Rephrasing more, removing an outdated page
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<img class="right" src="/images/add-track-or-bus.png" alt="the add-track dialog" />
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<p>A track, bus or VCA can be added to a session in various ways:</p>
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<figure class="right">
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<img src="/images/add-track-or-bus.png" alt="the add-track dialog">
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<figcaption>
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The Add Track/Bus/VCA dialog.
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</figcaption>
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</figure>
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<p>
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A track, bus or VCA can be added to a session by either:
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</p>
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<ul>
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<li>Choose <kbd class="menu">Track > Add Track, Bus or VCA…</kbd>.</li>
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<li><kbd class="mouse">Right</kbd>-click in an empty part of the track controls area.</li>
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<li>Click the <kbd class="menu">Plus (+)</kbd> button underneath the list of tracks in the mixer.</li>
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<li>Choosing <kbd class="menu">Track > Add Track, Bus or VCA…</kbd>.</li>
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<li><kbd class="mouse">Right</kbd>-clicking in an empty part of the track controls area.</li>
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<li>Clicking the <kbd class="menu">Plus (+)</kbd> button underneath the list of tracks in the mixer.</li>
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</ul>
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<p>
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Any of these actions will open the Add Track/Bus/VCA dialog.
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</p>
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<table class="dl">
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<tr><th>Add</th>
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<td>Here you can select the number of tracks, busses or VCAs you wish to create, and
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their <a href="@@track-types">types</a>.</td></tr>
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<td>Selects the number of tracks, busses or VCAs to create, and their <a
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href="@@track-types">types</a>.</td></tr>
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<tr><th>Name</th>
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<td>Defines the name of the new track(s). If multiple tracks are created, or if a track with the same name already exists, a space and number will be happened at the end (e.g.: Audio 1, Audio 2…)</td></tr>
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<td>Defines the name of the new track(s). If multiple tracks are created, or if
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a track with the same name already exists, a space and number will be happened
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at the end (e.g.: Audio 1, Audio 2…)</td></tr>
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<tr><th>Configuration</th>
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<td>This menu lets you choose from a number of route templates, which determine the number of input ports and optionally contain plugins and other mixer strip configuration. The most common choices here are <em>mono</em> and <em>stereo</em>.</td></tr>
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<td>This menu allows to choose from a number of route templates, which determine
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the number of input ports and optionally contain plugins and other mixer strip
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configuration. The most common choices here are <em>mono</em> and
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<em>stereo</em>.</td></tr>
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<tr><th>Record mode</th>
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<td>This option is only available for audio tracks and affects how it behaves when recording. See <a href="@@track-types#trackmodes">Track Modes</a> for details.</td></tr>
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<td>This option is only available for audio tracks and affects how it behaves
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when recording. See <a href="@@track-types#trackmodes">Track Modes</a> for
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details.</td></tr>
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<tr><th>Instrument</th>
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<td>This option is only available for MIDI tracks and busses and lets you select a
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default instrument from the list of available plugins.</td></tr>
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<td>This option is only available for MIDI tracks and busses and allows the
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selection of a default instrument from the list of available plugins.</td></tr>
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<tr><th>Group</th>
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<td>Tracks and busses can be assigned groups so that a selected range of
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operations are applied to all members of a group at the same time (selecting
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record enable, or editing, for example). This option lets you assign to an
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existing group, or create a new group.</td></tr>
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record enable, or editing, for example). This option assigns the new track/bus
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to an existing group, or create a new group.</td></tr>
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<tr><th>Insert</th>
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<td>Defines where in the track list is the track created. The default is <em>Last</em>, i.e. after all the tracks and busses, and can also be <em>First</em>, <em>Before Selection</em> (to place it just above the selected track) or <em>After selection</em>.</td></tr>
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<td>Defines where in the track list is the track created. The default is
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<em>Last</em>, i.e. after all the tracks and busses, and can also be
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<em>First</em>, <em>Before Selection</em> (to place it just above the selected
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track) or <em>After selection</em>.</td></tr>
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<tr><th>Output Ports</th>
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<td>Defines how the number of output responds to adding a plugin with a different number of outputs than the track itself. in <em>Strict I/O</em> mode, the track will only use a few of the plugins I/O and will keep its own number of output fixed, while in <em>Flexible I/O</em> mode, it will automatically adapt to the I/O of its plugins. See <a href="@@trackbus-signal-flow">Signal flow</a> to learn more about those options.</td></tr>
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<td>Defines how the number of output responds to adding a plugin with a
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different number of outputs than the track itself. in <em>Strict I/O</em> mode,
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the track will only use a few of the plugins I/O and will keep its own number of
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output fixed, while in <em>Flexible I/O</em> mode, it will automatically adapt
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to the I/O of its plugins. See <a href="@@trackbus-signal-flow">Signal flow</a>
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to learn more about those options.</td></tr>
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</table>
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<p>
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@ -41,9 +65,8 @@
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<h2>Removing Tracks and Busses</h2>
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<p>
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To <dfn>remove</dfn> tracks and busses, select them, <kbd
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class="mouse">right</kbd>-click and choose <kbd
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class="menu">Remove</kbd>
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<dfn>Removing</dfn> tracks and busses, is done by selecting them, <kbd
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class="mouse">right</kbd>-clicking and choosing <kbd class="menu">Remove</kbd>
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from the menu. A warning dialog will pop up, as track removal cannot be undone;
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use this option with care!
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this option should be used with care!
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</p>
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@ -4,33 +4,38 @@
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either the editor or mixer windows. The default arrangements are as follows:
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</p>
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<p>
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<ul>
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<li>
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In the <dfn>Editor</dfn> window, the Master bus will always be on top unless
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hidden. Tracks and busses will appear in their initial order, from top to
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bottom. The monitor section (if used) is never visible in the editor window.
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</p>
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</li>
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<p>
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<li>
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In the <dfn>Mixer</dfn> window, the tracks and busses will be displayed in
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their initial order, from left to right. The Master bus is always on the far
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right and occupies its own pane, so that it is always visible no matter how
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many other mixer strips are present. If a Monitor section is used, it shows
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up at the right edge of the mixer window; it can also be torn off into a
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separate window.
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</p>
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</li>
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</ul>
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<h2>Reordering Tracks</h2>
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<p>
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The <dfn>track ordering</dfn> of the Editor and Mixer is
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<dfn>synchronized</dfn>: if you reorder in one window, the ordering in the
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other window will follow.
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<dfn>synchronized</dfn>: if a track is reordered in one window, the ordering
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in the other window will follow.
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</p>
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<h3>Reordering in the Editor Window</h3>
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<p>
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Select the tracks to be moved, then use <kbd class="menu">Track > Move Selected Tracks Up</kbd> (shortcut: <kbd class="mod1">↑</kbd>) or <kbd class="menu">Track > Move Selected Tracks Down</kbd> (shortcut: <kbd class="mod1">↓</kbd>).
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Reordering is done by selecting the tracks to be moved, then using
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<kbd class="menu">Track > Move Selected Tracks Up</kbd> (shortcut:
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<kbd class="mod1">↑</kbd>) or <kbd class="menu">Track > Move Selected
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Tracks Down</kbd> (shortcut: <kbd class="mod1">↓</kbd>).
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</p>
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<p>
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@ -52,8 +57,8 @@
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<p>
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Tracks and Busses that are members of a group can be reordered so that they
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display contiguously within the Editor and Mixer windows. <kbd
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class=mouse>Right</kbd>-click on the group tab and choose <kbd
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display contiguously within the Editor and Mixer windows, by <kbd
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class=mouse>Right</kbd>-clicking on the group tab and choosing <kbd
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class="menu">Collect</kbd>.
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</p>
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@ -14,13 +14,15 @@
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propagated to other tracks.
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</p>
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<h2>Region Selection and Track Selection</h2>
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<h2>Track Selection</h2>
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<p>
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Please read <a href="@@selecting-tracks">Region & Track Selection</a>
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for more information on how selecting regions and selecting tracks interact.
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Tracks are <dfn>selected</dfn> by clicking on the Track header at the left
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of the Editor window. Multiple tracks can be selected with <kbd class="mod1
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mouse">Left</kbd> clicks, or a range of consecutive tracks with <kbd
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class="mod3 mouse">Left</kbd>.
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</p>
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<h2>Selecting a Region</h2>
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<h2>Region Selection</h2>
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<p>
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Using the <a href="@@toolbox">Grab Mode tool</a>, <kbd class="mouse">left</kbd>
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clicking on a region selects it. If <a href="@@toolbox">Smart mode</a> is
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@ -72,4 +74,3 @@
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selects it. This will do nothing for whole-file regions, since they do not exist
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anywhere in a playlist or track.
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</p>
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<p>
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Tracks are <dfn>selected</dfn> by clicking on the Track header at the left
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of the Editor window. You can select multiple tracks with <kbd class="mod1
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of the Editor window. Multiple tracks can be selected with <kbd class="mod1
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mouse">Left</kbd> clicks, or a range of consecutive tracks with <kbd
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class="mod3 mouse">Left</kbd>.
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</p>
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<p>
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By default, <dfn>selecting regions</dfn> has no impact on
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<dfn>track selection</dfn>.
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You can select a track, then select a region in another track
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A track can be selected, then a region in another track
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(or vice versa) and both selections will co-exist happily.
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Operations that are applied to tracks will use the track selection,
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and those that apply to regions will use the region selection.
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Similarly, deselecting a region will not deselect the track it
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is in (if that track was selected).
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</p>
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<p class="fixme">
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Is it still true ?
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</p>
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<p>
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In some workflows, and particularly if you have experience with
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In some workflows, and particularly in comparison with
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other <abbr title="Digital Audio Workstation">DAW</abbr>s, this
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is not the most comfortable way to work. You may prefer to work
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in a style where selecting a region will also select the track
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Preferences > Editor > Link selection of regions and tracks</kbd>.
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</p>
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<p class="fixme">
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This menu doesn't exist anymore
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</p>
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<p>
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Within the editor window, context-clicking (<kbd class="mouse">right</kbd> click) on either a region
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or empty space within a track displays the <dfn>track context menu</dfn>.
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The context menu provides easy access to many track-level operations.
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Within the editor window, context-clicking (<kbd class="mouse">right</kbd>
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click) on either a region or empty space within a track displays the <dfn>track
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context menu</dfn>. The context menu provides easy access to many track-level
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operations.
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</p>
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<p>
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If a <dfn>region</dfn> is clicked, the first item in the menu is the name of the
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region. If a <a href="@@layering-display">layered region</a> is clicked,
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If a <dfn>region</dfn> is clicked, the first item in the menu is the name of
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the region. If a <a href="@@layering-display">layered region</a> is clicked,
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the next item in the menu is <kbd class="menu">Choose Top</kbd>. If selected,
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a dialog appears that allows you to change the vertical order of layers
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at that point. See <a href="@@layering-display">Layering Display</a> for more details.
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a dialog appears that allows to change the vertical order of layers at that
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point. See <a href="@@layering-display">Layering Display</a> for more details.
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</p>
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<p>
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The rest of the track context menu is structured as follows:
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would turn MIDI data into audio data.
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</p>
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<p>
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Nevertheless, when adding tracks to a session, you typically have an idea
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of what you need to use the new tracks for, and Ardour offers you three
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choices:
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Nevertheless, when adding tracks to a session, its content is typically
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known, and Ardour offers three choices:
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</p>
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<table class="dl">
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<tr><th>Audio</th>
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@ -34,16 +33,16 @@
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of a MIDI track: add an instrument plugin to the track, connect the
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track to a software synthesizer, or connect it to external MIDI hardware.
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<p class="note">
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If you add an instrument plugin, the MIDI track outputs audio alongside
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If an instrument plugin is added, the MIDI track outputs audio alongside
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MIDI data.
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</p></td></tr>
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<tr><th>Audio/MIDI</th>
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<td>There are a few notable plugins that can usefully accept both <dfn>Audio
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and MIDI</dfn> data (Reaktor is one, and various "auto-tune" like plugins
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are another). It can be tricky to configure this type of track manually,
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so Ardour allows you to select this type specifically for use with such
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are another). It can be tricky to configure this type of track manually,
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so Ardour allows to select this type specifically for use with such
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plugins. It is <em>not</em> generally the right choice when working normal
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MIDI tracks, and a dialog will warn you of this.</td></tr>
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MIDI tracks, and a dialog will warn of this.</td></tr>
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</table>
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<h2 id="trackmodes">Track Modes</h2>
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</td></tr>
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<tr><th>Tape</th>
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<td><dfn>Tape-mode</dfn> tracks do <strong>destructive</strong> recording:
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all data is recorded to a single file and if you overdub a section of
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existing data, the existing data is destroyed irrevocably—there is no
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all data is recorded to a single file and if a section of
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existing data is overdub, the existing data is destroyed irrevocably—there is no
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undo. Fixed crossfades are added at every punch in and out point. This mode
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can be useful for certain kinds of re-recording workflows, but it not
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suggested for normal
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<p>
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The screenshot on the right shows the subtle difference between an overdub
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in <dfn>normal mode</dfn> (upper track) and one in <dfn>non-layered mode</dfn>
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(lower track). Both tracks were created using identical audio data. <br>
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(lower track). Both tracks were created using identical audio data.
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</p>
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<p>
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The upper track shows a new region which has been <dfn>layered on
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top</dfn> of the the existing (longer) region. You can see this if you look
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carefully at the region name strips.<br>
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top</dfn> of the the existing (longer) region. It can be seen by the region
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name strips.
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</p>
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<p>
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The lower track has split the existing region in two, trimmed each new
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region to create space for the new overdub, and inserted the overdub region
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in between.
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number of either can be changed at any time (subject to restrictions caused by
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any plugins in a track). However it is useful to not have to configure this sort
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of thing for the most common cases, and so the
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<a href="@@adding-tracks-busses-and-vcas">Add Tracks</a> dialog allows you to
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select "Mono", "Stereo" and few other typical multichannel presets<br>
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<a href="@@adding-tracks-busses-and-vcas">Add Tracks</a> dialog allows to
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select "Mono", "Stereo" and few other typical multichannel presets
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</p>
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<p>
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The name of the preset describes the number of <dfn>input channels</dfn>
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of the track or bus.
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</p>
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<p>
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If you have configured Ardour to automatically connect new tracks and
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busses for you, the number of outputs will be determined by the number of
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If Ardour is configured to automatically connect new tracks and
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busses, the number of outputs will be determined by the number of
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inputs of the <dfn>master <a
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href="@@understanding-basic-concepts-and-terminology#busses">bus</a></dfn>,
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to which the track outputs will be connected.<br>
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For example, if you have a two-channel master bus, then a Mono track has one
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to which the track outputs will be connected.
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</p>
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<p>
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For example, with a two-channel master bus, a Mono track has one
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input and two outputs; a Stereo track has two inputs and two outputs.
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</p>
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<p class="note">
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If you you set <kbd class="menu">Edit > Preferences > Audio
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> Connection of Tracks and Busses</kbd> to <kbd
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If <kbd class="menu">Edit > Preferences > Audio
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> Connection of Tracks and Busses</kbd> is set to <kbd
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class="menu">manual</kbd>, then tracks will be left disconnected by default
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and there will be as many outputs as there are inputs. It is up to you to connect
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them as you wish. This is not a particularly useful way to work unless you are doing
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something fairly unusual with signal routing and processing. It is almost always
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preferable to leave Ardour to make connections automatically, even if you later
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change some of them manually.
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and there will be as many outputs as there are inputs. It is up to the user to connect
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them as desired. This is not a particularly useful way to work unless something
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fairly unusual is done with signal routing and processing. It is almost always
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preferable to leave Ardour make connections automatically, even if some changes
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are manually done later.
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</p>
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part: subchapter
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---
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---
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title: Selecting Tracks
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include: selecting-tracks.html
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link: selecting-tracks
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uri: working-with-tracks/selecting-tracks
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part: subchapter
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---
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---
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title: Controlling Track Ordering
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include: controlling-track-ordering.html
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