2013-01-29 19:26:36 -05:00
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---
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layout: default
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title: About Ardour documentation
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---
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<h2>Conventions Used In This Manual</h2>
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<p>
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This section covers some of the typographical and language conventions
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used in this manual.
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</p>
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<h3>Keyboards and Modifiers</h3>
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<p>
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<dfn>Keyboard bindings</dfn> are shown like this: <kbd>s</kbd> or
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<kbd class="mod1">x</kbd>.
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</p>
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<p>
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<kbd>Ctrl x</kbd> means "press the <kbd>Ctrl</kbd> key, keep it pressed
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and then also press the <kbd>x</kbd> key. You may also see key combinations
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such as <kbd class="mod12">e</kbd>, which mean that you should hold down
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the <kbd class="mod1"> </kbd> key <em>and</em> the
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<kbd class="mod2"> </kbd> key, and then while keeping them both
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down, press the <kbd>e</kbd> key.
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</p>
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<p>
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Note that different platforms have different conventions for which
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modifier key (Control or Command) to use as the primary or most common
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modifier. When viewing this manual from a machine identifying itself as
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running OS X, you will see <kbd>Cmd</kbd> where appropriate (for instance
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in the first example above). On other machines you will see <kbd>Ctrl</kbd>
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instead.
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</p>
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<h3>Menu Items</h3>
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<p>
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Menu items are indicated like this:<br />
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<kbd class="menu">Top > Next > Deeper</kbd>.<br />
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Each ">"-separated item indicates one level of a nested (sub-)menu.
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</p>
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<h3>Preference/Dialog Options</h3>
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<p>
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Choices in various dialogs, notably the Preferences and Properties dialog, are
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indicated like this:<br />
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<kbd class="option">Edit > Preferences > Audio > Some
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Option</kbd>.<br />
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Each successive item indicates either a (sub-) menu or a tabbed dialog
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navigation. The final item is the one to choose or select.
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</p>
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<p>
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If you are requested to deselect an option, you will see something like
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this:<br />
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<kbd class="optoff">Edit > Preferences > Audio > Some other
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Option</kbd>.<br />
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</p>
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<h3>Notes</h3>
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<p class="note">
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Important notes about things that might not otherwise be obvious are shown in
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this format.
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</p>
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<h3>Warnings</h3>
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<p class="warning">
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Hairy issues that might cause things to go wrong, lose data, or impair sound
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quality is displayed in this way.
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</p>
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<h3>Mouse Buttons</h3>
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<p>
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We refer to <a href="/setting-up-your-system/the-mouse">mouse buttons</a> as
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<kbd class="mouse">Left</kbd>, <kbd class="mouse">Middle</kbd> and
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<kbd class="mouse">Right</kbd>. Ardour can use additional buttons, but they have
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no default behaviour in the program.
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</p>
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<h4>Mouse click modifiers</h4>
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<p>
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Many editing functions are performed by clicking the mouse while holding a
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modifier key, for example <kbd class="mouse mod1">Left</kbd>.
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</p>
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<h4>"Context-click"</h4>
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<p>
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Many times the term <kbd class="mouse">context-click</kbd> is used to indicate
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that you should (typically) right-click on a particular element of the graphical
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user interface. Although right-click is the common, default way to do this, there
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are other ways to accomplish the same thing - this term refers to any of them,
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and the result is always that a menu specific to the item you clicked on will be
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displayed.
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</p>
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<h3>"The Pointer"</h3>
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<p>
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When the manual refers to the "pointer", it means the on-screen representation
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of the mouse position or the location of a touch action if you are using a touch
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interface.
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</p>
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<h3>Other user input</h3>
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<p>
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Ardour supports hardware controllers, such as banks of
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<kbd class="fader">faders</kbd>, <kbd class="knob">knobs</kbd>, or
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<kbd class="button">buttons</kbd>.
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</p>
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