2013-01-29 19:26:36 -05:00
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---
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layout: default
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title: Ardour's Interface
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---
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2014-02-04 10:24:44 -05:00
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<p>
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In Ardour, you work in two main windows: the <dfn>Editor</dfn> and the
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<dfn>Mixer</dfn>.
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</p>
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<img class="right" src="/ardour/manual/html/diagrams/editor-summary.png"
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alt="Ardour's editor window" />
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<p>
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The <dfn>Editor</dfn> window includes the editor track <dfn>canvas</dfn>
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where you can arrange audio and MIDI data along a timeline. This is the
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window you will be in while editing and arranging a project. The window
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has a general "horizontal" sense to it: the timeline flows from left to
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right, the playhead showing the current position in the session moves
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from left to right — the window really represents <dfn>time</dfn>
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in a fairly literal way.
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</p>
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<img class="right" src="/ardour/manual/html/diagrams/mixer-summary.png"
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alt="ardour's mixer window" />
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<p>
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The <dfn>Mixer</dfn> window on the other hand represents signal flow and
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is the window you will probably be using most when mixing a session. It
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includes <dfn>channel strips</dfn> for each track and bus in your session.
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It has a general "vertical" sense to it: signals flow from the top of each
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channel strip through the processing elements in the strip to reach the
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output listed at the bottom.
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</p>
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<p>
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It is possible to show a single channel strip in the editor window, and
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some people find this enough to work on mixing without actually opening
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the mixer window. Most of the time though, you will want both of these
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windows at various stages of a session's lifetime — sometimes
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you'll be focused on editing, sometimes on mixing and possibly some of
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the time on both.
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</p>
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2013-01-29 19:26:36 -05:00
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{% children %}
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