some updates for grid & snap for the 6.0 release
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</figcaption>
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</figcaption>
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</figure>
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</figure>
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<p>
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Ardour's editor utilizes a <dfn>grid</dfn> to assist in the placement of regions
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on the timeline, or with editing functions that need to happen at a specific
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point in time. This <dfn>snapping</dfn> of the cursor and various objects to the
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<h2> What is “Snap” and “Grid”?</h2>
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grid can be toggled on or off, as does its behaviour, and grid units.
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</p>
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“Snap” will cause drags and other mouse-driven operations to jump to
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positions determined by the nearest snap setting. Snap can be set to
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multiple options: markers, region start/ends, and the grid. ( those
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are all enabled by default. change them in prefs )
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Grid can be enabled, and it will draw lines at selected intervals;
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which can be musical, like 16th notes, or can be timecode based
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(minutes and seconds) . You can leave the Grid enabled, but snap
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disabled, if you just want to see the lines but not snap to them.
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For example: if the Grid is set to “beats” and Snap-to-grid is
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enabled, then any operations such as split, paste, or range-select
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will happen exactly on a beat, according to the musical timeline and
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tempo.
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Alternatively, you can leave “Snap” enabled (so your mouse actions
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can snap to Markers, or region edges) but disable the Grid.
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<h2>About Snapping</h2>
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<h2>About Snapping</h2>
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<p>
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<p>
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There are two ways to think about aligning material to a grid. The first and
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There are two ways to think about aligning material. The first and
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most obvious one is where an object's position is clamped to grid lines. In
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most obvious one is where an object's position is clamped to the
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Ardour, this is called <dfn>absolute snap</dfn> and is commonly used when
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snap positions. In Ardour, this is called <dfn>absolute snap</dfn>
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working with sampled material where audio begins exactly at the beginning of a
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and is commonly used when working with sampled material where audio
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file, note or region.
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begins exactly at the beginning of a file, note or region.
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</p>
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</p>
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<p>
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<p>
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The second, <dfn>relative snap</dfn>, is used when an object's position relative
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The second, <dfn>relative snap</dfn>, is used when an object's
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to the grid lines is important. In music, this allows to move objects around
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position relative to the snap positions is important. In music, this
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without changing the "feel" (or timing) of a performance.
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allows to move objects around without changing the "feel" (or
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timing) of a performance.
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</p>
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</p>
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<p>
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<p>
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@ -65,6 +82,18 @@
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class="mod2n"></kbd> and <kbd class="mod4n"></kbd> keys.
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class="mod2n"></kbd> and <kbd class="mod4n"></kbd> keys.
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</p>
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</p>
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<h2>A Warning, of sorts</h2>
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<p class="warning">
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The grid consist of lines running vertically in the edit canvas. If
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you zoom too far out, you might see a coarser grid than you
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expect. Ardour tries not to show “too many” or “too few” grid lines
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depending on the zoom level. You might find that items snap in-between
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the grid lines sometimes. That’s expected behavior. If you can’t see
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or snap to the grid you’d like to use, you may have to zoom in or out.
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</p>
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<h2>Snap Modes</h2>
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<h2>Snap Modes</h2>
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<p>
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<p>
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