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<p>
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It is possible to play both individual clips and entire cues.
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</p>
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<h2>Playing Individual Clips</h2>
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<p>
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There are generally two ways to trigger a slot with a clip inside.
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</p>
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<ol>
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<li>Pressing a mouse button over the button to the left of the
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clip's name (Ardout defaults to Trigger launch style which has a classical
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triangle playback icon)</li>
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<li>Sending a note-on event from an external or a virtual MIDI
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controller</li>
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</ol>
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<p>
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How Ardour responds to releasing the mouse button or sending a note-off
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event depends on the trigger launch style.
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<a href="@@clip-launch-options">This chapter</a> covers that topic.
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</p>
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<p>
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Once the clip starts playing, the playback indication panel for that track
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lights up with some information:
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</p>
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<figure>
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<img style="width:75%;" src="/images/trigger-slot-playing.png" alt="Playback indication">
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<figcaption>
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Playback indication
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</figcaption>
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</figure>
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<p>
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Left to right:
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</p>
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<ul>
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<li>Clip progress, in the form of a sliding pie chart</li>
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<li>Which cue is playing (it's C on the screenshot)</li>
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<li>MIDI clip indication, an icon representing two beamed 1/16 notes</li>
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<li>Follow count, e.g. '1/2' on the screenshot means the clip is currently being played
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the first time out of two times total</li>
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</ul>
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<p>
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One way to stop a playing clip is to click the square-shaped icon
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in any of the empty slots in the track of interest.
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</p>
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<h2>Play An Entire Cue</h2>
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<p>Launching a cue. FIXME</p>
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<p>Stopping a cue. FIXME</p>
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