More spelling, grammar & style fixes

it's --> it is/its as appropriate
loose --> lose
were --> where
remove excess hyphens
This commit is contained in:
Colin Fletcher 2018-11-10 11:05:33 +00:00
parent a2b5aa75b9
commit 042723be89
17 changed files with 25 additions and 25 deletions

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@ -272,7 +272,7 @@
<p class="note"> <p class="note">
Notice that if any gain automation has been set and the Notice that if any gain automation has been set and the
automation state is set on "Play" (see below), then the Gain fader is driven by automation state is set on "Play" (see below), then the Gain fader is driven by
the automation, and not by the user. The Gain fader will turn grey to show it's the automation, and not by the user. The Gain fader will turn grey to show it is
inactive. inactive.
</p> </p>

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@ -81,7 +81,7 @@
<p> <p>
Encoding the audio sources to <abbr title="Free Lossless Audio Codec">FLAC</abbr> allows for a good size reduction of the session. Encoding the audio sources to <abbr title="Free Lossless Audio Codec">FLAC</abbr> allows for a good size reduction of the session.
It should be noted though that FLAC is a fixed-point format, meaning that if the It should be noted though that FLAC is a fixed-point format, meaning that if the
audio in the session is in a floating-point format, this conversion will loose audio in the session is in a floating-point format, this conversion will lose
some information on the samples values that are rounded, though usually, this some information on the samples values that are rounded, though usually, this
lost information cannot be perceived. Choosing "<em>None</em>" for Audio lost information cannot be perceived. Choosing "<em>None</em>" for Audio
Compression does not compress the audio to FLAC, hence preserving the floating-point Compression does not compress the audio to FLAC, hence preserving the floating-point

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@ -192,7 +192,7 @@ The surface can be broken into 8 groups of controls:
<td> <td>
In send mode, the encoders control sends from left to right instead of mixer pans. In send mode, the encoders control sends from left to right instead of mixer pans.
If there are less than 8 sends the behavior of the encoder will be to continue controlling If there are less than 8 sends the behavior of the encoder will be to continue controlling
the mixer pan. Visually it's indicated by the change in the LED from originating at the 12 the mixer pan. Visually it is indicated by the change in the LED from originating at the 12
o'clock position to originating at the 7 o'clock position. If <kbd class="button">FLIP</kbd> is pressed o'clock position to originating at the 7 o'clock position. If <kbd class="button">FLIP</kbd> is pressed
the encoder will control the mixer gain for the selected track/bus. the encoder will control the mixer gain for the selected track/bus.
</td></tr> </td></tr>

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@ -16,7 +16,7 @@ gui tab"/>
<li> <li>
<p> <p>
<strong>Use name highlight bars in region display</strong> When enabled the <strong>Use name highlight bars in region display</strong> When enabled the
region name is displayed, in the editor, in it's own bar at the bottom of region name is displayed, in the editor, in its own bar at the bottom of
the region. When disabled, the region name is display at the top of the the region. When disabled, the region name is display at the top of the
region, possibly over audio waveforms or MIDI notes. region, possibly over audio waveforms or MIDI notes.
</p> </p>

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@ -83,7 +83,7 @@
Low latency is <strong>not</strong> always a feature you want to have. It Low latency is <strong>not</strong> always a feature you want to have. It
comes with a couple of drawbacks: the most prominent is increased power comes with a couple of drawbacks: the most prominent is increased power
consumption because the CPU needs to process many small chunks of audio data, consumption because the CPU needs to process many small chunks of audio data,
it is constantly active and can not enter power-saving mode (think fan-noise). it is constantly active and can not enter power-saving mode (think fan noise).
Since each application that is part of the signal chain must run in every Since each application that is part of the signal chain must run in every
audio cycle, low-latency systems will undergo<dfn>context switches</dfn> audio cycle, low-latency systems will undergo<dfn>context switches</dfn>
between applications more often, which incur a significant overhead. between applications more often, which incur a significant overhead.
@ -95,7 +95,7 @@
<h3>Playing virtual instruments</h3> <h3>Playing virtual instruments</h3>
<p> <p>
A large delay between the pressing of the keys and the sound the instrument A large delay between the pressing of the keys and the sound the instrument
produces will throw-off the timing of most instrumentalists (save church produces will throw off the timing of most instrumentalists (save church
organists, whom we believe to be awesome latency-compensation organic systems.) organists, whom we believe to be awesome latency-compensation organic systems.)
</p> </p>
<h3>Software audio monitoring</h3> <h3>Software audio monitoring</h3>
@ -132,19 +132,19 @@
played back is internally aligned with the sound that is being recorded. played back is internally aligned with the sound that is being recorded.
</p> </p>
<p> <p>
This is where latency-compensation comes into play. There are two ways to This is where latency compensation comes into play. There are two ways to
compensate for latency in a DAW, <dfn>read-ahead</dfn> and compensate for latency in a DAW, <dfn>read-ahead</dfn> and
<dfn>write-behind</dfn>. The DAW starts playing a bit early (relative to <dfn>write-behind</dfn>. The DAW starts playing a bit early (relative to
the playhead), so that when the sound arrives at the speakers a short time the playhead), so that when the sound arrives at the speakers a short time
later, it is exactly aligned with the material that is being recorded. later, it is exactly aligned with the material that is being recorded.
Since we know that play-back has latency, the incoming audio can be delayed Since we know that playback has latency, the incoming audio can be delayed
by the same amount to line things up again. by the same amount to line things up again.
</p> </p>
<p> <p>
As you may see, the second approach is prone to various implementation As you may see, the second approach is prone to various implementation
issues regarding timecode and transport synchronization. Ardour uses read-ahead issues regarding timecode and transport synchronization. Ardour uses read-ahead
to compensate for latency. The time displayed in the Ardour clock corresponds to compensate for latency. The time displayed in the Ardour clock corresponds
to the audio-signal that you hear on the speakers (and is not where Ardour to the audio signal that you hear on the speakers (and is not where Ardour
reads files from disk). reads files from disk).
</p> </p>
<p> <p>

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@ -1,6 +1,6 @@
<p> <p>
Ardour has automation modes for many of it's controls. As of version Ardour has automation modes for many of its controls. As of version
5.9, OSC can control what automation mode a fader uses. 5.9, OSC can control what automation mode a fader uses.
(<a href="@@automation">See Automation.</a>) (<a href="@@automation">See Automation.</a>)
</p> </p>

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@ -53,9 +53,9 @@ here</em>"/&gt;</kbd>
<h2>Control Surface Set Up</h2> <h2>Control Surface Set Up</h2>
<p> <p>
Control surface set up allows the controller to tell Ardour about it's Control surface set up allows the controller to tell Ardour about its
capabilities. The surface can tell Ardour how many control strips it capabilities. The surface can tell Ardour how many control strips it
has for banking, if it is capable of setting it's faders or buttons has for banking, if it is capable of setting its faders or buttons
to values set by Ardour's GUI or automation, What kind of math the to values set by Ardour's GUI or automation, What kind of math the
faders use and more. faders use and more.
</p> </p>
@ -600,7 +600,7 @@ Any of these actions that can be moved to session->action calls may reapear.
<tr><th><kbd class="osc">/quick_snapshot_stay</kbd></th> <tr><th><kbd class="osc">/quick_snapshot_stay</kbd></th>
<td>Take a snapshot and keep working on this version</td></tr> <td>Take a snapshot and keep working on this version</td></tr>
<tr><th><kbd class="osc">/fit_*_track(s)</kbd></th> <tr><th><kbd class="osc">/fit_*_track(s)</kbd></th>
<td>Were <em>*</em> is one of 1, 2, 4, 8, 16, 32 or all. Fits this <td>Where <em>*</em> is one of 1, 2, 4, 8, 16, 32 or all. Fits this
many tracks in editor window. (add s for more than 1)</td></tr> many tracks in editor window. (add s for more than 1)</td></tr>
<tr><th><kbd class="osc">/zoom_*</kbd></th> <tr><th><kbd class="osc">/zoom_*</kbd></th>
<td>Zoom editor to include <em>*</em> where <em>*</em> is 100_ms, 1_sec, <td>Zoom editor to include <em>*</em> where <em>*</em> is 100_ms, 1_sec,

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@ -85,7 +85,7 @@
There are busses that can be used a number of ways. From analog days, There are busses that can be used a number of ways. From analog days,
in OSC, a bus is something that gets used as a sub mix before ending up in OSC, a bus is something that gets used as a sub mix before ending up
going to Master. An auxiliary bus is used like a separate mixer and going to Master. An auxiliary bus is used like a separate mixer and
it's output goes outside the program or computer to be used as: its output goes outside the program or computer to be used as:
a monitor mix, a back up recording, or what have you. In OSC where a monitor mix, a back up recording, or what have you. In OSC where
controller strips may be limited, it may be useful not to use up a controller strips may be limited, it may be useful not to use up a
strip for an aux that is not really a part of the mix. It is also strip for an aux that is not really a part of the mix. It is also

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@ -11,7 +11,7 @@
<p> <p>
Ardour does feedback by sending the same path back that is used to Ardour does feedback by sending the same path back that is used to
control the same function. As such any controls that have feedback control the same function. As such any controls that have feedback
have a parameter that is the value of the control or it's state have a parameter that is the value of the control or its state
(on or off). In the case of OSC paths listed on the main OSC page (on or off). In the case of OSC paths listed on the main OSC page
as having no parameter, if they have feedback, they will also work as having no parameter, if they have feedback, they will also work
with a 1 for button press and 0 for button release. This is because with a 1 for button press and 0 for button release. This is because

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@ -18,8 +18,8 @@
<li> <li>
Connect the output of that bus to one of the audio Connect the output of that bus to one of the audio
interface's playback ports that is not otherwise used. OSC interface's playback ports that is not otherwise used. OSC
will now include this bus in it's list of aux busses as it will now include this bus in its list of aux busses as it
no longer has it's output connected to the Master bus. no longer has its output connected to the Master bus.
</li> </li>
<li> <li>
Add an aux send to each channel the performer needs to hear Add an aux send to each channel the performer needs to hear
@ -75,7 +75,7 @@
<p> <p>
Ardour is not limited to talking to one personal monitor controller Ardour is not limited to talking to one personal monitor controller
at a time, but is able to deal with many simultaneously, each controlling at a time, but is able to deal with many simultaneously, each controlling
it's own Aux bus. its own Aux bus.
</p> </p>
<p class="note"> <p class="note">
The send controls and feedback all have the send id (1 to n) in line The send controls and feedback all have the send id (1 to n) in line

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@ -70,7 +70,7 @@
if the strips have changed. This would be true if a strip gets moved, created or if the strips have changed. This would be true if a strip gets moved, created or
deleted. When this happens Ardour sends <code>/strip/list</code> to the surfaces deleted. When this happens Ardour sends <code>/strip/list</code> to the surfaces
that have previously requested a <code>/strip/list</code>. This lets the that have previously requested a <code>/strip/list</code>. This lets the
surface know that it's list of strips is no longer valid. surface know that its list of strips is no longer valid.
</p> </p>
<p class="note">A bus will not have a record enable and so a bus message <p class="note">A bus will not have a record enable and so a bus message
will have one less parameter than a track. It is the controllers will have one less parameter than a track. It is the controllers

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@ -32,7 +32,7 @@
<p> <p>
This field is informational only. It shows where Ardour will receive This field is informational only. It shows where Ardour will receive
OSC messages. The system Name and the Port are the most important parts. OSC messages. The system Name and the Port are the most important parts.
Normally, Ardour will use 3819 as it's server port. However, if some Normally, Ardour will use 3819 as its server port. However, if some
other server is already using this port, Ardour will try to use the next other server is already using this port, Ardour will try to use the next
port up and will keep trying up to 10 ports up. port up and will keep trying up to 10 ports up.
</p> </p>

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@ -73,7 +73,7 @@
each model once (i.e. it will skip files, if there are clashes). each model once (i.e. it will skip files, if there are clashes).
</p> </p>
<p> <p>
After you have done modifications to a file, it's a good idea to validate it. This can After you have done modifications to a file, it is a good idea to validate it. This can
be done using the tool <i>xmllint</i> as shown below: be done using the tool <i>xmllint</i> as shown below:
</p> </p>
<pre><code class="bash"> <pre><code class="bash">

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@ -4,7 +4,7 @@
</p> </p>
<table class="dl"> <table class="dl">
<tr><th>Start/Stop</th><td>Starts or stops the playhead, and recording if it's armed</td></tr> <tr><th>Start/Stop</th><td>Starts or stops the playhead, and recording if it is armed</td></tr>
<tr><th>Play</th> <tr><th>Play</th>
<tr><th class="sub1">Play Selection</th><td>Only plays the selected part of the session, be it a range or selected regions</td></tr> <tr><th class="sub1">Play Selection</th><td>Only plays the selected part of the session, be it a range or selected regions</td></tr>
<tr><th class="sub1">Play Selection w/Preroll</th><td>As the previous menu, except it starts the playback 1/2 bar before the beginning of the selection</td></tr> <tr><th class="sub1">Play Selection w/Preroll</th><td>As the previous menu, except it starts the playback 1/2 bar before the beginning of the selection</td></tr>

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@ -103,7 +103,7 @@ theme tab"/>
</li> </li>
<li> <li>
<p> <p>
<strong>Palette</strong> Hover over a color to display it's name. Click <strong>Palette</strong> Hover over a color to display its name. Click
on a color to open a color chooser dialog. on a color to open a color chooser dialog.
</p> </p>
</li> </li>

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@ -150,7 +150,7 @@ transport tab"/>
<li> <li>
<p> <p>
<strong>Enable LTC generator</strong>, when enabled Ardour will <strong>Enable LTC generator</strong>, when enabled Ardour will
output an LTC timecode signal on it's <em>LTC-out</em> port. output an LTC timecode signal on its <em>LTC-out</em> port.
</p> </p>
</li> </li>
<li> <li>

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@ -16,7 +16,7 @@
<p>The two leftmost zoom buttons (<kbd class="menu">&minus;</kbd> and <kbd class="menu">&plus;</kbd>) use this zoom focus to zoom out and in respectively.<p> <p>The two leftmost zoom buttons (<kbd class="menu">&minus;</kbd> and <kbd class="menu">&plus;</kbd>) use this zoom focus to zoom out and in respectively.<p>
<p>The <kbd class="menu">Zoom to session</kbd> button is a handy shortcut to zoom out or in until all the session (as defined by it's <a href="@@working-with-markers">start/end markers</a>) fits horizontally.</p> <p>The <kbd class="menu">Zoom to session</kbd> button is a handy shortcut to zoom out or in until all the session (as defined by its <a href="@@working-with-markers">start/end markers</a>) fits horizontally.</p>
<p>Changing the <kbd class="menu">Number of visible tracks</kbd> dropdown menu <p>Changing the <kbd class="menu">Number of visible tracks</kbd> dropdown menu
allows to fit this number of tracks vertically in the screen.<p> allows to fit this number of tracks vertically in the screen.<p>