manual/include/automation.html

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<figure class="center">
<img src="/images/automation-lane1.png">
<figcaption class="center">A typical automation lane.</figcaption>
</figure>
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<p>
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<dfn>Automation</dfn> is the ability to dynamically control various aspects
of a track's innate attributes and the attributes of any processors attached
to it. In Ardour, automation can be used to make dynamic changes to a
track's:
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</p>
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<figure class="right">
<img src="/images/automation-menu1.png">
<figcaption class=center>The automation menu.</figcaption>
</figure>
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<ul>
<li>Fader (Volume)</li>
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<li>Trim</li>
<li>Muting</li>
<li>Panning</li>
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<li>Any attached processor's parameters</li>
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</ul>
<p>
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Any combination of these can be enabled on a single track; as such, it offers
a lot of power and flexibility over how a track will ultimately sound when
played back.
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</p>
<p>
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Activating automation for a track is done by clicking the <kbd class="menu">A</kbd> icon on the
<a href="@@audio-track-controls">track head</a> and checking the
type of automation needed. A new "pseudo-track" will appear, showing the
waveform in the background, called an "automation lane", where the value
of the parameter can be edited : the x axis is the time, and the y axis is
the value of the parameter.
</p>
<p>
If the <kbd class="option">Edit &gt; Show Automation Lane on Touch</kbd>
is checked, clicking any parameter in a plugin window, a hardware controller, etc...
will result in this parameter's automation lane being temporarily shown,
and clicking another parameter will hide this lane to show the new one.
</p>