diff --git a/include/the-edit-menu.html b/include/the-edit-menu.html index dba5209d..0ba9ab91 100644 --- a/include/the-edit-menu.html +++ b/include/the-edit-menu.html @@ -13,9 +13,10 @@ CopyCopies the current selection to memory PastePastes the memory at the edit point, after a Cut or Copy operation - Select + Select Select All ObjectsSelects all the regions and automation points in the session Select All TracksSelects all the tracks, busses and control masters in the session + Select All Visible LanesSelects all the visible tracks, busses and control masters, i.e. those marked v in the Editor List Deselect AllDeselects all objects or tracks, nothing is selected Invert SelectionSelect the previously unselected regions, and deselect the previously selected ones @@ -44,61 +45,47 @@ DeleteDeletes all that is currently selected CropCuts the parts of the regions that are outside the range boundaries. Only applies on the regions that belong at least in part to the range. Split/SeparateCuts the selected regions at the Edit point, separating them in two regions - Separate + Separate Separate UnderRemoves all the parts of the regions that are under the selected one. Once done, the selected region is alone on its part of the track. Separate Using Loop RangeCuts the selected regions or the regions on the selected tracks along the Loop range's start and end markers. If nothing is selected, acts on all tracks at once. Separate Using Punch RangeSame as above, with the Punch range markers - Align + Align Align StartMoves the selected regions to align the beginning of the regions to the Edit point Align Start RelativeWhen multiple regions are selected, moves all the regions together as a block to align the beginning of the earliest one to the Edit point. Align EndMoves the selected regions to align the end of the regions to the Edit point Align End RelativeWhen multiple regions are selected, moves all the regions together as a block to align the end of the latest one to the Edit point. Align SyncMoves the selected regions to align the Sync point of the regions to the Edit point Align Sync RelativeWhen multiple regions are selected, moves all the regions together as a block to align the earliest Sync point to the Edit point. - Fade + Fade Fade Range SelectionFor all the regions that either begin or end in the range, create a fade in or out on the regions length. Set Fade In LengthIf the edit point is withing the region boundaries, adjusts selected audio regions' fade in to end at the edit point. - [] Fade InToggles the fade in on the selected region on or off + □ Fade InToggles the fade in on the selected region on or off Set Fade Out LengthSame as above, for the fade out - [] Fade OutToggles the fade out on the selected region on or off + □ Fade OutToggles the fade out on the selected region on or off + Tag Last CapturePrompts for a text to tag the last record, this tag is visible in the Region list Remove Last CaptureDestroy the last recording. A prompt reminds the user this cannot be undone. - Edit point + Edit point Change Edit PointToggles between the mouse and the playhead as the Edit point Change Edit Point Including MarkerToggles between the mouse, the playhead and marker as the Edit point - Snap Mode - () No GridDisables snapping, i.e. allows free movement of regions and boundaries - () GridForces snapping, so any move of region boundary will be lined to the grid as chosen - () MagneticIf the movement of the region or boundary happens near a grid line, snaps, otherwise, allow free movement - - Next Snap ModeToggles between the No Grid, Grid and Magnetic snap modes - Next Snap ChoiceCircles through the snap choices, as detailed below - Previous Snap ChoiceCircles through the snap choices, as detailed below, in reverse order - Next Musical Snap ChoiceCircles through the musical snap choices, e.g. those expressed in bars and beats - Previous Musical Snap ChoiceSame as previous, but in reverse order - Snap To - Snap to CD FrameThe grid unit will be 1/75th of a second - Snap to Timecode Frame/Second/MinuteThe grid unit will be based on the timecode settings for the session - Snap to Second/MinuteThe grid unit will be based on absolute times - Snap to nthThe grid unit will be 1/n beats and will depend on the tempo and meter in effect at that point in the timeline. - Snap to BeatSame as above, whole beat - Snap to BarSame as above, whole bar - Snap to MarkThe grid will be made of markers - Snap to Region StartNo grid, the regions will snap to the closest region start on any track - Snap to Region EndSame as above with the regions' ends - Snap to Regions SyncSame as above, with the Sync points (by default, start of the region) - Snap to Region BoundariesSame as above, for both the starts and ends of regions - - Tempo + Toggle SnapActivates/deactivates snapping, which aligns region boundaries to the closest selected time marker when moved + Snap & Grid + Previous Quantize Grid ChoiceChanges the snap quantization to the previous one in the list below + Next Quantize Grid ChoiceChanges the snap quantization to the next one in the list below + + ○ No GridDisables snapping, i.e. allows free movement of regions and boundaries + ○ BarSnaps to the next musical bar, bars can be set and seen in the Ruler + ○ 1/4 Note → 1/28 (32nd septuplet)Selects the division of musical time to snap to + Tempo Set Tempo from Region = BarComputes the tempo so that the duration of the first selected region is 1 bar. Ardour prompts if the user wants it to be the global tempo, or a tempo marker at the beginning of the region used Set Tempo from Edit Range = BarSame thing, with the current Range instead of a region - [] Smart Object ModeToggles the Smart Mode, allowing the mouse to be in Range Mode in the upper half of a region, and in Grab Mode in the lower half + □ Smart ModeToggles the Smart Mode, allowing the mouse to be in Range Mode in the upper half of a region, and in Grab Mode in the lower half + □ Show Automation Lane on TouchWhen toggled on, clicking on a plugin parameter, hardware controller, etc… makes Ardour show the relevant automation lane - Scripted Actions - [] Script ManagerShows the Script manager, allowing to use and manage the Lua scripts in the session - - Unset #nDeactivate the nth script + Lua Scripts + □ Script ManagerShows the Script manager, allowing to use and manage the Lua scripts in the session + Action script #nExecutes the nth script. The script list is defined in the Script Manager. PreferencesDisplays the Preferences panels, allowing to change Ardour's behaviour