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<h2>Clicking</h2>
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<p>
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Throughout this manual, the term <dfn>click</dfn> refers to the act of pressing
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and releasing the <kbd class="mouse">Left</kbd> mouse button. This action is used to select objects, activate
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buttons, turn choices on and off, pop up menus and so forth.<br>
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On touch surfaces, it also corresponds to a single, one-finger tap on
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the GUI.
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</p>
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<h2>Right Clicking</h2>
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<p>
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The term <dfn>right-click</dfn> refers to the act of pressing and releasing
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the <kbd class="mouse">Right</kbd> mouse button.
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This action is used to pop up <dfn>context menus</dfn> (hence the term
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"context click", which you will also see). It is also used by default in
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combination with the shift key to delete objects within the editor
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window.
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</p>
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<p class="note mac">
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Some mice designed for use with Mac OS X may have only one button. By
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convention, pressing and holding the Control key while clicking is
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interpreted as a right-click by many application..
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</p>
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<h2>Middle Clicking</h2>
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<p>
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A <dfn>middle-click</dfn> refers to the act of pressing and releasing the
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<kbd class="mouse">Middle</kbd> mouse button. Not all all mice have a middle click button
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(see the <a href="@@mouse">Mouse</a> chapter for
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details). Sometimes the scroll wheel acts as a clickable middle button.
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This action is used for time-constrained region copying and mapping MIDI
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bindings.
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</p>
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<p class="note">
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Internally, your operating system may identify the mouse buttons as
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<kbd class="mouse">Button1</kbd>, <kbd class="mouse">Button2</kbd>, and
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<kbd class="mouse">Button3</kbd>, respectively. It may be possible to
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invert the order of buttons to accommodate left-handed users, or to re-assign
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them arbitrarily. This manual assumes the canonical order.
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</p>
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<h2>Double Clicking</h2>
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<p>
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A <dfn>double click</dfn> refers to two rapid press/release cycles on the
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leftmost mouse button. The time interval between the two actions that
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determines whether this is seen as two clicks or one double click is
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controlled by your system preferences, not by Ardour.
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</p>
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<h2>Dragging</h2>
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<p>
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A <dfn>drag</dfn> primarily refers to the act of pressing the leftmost
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mouse button, moving the mouse with the button held down, and then
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releasing the button. On touch surfaces, this term also corresponds to
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a single one-finger touch-move-release action.
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</p>
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<p>
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Ardour also uses the middle mouse button for certain kinds of drags,
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which will be referred to as <dfn>middle-drag</dfn>.
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</p>
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<h2>Modifiers</h2>
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<p>
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There are many actions in Ardour that can be carried out using a mouse
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button in combination with a <dfn>modifier key</dfn>. When the manual
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refers to <kbd class="mod1 mouse">Left</kbd>, it means that you should first
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press the <kbd class="mod1"></kbd> key, carry out a left click
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while <kbd class="mod1"></kbd> is held down, and then finally release the key.
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</p>
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<p>
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Available modifiers depend on your platform:
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</p>
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<h3>Linux Modifiers</h3>
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<ul>
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<li><kbd>Ctrl</kbd> (Control)</li>
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<li><kbd>Shift</kbd></li>
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<li><kbd>Alt</kbd></li>
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<li><kbd>Mod2</kbd></li>
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<li><kbd>Mod3</kbd></li>
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<li><kbd>Mod4</kbd></li>
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<li><kbd>Mod5</kbd></li>
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</ul>
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<p class="warning">
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The following section is almost certainly wrong. Will need to be checked
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and rewritten asap.
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</p>
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<p>
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Mod2 typically corresponds to the <kbd>NumLock</kbd> key on many systems.
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On most Linux systems, there are no keys that will function as modifiers
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Mod3, Mod4 or Mod5 by default, but they can be setup using
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<dfn>xmodmap(1)</dfn>. This can be rather useful.
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</p>
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<h3>OS X Modifiers</h3>
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<ul>
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<li><kbd>Cmd</kbd> (Command, "windmill")</li>
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<li><kbd>Ctrl</kbd> (Control)</li>
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<li><kbd>Alt</kbd> (Option)</li>
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<li><kbd>Shift</kbd></li>
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</ul>
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<h2>Scroll Wheel</h2>
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<p>
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Ardour can make good use of a <dfn>scroll wheel</dfn> on your mouse, which can be
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utilized for a variety of purposes. Scroll wheels generate vertical
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scroll events, <kbd class="mouse">⇑</kbd> (ScrollUp) and
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<kbd class="mouse">⇓</kbd> (ScrollDown). Some also emit horizontal
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events, <kbd class="mouse">⇐</kbd> (ScrollLeft) and
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<kbd class="mouse">⇒</kbd> (ScrollRight).
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</p>
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<p>
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When appropriate, Ardour will differentiate between these two different
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scroll axes. Otherwise it will interpret ScrollDown and ScrollLeft as
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equivalent and similarly interpret ScrollUp and ScrollRight as equivalent.
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</p>
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<p>
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Typically, scroll wheel input is used to adjust
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<dfn>continuous controls</dfn> such as faders and knobs, or to scroll
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vertically or horizontally inside a window.
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</p>
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2017-02-13 14:53:37 -05:00
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