2017-05-03 21:13:15 -04:00
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<p>
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The <code>/jog</code> command will have a different affect depending
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on which jog mode is selected. The jog system has two commands and
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gives feedback of the mode chosen.
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</p>
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<table class="dl">
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<tr><th><kbd class="osc">/jog <em>delta</em></kbd></th>
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<td>Where <em>delta</em> is a float indicating the ammount and direction.</td></tr>
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<tr><th><kbd class="osc">/jog/mode <em>mode</em></kbd></th>
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<td>Where <em>mode</em> is an int from 0 to 7 indicating the mode</td></tr>
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</table>
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<p>
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Feedback is as below
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</p>
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<table class="dl">
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<tr><th><kbd class="osc">/jog/mode/name <em>name</em></kbd></th>
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<td>Where <em>name</em> is a string indicating the name of the current jog mode.</td></tr>
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2017-05-03 21:13:15 -04:00
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<tr><th><kbd class="osc">/jog/mode <em>mode</em></kbd></th>
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<td>Where <em>mode</em> is an int from 0 to 7 indicating the current jog mode.</td></tr>
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2017-05-03 21:13:15 -04:00
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</table>
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<h3>Jog Modes</h3>
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<p>
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<ul>
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<li>0 Jog, each tick moves the Playhead forward or backward .2 seconds.</li>
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<li>1 Nudge, Moves the Playhead forward or backward by the ammount of the nudge clock.</li>
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<li>2 Scrub, see <a href="#scrub">Scrub mode</a>.</li>
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<li>3 Shuttle, each tick raises or lowers the transport speed by 12.5%.</li>
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<li>4 Marker, Moves the Playhead to the previous or next Marker.</li>
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<li>5 Scroll, each tick scrolls the edit window by one, forward or back.</li>
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<li>6 Track, moves the current bank left or right by one strip.</li>
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<li>7 Bank, Moves the current bank left or right by one bank.</li>
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</ul>
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</p>
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2017-05-05 19:57:07 -04:00
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<p>
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The jog mode may be set using a slider with 0 to 7 limits, a group of switches
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or radio buttons. What works in any situation will depend on the controller.
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</p>
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2017-05-03 21:13:15 -04:00
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<h2 id="scrub">Scrub</h2>
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<p>
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Scrub deserves special mention. In an ideal world, scrub would be jog with sound.
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However, Ardour does not have that functionallity yet. So scrub starts the transport
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rolling at either 50% or 100% depending on how fast the jog wheel is turned. The
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position of the last tick is always saved and if no more ticks are received, the
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transport is located there when stopped at time out. If the jog wheel gives a value
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of 0 when released the transport stops at the location the value 0 is sent.
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</p>
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