diff --git a/STYLE_GUIDE b/STYLE_GUIDE index 866e86f0..f6101bbe 100644 --- a/STYLE_GUIDE +++ b/STYLE_GUIDE @@ -105,13 +105,16 @@ default choice is
, the plain paragraph.
encloses a newly introduced term that is being explained. Use for the first
occurrence of the main concept of every manual page, or the first occurrence
of a new concept after a sub-heading if necessary.
+Keep in mind that tags might be used to generate an index of keywords
+- don't pollute it too much.
is used to explain an abbreviation such as LADSPA. Browsers will usually pop up the
-definition when the user hovers over the word, and it can easily be
-extracted via CSS for printing.
-Use only for the first occurrence of every new abbreviation.
+definition when the user hovers over the word.
+On each page, use only for the first occurrence of every abbreviation. Avoid
+a redundant explanation in the text - the expansion can easily be extracted
+via CSS for printing.
is used to emphasize a word. Commonly rendered as italics.
@@ -176,6 +179,8 @@ class="mod1">N. It will render as "Ctrl+N" for you, and as "Cmd+N" for
your Mac-using friend. Nice, uh?
For anything you want the user to type, use as a block-level element.
+See above for other classes to denote menu items, selections, mouse
+events and controller actions.
-This section covers some of the typographical and language conventions
-used in this manual.
+ This section covers some of the typographical and language conventions
+ used in this manual.
-Keyboard bindings are shown like this: s or x.
-Ctrl x means "press the Ctrl key, keep it pressed and then also
-press the x key. You may also see key combinations such as
-e, which mean that you should press the key, then while keeping it pressed also press the
- key and then while
-keeping them both pressed, finally press the e key.
is only used for program code, or the content of configuration files etc. Do
diff --git a/_manual/01_welcome-to-ardour/02_about-ardour-documentation.html b/_manual/01_welcome-to-ardour/02_about-ardour-documentation.html
index c539e080..4b044003 100644
--- a/_manual/01_welcome-to-ardour/02_about-ardour-documentation.html
+++ b/_manual/01_welcome-to-ardour/02_about-ardour-documentation.html
@@ -5,97 +5,104 @@ title: About Ardour documentation
Conventions Used In This Manual
Keyboards and Modifiers
-Note that different platforms have different conventions for which modifier key -(Control or Command) to use as the primary or most common modifier. When viewing -this manual from a machine identifying itself as running OS X, you will see -Cmd where appropriate (for instance in the first example above). -On other machines you will see Ctrl instead. + Ctrl x means "press the Ctrl key, keep it pressed + and then also press the x key. You may also see key combinations + such as e, which mean that you should hold down + the key and the + key, and then while keeping them both + down, press the e key. +
++ Note that different platforms have different conventions for which + modifier key (Control or Command) to use as the primary or most common + modifier. When viewing this manual from a machine identifying itself as + running OS X, you will see Cmd where appropriate (for instance + in the first example above). On other machines you will see Ctrl + instead.
-Menu items are indicated like this:
-Top > Next > Deeper. Each ">"-separated item
-indicates one level of a nested (sub-)menu.
+ Menu items are indicated like this:
+ Top > Next > Deeper.
+ Each ">"-separated item indicates one level of a nested (sub-)menu.
-Choices in various dialogs, notably the Preferences and Properties dialog, are
-indicated like this:
-Edit > Preferences > Audio > Some Option.
-Each successive item indicates either a (sub-) menu or a tabbed dialog
-navigation. The final item is the one to choose or select.
+ Choices in various dialogs, notably the Preferences and Properties dialog, are
+ indicated like this:
+ Edit > Preferences > Audio > Some
+ Option.
+ Each successive item indicates either a (sub-) menu or a tabbed dialog
+ navigation. The final item is the one to choose or select.
-If you are requested to deselect an option, you will see something like
-this:
-Edit > Preferences > Audio > Some other
-Option.
+ If you are requested to deselect an option, you will see something like
+ this:
+ Edit > Preferences > Audio > Some other
+ Option.
-Important notes about things that might not otherwise be obvious are shown in this -format. + Important notes about things that might not otherwise be obvious are shown in + this format.
-Hairy issues that might cause things to go wrong, lose data, or impair sound -quality is displayed in this way. + Hairy issues that might cause things to go wrong, lose data, or impair sound + quality is displayed in this way.
-We refer to mouse buttons as -Left, Middle and -Right. Ardour can use additional buttons, but they have -no default behaviour in the program. + We refer to mouse buttons as + Left, Middle and + Right. Ardour can use additional buttons, but they have + no default behaviour in the program.
-Many editing functions are performed by clicking the mouse while holding a -modifier key, for example Left. - + Many editing functions are performed by clicking the mouse while holding a + modifier key, for example Left.
+Many times the term context-click is used to indicate -that you should (typically) right-click on a particular element of the graphical -user interface. Although right-click is the common, default way to do this, there -are other ways to accomplish the same thing - this term refers to any of them, -and the result is always that a menu specific to the item you clicked on will be -displayed. +
+ Many times the term context-click is used to indicate + that you should (typically) right-click on a particular element of the graphical + user interface. Although right-click is the common, default way to do this, there + are other ways to accomplish the same thing - this term refers to any of them, + and the result is always that a menu specific to the item you clicked on will be + displayed.
-When the manual refers to the "pointer", it means the on-screen representation -of the mouse position or the location of a touch action if you are using a touch -interface. + When the manual refers to the "pointer", it means the on-screen representation + of the mouse position or the location of a touch action if you are using a touch + interface.
-Ardour supports hardware controllers, such as banks of faders, knobs, or buttons. + Ardour supports hardware controllers, such as banks of + faders, knobs, or + buttons.
diff --git a/_manual/01_welcome-to-ardour/03_additional-resources.html b/_manual/01_welcome-to-ardour/03_additional-resources.html index db665df9..aaa8c6b4 100644 --- a/_manual/01_welcome-to-ardour/03_additional-resources.html +++ b/_manual/01_welcome-to-ardour/03_additional-resources.html @@ -4,7 +4,7 @@ title: Additional Resources ---In addition to this documentation, you may check a variety of other -resources:
+resources:
- The IRC channels in particular are where most of the day-to-day
+ The IRC channels in particular are where most of the day-to-day
development and debugging is done, and there are plenty of experienced
users to help you if you run into problems.
Please be prepared to hang around for a few hours, the chat is usually
- busiest from 19:00UTC to 04:00UTC. If you can, keep your chat window open,
- so that you don't miss a belated answer.
+ busiest from 19:00 UTC to 04:00 UTC. If you can, keep your chat
+ window open, so that you don't miss a belated answer.
MIDI recordings consist of performance data ("play note X at @@ -59,7 +59,7 @@ title: Creating Music with Ardour
Your audio/MIDI data appears in chunks called regions, which
- are arranged into horizontal lanes called tracks. Tracks are
+ are arranged into horizontal lanes called tracks. Tracks are
stacked vertically in the Editor window. You can copy, shorten, move,
and delete regions without changing the actual data stored in the session
at all — Ardour is a non-destructive editor. (Almost)
diff --git a/_manual/02_introducing-ardour/02_understanding-basic-concepts-and-terminology.html b/_manual/02_introducing-ardour/02_understanding-basic-concepts-and-terminology.html
index 82189eb9..23421471 100644
--- a/_manual/02_introducing-ardour/02_understanding-basic-concepts-and-terminology.html
+++ b/_manual/02_introducing-ardour/02_understanding-basic-concepts-and-terminology.html
@@ -13,7 +13,8 @@ title: Understanding Basic Concepts and Terminology
An Ardour session is a container for an entire project. A
session may contain an arbitrary number of tracks and
- busses consisting of audio and MIDI data, along with
+ busses consisting of audio and MIDI data, along with
information on processing those tracks, a mix of levels, and everything
else related to the project. A session might typically contain a song, or
perhaps an entire album or a complete live recording.
@@ -26,10 +27,11 @@ title: Understanding Basic Concepts and Terminology
other details.
- Ardour's session file is kept in XML format, which is advantageous as it
- is somewhat human-readable, and human-editable in a crisis. Sound files
- are stored in one of a number of optional formats, and MIDI files as SMF
- (standard MIDI format).
+ Ardour's session file is kept in
+ XML format, which is
+ advantageous as it is somewhat human-readable, and human-editable in a
+ crisis. Sound files are stored in one of a number of optional formats, and
+ MIDI files as SMF.
It is also possible for Ardour sessions to reference sound and MIDI files
@@ -127,15 +129,15 @@ title: Understanding Basic Concepts and Terminology
the following plugin standards:
-