diff --git a/_manual/02_introducing-ardour/02_understanding-basic-concepts-and-terminology.html b/_manual/02_introducing-ardour/02_understanding-basic-concepts-and-terminology.html index 0a3579de..bb23e6aa 100644 --- a/_manual/02_introducing-ardour/02_understanding-basic-concepts-and-terminology.html +++ b/_manual/02_introducing-ardour/02_understanding-basic-concepts-and-terminology.html @@ -45,8 +45,6 @@ title: Understanding Basic Concepts and Terminology
Ardour has some support for running Windows VST plugins on Linux, but this is rather complicated, extremely difficult for the Ardour developers to debug, and generally unreliable. If it is at all possible, you are strongly advised to use native LADSPA, LV2 or Linux VST plugins on Linux, or AU on Mac OS X.
More details can be found at Working With Plugins.
- - diff --git a/_manual/03_setting-up-your-system/02_mouse.html b/_manual/03_setting-up-your-system/02_mouse.html index dc72f1a9..f56d66ae 100644 --- a/_manual/03_setting-up-your-system/02_mouse.html +++ b/_manual/03_setting-up-your-system/02_mouse.html @@ -16,4 +16,4 @@ title: MouseYou are strongly encouraged to invest in a two button mouse. You will find that a good quality mouse (especially one with a weighted, latchable scroll wheel) will make your use of Ardour vastly more efficient. They are cheap, and time is not.
-For more detailed instructions see Using the mouse.
+For more detailed instructions see Using the mouse.
diff --git a/_manual/03_setting-up-your-system/06_using_more_than_one_audio_device.html b/_manual/03_setting-up-your-system/06_using_more_than_one_audio_device.html index 3e23252f..b84805a4 100644 --- a/_manual/03_setting-up-your-system/06_using_more_than_one_audio_device.html +++ b/_manual/03_setting-up-your-system/06_using_more_than_one_audio_device.html @@ -6,7 +6,7 @@ title: Using More Than One Audio DeviceArdour will only use a single interface. If you want to use more than one interface you have two choices: - +
Ardour is fundamentally designed to be a component in a @@ -42,7 +41,7 @@ that some people might not care about them.
Of course, a lot of people don't live in an ideal world, and believe that software should make up for this. -Aggregate devices provide a method to use multiple soundcards as a single device. For example, you can "aggregate" 2 different @@ -84,7 +83,7 @@ a single device. For example, you can "aggregate" 2 different -
Please see the instructions at +
The specific issues known at this time for all flavors of Ubuntu 12.04 and 12.10 are: +
These bugs do not affect the upcoming 13.04 release, and earlier releases (12.04 and 12.10) are in the process of being fixed.
-Given the difficulties in supporting Ubuntu and the limited time/resources of the Ardour team, the Ubuntu Studio Project
has requested that issues and bug reports related to Ubuntu, Ubuntu Studio and other derivitives be directed to them.
Information on the Ubuntu Studio Mailing Lists.
diff --git a/_manual/04_ardours-interface/01_starting-ardour/01_starting-ardour-from-the-command-line.html b/_manual/04_ardours-interface/01_starting-ardour/01_starting-ardour-from-the-command-line.html index 063e9a2d..023f348c 100644 --- a/_manual/04_ardours-interface/01_starting-ardour/01_starting-ardour-from-the-command-line.html +++ b/_manual/04_ardours-interface/01_starting-ardour/01_starting-ardour-from-the-command-line.html @@ -5,19 +5,15 @@ title: Starting Ardour From the Command Line -Like (almost) any other program on Linux, Ardour can be started on the command line.
-ardour3-
ardour3 /path/to/session-
replacing /path/to/session with the actual path to your session. You can specify either the session folder or any session file inside the folder (including snapshots).
-ardour3 -N /path/to/new/session-
replacing /path/to/new/session with the name of the folder where you want the session stored. +
Like (almost) any other program on Linux, Ardour can be started on the command line. +Type the following command in a terminal window:
-ardour3
+To start Ardour with an existing session:
+ardour3 /path/to/session
+replacing /path/to/session with the actual path to your session. You can specify either the session folder or any session file inside the folder (including snapshots).
+To start Ardour with a new, named session:
+ardour3 -N /path/to/new/session
+
Windows
item in the main menu you will find the "Big Clock" window, which also shows the playhead position in a big, fully resizable window. The big clock is very useful when you need to work away from the screen but still want to see the playhead position clearly (such as when working with a remote control device across, or in another, room). The big clock will also change its visual appearance to indicate when active recording is taking place. Below on the left is a screenshot showing a fairly large big clock window filling a good part of the display, and on the right, the same clock during active recording.
diff --git a/_manual/05_controlling-playback/03_using-key-bindings.html b/_manual/05_controlling-playback/03_using-key-bindings.html index 1c9935ff..c80d3f98 100644 --- a/_manual/05_controlling-playback/03_using-key-bindings.html +++ b/_manual/05_controlling-playback/03_using-key-bindings.html @@ -5,16 +5,14 @@ title: Using Key Bindings -
Ardour has many available commands for playback control that can be bound to keys. Many of them have default bindings, some do not, so the list below shows both the default bindings and command names.
+Ardour has many available commands for playback control that can be bound to keys. Many of them have default bindings, some do not, so the list below shows both the default bindings and command names.
Rages are essentially two Location Markers the are grouped together to mark the beginning and end of a section in the timeline. +
+ Rages are essentially two Location Markers the are grouped + together to mark the beginning and end of a section in the timeline. +
To create a Range
on the timeline, right click on the Range Markers
Ruler
at the top of the Timeline
then select New Range
. Two markers with the same name will appear along the ruler. Both marks can be moved along the timeline by clicking and dragging them to the desired location.
+
+ To create a Range
on the timeline, right click on the
+ Range Markers
Ruler
at the top of the
+ Timeline
then select New Range
.
+ Two markers with the same name will appear along the ruler.
+ Both marks can be moved along the timeline by clicking and dragging them to the desired location.
AATranslator is a Windows application that can convert sessions/projects from many diffferent DAWs into other formats. At the present time (December 2012), it can read and write Ardour 2.X sessions, and can read Ardour 3 sessions.
The program runs very well on Linux using Wine (a Windows environment for Linux). There are equivalent solutions for running Windows applications on OS X, but we have no experience with them at this time. Ardour users have reported great results using AATranslator on Ardour 2.X sessions.
The AATranslator website has full details on which formats/DAWs it supports, but they include ProTools, Live, Reaper, OMF, AAF and many more.
- + diff --git a/_manual/10_working-with-tracks/01_track-types.html b/_manual/10_working-with-tracks/01_track-types.html index 1ff760a6..00807d90 100644 --- a/_manual/10_working-with-tracks/01_track-types.html +++ b/_manual/10_working-with-tracks/01_track-types.html @@ -30,7 +30,8 @@ title: Track TypesThe screenshot below shows a subtle difference between results of an overdub in normal mode (upper track) and non-layered mode (lower track). Both tracks were created using identical audio data. The upper track shows an overdub (the middle shorter region) in normal mode. In normal mode Ardour created a new region which if you look carefully has been layered on top of the the existing (longer) region. The lower track is in non-layered mode, and rather than overlay the overdub region, it split the existing region and inserted the new overdub region in between.
- +Ardour tracks can have any number of inputs and any number of outputs, and the number of either can be changed at any time (subject to restrictions caused by any plugins in a track). However it is useful to not have to configure this sort of thing for the most common cases, and so the Add Tracks dialog allows you to select "Mono", "Stereo" and few other typical configurations.
diff --git a/_manual/10_working-with-tracks/02_adding-tracks-and-busses.html b/_manual/10_working-with-tracks/02_adding-tracks-and-busses.html index 45be8c4f..7c2dc86e 100644 --- a/_manual/10_working-with-tracks/02_adding-tracks-and-busses.html +++ b/_manual/10_working-with-tracks/02_adding-tracks-and-busses.html @@ -16,7 +16,8 @@ title: Adding Tracks and BussesAny of these actions will open the Add Track or Bus dialog. Note that any new tracks from this dialog will appear after the last currently selected track (if any).
- +From here, you can select firstly the number of tracks or busses to add, and the type; audio track, MIDI track or bus. There are also some options, which vary depending on the type of thing you are creating.
These options are:
A typical control area or "bus header" is shown below:
- +At the top-left of the controls is the name of the bus. You can double click to edit the name, but the name must be unique within the session. Underneath the name is a copy of the bus' main level fader. The control buttons to the right-hand side are:
A typical control area or "track header" for an audio track is shown below:
- +An audio track has the same controls as a bus, with the addition of two extras. - +
A typical control area for a MIDI track is shown below:
- +To see the full set of MIDI track controls, as shown above, you need to increase the track height beyond the default. MIDI tracks show only a few of the control elements when when there is insufficient vertical space.
A MIDI track has the same basic controls as an audio track, with the addition of two extra elements. The set of buttons below the main track controls controls the MIDI channels that should be visible in the editor. A MIDI track's data may span any number of the 16 available MIDI channels, and sometimes it is useful to view only a subset of those channels; different instruments may, for example, be put on different MIDI channels. Clicking on a channel number toggles its visibility.
To the right of the MIDI track controls is a representation of a piano keyboard called the ‘scroomer’. This performs a couple of functions. Firstly, the scrollbar controls the range of pitches that are visible on the track. Drag the body of the scrollbar up and down to display higher or lower pitches. Drag the scrollbar ‘handles’ to zooms in and out and increase and decrease the range of visible pitches. The piano keyboard gives a reference for the pitches visible on the track. In addition, clicking on the piano plays the corresponding MIDI note for reference.
diff --git a/_manual/11_working-with-plugins/06_getting-plugins.html b/_manual/11_working-with-plugins/06_getting-plugins.html index af2eda28..f48a6633 100644 --- a/_manual/11_working-with-plugins/06_getting-plugins.html +++ b/_manual/11_working-with-plugins/06_getting-plugins.html @@ -46,7 +46,7 @@ The following list shows plugin packages. In some cases, a package contMost of the plugins you are likely to use on OS X will be in Apple's AudioUnit format. These have their own installation process that tends to diff --git a/_manual/14_signal-routing/07_Patchbay.html b/_manual/14_signal-routing/07_Patchbay.html index b59e45b5..e02370b9 100644 --- a/_manual/14_signal-routing/07_Patchbay.html +++ b/_manual/14_signal-routing/07_Patchbay.html @@ -9,7 +9,7 @@ title: Patchbay
- +Notable exceptions are aux sends and connections to the monitor bus (if you are using one): these cannot be controlled from a patchbay, and are basically not under manual control at all.
The patchbay presents two groups of ports; one set of sources (which produce data), and one of destinations (which consume data). Depending on the relative number of each, the sources will be placed on the left or the top of the dialogue, and the destinations on the right or the bottom. Thus, in general, signal flow is from top or left to right or bottom.
Both sources and destinations are divided up into groups, with each group being given a tab. Click on the appropriate tab to show the ports in each group (‘Ardour Busses’, ‘Ardour Tracks’ and so on).
The groups that are used are as follows:
diff --git a/_manual/15_editing-and-arranging/03_what-regions-are-affected.html b/_manual/15_editing-and-arranging/03_what-regions-are-affected.html index 21af5cd9..5e6e413a 100644 --- a/_manual/15_editing-and-arranging/03_what-regions-are-affected.html +++ b/_manual/15_editing-and-arranging/03_what-regions-are-affected.html @@ -6,23 +6,40 @@ title: What Regions Are Affected? -This section explains the rules used to decide what regions are affected by editing operations. You don't really have to understand them - hopefully things will Just Work - but it may be useful to understand the rules some of the time.
-Ardour divides operations up into those that operate on a single point in time (Split being the obvious example) and those that operate on two points (which can also be considered to be a range of sorts), Separate is a good example of this.
-Most operations will operate on the currently selected region(s), but if no regions are selected, the region that the mouse is in will be used instead. Single-point operations will generally pick a set of regions to use based on the following rules:
++ This section explains the rules used to decide what regions are affected + by editing operations. You don't really have to understand them - hopefully + things will Just Work - but it may be useful to understand the rules some + of the time. +
++ Ardour divides operations up into those that operate on a single point + in time (Split being the obvious example) and those that operate on two + points (which can also be considered to be a range of sorts), Separate + is a good example of this. +
++ Most operations will operate on the currently selected region(s), but if + no regions are selected, the region that the mouse is in will be used + instead. Single-point operations will generally pick a set of regions to + use based on the following rules:
The rationale here for the two different rules is that the mouse edit point is special in that its position indicates both a time and a track; the other edit points (Playhead,Marker) indicates only a time.
diff --git a/_manual/15_editing-and-arranging/04_snap-to-the-grid.html b/_manual/15_editing-and-arranging/04_snap-to-the-grid.html index 0b3591da..4e76c7b0 100644 --- a/_manual/15_editing-and-arranging/04_snap-to-the-grid.html +++ b/_manual/15_editing-and-arranging/04_snap-to-the-grid.html @@ -48,7 +48,8 @@ title: Snap to the GridTo use Region starts/ends/syncs/bounds as snap choices, you must have either +
To use Region starts/ends/syncs/bounds as snap choices, you must have +either
-MIDI > Unlink From
Other Copies
. The copy is now using an independent version of
the data, and edits to the copy will affect only the copy. Other
diff --git a/_manual/17_mixing/01_muting-and-soloing.html b/_manual/17_mixing/01_muting-and-soloing.html
index d67dbe70..46519f5f 100644
--- a/_manual/17_mixing/01_muting-and-soloing.html
+++ b/_manual/17_mixing/01_muting-and-soloing.html
@@ -27,7 +27,7 @@ title: Muting and Soloing
There are further options with when solo controls are listen controls: the part of the track or bus from which the listen signal is obtained can be configured. Underneath the ‘Solo controls are Listen controls’ option in ‘Ardour Preferences’ is an option for ‘listen position’, which can be either After-Fade Listen (AFL) or Pre-Fade Listen (PFL). AFL, as its name suggests, obtains its signal from some point after the track or bus’ fader, and PFL from before it. The precise point to get the signal from can further be configured using the ‘PFL signals come from’ and ‘AFL signals come from’ options.
The solo-mute arrangement with a monitor bus is shown below:
- +Here we have a number of tracks or busses (in orange). Each one has an output which feeds the master bus. In addition, each has PFL and AFL outputs; we have a choice of which to use. PFL/AFL from each track or bus are mixed. Then, whenever anything is set to AFL/PFL, the monitor out becomes just those AFL/PFL feeds; the rest of the time, the monitor out is fed from the master bus.
In this scheme Solo has no effect other than to mute other non-soloed tracks; with solo (rather then listen), the monitor out is fed from the master bus.
The way a panner works depends a great deal on how many signals it @@ -29,19 +29,19 @@ title: Panning number of signals to any number of ouputs. In reality, Ardour does not have specific panners for each different situation. Currently, it has dedicated panners for the following situations: - +
Even for each of these cases, there are many different ways to implement panning. Ardour currently offers just one solution to each of these situations, but in the future will offer more.
-If you are used to the "balance" control found on most home music diff --git a/_manual/17_mixing/02_panning/01_stereo_panner.html b/_manual/17_mixing/02_panning/01_stereo_panner.html index ebb0d043..afc553dd 100644 --- a/_manual/17_mixing/02_panning/01_stereo_panner.html +++ b/_manual/17_mixing/02_panning/01_stereo_panner.html @@ -16,11 +16,9 @@ title: Stereo Panner sound stage that has been created with pan pots.*
With the default values it is not possible to alter the position, since the width is already spread entirely across both outputs. To alter the position, you must first reduce the width. -
+
In the top half is the position indicator, which shows where the center of the stereo image is relative to the left and right @@ -79,7 +77,7 @@ title: Stereo Panner USA is not Kansas, but "Los Angeles: 50% New York: 50%".
-Appearance | Settings |
---|
Mouse operations in the upper half of the panner adjust the position diff --git a/_manual/17_mixing/02_panning/03_vbap_panner.html b/_manual/17_mixing/02_panning/03_vbap_panner.html index 00fb28b0..f37754ea 100644 --- a/_manual/17_mixing/02_panning/03_vbap_panner.html +++ b/_manual/17_mixing/02_panning/03_vbap_panner.html @@ -59,7 +59,8 @@ title: VBAP Panner implementation must therefore include the possibility to define this layout.
- +Ardour currently uses a simplified approach: if a track or bus has more than two output channels (which implies stereo), it assumes that you @@ -69,7 +70,8 @@ title: VBAP Panner any desired spatialisation.
For tracks with 10 outputs, Ardour will currently assume a 3-dimensional speaker layout corresponding to Auro-3D 10.1, which is a horizontal 5.1 @@ -78,7 +80,8 @@ title: VBAP Panner
For tracks and busses with more than one input, Ardour will (for now) assume that you wish to distribute the inputs symmetrically along the latitude around diff --git a/_manual/19_synchronization/03_timecode-generators-and-slaves.html b/_manual/19_synchronization/03_timecode-generators-and-slaves.html index 5c3abaec..babca149 100644 --- a/_manual/19_synchronization/03_timecode-generators-and-slaves.html +++ b/_manual/19_synchronization/03_timecode-generators-and-slaves.html @@ -9,16 +9,16 @@ title: Timecode Generators and Slaves There are three common timecode formats:
As well as a JACK specific timecode implementation:
@@ -85,7 +85,7 @@ There are no options. Ardour sends full MTC frames whenever the transport is rel
-The volume of the LTC signal can be conigured in in the Preferences > Transport
dialog. By default it is set to -18dBFS which corresponds to 0dBu in an EBU calibrated system.
+The volume of the LTC signal can be configured in in the Preferences > Transport
dialog. By default it is set to -18dBFS which corresponds to 0dBu in an EBU calibrated system.
@@ -94,6 +94,7 @@ The LTC generator has an additional option to keep sending timecode even when th
LTC is send regardless of Ardour's transport-speed. It is accurately generated even for very slow speeds (<5%) and only limited by the soundcard's sampling-rate and filter (see Gibbs phenomenon) for high speeds. +
-and -
+and
diff --git a/_manual/22_using-control-surfaces/01_controlling-ardour-with-osc.html b/_manual/22_using-control-surfaces/01_controlling-ardour-with-osc.html index 169f6ad8..a5a2c37f 100644 --- a/_manual/22_using-control-surfaces/01_controlling-ardour-with-osc.html +++ b/_manual/22_using-control-surfaces/01_controlling-ardour-with-osc.html @@ -77,20 +77,20 @@ For each of the following, [remote_id] is the remote_id or the track
-Every single menu item in Ardour's GUI is accessible via OSC. There is
-a single common syntax to trigger the action as if it was selected
+Every single menu item in Ardour's GUI is accessible via OSC. There is
+a single common syntax to trigger the action as if it was selected
with the mouse (or keyboard):
/ardour/access_action [action_name]-
The list below shows all available values of [action-name] as of
-mid-March 2010 for Ardour 2.X. You can get the current list at any
+
The list below shows all available values of [action-name] as of +mid-March 2010 for Ardour 2.X. You can get the current list at any time by running Ardour with the -b flag.