123 lines
4.3 KiB
HTML
123 lines
4.3 KiB
HTML
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<p>
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The Cue window allows working with music ideas in a non-linear fashion.
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Instead of navigating the timeline and placing regions of audio and MIDI
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data at a particular point in time, you deal with short clips that contain
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rhythmic and melodic patterns and can be triggered to play a certain amount
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of times, then automatically trigger another clip to be played.
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</p>
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<p>
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The concept has been introduced and popularized by Ableton and since then
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found its way into many other applications. Ardour draws many ideas from
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Ableton Live, as well as from several other digital audio workstations,
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and adapts them to Ardour's specifics. If you are familiar with Live, you
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will find many aspects familiar, but you should not expect the Cue's feature
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set to be a 100% copy of that from any other application.
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</p>
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<p>
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Here are some basics concepts of the non-linear workflow shared by multiple
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applications including Ardour.
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</p>
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<h2>Grid and scenes</h2>
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<p>
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All clips are organized in a kind of a grid. The grid provides an overview
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of all the musical ideas, all the rhythmic patterns, short melodies, and sound
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effects that you can use in a composition.
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</p>
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<p>
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One dimension of the grid, usually represented by a track, would accumulate
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clips played with roughly the same kind of an instrument, e.g. all drum
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patterns, or all basslines etc.
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</p>
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<p>
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The other dimension, usually called scenes (or cues, in Ardour) would
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organize these clips so that you would be able to play multiple clips at
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the same time by pressing just one button. So if you want a particular
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bassline played along a particular drum sequence, you would place them in
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the same scene.
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</p>
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<p>
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Ardour specifics are explained in the
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<a href="@@cue-window-elements">Cue window elements</a> chapter.
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</p>
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<h2>Slots and clips</h2>
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<p>
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Cells in a grid are usually called slots. They are a kind of a container
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that can hold an audio or a MIDI clip. Typically, a clip can be loaded
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into a slot from a disk by pointing the file selector to it, or loaded
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from a pre-recorded library of reusable clips, or recorded in place.
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You will find more information about that in the
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<a href="@@populating-the-cue-grid">Populating the cue grid</a> chapter.
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</p>
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<h2>Launching</h2>
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<p>
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In a non-linear workflow, a clip can be triggered to play in multiple ways.
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Most of the time it's either pressing a corresponding silicon pad on an
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external grid controller attached via MIDI, or scrolling the mouse wheel
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downwards over the slot that contains the clip, or just clicking a 'Play'
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button next to clip's name.
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</p>
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<p>
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Usually you can configure a slot to respond to some ways to trigger clip
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playback and ignore others. We'll talk about it in the
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<a href="@@clip-launch-options">Clip Launch Options</a> chapter.
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</p>
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<h2>Follow actions</h2>
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<p>
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A clip can play in a loop until you stop it directly, or it can play
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a user-defined amoutn of time and the trigger another clip in the track.
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Say, you start a composition with one rhythmic pattern played four times
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and you want the next rhythmic patterns to play eight times, then move
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to a third one.
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</p>
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<p>
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This is typically achieved through so called follow actions. In an example
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above, for the first clip (or, rather, slot) you can set a follow count
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(4 times), and use the follow action usually called "Next". This will get
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the clip in that first slot to play 4 times then trigger the playback of
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a clip in the second slot.
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</p>
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<p>
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Every application has its own set of follow actions. Most common ones are
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repeating the clip indefinitely, triggering the previous/next slot,
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or jumping to a slot in a particular scene.
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</p>
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<p>
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You can read more about follow actions in Ardour
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<a href="@@clip-follow-actions">here</a>.
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</p>
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<h2>Musical time and stretching</h2>
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<p>
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In a non-linear workflow, all work is happening in musical time: both audio
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and MIDI clips are measured in bars and beats.
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</p>
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<p>
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By default, an application that supports a non-linear workflow will attempt
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to estimate beats per minute in an audio clip and then stretch or squeeze
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the clip so that it would match the bpm of the session and wrap neatly around
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bars. That way, a clip that originally has a different tempo that the one in
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the session would stay in sync with other clips.
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</p>
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<p>
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Stretch options in Ardour are explained
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<a href="@@clip-stretch-options">here</a>.
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</p>
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