times/02_times.html index 1db4dc3..42d7e23 100644 --- a/_manual/04_ardours-interface/05_using-ardour-clock-displays.html +++ b/_manual/05_ardours-interface/03_transport-bar-and-times/02_times.html @@ -1,199 +1,406 @@ --- -layout: default -title: Using Ardour Clock Displays ---- - +title: Times +--- + + +

+ Clocks in Ardour are used to display time values precisely. + In many cases, they are also one way to edit (change) time values, and in a few - cases, the only way. All clocks share the same basic appearance and functionality, + + cases, the only way. All clocks share the same basic appearance and functionality, + which is described below, but a few clocks serve particularly important roles. +

+ +

Transport Clocks

+ + +

+ In the transport bar of the editor window there are two clocks (unless you + are on a very small screen), that display the current position of the playhead + and additional information related to transport control and the timeline. These + are called the transport clocks; the left one is the primary - transport clock and the right one is the secondary transport clock. + + transport clock and the right one is the secondary transport clock. + They look like this: +

-An image of the transport clocks in Ardour 3 + + + +An image of the transport clocks in Ardour 3 + + +

+ Editing the time in the transport clocks will reposition the playhead in the same + way that various other editing operations will. +

+ +

The Big Clock

+

+ To show the current playhead position in a big, resizable window, activate - Window > Big Clock. The big clock is very useful + + Window > Big Clock. The big clock is very useful + when you need to work away from the screen but still want to see the playhead + position clearly (such as when working with a remote control device across + a room). The big clock will change its visual appearance to indicate when active + recording is taking place. Below on the left is a screenshot showing a fairly + large big clock window filling a good part of the display, and on the right, + the same clock during active recording. +

+ an image of the big clock filling a screen an image of the big clock while recording + +

The Special Role of the Secondary Transport Clock

+

+ On a few occasions Ardour needs to display time values to the user, but there + is no obvious way to specify what units to use. The most common case is the big - cursor that appears when dragging regions. For this and other similar cases, + + cursor that appears when dragging regions. For this and other similar cases, + Ardour will display time using the same units as the secondary clock. -

-

Why are there two transport clocks?

-

- Having two transport clocks lets you see the playhead position in two different - time units without having to change any settings. For example, you can see the - playhead position in both timecode units and BBT time. +

-

Selection and Punch Clocks

+

Why are there two transport clocks?

+

- The transport bar also contains a set of 5 clocks that show the current - selection range and punch ranges. Clicking on the punch - range clocks will locate to either the beginning or end of the punch range. - Similarly, clicking on the range clocks will locate to either the beginning - or end of the current selection. In this screen shot there is no current - selection range, so the selection clocks show an "off" state. + + Having two transport clocks lets you see the playhead position in two different + + time units without having to change any settings. For example, you can see the + + playhead position in both timecode units and BBT time. +

+ + +

Selection and Punch Clocks

+ +

+ + The transport bar also contains a set of 5 clocks that show the current + + selection range and punch ranges. Clicking on the punch + + range clocks will locate to either the beginning or end of the punch range. + + Similarly, clicking on the range clocks will locate to either the beginning + + or end of the current selection. In this screen shot there is no current + + selection range, so the selection clocks show an "off" state. + +

+ + + An image of the the selection and punch clocks in Ardour 3 + +

Clock Modes

+

+ Every clock in Ardour has four different, selectable clock - modes. Each mode displays time using different units. - You can change the clock mode by Right-clicking + + modes. Each mode displays time using different units. + + You can change the clock mode by Right-clicking + on the clock and selecting the desired mode from the menu. Some clocks are + entirely independent of any other clock's mode; others are linked so that + changing one changes all clocks in that group. The different modes are: +

+
+
Timecode
+
Time is shown as SMPTE timecode in Hours:Minutes:Seconds:Frames, - measured from the timecode zero point on the timeline (which may not + + Engineers">SMPTE timecode in Hours:Minutes:Seconds:Frames, + + measured from the timecode zero point on the timeline (which may not + correspond to the session start and/or absolute zero on the timeline, - depending on configurable timecode offsets). + + depending on configurable timecode offsets). + The frames value is dictated by either the session FPS setting, or, if slaved to an external timecode master, - the master's setting. In the transport clocks, the FPS value is shown below + + Second">FPS setting, or, if slaved to an external timecode master, + + the master's setting. In the transport clocks, the FPS value is shown below + the time display, along with an indication of the current timecode source + (INT means that Ardour is its own timecode source).
+
BBT
+
Time is shown as Bars:Beats:Ticks, indicating musical time measured + from the start of the session. The transport clocks show the current tempo + in bpm and meter below the time + display.
+
Minutes:Seconds
+
Time is shown as Hours:Minutes:Seconds.Milliseconds, measured from the - absolute start of the timeline (ignoring the session start and any timecode + + absolute start of the timeline (ignoring the session start and any timecode + offsets).
+
Samples
-
Time is shown as a sample count from the absolute start of the timeline + +
Time is shown as a sample count from the absolute start of the timeline + (ignoring the session start and any timecode offsets). The number of + samples per second is given by the current sample rate, and in the transport - clocks, this rate is shown below the time display along with any + + clocks, this rate is shown below the time display along with any + pullup/pulldown adjustment.
+
+ +

Special Modes for the Transport Clocks

+

- In addition to the time-unit modes mentioned above, each of the two transport + + In addition to the time-unit modes mentioned above, each of the two transport + clocks (if you work on a small screen, you may only have one) can be - independently set to display Delta to Edit Point in whatever time + + independently set to display Delta to Edit Point in whatever time + units its current mode indicates. This setting means that the clock shows the - distance between the playhead and the current edit point, and it may show a - positive or negative value depending on the temporal order of these two points. + + distance between the playhead and the current edit point, and it may show a + + positive or negative value depending on the temporal order of these two points. + The clocks will use a different color when in this mode to avoid confusion. +

+

- To switch either (or both!) of the transport clocks into this mode, use + + To switch either (or both!) of the transport clocks into this mode, use + Edit > Preferences > Transport and select + the relevant checkboxes. +

+

- Note that when in Delta to Edit Point mode, the transport clocks + + Note that when in Delta to Edit Point mode, the transport clocks + cannot be edited. +

+ +

Changing clock values with the keyboard

+

- New values for the clock can be typed in after clicking on the relevant clock. - Clicking on the clock will show a thin vertical cursor bar just to the right - of the next character to be overwritten. Enter time in the same order as the - current clock mode — if the clock is in Timecode mode, you need to enter - hours, minutes, seconds, frames. So, to change to a time of 12:15:20:15 you - would type 1 2 1 5 2 0 1 5. Each number you type will - appear in a different color, from right to left, overwriting the existing value. + + New values for the clock can be typed in after clicking on the relevant clock. + + Clicking on the clock will show a thin vertical cursor bar just to the right + + of the next character to be overwritten. Enter time in the same order as the + + current clock mode—if the clock is in Timecode mode, you need to enter + + hours, minutes, seconds, frames. So, to change to a time of 12:15:20:15 you + + would type 1 2 1 5 2 0 1 5. Each number you type will + + appear in a different color, from right to left, overwriting the existing value. + Mid-edit, after typing 3 2 2 2 the clock might look like this: +

+ An image of a clock being edited in Ardour 3 +

+ To finish the edit, press or Tab. To exit an - edit without changing the clock press ESC. If you mis-type an entry - so that the new value would be illegal (for example, resulting in more than 30 - frames when Timecode is set to 30 frames per second), the clock will reset at + + edit without changing the clock press ESC. If you mis-type an entry + + so that the new value would be illegal (for example, resulting in more than 30 + + frames when Timecode is set to 30 frames per second), the clock will reset at + the end of the edit, and move the cursor back to the start so that you can + start over. +

+ +

Avoiding the mouse entirely

+

- There is a shortcut available for those who wish to be able to edit the transport - clocks entirely without the mouse. It can be found in + + There is a shortcut available for those who wish to be able to edit the transport + + clocks entirely without the mouse. It can be found in + Window > Key Bindings > Transport > Focus On + Clock. If bound to a key (÷ on the numerical - keypad is the - default), then pressing that key is equivalent to clicking on the primary (left) + + keypad is the + + default), then pressing that key is equivalent to clicking on the primary (left) + transport clock, and editing can begin immediately. +

+ +

Entering Partial Times

+

- One detail of the editing design that is not immediately obvious is that it is + + One detail of the editing design that is not immediately obvious is that it is + possible to enter part of a full time value. Suppose that the clock is in BBT - mode, displaying 024|03|0029, and you want to alter the value to - the first beat of the current bar. Click on the clock and type - 0 1 0 0 0 0. Similarly, if it is in Minutes:Seconds - mode, displaying 02:03:04.456, and you want to get to exactly 2 - hours, click on the clock and type 0 0 0 0 0 0 0 to + + mode, displaying 024|03|0029, and you want to alter the value to + + the first beat of the current bar. Click on the clock and type + + 0 1 0 0 0 0. Similarly, if it is in Minutes:Seconds + + mode, displaying 02:03:04.456, and you want to get to exactly 2 + + hours, click on the clock and type 0 0 0 0 0 0 0 to + reset the minutes, seconds and milliseconds fields. +

+ +

Entering Delta Times

+

- You can also type values into the clock that are intended as a relative change, - rather than a new absolute value. Simply end the edit by pressing + + You can also type values into the clock that are intended as a relative change, + + rather than a new absolute value. Simply end the edit by pressing + + or - (the ones on any keypad will also work). The plus - key will add the entered value to the current value of the clock, minus will - subtract it. For example, if the clock is in Samples mode and displays - 2917839, you move it back 2000 samples by typing + + key will add the entered value to the current value of the clock, minus will + + subtract it. For example, if the clock is in Samples mode and displays + + 2917839, you move it back 2000 samples by typing + 2 0 0 0 and -, rather than ending with + Enter or Tab.

- + + +

Changing clock values with the mouse

+ +

Using a scroll wheel

+ + +

+ Position the mouse pointer over the clock, and move the scroll wheel. Moving - the scroll wheel up () increases the value + + the scroll wheel up () increases the value + shown on the clock, moving it down () + decreases it. The step size is equal to the unit of the field + you are hovering over (seconds, hours, etc.). +

+ +

Dragging the mouse

+ + +

- Position the mouse pointer over the clock, press the left mouse button and drag. + + Position the mouse pointer over the clock, press the left mouse button and drag. + Dragging upwards increases the value shown on the clock, dragging downwards + decreases it, again with a step size equal to the unit of the field you + began the drag on. +

- + + + + + diff --git a/_manual/05_ardours-interface/04_the-editor.html b/_manual/05_ardours-interface/04_the-editor.html new file mode 100644 index 0000000..fc7ca2e --- /dev/null +++ b/_manual/05_ardours-interface/04_the-editor.html @@ -0,0 +1,87 @@ +--- +title: The Editor +--- + +
+ + Ardour's editor window + +
+ +
    + +
  1. Main menu
  2. + +
  3. Status bar
  4. + +
  5. Transport bar & Times
  6. + +
    + +
  1. Mode switch
  2. + +
  3. The Editor window
  4. + +
  5. a track's mixer strip
  6. + +
    + +
  1. Editors List
  2. + +
+ +
+ +
+ + +

+ + The Editor window includes the editor track canvas + + where you can arrange audio and MIDI data along a timeline. This is the + + window you will be in while editing and arranging a project. The window + + has a general "horizontal" sense to it: the timeline flows from left to + + right, the playhead showing the current position in the session moves + + from left to right — the window really represents time + + in a fairly literal way. + +

+ + + +

+ + It is possible to show a single channel strip in the editor window, and + + some people find this enough to work on mixing without actually opening + + the mixer window. Most of the time though, you will want both of these + + windows at various stages of a session's lifetime — sometimes + + you'll be focused on editing, sometimes on mixing and possibly some of + + the time on both. + +

+ + + +

+ + This section is a description of the Editor window. To learn more about the + + editing workflow, see Editing and Arranging. + +

+ + + + + diff --git a/_manual/05_ardours-interface/04_the-editor/01_the-toolbar.html b/_manual/05_ardours-interface/04_the-editor/01_the-toolbar.html new file mode 100644 index 0000000..2289347 --- /dev/null +++ b/_manual/05_ardours-interface/04_the-editor/01_the-toolbar.html @@ -0,0 +1,29 @@ +--- +title: The Toolbar +--- + + +
+ Ardour's editor toolbar +
+
    +
  1. Toolbox
  2. +
    +
  1. Zoom Control
  2. +
    +
  1. Grid Control
  2. +
    +
  1. Edit Point
  2. +
    +
  1. Nudge
  2. +
+
+
+ +

+ The Toolbar is made of 5 parts, described in this part. +

+ +

Global Edit mode

+ +

+ Ardour has a global edit mode selector at the left of the + Editing toolbar, which affect how regions are moved or copied: +

+ +
+
Slide
+
Regions move freely. Ardour creates overlaps when necessary.
+
Ripple
+
Editing affects the regions to the "right" of the edit (see below).
+
Lock
+
No region motion is permitted (except for "nudge").
+
+ +

+ Ripple Edit mode provides the following conveniences: +

    +
  • Deleting a range will move later regions to compensate for the deleted time
  • +
  • Deleting a region will move later regions to compensate for the deleted region's length
  • +
  • Moving a region will move later regions to compensate for the length of the move
  • +
  • Inserting a new region (via dragging or via Paste) will move later regions to the right to compensate
  • +
+

+ +

+ If Snap To Grid is enabled, then regions can + only move so that they align with locations determined by the current + snap settings (beats, or seconds, or other region boundaries, etc). + See Snap To the Grid + for details. +

+ +

The Smart switch + +

+ The Smart Mode button to the left of the mouse mode buttons + modifies the Grab Mode. When enabled, the mouse behaves as if it + is in "Range Mode" in the upper half of a region, and in "Grab Mode" in the + lower half. This allows avoiding constant switching between these two modes. +

+ +

Mouse Modes

+ +
+
Grab Mode
+
The Grab Mode is used for selecting, moving, deleting and + copying objects. When in object mode, the mouse pointer appears as a hand + whenever it is over the track canvas or the rulers. The mouse can now be + used to select and perform operations on objects such as regions, markers etc. + This is the most common mode to work in, as it allows you to select and move regions, + as well as modify automation points on the automation tracks.
+ +
Range Mode
+
When in Range Mode, the mouse pointer appears as a vertical line + whenever it is over the track canvas or the rulers. The mouse will now be + able to select a point or range of time. Time ranges can be selected over + one or several tracks, depending on the selection of your tracks.
+ If none of your tracks are selected, the Range Tool will operate on all the + session track visualized in the Editor.
+ If you want to edit only particular tracks, select them before you apply + the range tool.
+ +
Cut Tool Mode
+
When in Cut Tool Mode, the mouse pointer appears as a pair of scissors + whenever it is over the track canvas or the rulers. This tools allows to cut + any region into 2 regions at the mouse cursor, regardless of the Edit Point.
+ If one or more track(s) is selected, then all the regions on these tracks will + be split at the mouse cursor position.
+ If no track is selected, then only the region hovered by the mouse cursor will + be split.
+ +
Stretch Mode
+
When in time fx mode, the mouse pointer appears as a + distinctive expanding square symbol whenever it is over the track canvas or + the rulers. This mode is used to resize regions using a timestretch + algorithm. Click on an edge of a region of audio and drag it one way or the other to + stretch or shrink the region.
+ +
Audition Tool
+
Clicking a region using the audition tool will play this + region to the control room outputs.
+ You can also scrub with this tool by clicking and dragging in + the direction you wish to listen. The amount you drag in one direction or + the other will determine the playback speed.
+ +
Draw Tool
+
When in Draw Tool mode, the mouse pointer will change to + a pencil. You can then click within an audio region to change the gain + envelope for that region. This curve is separate from fader automation + for individual tracks. It will remain locked to the region's time, so if the + region is moved, the region gain envelope is moved along with it.
+ The draw tool works on automation too, allowing the creation and modification + of control points on the automation curves.
+ Last, it is used on a MIDI region to edit the notes.
+ +
Internal/Region Edit Mode
+
When in Internal Edit mode, the mouse pointer will change to + cross-hairs. This tool acts on gegion gain and automation as the Draw tool.
+ On a MIDI region, it allows to lasso-select multiple notes at a time.
+
+ + diff --git a/_manual/05_ardours-interface/04_the-editor/01_the-toolbar/02_the-zoom-controls.html b/_manual/05_ardours-interface/04_the-editor/01_the-toolbar/02_the-zoom-controls.html new file mode 100644 index 0000000..585be01 --- /dev/null +++ b/_manual/05_ardours-interface/04_the-editor/01_the-toolbar/02_the-zoom-controls.html @@ -0,0 +1,94 @@ +--- +title: The Zoom Controls +--- + + + +Editor toolbar's zoom + + + +

The zoom controls allow to navigate the session along both the time and track axes.

+ + + +

The drop down Zoom Focus menu allows to select a focus + +point for the zoom, i.e. the center of the zoom. The choices are :

+ + + +
    + +
  • Left of the screen
  • + +
  • Right of the screen
  • + +
  • Center of the screen
  • + +
  • Playhead
  • + +
  • Mouse
  • + +
  • Edit Point as set in the Edit point control.
  • + +
+ + + +

The 2 leftmost zoom buttons ( and + ++) use this zoom focus to zoom out and in + +respectively.

+ + + +

The Zoom to session button is a handy shortcut to zoom + +out or in until all the session (as defined by it's start/end + +markers) fits horizontally.

+ + + +

Changing the Number of visible tracks dropdown menu + +allows to fit this number of tracks vertically in the screen.

+ + + +

There is a minimal track height to keep it visible, so + +according to you screen vertical size, some high number can have no effect.

+ + + +

Inside this menu are 2 handy choices :

+ +
    + +
  • Selected tracks that focus on the selected tracks. If the selected + + tracks are not contiguous, the unselected tracks inbetween will be hidden, see + + the Track and Bus list.
  • + +
  • All that fits all the tracks of the sessions vertically (provided + + there's enough screen estate).
  • + +
+ + + +

The rightmost buttons Shrink tracks and + +Expand tracks reduce or expand the vertical size of the + +selected tracks. If no track is selected, all the tracks will be shrunk or + +expanded each time the button is pushed. + + + diff --git a/_manual/15_editing-and-arranging/04_snap-to-the-grid.html b/_manual/05_ardours-interface/04_the-editor/01_the-toolbar/03_the-grid-controls.html similarity index 89% rename from _manual/15_editing-and-arranging/04_snap-to-the-grid.html rename to _manual/05_ardours-interface/04_the-editor/01_the-toolbar/03_the-grid-controls.html index 846a4a2..86324a6 100644 --- a/_manual/15_editing-and-arranging/04_snap-to-the-grid.html +++ b/_manual/05_ardours-interface/04_the-editor/01_the-toolbar/03_the-grid-controls.html @@ -1,122 +1,260 @@ --- -layout: default -title: Snap to the Grid -menu_title: Snap to Grid ---- +title: The Grid Controls +--- + + + +Editor toolbar's grid + +

- Ardour's editor utilizes a grid to assist in the placement - of regions on the timeline, or with editing functions that need to happen - at a specific point in time. You can choose if you want the cursor and - various objects to snap to this grid, and how you want the snapping to + + Ardour's editor utilizes a grid to assist in the placement + + of regions on the timeline, or with editing functions that need to happen + + at a specific point in time. You can choose if you want the cursor and + + various objects to snap to this grid, and how you want the snapping to + behave. You can modify the grid units to fit your needs. +

+ + +

About Snapping

+ + +

There are two ways to think about aligning material to a grid. - The first and most obvious one is where an object\'s position is clamped + + The first and most obvious one is where an object's position is clamped + to grid lines. In Ardour, this is called absolute snap + and is commonly used when working with sampled material where audio + begins exactly at the beginning of a file, note or region.
+ The second, relative snap, is used when an object's position + relative to the grid lines is important. In music, this allows you to + move objects around without changing the "feel" (or timing) of a performance.
+ Absolute snap is the default method of snapping in Ardour.
+ While dragging objects you may switch from absolute to relative snap by + pressing the absolute snap modifier key(s).
+ You may also disable snap entirely by using the snap modifier (see below).
+ Note that in relative snap mode the reference point is taken to be the distance + to the nearest grid line.
+ Note also that when an object lies exactly on a grid line, there will be no difference + between relative and absolute snap modes.
+ The realtive snap and snap modifiers (along with other modifier keys) may be set in + Edit > Preferences > User Interaction
+ For common use patterns, it is recommended that you assign a unique key for + one snap modifier and two keys for the other in such a way that they share an otherwise unused key. + For example, you may choose the snap modifier to be the   key and the + relative snap modifier to be the   and   keys. +

. + +

Snap Modes

-

Using the above modifications, Ardour supports three different modes of snapping to the grid:

+ +

+ + Using the above modifications, Ardour supports three different modes of snapping to the grid: + +

+ + +
+
No Grid
+
disables the grid. All objects move freely in this mode.
+ In No Grid mode, you may temporarily activate the grid by pressing the + snap modifier (for absolute snap) or switch to relative snap by pressing the relative snap modifier.
-
Grid
+ +
Grid
+
activates normal snapping. All positions of objects snap to + the grid. (See Grid Units below - to change the grid). If you try to move an object in "Grid"-mode, it - does not change its position until you move the mouse far enough for the + + to change the grid). If you try to move an object in "Grid"-mode, it + + does not change its position until you move the mouse far enough for the + object to reach the next grid line.
- Sometimes you may wish to maintain an objects\' position relative to the grid line. + + Sometimes you may wish to maintain an objects' position relative to the grid line. + In order to do this, use the "snap relative" modifier. + When holding down this modifier during a drag, the dragged object will jump + while maintaining its original distance from the line.
+ New objects will always be created at grid points.
+ Holding down the snap modifier will disable the current grid setting and allow you to move the object freely.
+
+
Magnetic
-
is a less strict type of snapping. Objects can still be moved to any + +
is a less strict type of snapping. Objects can still be moved to any + position, but positions close to the relative or absolute grid points will snap. + In order to move an object very close to a snap point, it may be necessary + to zoom in to prevent snapping to that point, or to use the snap modifier to disable snap completely.
+ As with Grid mode, the snap modifier will disable snap completely while the + absolute snap modifier will move the "notch" of Magnetic snap to the grid lines.
+
+ +

Syncing Regions to the Grid

+

+ By default, a region's beginning will be used as the reference for both types of snapping, + but you can change this behaviour by setting a sync point in - the region. Select the region(s) and press V. This will set + + the region. Select the region(s) and press V. This will set + the sync point to your edit point.

+ +

Grid Units

-

- The selector next to the grid mode selector defines the size of the grid - elements. You can set your grid to several different units: -

-
-
CD Frames
-
A CD Frame is 1/75th of a second. Snapping to CD Frames (using absolute snap) can be used to avoid issues with CD track - lengths.
-
Timecode Frames/Seconds/Minutes
-
The duration of a frame depends on the timecode settings for the - session.
-
Seconds/Minutes
-
These are absolute time units, unaffected by sample rate or timecode settings
-
Beats/N
-
Set the grid to units of 1/N beats, where N can be 128, 64, 32, 16, 8, 7, 6, 5, 4, 3, 2. The duration of a grid unit will depend on the tempo and meter in effect at that point in the timeline.
-
Beats
-
Set the grid to whole beats. The duration of a grid unit will depend on the tempo and meter in effect at that point in the timeline.
-
Bars
-
Set the grid to whole bars. The duration of a grid unit will depend on the tempo and meter in effect at that point in the timeline.
-
Markers
-
The grid lines are the markers.
-
Region Starts
-
The grid lines are constructed from region start points (see below).
-
Region Ends
-
The grid lines are constructed from region end points (see below).
-
Region Syncs
-
The grid lines are constructed from region sync points.
-
Region Bounds
-
The grid lines are constructed from region start or end points.
-

- To use Region starts/ends/syncs/bounds as snap choices, you must have -either + + The selector next to the grid mode selector defines the size of the grid + + elements. You can set your grid to several different units: +

-
    -
  • No tracks selected, which means that Ardour snaps to regions on any track, or
  • -
  • Several tracks selected, which means that Ardour only snaps to regions on those selected tracks.
  • -
+ +
+ +
CD Frames
+ +
A CD Frame is 1/75th of a second. Snapping to CD Frames (using absolute snap) can be used to avoid issues with CD track + + lengths.
+ +
Timecode Frames/Seconds/Minutes
+ +
The duration of a frame depends on the timecode settings for the + + session.
+ +
Seconds/Minutes
+ +
These are absolute time units, unaffected by sample rate or timecode settings
+ +
Beats/N
+ +
Set the grid to units of 1/N beats, where N can be 128, 64, 32, 16, 8, 7, 6, 5, 4, 3, 2. The duration of a grid unit will depend on the tempo and meter in effect at that point in the timeline.
+ +
Beats
+ +
Set the grid to whole beats. The duration of a grid unit will depend on the tempo and meter in effect at that point in the timeline.
+ +
Bars
+ +
Set the grid to whole bars. The duration of a grid unit will depend on the tempo and meter in effect at that point in the timeline.
+ +
Markers
+ +
The grid lines are the markers.
+ +
Region Starts
+ +
The grid lines are constructed from region start points (see below).
+ +
Region Ends
+ +
The grid lines are constructed from region end points (see below).
+ +
Region Syncs
+ +
The grid lines are constructed from region sync points.
+ +
Region Bounds
+ +
The grid lines are constructed from region start or end points.
+ +
+ + +

- If you are moving items on a track, and only the current track is selected, - then you will only be able to snap to other regions on the same track. - This means that enabling + + To use Region starts/ends/syncs/bounds as snap choices, you must have + +either + +

+ + + +
    + +
  • No tracks selected, which means that Ardour snaps to regions on any track, or
  • + +
  • Several tracks selected, which means that Ardour only snaps to regions on those selected tracks.
  • + +
+ + + +

+ + If you are moving items on a track, and only the current track is selected, + + then you will only be able to snap to other regions on the same track. + + This means that enabling + Edit > Preferences > Editor > Link Selections of Regions and - Tracks will make the "Region" grid unit unusable. Avoid the use of this option if + + Tracks will make the "Region" grid unit unusable. Avoid the use of this option if + you are going to use any of the Region grid units. -

+ +

+ + + + + diff --git a/_manual/15_editing-and-arranging/01_edit-point.html b/_manual/05_ardours-interface/04_the-editor/01_the-toolbar/04_the-edit-point-control.html similarity index 66% rename from _manual/15_editing-and-arranging/01_edit-point.html rename to _manual/05_ardours-interface/04_the-editor/01_the-toolbar/04_the-edit-point-control.html index a56a831..46580e8 100644 --- a/_manual/15_editing-and-arranging/01_edit-point.html +++ b/_manual/05_ardours-interface/04_the-editor/01_the-toolbar/04_the-edit-point-control.html @@ -1,33 +1,78 @@ --- -layout: default -title: Edit Point ---- +title: The Edit Point Control +--- + + + +Editor toolbar's Edit Point + +

- Editing operations in a Digital Audio Workstation like Ardour can be broken - down according to how many points on the timeline are required to carry the - operation out. Splitting a region for example, requires just one position - on the timeline (the one where the split will happen). Cutting out a time - range requires two positions, one for the start of the cut and one for the end. + + Editing operations in a Digital Audio Workstation like Ardour can be broken + + down according to how many points on the timeline are required to carry the + + operation out. Splitting a region for example, requires just one position + + on the timeline (the one where the split will happen). Cutting out a time + + range requires two positions, one for the start of the cut and one for the end. +

+ + +

- In Ardour the edit point is the location where most single-point + + In Ardour the edit point is the location where most single-point + editing operations take place. It can be set to either of the following: +

+ + +
    -
  • the playhead
  • -
  • the position of the pointer (mouse or touch)
  • -
  • the selected (or "active") marker
  • + +
  • the Playhead position
  • + +
  • the selected (or "active") Marker
  • + +
  • the position of the Mouse (or touch) pointer
  • +
+ + +

+ The default edit point is the location of the pointer. +

+ + +

- There are 2 keybindings available to cycle through the edit point options. - The most common workflow tends to involve switching back and forth between - the playhead and mouse as the edit point. Press the grave accent key - ` to switch between these two. Use ` to - cycle through all three choices (including the selected marker). You can - also switch the edit point using a combo-selector just right of the snap/grid + + There are 2 keybindings available to cycle through the edit point options. + + The most common workflow tends to involve switching back and forth between + + the playhead and mouse as the edit point. Press the grave accent key + + ` to switch between these two. Use ` to + + cycle through all three choices (including the selected marker). You can + + also switch the edit point using a combo-selector just right of the snap/grid + unit selector. +

+ + + + + diff --git a/_manual/05_ardours-interface/04_the-editor/01_the-toolbar/05_the-nudge-controls.html b/_manual/05_ardours-interface/04_the-editor/01_the-toolbar/05_the-nudge-controls.html new file mode 100644 index 0000000..b2d8c47 --- /dev/null +++ b/_manual/05_ardours-interface/04_the-editor/01_the-toolbar/05_the-nudge-controls.html @@ -0,0 +1,40 @@ +--- +title: The Nudge Controls +--- + + + +Editor toolbar's Nudge + + + +

+ + The nudge controls will move the selected region(s) by a fixed amount + + of time. The left and right buttons move either backward or forward in time, and the small + + clock to the left of these buttons sets the amount of time to nudge by. + + As with all other clocks, you can right-click on the clock to choose the + + time representation you want to use. + +

+ + + +

+ + If there are no selected objects, the nudge controls can be + + used to move the playhead backward or forward by the amount shown on the clock. + +

+ + + + + + + diff --git a/_manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists.html b/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists.html similarity index 73% rename from _manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists.html rename to _manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists.html index a58f1b0..ff110b4 100644 --- a/_manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists.html +++ b/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists.html @@ -1,16 +1,31 @@ --- -layout: default -title: Editor Lists ---- +title: The Editor's Lists +--- + +

- At the right of the editor is an optional area which provides one of a + + At the right of the editor window is an optional area which provides one of a + range of useful lists of parts of your session. It is not shown by default + when you first start using Ardour. The Editor list can be hidden - or shown using View > Show Editor List. The very + + or shown using View > Show Editor List. The very + right-hand side of the list gives a selection of tabs which are used to + choose the list to view. The left-hand border of the list can be dragged to + vary the width of the list. +

+ + + + + {% children %} + diff --git a/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/01_region-list.html b/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/01_region-list.html new file mode 100644 index 0000000..8c36aab --- /dev/null +++ b/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/01_region-list.html @@ -0,0 +1,86 @@ +--- +title: Region List +--- + + + +

+ + The region list shows all the regions in the session. The left-hand column gives the region name, and there are a range of times given for information: + +

+ + + +
+ +
Position
position of the start of the region on the global timeline
+ +
End
position of the region on the global timeline
+ +
Length
duration of the region
+ +
Sync
position of the sync point, relative to the start of region (can be negative)
+ +
Fade In
duration of the fade in. Can't be less than 1 ms, to avoid clipping.
+ +
Fade Out
duration of the fade out (positive value, ≥ 1 ms).
+ +
+ + + +

+ + The units used to display those times are those used for the clock, so changing the units on the clocks change the display of this values. + +

+ + + +

+ + At the right of the list are four columns of flags that can be altered: + +

+ + + +
+ +
L
+ +
whether the region position is locked, so that it cannot be moved.
+ +
G
+ +
whether the region's position is ‘glued’ to bars and beats. If so, the region will stay at the same position in bars and beats even if the tempo and/or time signature change.
+ +
M
+ +
whether the region is muted, so that it will not be heard.
+ +
O
+ +
whether the region is opaque; opaque regions ‘block’ regions below them from being heard, whereas ‘transparent’ regions have their contents mixed with whatever is underneath.
+ +
+ + + +

+ + Hovering the mouse pointer over a column heading shows a tool-tip which can be handy to remember what the columns are for. + +

+ + + +

+ + A handy feature of the region list is that its regions can be dragged and dropped into a suitable track in the session. + +

+ + + diff --git a/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/02_tracks-and-busses-list.html b/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/02_tracks-and-busses-list.html new file mode 100644 index 0000000..69d39ec --- /dev/null +++ b/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/02_tracks-and-busses-list.html @@ -0,0 +1,72 @@ +--- +title: Tracks and Busses List +--- + + + +

+ + This lists the tracks and busses that are present in the session. The list order reflects the order in the editor, and you can drag-and-drop track or bus names in the editor list to re-order them in the editor. The columns in the list represent the following: + +

+ + + +
+ +
V
+ +
whether the track or bus is visible; they can be hidden, in which case they will still play, but just not be visible in the editor; this can be useful for keeping the display uncluttered.
+ +
A
+ +
whether the track or bus is active; unactive tracks will not play, and will not consume any CPU.
+ +
I
+ +
for MIDI tracks, whether the MIDI input is enabled; this dictates whether MIDI data from the track's inputs ports will be passed through the track.
+ +
R
+ +
whether the track is record-enabled.
+ +
RS
+ +
whether the track is record safe; a record safe track cannot be armed for recording, to protect against a mistake.
+ +
M
+ +
whether the track is muted.
+ +
S
+ +
track solo state.
+ +
SI
+ +
track solo-isolated state.
+ +
SS
+ +
solo safe state.
+ +
+ + + +

+ + Each icon in these columns can be clicked to toggle the track/bus state, which is a very fast way to set multiple tracks/busses state at once. + +

+ + + +

+ + As with the region list, hovering the mouse pointer over a column heading shows a tool-tip which can be handy to remember what the columns are for. + +

+ + + diff --git a/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/03_snapshot-list.html b/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/03_snapshot-list.html new file mode 100644 index 0000000..14382f7 --- /dev/null +++ b/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/03_snapshot-list.html @@ -0,0 +1,26 @@ +--- +title: Snapshot List +--- + + + +

+ + This list gives the snapshots that exist of this session. Clicking on a snapshot + + name will load that snapshot. + +

+ + + +

+ + See Working with Sessions for more + + information on snapshots. + +

+ + + diff --git a/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/04_track-and-bus-group-list.html b/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/04_track-and-bus-group-list.html new file mode 100644 index 0000000..70f3549 --- /dev/null +++ b/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/04_track-and-bus-group-list.html @@ -0,0 +1,76 @@ +--- +title: Track and Bus Group List +--- + + + +

+ + This shows the track/bus groups that exist in the session. These groups allow related tracks to share various properties (such as mute or record enable state). For full details, see the section called Track and Bus Groups. + +

+ + + +

+ + The columns in this list are as follows: + +

+ + + +
+ +
Col
+ +
the colour that the group uses for its tab in the editor.
+ +
Name
+ +
the group name.
+ +
V
+ +
whether the tracks and busses in the group are visible.
+ +
On
+ +
whether the group is enabled.
+ +
G
+ +
ticked if the constituents of the group are sharing gain settings.
+ +
Rel
+ +
ticked if shared gains are relative.
+ +
M
+ +
ticked if the constituents share mute status.
+ +
S
+ +
ticked if the constituents share solo status.
+ +
Rec
+ +
ticked if the constituents share record-enable status.
+ +
Mon
+ +
whether the constituents share monitor settings.
+ +
Sel
+ +
whether the constituents are selected together.
+ +
A
+ +
whether the constituents share active status.
+ +
+ + + diff --git a/_manual/06_working-with-markers/03_rangesmarks-list.html b/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/05_ranges-and-marks-list.html similarity index 81% rename from _manual/06_working-with-markers/03_rangesmarks-list.html rename to _manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/05_ranges-and-marks-list.html index 3347342..ad19d57 100644 --- a/_manual/06_working-with-markers/03_rangesmarks-list.html +++ b/_manual/05_ardours-interface/04_the-editor/02_the-editor_s-lists/05_ranges-and-marks-list.html @@ -1,69 +1,180 @@ --- -layout: default -title: Ranges & Marks List ---- - +title: Ranges and Marks List +--- + + +

+ The Ranges & Marks List is a tab in the Editor - Lists area on the right of the Editor window. If the editor - list area isn't visible it can be enabled by checking - View > Show Editor List. - The Ranges & Marks list can be used as a single point - of control for all range and location markers (including the punch and + + Lists area on the right of the Editor window. If the editor + + list area isn't visible it can be enabled by checking + + View > Show Editor List. + + The Ranges & Marks list can be used as a single point + + of control for all range and location markers (including the punch and + loop ranges), or as a supplement to other methods of working with them. +

+

Common elements

+ + +

+ Each section has a set of editable clock widgets + + href="/ardours-interface/transport-bar-and-times/times/">clock widgets + which display + the location of a marker, or the start, end, and duration times of a range, + respectively.
- The Use PH buttons allow you to set + + The Use PH buttons allow you to set + the corresponding clock to the current playhead position. - A Middle click on any of the clocks will move + + A Middle click on any of the clocks will move + the playhead to that location. Both functions are also available from the + clock context menus.
- Right clicking on any of the clocks brings up a context menu that allows + + Right clicking on any of the clocks brings up a context menu that allows + changing of the display between Timecode, Bars:Beats, Minutes:Seconds, + and Samples.
+

+

+ The (subtract) button in front of each + user-defined range or marker in the list allows that particular item to - be removed. The name fields of custom ranges and markers can be edited. -

+ + be removed. The name fields of custom ranges and markers can be edited. + +

+

- The Hide checkboxes make markers and ranges invisible + + The Hide checkboxes make markers and ranges invisible + on the respective ruler to reduce visual clutter; the markers remain + active however, and can be used normally.
- Selecting Lock prevents the respective marker + + Selecting Lock prevents the respective marker + from being moved until unlocked. + Where applicable, Glue fixes the marker position - relative to the current musical position expressed in bars and beats, rather + + relative to the current musical position expressed in bars and beats, rather + than the absolute time. This will make the respective marker follow + changes in the tempo map. +

+

+ At the bottom of the list are buttons to add new markers or ranges. +

+

List sections

+ +
+
Loop/Punch Ranges
-
This list shows the current loop and punch range + +
This list shows the current loop and punch range + settings. Since these are built-in ranges, you cannot rename or remove them.
+
Markers (Including CD Index)
+
This section lists the session's markers. By ticking CD, you instruct Ardour to create a CD track + index from this marker, which will be included in the TOC or CUE file when you + export.
+
Ranges (Including CD Track Ranges)
+
This is the list of ranges (including CD track + ranges). Ticking CD will convert + the range to a CD track, which will again be included in + exported TOC or CUE files. This is relevant for Disk-At-Once recordings + that may contain audio data between tracks.
-
\ No newline at end of file + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/_manual/05_ardours-interface/05_the-mixer.html b/_manual/05_ardours-interface/05_the-mixer.html new file mode 100644 index 0000000..bc16722 --- /dev/null +++ b/_manual/05_ardours-interface/05_the-mixer.html @@ -0,0 +1,44 @@ +--- +title: The Mixer +--- + +
+ Ardour's mixer window +
+
    +
  1. Main menu
  2. +
  3. Status bar
  4. +
  5. Transport bar & Times
  6. +
    +
  1. Mode switch
  2. +
  3. a track's Strip
  4. +
  5. The Mixer window
  6. +
    +
  1. Favorite plugins
  2. +
  3. Strips list
  4. +
  5. Group list
  6. +
  7. Master strip
  8. +
+
+
+ +

+ The Mixer window represents signal flow and + is the window you will probably be using most when mixing a session. It + includes channel strips for each track and bus in your session. + It has a general "vertical" sense to it: signals flow from the top of each + channel strip through the processing elements in the strip to reach the + output listed at the bottom. +

+ +

This section describes the Mixer. To learn more about the process of mixing, see +Mixing.

+ + + + + + + +{% children %} + diff --git a/_manual/05_ardours-interface/05_the-mixer/01_favorite-plugins-window.html b/_manual/05_ardours-interface/05_the-mixer/01_favorite-plugins-window.html new file mode 100644 index 0000000..ea36f09 --- /dev/null +++ b/_manual/05_ardours-interface/05_the-mixer/01_favorite-plugins-window.html @@ -0,0 +1,37 @@ +--- +title: Favorite Plugins Window +--- + +

+ The Favorite Plugins window is on the top-left side of the Mixer Window. Like other elements in that window it has variable height and can be hidden by dragging it to zero-height. If it is not visible, the top-handle can be grabbed and dragged down to reveal it. +

+ +

+ Plugin names that have a right facing triangle next to them have presets associated with them; clicking on the triangle will cause all presets associated with the plugin to show in the list. +

+ +

Features

+ +

+ The Favorite Plugins window provides easy access to frequently used plugins: +

+ +
    +
  • Plugins can be dragged from the window to any track or bus processor box, which will add the plugin to that track or bus at the given position.
  • +
  • The list includes user-presets for the plugins. Dragging a preset to a given track or bus will load that preset after adding the plugin.
  • +
  • Double-clicking on a plugin or preset adds the given plugin to all selected tracks/busses pre-fader. Other insert positions are available from the context menu (right click).
  • +
  • Dragging a plugin from a track into the window will add it to the list and optionally create a new preset from the current settings. The horizontal line in the list shows the spot where the plugin will land.
  • +
  • The context-menu allows the deletion of presets or removal of the plugin from the list.
  • +
  • Plugins in the list can be re-ordered using drag & drop. The custom order is saved.
  • +
+ +

+ When favorites are added with the Plugin Manager, they are appended to the bottom of the list. +

+ + + + + + + diff --git a/_manual/05_ardours-interface/05_the-mixer/02_the-strips-list.html b/_manual/05_ardours-interface/05_the-mixer/02_the-strips-list.html new file mode 100644 index 0000000..58a71eb --- /dev/null +++ b/_manual/05_ardours-interface/05_the-mixer/02_the-strips-list.html @@ -0,0 +1,10 @@ +--- +title: The Strips list +--- + + + +

add content

+ + + diff --git a/_manual/05_ardours-interface/05_the-mixer/03_the-groups-list.html b/_manual/05_ardours-interface/05_the-mixer/03_the-groups-list.html new file mode 100644 index 0000000..59b1044 --- /dev/null +++ b/_manual/05_ardours-interface/05_the-mixer/03_the-groups-list.html @@ -0,0 +1,10 @@ +--- +title: The Groups list +--- + + + +

add content

+ + + diff --git a/_manual/05_ardours-interface/05_the-mixer/04_the-master-strip.html b/_manual/05_ardours-interface/05_the-mixer/04_the-master-strip.html new file mode 100644 index 0000000..2b183be --- /dev/null +++ b/_manual/05_ardours-interface/05_the-mixer/04_the-master-strip.html @@ -0,0 +1,12 @@ +--- +title: The Master Strip +--- + + + +

add content

+ + + + + diff --git a/_manual/05_ardours-interface/05_the-mixer/05_monitoring.html b/_manual/05_ardours-interface/05_the-mixer/05_monitoring.html new file mode 100644 index 0000000..7c23d6d --- /dev/null +++ b/_manual/05_ardours-interface/05_the-mixer/05_monitoring.html @@ -0,0 +1,14 @@ +--- +title: Monitoring +--- + + + +

add content

+ + + + + + + diff --git a/_manual/05_controlling-playback.html b/_manual/05_controlling-playback.html deleted file mode 100644 index 4616850..0000000 --- a/_manual/05_controlling-playback.html +++ /dev/null @@ -1,42 +0,0 @@ ---- -layout: default -title: Controlling Playback ---- - -

- Ardour offers many ways to control playback of your session, - including the transport bar, key bindings and remote controls. - You can also use markers to define locations or ranges within - the session and rapidly move around between them. -

- - - -

- If you synchronize Ardour with other devices then some or - all of these control methods may be unavailable — depending on - the synchronization protocol, Ardour may respond only to commands - sent from its master device(s). -

- -

- The Transport Bar at the top of the window is made of : -

- -
    -
  • the Transport Controls
  • -
  • the Clocks
  • -
  • 3 status indicators: -
      -
    • Solo: Blinks when 1 or more track(s) are being - soloed, see Muting and - Soloing. Clicking this button disables any active explicit and implicit solo on all tracks and busses.
    • -
    • Audition: Blinks when using the import dialog to audition material.
    • -
    • Feedback: Blinks when Ardour detects a feedback loop, which happens when the output of an audio signal chain is plugged back to its input. This is probably not wanted and can be dangerous for the hardware and the listener.
    • -
  • -
  • A global Meter, showing the level of the Master Output, see Metering in Ardour
  • -
  • the Mode Selector, allowing to switch between Editor and Mixer views, or edit the Preferences.
  • -
- -{% children %} diff --git a/_manual/05_controlling-playback/02_looping-the-transport.html b/_manual/05_controlling-playback/02_looping-the-transport.html deleted file mode 100644 index 37d1dd1..0000000 --- a/_manual/05_controlling-playback/02_looping-the-transport.html +++ /dev/null @@ -1,20 +0,0 @@ ---- -layout: default -title: Looping the Transport ---- - -

- When the loop transport button is pressed, the playhead will - jump the start of the loop range, and continue to the end of that range - before returning to the start and repeating. - While looping, a light green area is displayed in the time ruler over - the tracks to show the loop range. -

-

- By default, looping is bound to the l key. -

-

- For more information on defining and altering the loop range see - Loop Range Markers. -

- diff --git a/_manual/05_controlling-playback/04_using-key-bindings.html b/_manual/05_controlling-playback/04_using-key-bindings.html deleted file mode 100644 index 7d54b09..0000000 --- a/_manual/05_controlling-playback/04_using-key-bindings.html +++ /dev/null @@ -1,27 +0,0 @@ ---- -layout: default -title: Using Key Bindings ---- - -

- Ardour has many available commands for playback control that can be bound - to keys. Many of them have default bindings, some do not, so the list below - shows both the default bindings and internal command names. -

-
-
Space
-
switch between playback and stop.
-
Home
-
Move playhead to session start marker
-
End
-
Move playhead to session end marker
-
-
-
-
-
0
-
Move playhead to start of the timeline
-
- -

Commands without default bindings include:

- diff --git a/_manual/05_controlling-playback/05_using-the-nudge-controls.html b/_manual/05_controlling-playback/05_using-the-nudge-controls.html deleted file mode 100644 index 07f3d08..0000000 --- a/_manual/05_controlling-playback/05_using-the-nudge-controls.html +++ /dev/null @@ -1,19 +0,0 @@ ---- -layout: default -title: Using the Nudge Controls ---- - -

- If there are no selected objects, the nudge controls can be - used to move the playhead backward or forward by a fixed amount. The left - and right buttons move either backward or forward in time, and the small - clock to the left of these buttons sets the amount of time to nudge by. - As with all other clocks, you can right-click on the clock to choose the - time representation you want to use. -

-

- Note that this is a secondary purpose of the nudge controls — it is - usually used to move selected objects by specific distances, rather than - the playhead. -

- diff --git a/_manual/05_controlling-playback/03_positioning-the-playhead.html b/_manual/06_controlling-playback.html similarity index 52% rename from _manual/05_controlling-playback/03_positioning-the-playhead.html rename to _manual/06_controlling-playback.html index 0b2fdb8..0dbbca6 100644 --- a/_manual/05_controlling-playback/03_positioning-the-playhead.html +++ b/_manual/06_controlling-playback.html @@ -1,33 +1,35 @@ --- layout: default -title: Positioning the Playhead +title: Controlling Playback --- + +

Positioning the Playhead

The playhead is a vertical line with two arrows at each end that indicates the current position of playback.

-

Positioning the playhead at the current pointer position

+

Positioning the playhead at the current pointer position

Pressing P will set the playhead to the current position of the pointer, if it is within the editor track area.

-

Positioning the playhead on the timeline

+

Positioning the playhead on the timeline

A Left click anywhere on the timeline (rulers) will move the playhead to that position.

-

Positioning the playhead with the transport clocks

+

Positioning the playhead with the transport clocks

Click on either the primary or secondary transport clock and edit their value to move the playhead to a specific position.

-

Positioning the playhead at a marker

+

Positioning the playhead at a marker

Click Right on the marker and select either Locate to here or Play from @@ -38,3 +40,20 @@ title: Positioning the Playhead P to set the playhead.

+ +

Looping the Transport

+ +

+ When the loop transport button is pressed, the playhead will + jump the start of the loop range, and continue to the end of that range + before returning to the start and repeating. + While looping, a light green area is displayed in the time ruler over + the tracks to show the loop range. +

+

+ By default, looping is bound to the l key. +

+

+ For more information on defining and altering the loop range see + Loop Range Markers. +

diff --git a/_manual/06_working-with-markers.html b/_manual/07_working-with-markers.html similarity index 100% rename from _manual/06_working-with-markers.html rename to _manual/07_working-with-markers.html diff --git a/_manual/06_working-with-markers/01_creating-location-markers.html b/_manual/07_working-with-markers/01_creating-location-markers.html similarity index 100% rename from _manual/06_working-with-markers/01_creating-location-markers.html rename to _manual/07_working-with-markers/01_creating-location-markers.html diff --git a/_manual/06_working-with-markers/02_creating-range-markers.html b/_manual/07_working-with-markers/02_creating-range-markers.html similarity index 100% rename from _manual/06_working-with-markers/02_creating-range-markers.html rename to _manual/07_working-with-markers/02_creating-range-markers.html diff --git a/_manual/06_working-with-markers/04_moving-markers.html b/_manual/07_working-with-markers/03_moving-markers.html similarity index 100% rename from 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a/_manual/24_lua-scripting/01_brain_dump.html b/_manual/25_lua-scripting/01_brain_dump.html similarity index 100% rename from _manual/24_lua-scripting/01_brain_dump.html rename to _manual/25_lua-scripting/01_brain_dump.html diff --git a/_manual/24_lua-scripting/02_class_reference.html b/_manual/25_lua-scripting/02_class_reference.html similarity index 100% rename from _manual/24_lua-scripting/02_class_reference.html rename to _manual/25_lua-scripting/02_class_reference.html diff --git a/_manual/25_tempo-meter.html b/_manual/26_tempo-meter.html similarity index 100% rename from _manual/25_tempo-meter.html rename to _manual/26_tempo-meter.html diff --git a/_manual/25_tempo-meter/01_tempo-and-meter.html b/_manual/26_tempo-meter/01_tempo-and-meter.html similarity index 100% rename from _manual/25_tempo-meter/01_tempo-and-meter.html rename to _manual/26_tempo-meter/01_tempo-and-meter.html diff --git a/_manual/27_ardours_interface.html b/_manual/27_ardours_interface.html new file mode 100644 index 0000000..337fa45 --- /dev/null +++ b/_manual/27_ardours_interface.html @@ -0,0 +1,41 @@ +--- +layout: default +title: Ardour's Interface +--- + +

+ In Ardour, you work in two main windows: the Editor and the + Mixer. +

+
+ Ardour's mixer window + Ardour's editor window +
+
    +
  1. Main menu
  2. +
  3. Status bar
  4. +
  5. Transport bar & Times
  6. +
    +
  1. Mode switch
  2. +
  3. The Editor window
  4. +
  5. a track's mixer strip
  6. +
    +
  1. Editors List
  2. +
  3. The Mixer window
  4. +
  5. Favorite plugins
  6. +
    +
  1. Track list
  2. +
  3. Group list
  4. +
  5. Master strip
  6. +
+
+
+

+ To switch between those windows, use the buttons (#4 Mode switch in the upper right), + the shortcut M, or the menu + Window > Editor (or Mixer) > Show. + Both windows can be visible at the same time (eg. for a multi-monitor + setup) using Detach in the same menu.

+ + +{% children %} diff --git a/_manual/27_ardours_interface/01_main-menu.html b/_manual/27_ardours_interface/01_main-menu.html new file mode 100644 index 0000000..98c6d2b --- /dev/null +++ b/_manual/27_ardours_interface/01_main-menu.html @@ -0,0 +1,5 @@ +--- +layout: default +title: The Main Menu +menu_title: The Main Menu +--- diff --git a/_manual/27_ardours_interface/02_status-bar.html b/_manual/27_ardours_interface/02_status-bar.html new file mode 100644 index 0000000..42f4a69 --- /dev/null +++ b/_manual/27_ardours_interface/02_status-bar.html @@ -0,0 +1,5 @@ +--- +layout: default +title: The Status Bar +menu_title: The Status Bar +--- diff --git a/_manual/05_controlling-playback/01_using-the-transport-bar.html b/_manual/27_ardours_interface/03_transport-bar.html similarity index 96% rename from _manual/05_controlling-playback/01_using-the-transport-bar.html rename to _manual/27_ardours_interface/03_transport-bar.html index f95710e..2391957 100644 --- a/_manual/05_controlling-playback/01_using-the-transport-bar.html +++ b/_manual/27_ardours_interface/03_transport-bar.html @@ -1,13 +1,14 @@ --- layout: default -title: Using the Transport Bar ---- +title: The Transport Bar +menu_title: The Transport Bar +---

The Transport Bar groups all the actions regarding the control of playback and recording.

-The transport controls

This bar is made of (from left to right):

@@ -26,7 +27,7 @@ alt="The transport controls" />
  • Toggle Record: Global switch button to activate/desactivate recording. While active, the button blinks red. The button doesn"t start the recording itself : if one or more tracks are marked as record-enabled, pressing the "Play from Playhead" starts the recording on this/these track(s). See Recording.
  • -

    All this actions are bound to keyboard shortcuts, which allow for a speedier use, and a more focused work

    +

    All this actions are bound to keyboard shortcuts, which allow for a speedier use, and a more focused work

    Under these buttons is the Shuttle Speed Control that allows to scrub through the audio quickly.

    @@ -49,8 +50,3 @@ alt="The transport controls" /> start of the selection.
  • Auto Return is a toggle switch too. When active, pressing the Stop button returns the playhead to its previous position, and when inactive, pressing Stop keeps the playhead at its current location. Activating Auto Return can be useful for earing back the same part of the audio before and after having tweaked it, without having to loop on it.
  • - - - - - diff --git a/_manual/27_ardours_interface/04_times.html b/_manual/27_ardours_interface/04_times.html new file mode 100644 index 0000000..9f48904 --- /dev/null +++ b/_manual/27_ardours_interface/04_times.html @@ -0,0 +1,5 @@ +--- +layout: default +title: Times, Punches and indicators +menu_title: Times +--- diff --git a/_manual/27_ardours_interface/05_the-editor.html b/_manual/27_ardours_interface/05_the-editor.html new file mode 100644 index 0000000..97ec1cc --- /dev/null +++ b/_manual/27_ardours_interface/05_the-editor.html @@ -0,0 +1,5 @@ +--- +layout: default +title: The Editor +menu_title: The Editor +--- diff --git a/_manual/27_ardours_interface/06_Editors-List.html b/_manual/27_ardours_interface/06_Editors-List.html new file mode 100644 index 0000000..574c534 --- /dev/null +++ b/_manual/27_ardours_interface/06_Editors-List.html @@ -0,0 +1,5 @@ +--- +layout: default +title: The Editor's List +menu_title: The Editor's List +--- diff --git a/_manual/27_ardours_interface/07_the mixer.html b/_manual/27_ardours_interface/07_the mixer.html new file mode 100644 index 0000000..1bd3d37 --- /dev/null +++ b/_manual/27_ardours_interface/07_the mixer.html @@ -0,0 +1,5 @@ +--- +layout: default +title: The Mixer +menu_title: The Mixer +--- diff --git a/_manual/27_ardours_interface/08_favorite-plugins.html b/_manual/27_ardours_interface/08_favorite-plugins.html new file mode 100644 index 0000000..ebfadd6 --- /dev/null +++ b/_manual/27_ardours_interface/08_favorite-plugins.html @@ -0,0 +1,5 @@ +--- +layout: default +title: Favorite Plugins +menu_title: Favorite Plugins +--- diff --git a/_manual/27_ardours_interface/09_track-list.html b/_manual/27_ardours_interface/09_track-list.html new file mode 100644 index 0000000..1045875 --- /dev/null +++ b/_manual/27_ardours_interface/09_track-list.html @@ -0,0 +1,5 @@ +--- +layout: default +title: Track's List +menu_title: Track's List +--- diff --git a/_manual/27_ardours_interface/10_group-list.html b/_manual/27_ardours_interface/10_group-list.html new file mode 100644 index 0000000..6222d40 --- /dev/null +++ b/_manual/27_ardours_interface/10_group-list.html @@ -0,0 +1,5 @@ +--- +layout: default +title: Group List +menu_title: Group List +--- diff --git a/_manual/04_ardours-interface.html b/_manual/27_ardours_interface/unused text similarity index 64% rename from _manual/04_ardours-interface.html rename to _manual/27_ardours_interface/unused text index 637882e..eb00b5e 100644 --- a/_manual/04_ardours-interface.html +++ b/_manual/27_ardours_interface/unused text @@ -1,20 +1,3 @@ ---- -layout: default -title: Ardour's Interface ---- - -

    - In Ardour, you work in two main windows: the Editor and the - Mixer. -

    - -

    - To switch between those windows, use the buttons (in the upper right), - the shortcut M, or the menu - Window > Editor (or Mixer) > Show. - Both windows can be visible at the same time (eg. for a multi-monitor - setup) using Detach in the same menu.

    The Editor window includes the editor track canvas where you can arrange audio and MIDI data along a timeline. This is the @@ -24,8 +7,7 @@ alt="Ardour's editor window" /> from left to right — the window really represents time in a fairly literal way.

    - +

    The Mixer window on the other hand represents signal flow and is the window you will probably be using most when mixing a session. It @@ -42,5 +24,3 @@ alt="ardour's mixer window" /> you'll be focused on editing, sometimes on mixing and possibly some of the time on both.

    - -{% children %} diff --git a/source/css/app.css b/source/css/app.css index ea1967a..beb9003 100644 --- a/source/css/app.css +++ b/source/css/app.css @@ -10,7 +10,7 @@ } #tree-inner { - padding: 15px 20px 30px 30px; + padding: 15px 20px 30px 30px; } #tree h1.title { @@ -24,7 +24,7 @@ } #tree a { - font-size: 14px; + font-size: 14px; line-height: 28px; } @@ -37,7 +37,7 @@ #tree .child, #tree .parent *, #tree .child * { - display: inherit; + display: inherit; color: inherit; } @@ -45,7 +45,7 @@ #tree .child-2, #tree .child-3, #tree .child-4 { - display: none; + display: none; } @@ -68,13 +68,13 @@ #content dt, #content dd { font-size: 16px; - line-height: 28px; + line-height: 28px; } #tree a { display: inline !important; - font-weight: normal; + font-weight: normal; color: #E4E4E4; border-bottom: 1px solid transparent; padding-bottom: 2px; @@ -118,7 +118,7 @@ } #content h3 { - margin: 20px 0 10px 0; + margin: 20px 0 10px 0; padding-bottom: 5px; font-size: 20px; border-bottom: 1px solid #eee; @@ -127,7 +127,7 @@ #content h4 { font-size: 18px; - margin: 20px 0 10px 0; + margin: 20px 0 10px 0; padding-bottom: 10px; border-bottom: 1px solid #eee; } @@ -151,7 +151,7 @@ display:block; clear:both; } - + #content dt { clear: left; @@ -161,7 +161,7 @@ padding: 5px; font-weight: normal; } - + #content dd { float: left; @@ -171,6 +171,59 @@ font-weight: normal; } +#content figure { + display: table; +} + +#content figcaption { + display: table-caption; + caption-side: bottom ; +} + +#content figcaption.titleover { + caption-side: top ; +} + +#content figure.right { + margin: 0 0 1em 1em; + float:right; + clear:right; +} + +#content figure.left { + margin: 0 1em 1em 0; + float:right; + clear:right; +} + +.multicol2 { + width: 48%; + float:left; + padding:0 0 0 2%; + margin:0; +} + +.multicol3 { + width: 31%; + float:left; + padding:0 0 0 2%; + margin:0; +} + +.multicol4 { + width: 23%; + float:left; + padding:0 0 0 2%; + margin:0; +} + +.multicol5 { + width: 18%; + float:left; + padding:0 0 0 2%; + margin:0; +} + /* Keyboard binding layout */ #content dl.bindings { @@ -179,7 +232,7 @@ margin: 1em 0; padding: 0; } - + #content .bindings dt { clear: left; @@ -191,7 +244,7 @@ font-family: "Trebuchet MS", "Bitstream Vera Sans", Verdana, Arial, Helvetica, sans-serif; font-weight: normal; } - + #content .bindings dd { float: left; @@ -211,7 +264,7 @@ margin: 1em 0; padding: 0; } - + #content .wide-table dt { font-weight: normal; @@ -231,7 +284,7 @@ #content dd:nth-child(2) { border-top: none; } - + #content .wide-table dd { float: left; @@ -247,7 +300,7 @@ margin: 1em 0; padding: 0; } - + #content .narrower-table dt { clear: left; @@ -256,7 +309,7 @@ margin: 0; padding: 5px; } - + #content .narrower-table dd { float: left; @@ -324,11 +377,11 @@ kbd.mouse { kbd.optoff, kbd.option { border:none; - background-color:transparent; + background-color:transparent; } kbd.optoff:after { - content:url('/images/checkbox-unchecked.png'); + content:url('/images/checkbox-unchecked.png'); } kbd.option:after { @@ -361,7 +414,7 @@ kbd.fader { kbd.knob { -moz-border-radius:12px; - border-radius:12px; + border-radius:12px; border-width: 1px 1px 9px 9px; } @@ -427,7 +480,7 @@ samp:after { padding: 19px; margin-bottom: 20px; border-style: solid; - border-width: 1px 1px 1px 8px; + border-width: 1px 1px 1px 8px; -webkit-border-radius: 4px; -moz-border-radius: 4px; border-radius: 4px; @@ -535,5 +588,6 @@ samp:after { } } +#chapter { padding-top: 1em; padding-left: 1em; } - +#subchapter { padding-left: 4em; } diff --git a/source/images/editor_split.png b/source/images/editor_split.png new file mode 100644 index 0000000000000000000000000000000000000000..bbfaf2b07965e741d8108dc31a17ac9ce4e0be24 GIT binary patch literal 34052 zcmV)zK#{+RP)00Dyt0{{R3>Ms((00004XF*Lt006O% z3;baP00001b5ch_0Itp)=>Px%^iWJxMHmFw?9Olo~Oio5dMm;?}8X6l{W?g-KeU6Wgo}Qlh`T5z|*;P|ZGBPq|QCm1YMBLom zk&uvlUTs)dSRNi8PE19AfPaLAgeGN2Fg87La&mQcb!K&JWoBlBVspd8!Xqdyo12@u 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