Update to the outdated Transport clock. Separated the Big Clock as its own page and modified the link accordingly
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<h2>Clock Modes</h2>
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<h2 id="clock-modes">Clock Modes</h2>
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<p>
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Every clock in Ardour has multiple different, selectable <dfn>clock
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@ -21,7 +21,7 @@
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<tr><th class="sub1">Show/Hide/Attach/Detach</th><td>Same as for the Editor, for the <em>Preferences</em> window</td></tr>
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<tr><th>Meterbridge</th><td>Shows the <a href="@@meterbridge"><kbd class="menu">Meterbridge</kbd> window</a>, that displays all the tracks' meter at once and their recording status, and is very handy for multitrack recording</td></tr>
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<tr><th>□ Locations</th><td>Opens the <a href="@@the-ranges-and-marks-lists"><kbd class="menu">Ranges and Marks</kbd> window</a>, a single point of control for all range and location markers</td></tr>
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<tr><th>□ Big Clock</th><td>Opens the <a href="@@transport-clocks">Main Clock</a> as its own separate (and huge) window, which is helpful when recording</td></tr>
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<tr><th>□ Big Clock</th><td>Opens the <a href="@@big-clock">Big Clock</a> as its own separate (and huge) window, which is helpful when recording</td></tr>
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<tr><th>□ Transport Controls</th><td>Opens a floating <a href="@@transport-bar">Transport Bar</a> as its own separate window</td></tr>
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<tr><th>□ Virtual Keyboard</th><td>Opens up the <a href="@@virtual-keyboard">virtual MIDI keyboard</a>. If a MIDI track is selected (or many), this keyboard can be used as an hardware device would.</td></tr>
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<tr><th>□ Library Downloader</th><td>Opens up the Library Downloader which allows to download royalty free loopable material from kind people at <a href="https://www.looperman.com/">Looperman</a>.</td></tr>
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@ -7,86 +7,105 @@
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</figure>
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<p>
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<dfn>Clocks</dfn> in Ardour are used to display <dfn>time values</dfn> precisely.
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In many cases, they are also one way to edit (change) time values, and in a few
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cases, the only way. All clocks share the same basic appearance and functionality,
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which is described below, but a few clocks serve particularly important roles.
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<dfn>Clocks</dfn> in Ardour are used to display time values
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precisely. In many cases, they are also one way to edit (change) time
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values.
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</p>
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<p>
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In the transport bar of the editor window there are two clocks (on a large enough
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screen), that display the current position of the playhead
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and additional information related to transport control and the timeline. These
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are called the <dfn>transport clocks</dfn>; the left one is the primary
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transport clock and the right one is the secondary transport clock.
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In the transport bar of the editor window there are two clocks by
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default, that display the current position of the playhead and
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additional information related to transport control and the timeline.
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These are called the <dfn>transport clocks</dfn>; the left one is the
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<dfn>primary transport clock</dfn> (always showing the playhead
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position) and the right one is the <dfn>secondary transport
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clock</dfn>.
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</p>
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<p>
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All the clocks in Ardour share the same powerful way of editing time. Refer to
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<a href="@@editing-clocks">Editing Clocks</a> to learn how.
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Having two transport clocks allows seeing the playhead position in
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two different time units without having to change any settings. For
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example, one can see the playhead position in both timecode units and
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BBT time. The secondary transport clock can nevertheless be hidden in
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the <a
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href="@@preferences#preferences-appearance-toolbar">Preferences</a>,
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at <kbd class="menu">Appearance > Toolbar > Display Secondary
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Clock</kbd>.
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</p>
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<p>
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Editing the time in the transport clocks will reposition the playhead in the same
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way that various other editing operations will.
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</p>
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<h2>The Special Role of the Secondary Transport Clock</h2>
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<p>
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On a few occasions Ardour needs to display time values to the user, but there
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is no obvious way to specify what units to use. The most common case is the big
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cursor that appears when dragging regions. For this and other similar cases,
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Ardour will display time using the same units as the secondary clock.
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</p>
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<h2>Why are there two transport clocks?</h2>
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<p>
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Having two transport clocks allows seeing the playhead position in two different
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time units without having to change any settings. For example, one can see the
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playhead position in both timecode units and BBT time.
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</p>
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<h2>Special Modes for the Transport Clocks</h2>
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<p>
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In addition to the time-unit modes, each of the two transport
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clocks (again, on a sufficiently large screen) can be
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independently set to display <dfn>Delta to Edit Point</dfn> in whatever time
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units its current mode indicates. This setting means that the clock shows the
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distance between the playhead and the current edit point, and it may show a
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positive or negative value depending on the temporal order of these two points.
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The clocks will use a different color when in this mode to avoid confusion.
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All the clocks in Ardour share the same powerful way of editing time.
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Refer to <a href="@@editing-clocks">Editing Clocks</a> to learn how.
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Editing the time in the transport clocks will reposition the playhead
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in the same way that various other editing operations will.
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</p>
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<p>
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To switch either (or both!) of the transport clocks into this mode, use
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<kbd class="menu"> Edit > Preferences > Transport</kbd> and select
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the relevant checkboxes.
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The transport clocks have special attributes due to their function:
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</p>
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<h2>Information panel</h2>
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<p>
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Note that when in <samp>Delta to Edit Point</samp> mode, the transport clocks
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cannot be edited.
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Under each clock is an information panel, that offers informations about the current <a href="@@editing-clocks#clock-modes">clock mode</a>:
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</p>
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<table class="dl">
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<thead>
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<tr>
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<th>Mode</th>
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<th>Information</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<th>Timecode / Minutes:Second / Seconds</th>
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<td>Source of Timecode (<samp>INT</samp> means that Ardour is its own timecode source)</td>
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</tr>
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<tr>
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<th>Bars:Beats</th>
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<td>Current tempo and current time signature. Clicking one of this button allows changing the value.</td>
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</tr>
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<tr>
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<th>Samples</th>
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<td>Sample rate (<samp>SR</samp>) and pull-up/down, as defined in the <a href="@@session-properties#properties-timecode">session properties</a>.</td>
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</tr>
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</tbody>
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</table>
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<h2>The Big Clock</h2>
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<h2>Time origin</h2>
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<p>
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To show the current playhead position in a big, resizable window, activate
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<kbd class="menu">Window > Big Clock</kbd>. The big clock is very useful
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when working away from the screen but still wanting to see the playhead
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position clearly (such as when working with a remote control device across
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a room). The big clock will change its visual appearance to indicate when active
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recording is taking place. Below on the left is a screenshot showing a fairly
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large big clock window filling a good part of the display, and on the right,
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the same clock during active recording.
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In the <kbd class="mouse">Right</kbd>-click menu, it is possible to
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change the time origin, i.e. the zero-point in time, amongst :
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</p>
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<figure>
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<a href="/images/bigclock.png"><img src="/images/bigclock.png" height="100" alt="The big clock filling a screen"></a>
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<a href="/images/bigclock-recording.png"><img src="/images/bigclock-recording.png" height="100" alt="The big clock while recording"></a>
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<figcaption>
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The Big Clock, with no transport rolling (left) and recording (right).
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</figcaption>
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</figure>
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<table class="dl">
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<tr>
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<th><dfn>Display absolute time</dfn></th>
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<td>The zero point is the absolute start of the timeline (ignoring the session start and any timecode offsets).</td>
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</tr>
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<tr>
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<th><dfn>Display delta to edit cursor</dfn></th>
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<td>The zero point is the Edit Point as chosen from the <a href="@@edit-point-control">Edit Point selector</a>, e.g. a selected marker.</td>
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</tr>
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<tr>
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<th><dfn>Display delta to origin marker</dfn></th>
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<td>The zero point is the <em>start</em> marker of the session.</td>
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</tr>
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</table>
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<ul>
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<li>
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The transport clock may display a positive or negative value
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depending on the temporal order of the chosen zero value and the
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playhead.
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</li>
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<li>
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The clocks will use a different color when in <em>delta to
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edit</em> or <em>delta to origin</em> mode to avoid confusion.
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</li>
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<li>
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Also, when in the two later modes, the value of the clock can not
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be edited.
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</li>
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</p>
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@ -945,6 +945,13 @@ uri: controlling-playback
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part: chapter
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---
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---
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title: The Big Clock
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include: big-clock.html
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link: big-clock
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part: chapter
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---
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---
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title: Using Key Bindings
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include: using-key-bindings.html
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