First shot at Cue documentation, lots of FIXMEs

This is basically the structure + a bunch of stuff to do.
More to follow Really Soon Now (tm)
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Alexandre Prokoudine 2022-07-11 23:44:32 +03:00 committed by Paul Davis
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<h2>Follow Actions</h2>
<p>When the contents of one trigger slots has been played a user-defined number of times, Ardour can stop playing trigger slots or switch to a different trigger slot. This is defined by follow actions, i.e. actions follow the playback of a trigger slot.</p>
<p>
Here are the currently available follow actions:
</p>
<p>FIXME THE ENTIRE TABLE</p>
<table class="dl">
<tr><th><kbd class="menu">None</kbd></th>
<td>Play the contents of the slot once and stop</td></tr>
<tr><th><kbd class="menu">Stop</kbd></th>
<td>Stop after playing back the amount of times set with Follow Count or via Follow Length (see below)</td></tr>
<tr><th><kbd class="menu">Again</kbd></th>
<td>Repeat the contents of the trigger slot over and over again</td></tr>
<tr><th><kbd class="menu">Reverse</kbd></th>
<td>Play back and go to the previous trigger slot</td></tr>
<tr><th><kbd class="menu">Forward</kbd></th>
<td>Play back and go to the next trigger slot</td></tr>
<tr><th><kbd class="menu">Jump</kbd></th>
<td>Play back and jump to a particular scene. Selecting multi-jump and multiple trigger slots will result in randomly playing one of the selected slots.</td></tr>
</table>
<p>To help distinguishing between them, Ardour will display an icon next to the name of a clip in a slot:</p>
<figure>
<img style="width:150px;" src="/images/cue-follow-actions-all-icons.png" alt="Follow Action icons">
<figcaption>
Follow action icons, top to bottom: None, Stop, Again, Reverse, Forward, Jump to scene B, Multi-Jump
</figcaption>
</figure>
<h2>Follow Actions Probability</h2>
<p>Ardour can help you explore ideas by bringing an element of randomness. You can set two possible follow actions to randonly alternate between, then set the percentage of probability of the left or the right follow action to be triggered. 0% means the left follow action is always chosen, 100% means the right follow action is always chosen. Anything between 0% and 50% will skew the probability towards the left follow action, anything between 50% and 100% will do the same for the right follow action.</p>
<h2>Duration</h2>
<p>Follow Count</p>
<p>How many times to repeat a clip before triggering the Follow Action. FIXME</p>
<p>Follow Length: [] beats</p>
<p>When enabled, follow length is used instead of clip length. FIXME</p>

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<h2>Velocity Sense</h2>
<p>
This control defines how much the velocity coming off your MIDI device
affects clip's volume. At 0%, which is the default, it doesn't matter how
hard you press a key or a pad, the volume will be what you set it to.
At 100%, hitting a key as hard as you can produces maximum volume, and
pressing the key or a pad really softly produces a barely audible sound.
</p>
<h2>Launch Style</h2>
<p>FIXME THE ENTIRE TABLE</p>
<table class="dl">
<tr><th><kbd class="menu">Trigger</kbd></th>
<td>You click and it starts playing until it stops; mouse up and note-off are ignored</td></tr>
<tr><th><kbd class="menu">Retrigger</kbd></th>
<td>Mouse down or note-on starts or retriggers; mouse up and note-off FIXME</td></tr>
<tr><th><kbd class="menu">Gate</kbd></th>
<td>plays only as long as you press the play button, quantization setting defines how soon it starts and ends after pressing the button down. Runs till mouse up/note off then to next quantization</td></tr>
<tr><th><kbd class="menu">Toggle</kbd></th>
<td>Keeps looping until you click it again. runs till next mouse down/NoteOn</td></tr>
<tr><th><kbd class="menu">Repeat</kbd></th>
<td>Keeps looping, but when you press and hold, it starts from the beginning and plays as far as quantization setting goes, e.g. 1/16 means it repeats the first 1/16 of a bar. plays only quantization extent until mouse up/note off</td></tr>
</table>
<figure>
<img class="mini" style="width:150px;" src="/images/cue-launch-style-all-icons.png" alt="Launch style icons">
<figcaption>
Launch style icons, top-to-bottom: Trigger, Retrigger, Gate, Toggle, Repeat
</figcaption>
</figure>
<h2>Launch Quantize</h2>
<p>From 4 bars down to 1/64 bar, and None. FIXME</p>
<h2>Legato</h2>
<p>FIXME (also, doesn't work properly yet).</p>
<h2>Cue Isolate</h2>
<p>FIXME, If selected, the slot will not respond to start/stop cue events (does it work?)</p>
<h2 id="follow-options">Follow Options</h2>
<p>
FIXME. These options are where you define the transition from one slot to another.
</p>

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<h2>Stretch</h2>
<p>FIXME. Optional. What happens when disabled? Wont match the current timeline
tempo: START THE SECTION WITH THIS: ARDOUR ALWAYS MATCHES CURRENT SESSION
TEMPO, SO TEMPO RAMPS WILL WORK FOR CLIPS</p>
<p>Stretch modes:</p>
<ul>
<li><dfn>Crisp</dfn> works best for sounds with fast onset like drums and percussion</li>
<li><dfn>Smooth</dfn> is best used for sustained notes like pads</li>
<li><dfn>Mixed</dfn> is for anything in between</li>
</ul>
<h2>BPM</h2>
Displays estimated tempo rounded to the closest integer. You can make half or double of whatever is in that display. You can go as low as almost zero and you will be exhausted after BPM in 6 figures.
<h2>Clip Length</h2>
Measured in beats. Affects the bpm. FIXME
<h2>Length in Bars</h2>
<p>Its a hint to help you counting. FIXME</p>
<p>1) when a file is loaded, we infer its bpm either by minibpm's estimate, a flag in the filename, metadata (TBD) or other means</p>
<p>2) we assume the clip must have an integer number of beats in it (simplest case is a one-bar loop with 4 beats in it)</p>
<p>3) ...so we round to the nearest beat length, and set the tempo to *exactly* fit the sample-length into the assumed beat-length</p>
<p>4) the user may recognize a problem: "this was a 3/4 beat, which was rounded to 4 beats but it should have been 3"</p>
<p>5) if the user changes the beat-length, then the tempo is recalculated for use during stretching</p>
<p>6) someday, we will also allow the sample start and length to be adjusted in a trimmer, and that will also adjust the tempo</p>
<p>7) in all cases the user should be in final control; but our "internal" value for stretching are just sample-start and BPM, end of story</p>

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<p>
For cues, Ardour generally follows the design pattern of other applications
that support a grid-based non-linear workflow. Here are themain elements
of the <dfn>Cue</dfn> window.
</p>
<!-- <figure>
<img style="width:150px;" src="/images/cue-window.png" alt="The Cue window elements">
<figcaption>
The Cue window elements
</figcaption>
</figure> -->
<ol>
<li>Grid comprised of tracks and cues</li>
<li>Processor box</li>
<li>Per-track controls</li>
<li>Sidebar with the tabs: Clips, Tracks, Sources, Regions</li>
<li>Bottom bar with options for clips and trigger slots</li>
</ol>
<h2>Grid</h2>
<p>Grid: tracks and cues. FIXME</p>
<p>Slot: launch indicator, title, follow action indicator. FIXME
<h2>Playback Indication</h2>
<p>FIXME</p>
<h2>Processor Box</h2>
<p>
Similarly to the ordinary track, this is where you assign a virtual
instrument to a MIDI track and/or add effects to be applied to all clips
in a track regardless of what scene they belong to.
</p>
<h2>Per-Track Controls</h2>
<p>
Again, similarly to ordinary tracks, this is where you tweak the fader
and panner positions, mute or solo an entire track.
</p>
<h2>Sidebar</h2>
<p>
Ardour defaults to displaying the Clips tab as the clips browser
is commonly used for pulling reusable clips into the project.
</p>
<p>
You can also access the list of tracks, which in the context of the Cue
window is mostly useful to mark a track as visible or not visible in the
Cue window.
</p>
<p>
Additionally, you can pick a source or a region in the <dfn>Sources</dfn>
or <dfn>Regions</dfn> tabs respectively and drop them in the <dfn>Clips</dfn>
tab to copy a reusable item to your custom library of clips.
</p>
<h2>Bottom Bar</h2>
<p>
The bottom bar contains three or four groups of controls depending on the
type of a clip, audio or MIDI.
</p>
<ul>
<li><dfn>Clip Properties</dfn>: FIXME</li>
<li><dfn>Launch Options</dfn>: FIXME</li>
<li><dfn>Follow Actions</dfn>: FIXME</li>
<li><dfn>Stretch Options</dfn> (audio-only): FIXME</li>
</ul>

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<p>
You can combine the linear workflow, i.e. working with regions on the
timeline, and the non-linear workflow, i.e. launching clips from trigger
slots and setting up follow actions.
</p>
<p>FIXME GENERAL ORDER OF ACTION:</p>
<ol>
<li>1. Set up follow actions, follow count etc. It's up to you if you want transitions between scenes through follow actions. You can set slots to use Again follow action and add markers treiggering cues where you need them and adding "stop all cues" marker where you need all cues off.</li>
<li>Add cue markers.</li>
<li>Add the "stop all cues" marker</li>
<li>Draw/record your non-repeatable regions the usual way on the timeline/canvas.</li>
</ol>

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<p>
The Cue window allows working with music ideas in a non-linear fashion.
Instead of navigating the timeline and placing regions of audio and MIDI
data at a particular point in time, you deal with short clips that contain
rhythmic and melodic patterns and can be triggered to play a certain amount
of times, then automatically trigger another clip to be played.
</p>
<p>
The concept has been introduced and popularized by Ableton and since then
found its way into many other applications. Ardour draws many ideas from
Ableton Live, as well as from several other digital audio workstations,
and adapts them to Ardour's specifics. If you are familiar with Live, you
will find many aspects familiar, but you should not expect the Cue's feature
set to be a 100% copy of that from any other application.
</p>
<p>
Here are some basics concepts of the non-linear workflow shared by multiple
applications including Ardour.
</p>
<h2>Grid and scenes</h2>
<p>
All clips are organized in a kind of a grid. The grid provides an overview
of all the musical ideas, all the rhythmic patterns, short melodies, and sound
effects that you can use in a composition.
</p>
<p>
One dimension of the grid, usually represented by a track, would accumulate
clips played with roughly the same kind of an instrument, e.g. all drum
patterns, or all basslines etc.
</p>
<p>
The other dimension, usually called scenes (or cues, in Ardour) would
organize these clips so that you would be able to play multiple clips at
the same time by pressing just one button. So if you want a particular
bassline played along a particular drum sequence, you would place them in
the same scene.
</p>
<p>
Ardour specifics are explained in the
<a href="@@cue-window-elements">Cue window elements</a> chapter.
</p>
<h2>Slots and clips</h2>
<p>
Cells in a grid are usually called slots. They are a kind of a container
that can hold an audio or a MIDI clip. Typically, a clip can be loaded
into a slot from a disk by pointing the file selector to it, or loaded
from a pre-recorded library of reusable clips, or recorded in place.
You will find more information about that in the
<a href="@@populating-the-cue-grid">Populating the cue grid</a> chapter.
</p>
<h2>Launching</h2>
<p>
In a non-linear workflow, a clip can be triggered to play in multiple ways.
Most of the time it's either pressing a corresponding silicon pad on an
external grid controller attached via MIDI, or scrolling the mouse wheel
downwards over the slot that contains the clip, or just clicking a 'Play'
button next to clip's name.
</p>
<p>
Usually you can configure a slot to respond to some ways to trigger clip
playback and ignore others. We'll talk about it in the
<a href="@@clip-launch-options">Clip Launch Options</a> chapter.
</p>
<h2>Follow actions</h2>
<p>
A clip can play in a loop until you stop it directly, or it can play
a user-defined amoutn of time and the trigger another clip in the track.
Say, you start a composition with one rhythmic pattern played four times
and you want the next rhythmic patterns to play eight times, then move
to a third one.
</p>
<p>
This is typically achieved through so called follow actions. In an example
above, for the first clip (or, rather, slot) you can set a follow count
(4 times), and use the follow action usually called "Next". This will get
the clip in that first slot to play 4 times then trigger the playback of
a clip in the second slot.
</p>
<p>
Every application has its own set of follow actions. Most common ones are
repeating the clip indefinitely, triggering the previous/next slot,
or jumping to a slot in a particular scene.
</p>
<p>
You can read more about follow actions in Ardour
<a href="@@clip-follow-actions">here</a>.
</p>
<h2>Musical time and stretching</h2>
<p>
In a non-linear workflow, all work is happening in musical time: both audio
and MIDI clips are measured in bars and beats.
</p>
<p>
By default, an application that supports a non-linear workflow will attempt
to estimate beats per minute in an audio clip and then stretch or squeeze
the clip so that it would match the bpm of the session and wrap neatly around
bars. That way, a clip that originally has a different tempo that the one in
the session would stay in sync with other clips.
</p>
<p>
Stretch options in Ardour are explained
<a href="@@clip-stretch-options">here</a>.
</p>

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<h2>How To Play Back Individual Slots</h2>
<p>By clicking play button. FIXME</p>
<p>By scrolling the mouse wheel. FIXME</p>
<p>Stopping the slot playback. FIXME</p>
<h2>How To Play Back An Entire Cue</h2>
<p>Launching a cue. FIXME</p>
<p>Stopping a cue. FIXME</p>

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<h2>Adding tracks</h2>
<h2>Loading clips to slots</h2>
<p>Via right-click menu. FIXME</p>
<p>Via Clip Properties box. FIXME</p>
<p>From the Clips library. FIXME</p>
<p>By bouncing from the timeline. FIXME</p>
<h2>Setting Clip Properties</h2>
<p>General settings. FIXME</p>
<p>Audio-specific settings. FIXME</p>
<p>MIDI-specific settings. FIXME</p>

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@ -1493,6 +1493,84 @@ include: managing-custom-clips.html
part: chapter part: chapter
--- ---
---
title: Cue
link: cue
part: part
---
---
title: Non-Linear Workflow Principles
link: non-linear-workflow-principles
include: non-linear-workflow-principles.html
uri: cue/non-linear-workflow-principles
part: chapter
---
---
title: Cue window elements
link: cue-window-elements
include: cue-window-elements.html
uri: cue/cue-window-elements
part: chapter
---
---
title: Setting Up Cues
link: setting-up-cues
include: setting-up-cues.html
uri: cue/setting-up-cues
part: chapter
---
---
title: Populating the Cue Grid
link: populating-the-cue-grid
include: populating-the-cue-grid.html
uri: cue/setting-up-cues/populating-the-cue-grid
part: subchapter
---
---
title: Playing Back the Cues
link: playing-back-the-cues
include: playing-back-the-cues.html
uri: cue/setting-up-cues/playing-back-the-cues
part: subchapter
---
---
title: Setting Up Launch Options
link: clip-launch-options
include: clip-launch-options.html
uri: cue/setting-up-cues/clip-launch-options
part: subchapter
---
---
title: Setting Up Follow Actions
link: clip-follow-actions
include: clip-follow-actions.html
uri: cue/setting-up-cues/clip-follow-actions
part: subchapter
---
---
title: Setting Up Stretch Options
link: clip-stretch-options
include: clip-stretch-options.html
uri: cue/setting-up-cues/clip-stretch-options
part: subchapter
---
---
title: Mixing Linear and Non-Linear Workflows
link: mixing-linear-nonlinear-workflows
include: mixing-linear-nonlinear-workflows.html
uri: cue/mixing-linear-nonlinear-workflows
part: chapter
---
--- ---
title: Arranging title: Arranging
part: part part: part

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