More spelling, grammar & style fixes
it's --> it is/its as appropriate loose --> lose were --> where remove excess hyphens
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@ -272,7 +272,7 @@
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<p class="note">
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<p class="note">
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Notice that if any gain automation has been set and the
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Notice that if any gain automation has been set and the
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automation state is set on "Play" (see below), then the Gain fader is driven by
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automation state is set on "Play" (see below), then the Gain fader is driven by
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the automation, and not by the user. The Gain fader will turn grey to show it's
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the automation, and not by the user. The Gain fader will turn grey to show it is
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inactive.
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inactive.
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</p>
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</p>
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@ -81,7 +81,7 @@
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<p>
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<p>
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Encoding the audio sources to <abbr title="Free Lossless Audio Codec">FLAC</abbr> allows for a good size reduction of the session.
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Encoding the audio sources to <abbr title="Free Lossless Audio Codec">FLAC</abbr> allows for a good size reduction of the session.
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It should be noted though that FLAC is a fixed-point format, meaning that if the
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It should be noted though that FLAC is a fixed-point format, meaning that if the
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audio in the session is in a floating-point format, this conversion will loose
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audio in the session is in a floating-point format, this conversion will lose
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some information on the samples values that are rounded, though usually, this
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some information on the samples values that are rounded, though usually, this
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lost information cannot be perceived. Choosing "<em>None</em>" for Audio
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lost information cannot be perceived. Choosing "<em>None</em>" for Audio
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Compression does not compress the audio to FLAC, hence preserving the floating-point
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Compression does not compress the audio to FLAC, hence preserving the floating-point
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@ -192,7 +192,7 @@ The surface can be broken into 8 groups of controls:
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<td>
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<td>
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In send mode, the encoders control sends from left to right instead of mixer pans.
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In send mode, the encoders control sends from left to right instead of mixer pans.
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If there are less than 8 sends the behavior of the encoder will be to continue controlling
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If there are less than 8 sends the behavior of the encoder will be to continue controlling
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the mixer pan. Visually it's indicated by the change in the LED from originating at the 12
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the mixer pan. Visually it is indicated by the change in the LED from originating at the 12
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o'clock position to originating at the 7 o'clock position. If <kbd class="button">FLIP</kbd> is pressed
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o'clock position to originating at the 7 o'clock position. If <kbd class="button">FLIP</kbd> is pressed
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the encoder will control the mixer gain for the selected track/bus.
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the encoder will control the mixer gain for the selected track/bus.
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</td></tr>
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</td></tr>
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@ -16,7 +16,7 @@ gui tab"/>
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<li>
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<li>
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<p>
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<p>
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<strong>Use name highlight bars in region display</strong> When enabled the
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<strong>Use name highlight bars in region display</strong> When enabled the
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region name is displayed, in the editor, in it's own bar at the bottom of
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region name is displayed, in the editor, in its own bar at the bottom of
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the region. When disabled, the region name is display at the top of the
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the region. When disabled, the region name is display at the top of the
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region, possibly over audio waveforms or MIDI notes.
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region, possibly over audio waveforms or MIDI notes.
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</p>
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</p>
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@ -83,7 +83,7 @@
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Low latency is <strong>not</strong> always a feature you want to have. It
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Low latency is <strong>not</strong> always a feature you want to have. It
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comes with a couple of drawbacks: the most prominent is increased power
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comes with a couple of drawbacks: the most prominent is increased power
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consumption because the CPU needs to process many small chunks of audio data,
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consumption because the CPU needs to process many small chunks of audio data,
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it is constantly active and can not enter power-saving mode (think fan-noise).
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it is constantly active and can not enter power-saving mode (think fan noise).
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Since each application that is part of the signal chain must run in every
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Since each application that is part of the signal chain must run in every
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audio cycle, low-latency systems will undergo<dfn>context switches</dfn>
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audio cycle, low-latency systems will undergo<dfn>context switches</dfn>
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between applications more often, which incur a significant overhead.
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between applications more often, which incur a significant overhead.
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@ -95,7 +95,7 @@
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<h3>Playing virtual instruments</h3>
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<h3>Playing virtual instruments</h3>
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<p>
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<p>
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A large delay between the pressing of the keys and the sound the instrument
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A large delay between the pressing of the keys and the sound the instrument
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produces will throw-off the timing of most instrumentalists (save church
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produces will throw off the timing of most instrumentalists (save church
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organists, whom we believe to be awesome latency-compensation organic systems.)
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organists, whom we believe to be awesome latency-compensation organic systems.)
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</p>
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</p>
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<h3>Software audio monitoring</h3>
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<h3>Software audio monitoring</h3>
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@ -132,19 +132,19 @@
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played back is internally aligned with the sound that is being recorded.
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played back is internally aligned with the sound that is being recorded.
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</p>
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</p>
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<p>
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<p>
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This is where latency-compensation comes into play. There are two ways to
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This is where latency compensation comes into play. There are two ways to
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compensate for latency in a DAW, <dfn>read-ahead</dfn> and
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compensate for latency in a DAW, <dfn>read-ahead</dfn> and
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<dfn>write-behind</dfn>. The DAW starts playing a bit early (relative to
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<dfn>write-behind</dfn>. The DAW starts playing a bit early (relative to
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the playhead), so that when the sound arrives at the speakers a short time
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the playhead), so that when the sound arrives at the speakers a short time
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later, it is exactly aligned with the material that is being recorded.
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later, it is exactly aligned with the material that is being recorded.
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Since we know that play-back has latency, the incoming audio can be delayed
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Since we know that playback has latency, the incoming audio can be delayed
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by the same amount to line things up again.
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by the same amount to line things up again.
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</p>
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</p>
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<p>
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<p>
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As you may see, the second approach is prone to various implementation
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As you may see, the second approach is prone to various implementation
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issues regarding timecode and transport synchronization. Ardour uses read-ahead
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issues regarding timecode and transport synchronization. Ardour uses read-ahead
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to compensate for latency. The time displayed in the Ardour clock corresponds
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to compensate for latency. The time displayed in the Ardour clock corresponds
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to the audio-signal that you hear on the speakers (and is not where Ardour
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to the audio signal that you hear on the speakers (and is not where Ardour
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reads files from disk).
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reads files from disk).
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</p>
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</p>
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<p>
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<p>
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@ -1,6 +1,6 @@
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<p>
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<p>
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Ardour has automation modes for many of it's controls. As of version
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Ardour has automation modes for many of its controls. As of version
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5.9, OSC can control what automation mode a fader uses.
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5.9, OSC can control what automation mode a fader uses.
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(<a href="@@automation">See Automation.</a>)
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(<a href="@@automation">See Automation.</a>)
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</p>
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</p>
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@ -53,9 +53,9 @@ here</em>"/></kbd>
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<h2>Control Surface Set Up</h2>
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<h2>Control Surface Set Up</h2>
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<p>
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<p>
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Control surface set up allows the controller to tell Ardour about it's
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Control surface set up allows the controller to tell Ardour about its
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capabilities. The surface can tell Ardour how many control strips it
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capabilities. The surface can tell Ardour how many control strips it
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has for banking, if it is capable of setting it's faders or buttons
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has for banking, if it is capable of setting its faders or buttons
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to values set by Ardour's GUI or automation, What kind of math the
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to values set by Ardour's GUI or automation, What kind of math the
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faders use and more.
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faders use and more.
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</p>
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</p>
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@ -600,7 +600,7 @@ Any of these actions that can be moved to session->action calls may reapear.
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<tr><th><kbd class="osc">/quick_snapshot_stay</kbd></th>
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<tr><th><kbd class="osc">/quick_snapshot_stay</kbd></th>
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<td>Take a snapshot and keep working on this version</td></tr>
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<td>Take a snapshot and keep working on this version</td></tr>
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<tr><th><kbd class="osc">/fit_*_track(s)</kbd></th>
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<tr><th><kbd class="osc">/fit_*_track(s)</kbd></th>
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<td>Were <em>*</em> is one of 1, 2, 4, 8, 16, 32 or all. Fits this
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<td>Where <em>*</em> is one of 1, 2, 4, 8, 16, 32 or all. Fits this
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many tracks in editor window. (add s for more than 1)</td></tr>
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many tracks in editor window. (add s for more than 1)</td></tr>
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<tr><th><kbd class="osc">/zoom_*</kbd></th>
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<tr><th><kbd class="osc">/zoom_*</kbd></th>
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<td>Zoom editor to include <em>*</em> where <em>*</em> is 100_ms, 1_sec,
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<td>Zoom editor to include <em>*</em> where <em>*</em> is 100_ms, 1_sec,
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@ -85,7 +85,7 @@
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There are busses that can be used a number of ways. From analog days,
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There are busses that can be used a number of ways. From analog days,
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in OSC, a bus is something that gets used as a sub mix before ending up
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in OSC, a bus is something that gets used as a sub mix before ending up
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going to Master. An auxiliary bus is used like a separate mixer and
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going to Master. An auxiliary bus is used like a separate mixer and
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it's output goes outside the program or computer to be used as:
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its output goes outside the program or computer to be used as:
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a monitor mix, a back up recording, or what have you. In OSC where
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a monitor mix, a back up recording, or what have you. In OSC where
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controller strips may be limited, it may be useful not to use up a
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controller strips may be limited, it may be useful not to use up a
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strip for an aux that is not really a part of the mix. It is also
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strip for an aux that is not really a part of the mix. It is also
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@ -11,7 +11,7 @@
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<p>
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<p>
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Ardour does feedback by sending the same path back that is used to
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Ardour does feedback by sending the same path back that is used to
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control the same function. As such any controls that have feedback
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control the same function. As such any controls that have feedback
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have a parameter that is the value of the control or it's state
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have a parameter that is the value of the control or its state
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(on or off). In the case of OSC paths listed on the main OSC page
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(on or off). In the case of OSC paths listed on the main OSC page
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as having no parameter, if they have feedback, they will also work
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as having no parameter, if they have feedback, they will also work
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with a 1 for button press and 0 for button release. This is because
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with a 1 for button press and 0 for button release. This is because
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@ -18,8 +18,8 @@
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<li>
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<li>
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Connect the output of that bus to one of the audio
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Connect the output of that bus to one of the audio
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interface's playback ports that is not otherwise used. OSC
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interface's playback ports that is not otherwise used. OSC
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will now include this bus in it's list of aux busses as it
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will now include this bus in its list of aux busses as it
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no longer has it's output connected to the Master bus.
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no longer has its output connected to the Master bus.
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</li>
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</li>
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<li>
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<li>
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Add an aux send to each channel the performer needs to hear
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Add an aux send to each channel the performer needs to hear
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@ -75,7 +75,7 @@
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<p>
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<p>
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Ardour is not limited to talking to one personal monitor controller
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Ardour is not limited to talking to one personal monitor controller
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at a time, but is able to deal with many simultaneously, each controlling
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at a time, but is able to deal with many simultaneously, each controlling
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it's own Aux bus.
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its own Aux bus.
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</p>
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</p>
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<p class="note">
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<p class="note">
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The send controls and feedback all have the send id (1 to n) in line
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The send controls and feedback all have the send id (1 to n) in line
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@ -70,7 +70,7 @@
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if the strips have changed. This would be true if a strip gets moved, created or
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if the strips have changed. This would be true if a strip gets moved, created or
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deleted. When this happens Ardour sends <code>/strip/list</code> to the surfaces
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deleted. When this happens Ardour sends <code>/strip/list</code> to the surfaces
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that have previously requested a <code>/strip/list</code>. This lets the
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that have previously requested a <code>/strip/list</code>. This lets the
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surface know that it's list of strips is no longer valid.
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surface know that its list of strips is no longer valid.
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</p>
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</p>
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<p class="note">A bus will not have a record enable and so a bus message
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<p class="note">A bus will not have a record enable and so a bus message
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will have one less parameter than a track. It is the controllers
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will have one less parameter than a track. It is the controllers
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@ -32,7 +32,7 @@
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<p>
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<p>
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This field is informational only. It shows where Ardour will receive
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This field is informational only. It shows where Ardour will receive
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OSC messages. The system Name and the Port are the most important parts.
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OSC messages. The system Name and the Port are the most important parts.
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Normally, Ardour will use 3819 as it's server port. However, if some
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Normally, Ardour will use 3819 as its server port. However, if some
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other server is already using this port, Ardour will try to use the next
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other server is already using this port, Ardour will try to use the next
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port up and will keep trying up to 10 ports up.
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port up and will keep trying up to 10 ports up.
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</p>
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</p>
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@ -73,7 +73,7 @@
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each model once (i.e. it will skip files, if there are clashes).
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each model once (i.e. it will skip files, if there are clashes).
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</p>
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</p>
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<p>
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<p>
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After you have done modifications to a file, it's a good idea to validate it. This can
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After you have done modifications to a file, it is a good idea to validate it. This can
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be done using the tool <i>xmllint</i> as shown below:
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be done using the tool <i>xmllint</i> as shown below:
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</p>
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</p>
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<pre><code class="bash">
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<pre><code class="bash">
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@ -4,7 +4,7 @@
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</p>
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</p>
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<table class="dl">
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<table class="dl">
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<tr><th>Start/Stop</th><td>Starts or stops the playhead, and recording if it's armed</td></tr>
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<tr><th>Start/Stop</th><td>Starts or stops the playhead, and recording if it is armed</td></tr>
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<tr><th>Play</th>
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<tr><th>Play</th>
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<tr><th class="sub1">Play Selection</th><td>Only plays the selected part of the session, be it a range or selected regions</td></tr>
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<tr><th class="sub1">Play Selection</th><td>Only plays the selected part of the session, be it a range or selected regions</td></tr>
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<tr><th class="sub1">Play Selection w/Preroll</th><td>As the previous menu, except it starts the playback 1/2 bar before the beginning of the selection</td></tr>
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<tr><th class="sub1">Play Selection w/Preroll</th><td>As the previous menu, except it starts the playback 1/2 bar before the beginning of the selection</td></tr>
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@ -103,7 +103,7 @@ theme tab"/>
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</li>
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</li>
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<li>
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<li>
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<p>
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<p>
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<strong>Palette</strong> Hover over a color to display it's name. Click
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<strong>Palette</strong> Hover over a color to display its name. Click
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on a color to open a color chooser dialog.
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on a color to open a color chooser dialog.
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</p>
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</p>
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</li>
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</li>
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@ -150,7 +150,7 @@ transport tab"/>
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<li>
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<li>
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<p>
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<p>
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<strong>Enable LTC generator</strong>, when enabled Ardour will
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<strong>Enable LTC generator</strong>, when enabled Ardour will
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output an LTC timecode signal on it's <em>LTC-out</em> port.
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output an LTC timecode signal on its <em>LTC-out</em> port.
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</p>
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</p>
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</li>
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</li>
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<li>
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<li>
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@ -16,7 +16,7 @@
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<p>The two leftmost zoom buttons (<kbd class="menu">−</kbd> and <kbd class="menu">+</kbd>) use this zoom focus to zoom out and in respectively.<p>
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<p>The two leftmost zoom buttons (<kbd class="menu">−</kbd> and <kbd class="menu">+</kbd>) use this zoom focus to zoom out and in respectively.<p>
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<p>The <kbd class="menu">Zoom to session</kbd> button is a handy shortcut to zoom out or in until all the session (as defined by it's <a href="@@working-with-markers">start/end markers</a>) fits horizontally.</p>
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<p>The <kbd class="menu">Zoom to session</kbd> button is a handy shortcut to zoom out or in until all the session (as defined by its <a href="@@working-with-markers">start/end markers</a>) fits horizontally.</p>
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<p>Changing the <kbd class="menu">Number of visible tracks</kbd> dropdown menu
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<p>Changing the <kbd class="menu">Number of visible tracks</kbd> dropdown menu
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allows to fit this number of tracks vertically in the screen.<p>
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allows to fit this number of tracks vertically in the screen.<p>
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