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<h2>Follow Actions</h2>
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<p>
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When the contents of one trigger slot has been played a user-defined
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number of times, Ardour can do one of the two things: stop playing
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or switch to a different trigger slot. This is defined by follow actions.
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A commonly used follow action is playing a clip in the next trigger slot
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down the grid.
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</p>
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<p>
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Here are the currently available follow actions. Please note that to help
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distinguishing between them, Ardour will display an icon next to the name
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of a clip in a slot:
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</p>
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<table>
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<tr>
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<th><kbd class="menu">None</kbd></th>
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<td width="100px">No icon</td>
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<td>Play the contents of the slot once and stop</td></tr>
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<tr>
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<th><kbd class="menu">Stop</kbd></th>
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<td width="100px"><img src="/images/follow-action-icons-stop.png" /></td>
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<td>Stop after playing back the amount of times set with Follow Count
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or via Follow Length (see below)</td></tr>
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<tr>
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<th><kbd class="menu">Again</kbd></th>
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<td width="100px"><img src="/images/follow-action-icons-again.png" /></td>
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<td>Repeat the contents of the trigger slot over and over again</td></tr>
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<tr>
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<th><kbd class="menu">Reverse</kbd></th>
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<td width="100px"><img src="/images/follow-action-icons-reverse.png" /></td>
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<td>Play back and go to the previous trigger slot</td></tr>
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<tr>
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<th><kbd class="menu">Forward</kbd></th>
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<td width="100px"><img src="/images/follow-action-icons-forward.png" /></td>
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<td>Play back and go to the next trigger slot</td></tr>
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<tr>
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<th><kbd class="menu">Jump</kbd></th>
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<td width="100px">
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<img src="/images/follow-action-icons-jump-cue-e.png" />
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<img src="/images/follow-action-icons-jump-multi.png" />
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</td>
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<td>Play back and jump to a particular scene. Selecting multi-jump
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and multiple trigger slots will result in randomly playing one of
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the selected slots.</td>
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</tr>
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</table>
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<p>
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Note that you can set the follow action right in the grid. For that,
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click the icon that corresponds to the currently selected follow action
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for a slot and choose a different one in the newly opened menu.
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</p>
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<h2>Follow Actions Probability</h2>
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<p>
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Ardour can help you explore ideas by bringing an element of randomness.
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You can set two possible follow actions to randonly alternate between,
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then set the percentage of probability of the left or the right follow
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action to be triggered.
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</p>
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<ul>
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<li>0% means the left follow action is always chosen</li>
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<li>100% means the right follow action is always chosen</li>
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<li>Anything between 0% and 50% will skew the probability towards the
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left follow action</li>
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<li>Anything between 50% and 100% will do the same for the right follow
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action</li>
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</ul>
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<h2>Playback Duration</h2>
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<p>
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There are two options here that affect the playback duration one way
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or another.
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</p>
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<p>
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<dfn>Follow Count</dfn> defines how many times a clip will be played
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back before triggering the follow action.
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</p>
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<p>
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<dfn>Follow Length</dfn> overrides clip length and defines the new one
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in beats. By default it's as long as the clip is long. Making this value
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lower will cut the clip short, making it longer will add some silence
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at the end of the clip.
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</p>
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