Ardour can using more than one audio device, this subchapter no longer applies

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Alexandre Prokoudine 2022-06-19 15:52:55 +03:00
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<p>
Ardour will only ever deal with a single <dfn>audio device</dfn>. When it is
desired to use more than one audio device at the same time, there are two
choices:
</p>
<ul>
<li>Use Ardour to start JACK (which handles all audio I/O), and create a
"fake" audio device which represents all the multiple devices to be used. How
to do this is platform dependent and described below.</li>
<li>Use a different tool to start JACK and manage all the devices.</li>
</ul>
<p>
Ardour is fundamentally designed to be a component in a pro-audio/music
creation environment. Standard operating practice for such setups involves
using only a single digital <dfn>sample clock</dfn> (something counting off
the time between audio samples). This means that trying to use multiple
independent soundcards is problematic, because each soundcard has its own
sample clock, running independently from the others. Over time, these
different clocks <dfn>drift</dfn> out of sync with each other, which causes
glitches in the audio. This drift cannot be stopped, although in some cases
the effects may be insignificant enough that they might not be noticeable.
</p>
<p>
Thus, in an ideal world, a single device with a single clock and all the inputs,
outputs and other features needed should be used. Of course, there are those
who like to point out that this is not an ideal world, and believe that software
should make up for this.
</p>
<h2>OS X</h2>
<p>
In CoreAudio, <dfn>aggregate devices</dfn> provide a method to use multiple
soundcards as a single device. For example, two eight-channel devices can be
aggregated so that 16 channels can be recorded in Ardour.
</p>
<p>
Another example is using Soundflower to route audio to Ardour. To output the
audio through the speakers you will have to create an aggregate device to specify
Soundflower as the input and Built-in-Output as the output. In the Audio/MIDI Setup
in Ardour specify the aggregate device as both the Input and Output devices. And then
on the master track ensure you have specified the correct output channels. For example,
if you are using Soundflower(64) as input, Channels 65/66 will be the output
channels on your master track.
</p>
<div class="note">
<p>
When using a <em>single</em> typical 3rd party audio interface (such as those
from Apogee, RME, Presonus, and many others), <em>or</em> using JackPilot or
a similar application to start JACK, there is no need to worry about any of
this. An aggregate device only needs to be set up if any of the following
conditions are true:
<ul>
<li>Two entirely separate devices are used <em>and</em> JACK is started using
Ardour</li>
<li>A <dfn>builtin audio device is used</dfn> <em>and</em> JACK is started
using Ardour</li>
<li>More than two entirely separate devices are used</li>
</ul>
</div>
<p>
In the case of a builtin audio device, an aggregate device that combines
"Builtin Input" and "Builtin Output" into one device needs to be created.
</p>
<p>
The precise instructions for creating an aggregate device on OS X have varied
from one released to another. Please read <a
href="https://support.apple.com/en-us/HT202000">https://support.apple.com/en-us/HT202000</a>.
</p>
<h2>Linux</h2>
<p>
Please see the instructions at <a href="http://jackaudio.org/faq/"
title="http://jackaudio.org/faq/">http://jackaudio.org/faq</a>.
</p>

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@ -216,15 +216,6 @@ uri: setting-up-your-system/connecting-audio-and-midi-devices
part: subchapter
---
---
title: Using More Than One Audio Device
menu_title: More Than One Audio Device
include: using-more-than-one-audio-device.html
link: using-more-than-one-audio-device
uri: setting-up-your-system/using_more_than_one_audio_device
part: subchapter
---
---
title: Monitor Setup in Ardour
menu_title: Monitor Setup in Ardour