Cue: stylistic changes as pointed out by @x42
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<p>
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When you load an audio clip into a trigger slot, Ardour applies some
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heuristics to estimate its temo in beats per minute. If neither the file
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name nor the metadata specify it, Ardour will use
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<a href="https://github.com/breakfastquay/minibpm">minibpm</a> to analyze
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the file assuming it has a fixed tempo.
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heuristics to estimate its temo in beats per minute. Unless a metadata
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in the file source provides information,
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<a href="https://github.com/breakfastquay/minibpm">minibpm</a> is used
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to analyze and detect the file's BPM.
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</p>
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<p>
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After estimating the tempo, Ardour will enable stretching for the clip
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to make it match session's bpm at any given time. This means that should
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session's tempo change over time (in either ramped or constant mode),
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Ardour will re-stretch all audio clips to accomodate for that.
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After tempo is estimated, the clip is time-stretched to match the
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session's tempo map. This means that should session's tempo change over
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time (in either ramped or constant mode), all audio clips will be
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re-stretched to accomodate for that.
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</p>
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<p>
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@ -36,9 +36,8 @@
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<h2>BPM</h2>
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<p>
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This is where Ardour displays the estimated tempo rounded to the closest
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integer. You can progressively divide or mutiply by two whatever Ardour
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thinks is the original tempo.
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This is where the estimated tempo is displayed. It can also
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be progressively divided or mutiplied by two.
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</p>
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<p>
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@ -48,10 +47,10 @@
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</p>
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<p>
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If you divide the estimated clip's tempo by 2, you get 45bpm. Stretching it
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back to 120bpm will make it sound faster. And multiplying the original
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clip's tempo by 2 will make it 180bpm. Stretched down to 120bpm, the clip
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will sound slower than it originally is.
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If the estimated clip's tempo is divided by 2, stretching the resulted
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45bpm back to 120bpm will make the clip sound faster. Vice versa,
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multiplying the original clip's tempo by 2 and then stretching it down
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from 180bpm to 120bpm will make the clip sound slower than it originally is.
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</p>
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<h2>Clip Length</h2>
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