Rephrasing, precisions & corrections about regions naming

This commit is contained in:
Ed Ward 2017-06-19 17:27:41 +02:00
parent ed98a49741
commit 2175825583
2 changed files with 38 additions and 23 deletions

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@ -1,14 +1,9 @@
<p><dfn>Region names</dfn> are initially derived from either</p>
<p><dfn>Region names</dfn> are initially derived from either:</p>
<ul>
<li>the name of the playlist for which they were recorded,</li>
<li>the name of the track for which they were recorded, or</li>
<li>the name of the embedded/imported file they represent.</li>
</ul>
<p class="fixme">
It appears that recorded regions are always named after the track, not the
active playlist in that track.
</p>
<h2>Whole File Region Names</h2>
<p>
@ -20,7 +15,7 @@
</p>
<p>
For <dfn>recorded regions</dfn>, the number will increase each time a new recording
is made. So, for example, if there is a playlist called
is made. So, for example, if there is a track called
<samp>Didgeridoo</samp>, the
first recorded whole file region for that playlist will be called
<samp>Digderidoo-1</samp>. The next one will be <samp>Digeridoo-2</samp> and so on.
@ -32,8 +27,8 @@
<p>
Normally, whole file regions are not inserted into tracks or playlists,
but regions derived from them are. The whole-file versions live in the
editor region list where they act as an organizing mechanism for regions
that are derived from them.
<a href="@@the-region-list">Editor's region list</a> where they act as an
organizing mechanism for regions that are derived from them.
</p>
<h2>Normal Region Names</h2>
@ -49,16 +44,21 @@
<h2>Copied Region Names</h2>
<p>
If you <dfn>copy a region</dfn>, it initially shares the same name as the original.
When you perform an operation modifies one of the copies, Ardour will
increment the version number on the particular copy that changed.
Duplicating or splitting a region creates new region(s) that
are based on the same original files. Hence, they share the same base name (in the
exemple above, <samp>Hang drum-1</samp>), but their version number will be incremented
each time. Duplicating <samp>Hang drum-1.4</samp> by <kbd class="mod1 mouse">left</kbd>
dragging it will create a new region called <samp>Hang drum-1.5</samp>. Splitting
<samp>Hang drum-1.5</samp> by hitting the <kbd>S</kbd> key will remove the
<samp>Hang drum-1.5</samp> region and create two shorter regions named
<samp>Hang drum-1.6</samp> and <samp>Hang drum-1.7</samp>.
</p>
<h2>Renaming Regions</h2>
<p>
You can <dfn>rename a region</dfn> at any time. Use the region context menu to
pop up the <kbd class="menu">Rename</kbd> dialog. The new name does not need to
have a version number in it (in fact, it probably should not). Ardour will add a
version number in the future if needed (e.g. if you copy or split the region).
Regions can be renamed at any time using the region context menu : <kbd class="menu">
<kbd class="mouse">right</kbd> click &gt; <em>name_of_the_region</em> &gt; Rename... </kbd>.
The new name does not need to have a version number in it (in fact, it probably
should not). Ardour will add a version number in the future if needed (e.g.
if the region is copied or sliced).
</p>

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@ -2,11 +2,14 @@
<h2>Working With Regions</h2>
<p>
<dfn>Regions</dfn> are the basic elements of editing and composing in Ardour. In most cases, a region represents a single contiguous section of one or more media files. Regions are defined by a fixed set of attributes:
<dfn>Regions</dfn> are the basic elements of editing and composing in
Ardour. In most cases, a region represents a single contiguous section of one or
more media files. Regions are defined by a fixed set of attributes:
</p>
<ul>
<li>the audio or <abbr title="Musical Instrument Digital Interface">MIDI</abbr> <dfn>source file(s)</dfn> they represent,</li>
<li>the audio or <abbr title="Musical Instrument Digital Interface">MIDI</abbr>
<dfn>source file(s)</dfn> they represent,</li>
<li>an <dfn>offset</dfn> (the "start point") in the audio or MIDI file(s), and</li>
<li>a <dfn>length</dfn>.</li>
</ul>
@ -21,18 +24,30 @@
</ul>
<p>
There are other attributes as well, but they do not <em>define</em> the region. Things you should know about regions:
There are other attributes as well, but they do not <em>define</em> the
region. Things to know about regions:
</p>
<h3>Regions Are Cheap</h3>
<p>
By themselves, regions consume very little of your computer's resources. Each region requires a small amount of memory, and represents a rather small amount of CPU work if placed into an active track. So, don't worry about creating regions whenever you need to.
By themselves, regions consume very little in terms of computer's resources.
Each region requires a small amount of memory, and represents a rather small
amount of CPU work if placed into an active track. So, multiplying regions creation
whenever needed should not be much of an issue CPU wise.
</p>
<h3>Regions Are Not Files</h3>
<p>
Although a region can represent an entire audio file, they are never equivalent to an audio file. Most regions represent just parts of an audio file(s) on disk, and removing a region from a track has nothing to do with removing the audio file(s) from the disk (the <kbd class="menu">Destroy</kbd> operation, one of Ardour's few destructive operations, can affect this). Changing the length of a region has no effect on the audio file(s) on disk. Splitting and copying regions does not alter the audio file in anyway, nor does it create new audio files (only <dfn>recording</dfn>, and the <kbd class="menu">Export</kbd>, <kbd class="menu">Bounce</kbd> and <kbd class="menu">Reverse</kbd> operations create new audio files).
Although a region can represent an entire audio file, they are never
equivalent to an audio file. Most regions represent just parts of an audio
file(s) on disk, and removing a region from a track has nothing to do with
removing the audio file(s) from the disk (the <kbd class="menu">Destroy</kbd>
operation, one of Ardour's few destructive operations, can affect this).
Changing the length of a region has no effect on the audio file(s) on disk.
Splitting and copying regions does not alter the audio file in anyway, nor does
it create new audio files (only <dfn>recording</dfn>, and the <kbd
class="menu">Export</kbd>, <kbd class="menu">Bounce</kbd> and <kbd
class="menu">Reverse</kbd> operations create new audio files).
</p>