manual/_manual/20_default-keyboard-bindings.html

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---
layout: default
title: Default Keyboard Bindings
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menu-title: Key Bindings
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---
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<p>
Almost every available function in Ardour can be bound to a keyboard
shortcut (and those few that cannot will usually respond to an <a
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href="/using-control-surfaces/controlling-ardour-with-osc/"><abbr
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title="Open Sound Control">OSC</abbr> command</a>). Ardour comes with a
rich set of default <dfn>key bindings</dfn> for the most commonly used
functions.
</p>
<p>These bindings strive to be <dfn>mnemonic</dfn>, that is, easy and intuitive
to remember, and follow widely accepted conventions. As a general rule,
the first letter of an operation will be used for as a shortcut, if
available. This does not necessarily lead to the best ergonomics for
rapid editing &mdash; there are alternative binding sets for that &mdash;
but it does make it simpler for newcomers to remember some of the most
useful ones, for example<br />
<kbd>S</kbd> for <kbd class="menu">Region &gt; Edit &gt; Split"</kbd>
or<br />
<kbd>P</kbd> for <kbd class="menu">Transport &gt; Playhead &gt; Playhead to Mouse</kbd>.
</p>
<p>
Almost every key binding in Ardour can be changed in
<kbd class="menu">Window &gt; Key Bindings</kbd>.
</p>
<p>
The conventions for using modifier keys (<kbd class="mod1">&nbsp;</kbd>, <kbd
class="mod2">&nbsp;</kbd>, <kbd class="mod3">&nbsp;</kbd> etc.) differ among platforms, so we
provide different default bindings for each.
</p>
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{% children %}