diff --git a/_manual/03_setting-up-your-system/02_the-mouse.html b/_manual/03_setting-up-your-system/02_the-mouse.html index de80fc5..9e7b152 100644 --- a/_manual/03_setting-up-your-system/02_the-mouse.html +++ b/_manual/03_setting-up-your-system/02_the-mouse.html @@ -11,8 +11,9 @@ title: The Mouse
You are strongly encouraged to invest in a 3 button mouse. You will find that a good quality mouse (especially one with a weighted, latchable scroll wheel) will make your use of Ardour vastly more efficient. They are cheap, and time is not.
+For more detailed instructions see Using the mouse.
diff --git a/_manual/04_ardours-interface/02_basic-gui-operations/03_selection-techniques.html b/_manual/04_ardours-interface/02_basic-gui-operations/03_selection-techniques.html index 53904b0..770903e 100644 --- a/_manual/04_ardours-interface/02_basic-gui-operations/03_selection-techniques.html +++ b/_manual/04_ardours-interface/02_basic-gui-operations/03_selection-techniques.html @@ -11,7 +11,7 @@ title: Selection Techniquesclick on an object toggles it selected status, so using click on a series of objects will select (or deselect) each one of them. You can construct completely arbitrary selections with this technique.
In cases where the idea of "select all objects between this one and that one" makes sense, you can click one object and then Shitft click another to select both of them as well as all object in between them.
+In cases where the idea of "select all objects between this one and that one" makes sense, you can click one object and then Shift click another to select both of them as well as all object in between them.
These basic principles apply to Range Selection - click-drag to select a range, drag to create multiple ranges and shift-click to extend a range to cover a wider area.
diff --git a/_manual/04_ardours-interface/02_basic-gui-operations/06_using-the-mouse.html b/_manual/04_ardours-interface/02_basic-gui-operations/06_using-the-mouse.html index 4deec01..23e2a9d 100644 --- a/_manual/04_ardours-interface/02_basic-gui-operations/06_using-the-mouse.html +++ b/_manual/04_ardours-interface/02_basic-gui-operations/06_using-the-mouse.html @@ -6,17 +6,19 @@ title: Using the MouseThroughout this manual, the term "click" refers to the act of pressing and releasing the leftmost mouse button (technically the button that is identified as button number 1 - your operating system may allow this be reassigned). This action is used to select objects, activate buttons, turn on/off choices, popup menus and so forth.
+Throughout this manual, the term "click" refers to the act of pressing and releasing the leftmost mouse button (technically identified as Button1, but your operating system may allow this to be reassigned). This action is used to select objects, activate buttons, turn on/off choices, popup menus and so forth.
On touch surfaces, it also corresponds to a regular, single-finger tap on the GUI.
Throughout this manual, the term "right-click" refers to the act of pressing and releasing the rightmost mouse button (technically the button that is identified as button number 3 - your operating system may allow this be reassigned). This action is used to pop up "context menus" (hence the term "context click", which you will also see). It is also used by default in combination with the shift key for deleting objects within the editor window.
+Throughout this manual, the term "right-click" refers to the act of pressing and releasing the rightmost mouse button (technically identified as Button2, but your operating system may allow this to be reassigned). This action is used to pop up "context menus" (hence the term "context click", which you will also see). It is also used by default in combination with the shift key for deleting objects within the editor window. Mac OS mice sometimes have only one button. On Mac OS if you press and hold the Control key this is equivalent to right-clicking.
+Throughout this manual, the term "middle-click" refers to the act of pressing and releasing the middle mouse button (technically identified as Button3, but your operating system may allow this to be reassigned). Not all all mice have a middle click button (see the mouse for details). Sometimes the scroll wheel acts as a clickable middle button. This action is used for time-constrained region copying and mapping MIDI bindings
A "double click" refers to two rapid press/release actions on the leftmost mouse button. The time interval between the two press/release actions that determines whether this is seen as two clicks or one double click is controlled by your system preferences, not by Ardour.
Throughut this manual, the term "drag" primarily refers to the act of pressing the leftmost mouse button, then moving the mouse with the button held down, and then releasing the button. On touch surfaces, this term also corresponds to a normal single finger touch-motion-release action.
Ardour also uses the middle mouse button for certain kinds of drags, which will be referred to as "middle-drag" - these are identical to a normal drag except that they involve using the middle button rather than the left button.
There are many actions in Ardour that can be carried out using a mouse button in combination with a "modifier key". When the manual refers to Ctrl-click, it means that you should first press the Control key, then carry out a normal click while the Control key is held down, and then finally release the Control key. Available modifiers depend on the platform you are using Ardour on:
+There are many actions in Ardour that can be carried out using a mouse button in combination with a "modifier key". When the manual refers to Ctrl-click, it means that you should first press the Control key, then carry out a normal click while the Control key is held down, and then finally release the Control key. On Mac OS use Cmd-click instead. Available modifiers depend on the platform you are using Ardour on:
Ardour can make good use of a scroll wheel on your mouse, which can be utilized for a variety of purposes. Scroll wheels can generate both vertical scroll events (ScrollUp and ScrollDown) and/or horizontal events (ScrollLeft and ScrollRight). When appropriate, Ardour will differentiate between these two different scroll axes. Otherwise it will interpret ScrollDown and ScrollLeft as equivalent and similarly interpret ScrollUp and ScrollRight as equivalent.
Typically, scrolling is used to adjust continuous controls (e.g. faders/knobs), or to scroll vertically or horizontally.
diff --git a/_manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists/01_ranges--marks-list.html b/_manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists/01_ranges--marks-list.html index aa9f66a..dfce41e 100644 --- a/_manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists/01_ranges--marks-list.html +++ b/_manual/04_ardours-interface/03_introducing-the-editor-window/01_editor-lists/01_ranges--marks-list.html @@ -6,5 +6,5 @@ title: Ranges & Marks List -See this section for information on this list/section of the Editor Lists.
+For information on this list see Getting To Know the Ranges & Marks List in the "Working with Markers" section of the manual.
diff --git a/_manual/04_ardours-interface/03_introducing-the-editor-window/02_the-editing-toolbar.html b/_manual/04_ardours-interface/03_introducing-the-editor-window/02_the-editing-toolbar.html index 78a599e..e51e1c7 100644 --- a/_manual/04_ardours-interface/03_introducing-the-editor-window/02_the-editing-toolbar.html +++ b/_manual/04_ardours-interface/03_introducing-the-editor-window/02_the-editing-toolbar.html @@ -11,7 +11,7 @@ title: The Editing ToolbarIf none of your track is selected, the Range Tool will operate on all the session track visualized in the Editor.
If you want to operate just some track, select the track you want to edit with the Range Tool.
Ardour does not come with any built-in signal processors of its own (other than volume faders) and it also generally doesn't ship with any plugins. They are written by 3rd parties, though we do provide some - information on how to get them.. + information on how to get them.
diff --git a/_manual/19_synchronization/02_latency-and-latency-compensation.html b/_manual/19_synchronization/02_latency-and-latency-compensation.html index 950b531..9954e0d 100644 --- a/_manual/19_synchronization/02_latency-and-latency-compensation.html +++ b/_manual/19_synchronization/02_latency-and-latency-compensation.html @@ -7,9 +7,9 @@ menu_title: About Latency
-When speaking about synchronization, there is no way around also mentioning Latency: -Latency is how you call the reaction time of a system to a certain stimulus. There are many factors that contribute to the total latency of a given system. -In order to achieve exact time synchronization all sources of latency need to be take into account and compensated for. +When speaking about synchronization, it is also necessary to speak of latency. +Latency is a system's reaction time to a given stimulus. There are many factors that contribute to the total latency of a system. +In order to achieve exact time synchronization all sources of latency need to be taken into account and compensated for.
-Yet there are only few situations where a low-latency is really important, because they require very quick response from the computer. Some examples that come quickly to mind are: +Yet there are a few situations where a low-latency is really important, because they require very quick response from the computer.
-As you may see, the second approach is prone to various implementation issues regarding timecode and transport synchronization. Ardour uses read-ahead to compensate for latency. The time displayed in the Ardour clock corresponds to the audio-signal that you hear on the speakers (and is not where ardour reads files from disk). +As you may see, the second approach is prone to various implementation issues regarding timecode and transport synchronization. Ardour uses read-ahead to compensate for latency. The time displayed in the Ardour clock corresponds to the audio-signal that you hear on the speakers (and is not where Ardour reads files from disk).
@@ -106,11 +106,11 @@ In order to compensate for Latency, JACK or JACK applications need to know exact
Figure: Jack Latency Compensation. This figure outlines the jack latency API. -- excerpt from http://jackaudio.org/files/jack-latency.png
-In above figure, clients A and B need to be able to answer the following two questions: +In the figure above, clients A and B need to be able to answer the following two questions: