diff --git a/_manual/22_using-control-surfaces/03_midi-binding-maps.html b/_manual/22_using-control-surfaces/03_midi-binding-maps.html index eabaa954..5ce8a809 100644 --- a/_manual/22_using-control-surfaces/03_midi-binding-maps.html +++ b/_manual/22_using-control-surfaces/03_midi-binding-maps.html @@ -7,7 +7,18 @@ title: MIDI Binding Maps

-Ardour 2.X supported MIDI learning for more or less any control. This was a nice feature that quite a few other DAWs have now provided, but it didn't allow Ardour to work "out of the box" with sensible defaults for existing commercial MIDI controllers. In Ardour 3 and later versions, we have augmented the MIDI learn feature with the ability to load a MIDI binding map for a given controller, which can set up an arbitrary number of physical controls with anything inside Ardour that can be controlled. At this time, these binding maps need to be created with a text editor, but we currently have presets for

+Ardour 2.X supported MIDI learning for more +or less any control. This was a nice feature that quite a few other +DAWs have now provided, but it didn't allow Ardour to work "out of the +box" with sensible defaults for existing commercial MIDI +controllers. In Ardour 3 and later versions, we have augmented the +MIDI learn feature with the ability to load a MIDI binding map for a +given controller, which can set up an arbitrary number of physical +controls with anything inside Ardour that can be controlled. At this +time, these binding maps need to be created with a text editor, but we +currently have presets for +

+