new section on MIDI scene automation
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_manual/16_automation/01_midi-scenes.html
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_manual/16_automation/01_midi-scenes.html
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---
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layout: default
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title: MIDI Scene Automation
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---
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<p>
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Ardour is capable of being used to both record and deliver MIDI
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"scene" automation. These are MIDI messages typically used to switch
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presets or "scenes" on a variety of external equipment (or
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software), including lighting and other audio/video tools. A common
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use case is to automatically change presets between songs or to change
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lighting conditions based on a specific position on the timeline.
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</p>
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<p>
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Each change from one scene to another is represented by a marker in
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the "Marker" bar.
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</p>
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<p>
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Technically, scene changes are delivered as a combination of bank and
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program change MIDI messages. MIDI allows for 16384 banks, each with
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128 programs.
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</p>
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<h2>Recording Scene Changes</h2>
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<p>
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Ardour has a dedicated MIDI port named "Scene In". Connect this port
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to whatever source(s) of MIDI scene (bank/program change) messages you
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wish to record.
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</p>
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<p>
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Whenever the global record enable button is engaged and Ardour's
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transport is rolling, a new marker will be created for each scene
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change message received via the "Scene In" port.
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</p>
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<p>
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If 2 different scene changes are received within a certain time
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period, only the later one will be recorded as a new marker. The
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default threshold for this is 1 millisecond.
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</p>
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<p>
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If a scene change message is received while the playhead is close to
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an existing marker with an associated scene change, the recording
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process will alter the scene change in the existing marker rather than
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adding a new one. The default threshold for this "proximity" test is 1
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millisecond.
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</p>
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<h2>Manually Creating Scene Changes</h2>
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<p>
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This feature is not currently implemented.
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</p>
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<h2>Playing back Scene Changes</h2>
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<p>
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Ardour has a dedicated MIDI port named "Scene Out". Connect this port
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to wherever you wish to send MIDI scene (bank/program change) messages.
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</p>
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<p>
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When the global record enable button is
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<em>not</em> enabled, the relevant message(s) will be sent via the
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"Scene Out" port as the playhead rolls past each marker with a scene
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change associated with it.
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</p>
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<h2>Editing Scene Changes</h2>
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<p>
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This feature is not currently implemented.
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</p>
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<h2>Disabling Scene Changes</h2>
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<p>
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This feature is not currently implemented.
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</p>
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