diff --git a/include/corresponding-regions-selection.html b/include/corresponding-regions-selection.html index ff2025e4..ae2143be 100644 --- a/include/corresponding-regions-selection.html +++ b/include/corresponding-regions-selection.html @@ -35,9 +35,8 @@ In this case, change Edit > Preferences > Editor > Regions in active edit groups are edited together: to whenever they overlap in time. With this option enabled, r - egions in different tracks will be considered equivalent for the purposes of selection if they + class="menu">whenever they overlap in time. With this option enabled, + regions in different tracks will be considered equivalent for the purposes of selection if they overlap. This is much more flexible and will cover almost all of the cases that the fixed rules above might make cumbersome.

- diff --git a/include/create-region-fades-and-crossfades.html b/include/create-region-fades-and-crossfades.html index 5b452bf7..5019806b 100644 --- a/include/create-region-fades-and-crossfades.html +++ b/include/create-region-fades-and-crossfades.html @@ -1,120 +1,133 @@ -

Every Region has a fade-in and fade-out. By default, the region fade -is very short, and serves to de-click the transitions at the start and -end of the region. By adjusting the regions fade length, a more -gradual transition can be accomplished.

+

+ Every Region has a fade-in and fade-out. By default, the region fade + is very short, and serves to de-click the transitions at the start and + end of the region. By adjusting the regions fade length, a more + gradual transition can be accomplished. +

Region Fades

-

Region fades are possible at the beginning and end of -all audio regions. In object mode, a grip appears at the top left and -top right of an audio region when the cursor hovers over it. Placing -the cursor over the top of the grip displays the region fade cursor -tip. Click and drag the grip left or right in the timeline to -adjust the length of the fade.
+

+ Region fades are possible at the beginning and end of + all audio regions. In object mode, a grip appears at the top left and + top right of an audio region when the cursor hovers over it. Placing + the cursor over the top of the grip displays the region fade cursor + tip. Click and drag the grip left or right in the timeline to + adjust the length of the fade.

+

Crossfades

-

Crossfades refer to the behavior when you want to make -a smooth transition (mix) from one audio region to another on the same -track. Historically, this was done by splicing 2 pieces of analog -tape together, and this concept was carried forward into digital -editing. Each track is a sequence of sound files (regions). If -two regions are butted against each other, there needs to be a method -to splice them smoothly together. The crossfade allows one region -to fade smoothly out, while the next region fades smoothly in, like 2 -pieces of tape that have been cut at and angle, and overlapped.
+ +

+ Crossfades refer to the behavior when you want to make + a smooth transition (mix) from one audio region to another on the same + track. Historically, this was done by splicing 2 pieces of analog + tape together, and this concept was carried forward into digital + editing. Each track is a sequence of sound files (regions). If + two regions are butted against each other, there needs to be a method + to splice them smoothly together. The crossfade allows one region + to fade smoothly out, while the next region fades smoothly in, like 2 + pieces of tape that have been cut at and angle, and overlapped.

-

But Ardour uses a more refined "layered" editing model, and -therefore it is possible for multiple regions to be stacked on a single -location with arbitrary overlaps between different layers. For -this reason, crossfades must be implemented differently. We can't -assume that a crossfade is an entitry that exists between 2 regions; -instead each region must have its own associated crossfades at each -end, and the topmost region must always crossfade down to the -underlying region(s), if any.
+

+ But Ardour uses a more refined "layered" editing model, and + therefore it is possible for multiple regions to be stacked on a single + location with arbitrary overlaps between different layers. For + this reason, crossfades must be implemented differently. We can't + assume that a crossfade is an entitry that exists between 2 regions; + instead each region must have its own associated crossfades at each + end, and the topmost region must always crossfade down to the + underlying region(s), if any.

-

Ardour solves this problem by putting a crossfade at the beginning -and end of every region. The fades of the bottom-most region are -first rendered, and then each region is rendered on top of the one -below it, with fades at the end of each region providing a crossfade to -the region(s) beneath it.
+

+ Ardour solves this problem by putting a crossfade at the beginning + and end of every region. The fades of the bottom-most region are + first rendered, and then each region is rendered on top of the one + below it, with fades at the end of each region providing a crossfade to + the region(s) beneath it.

-

It is important to understand that region fades are crossfades. When one region has -another region or multiple regions beneath its fade area, then you will -hear the topmost region fade-out be mirrored as a fade-in on the -underlying region(s). The grip for the topmost region will allow -changing the length and type of the crossfade into the underlying -region(s). In this way you can create a complicated series of -crossfades, and then layer another region atop the others, and fade -into _that_ complicated series. An image here would -probably help.
+

+ It is important to understand that region fades are crossfades. When one region has + another region or multiple regions beneath its fade area, then you will + hear the topmost region fade-out be mirrored as a fade-in on the + underlying region(s). The grip for the topmost region will allow + changing the length and type of the crossfade into the underlying + region(s). In this way you can create a complicated series of + crossfades, and then layer another region atop the others, and fade + into a complicated series.

-

If a region doesn't have any region(s) under it, then the region is -crossfaded to silence; for convenience we call this a "fade" -rather than a crossfade.
+

+ If a region doesn't have any region(s) under it, then the region is + crossfaded to silence; for convenience we call this a "fade" + rather than a crossfade.

-

Fade Shapes
-

-

To activate/deactivate or change the shape of a region's fadein or -fade-out, hover the cursor over the regionfade grip till the cursor tip -indicates region fade editing and context-click to bring up a context -menu. In the context menu there is a list of options for the -regionfade. Activate/Deactivate enables and -disables the regionfade.
+ +

Fade Shapes

+ +

+ To activate/deactivate or change the shape of a region's fadein or + fade-out, hover the cursor over the regionfade grip till the cursor tip + indicates region fade editing and context-click to bring up a context + menu. In the context menu there is a list of options for the + regionfade. Activate/Deactivate enables and + disables the regionfade.

-

Because each fade is also a crossfade, it has an inverse fade shape -for the audio beneath the fade. It is important to know how the -shapes differ, and which are most suitable for various editing tasks.
+

+ Because each fade is also a crossfade, it has an inverse fade shape + for the audio beneath the fade. It is important to know how the + shapes differ, and which are most suitable for various editing tasks.

-

The different types of fades are:
+

+ The different types of fades are:

- -

Although these fade shapes serve specific purposes, you might find that -any of the shapes is usable in your situation. The final decision -is an artistic choice rather than a

-
-

These fade curves are developed to provide a range of common uses, and -are developed with the least possible amount of changes in the "slope" -of the line. This provides artifact-free crossfades. Some -DAWs provide complicated fade editors with parametric "spline" controls -of the fade curves. While it might be interesting to develop a -fade curve with a faster cutoff, the mathematical difference between -this and simply shortening the fade is vanishingly small; and the -amount of effort to shorten the fade is much easier than messing with a -crossfade editor dialog.

+finds it appropriate. + +

+ Although these fade shapes serve specific purposes, you might find that + any of the shapes is usable in your situation. The final decision + is mostly an artistic choice. +

+ +

+ These fade curves are developed to provide a range of common uses, and + are developed with the least possible amount of changes in the "slope" + of the line. This provides artifact-free crossfades. Some + DAWs provide complicated fade editors with parametric "spline" controls + of the fade curves. While it might be interesting to develop a + fade curve with a faster cutoff, the mathematical difference between + this and simply shortening the fade is vanishingly small; and the + amount of effort to shorten the fade is much easier than messing with a + crossfade editor dialog. +

diff --git a/include/interchange-with-other-daws.html b/include/interchange-with-other-daws.html index 591acfe9..c2079f8e 100644 --- a/include/interchange-with-other-daws.html +++ b/include/interchange-with-other-daws.html @@ -4,7 +4,7 @@ DAW to another. There are two interchange standards that have reasonably widespread support:

- diff --git a/include/toolbox.html b/include/toolbox.html index 3000b3d4..e45ef48c 100644 --- a/include/toolbox.html +++ b/include/toolbox.html @@ -100,7 +100,6 @@
Internal/Region Edit Mode
When in Internal Edit mode, the mouse pointer will change to - cross-hairs. This tool acts on gegion gain and automation as the Draw tool.
+ cross-hairs. This tool acts on region gain and automation as the Draw tool.
On a MIDI region, it allows to lasso-select multiple notes at a time.
-