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<p>
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The <dfn>Plugin DSP Load</dfn> window is helpful in cases where
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some of the plugins need too much CPU time to process buffers,
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resulting in audible clicks and pops in the output, but you aren't
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quire sure which ones are causing this exactly or you do know,
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but you need actual stats.
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</p>
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<figure class=center>
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<img src="/images/plugin-dsp-load.png" alt="The Plugin DSP Load window" width="50%" />
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<figcaption class=center>The Plugin DSP Load window</figcaption>
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</figure>
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<p>
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For each plugin in use, there is a chart and numeric data that represents
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minumum, maximum, and average CPU time used, as well as standard deviation.
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This, along with simple color coding — green for safe amount of CPU time,
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red for too much CPU time required — gives you a good overview of what's
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going on in the session.
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</p>
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<figure class=center>
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<img src="/images/plugin-dsp-load-graph_en.svg" alt="The Plugin DSP Load window" width="75%" />
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<figcaption class=center>Plugin DSP Load chart legend</figcaption>
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</figure>
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<p>
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The Plugin DSP Load window has basic sorting options: by worst-case load
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or by average load. This helps easily locating the worst offenders. You
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can also click to reset all stats.
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</p>
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<p>
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You can use the data provided by the Plugin DSP Load window to decide
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whether you want to replace a plugin with a less resource-hungry one,
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freeze a track, or report a potential bug to the plugin's developer and
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wait for an update.
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</p>
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<p>
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It's worth noting that certain type of plugins, like convolution reverbs
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and guitar amp simulators, tend to consume more resources.
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</p>
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