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livetrax/libs/ardour/jack_slave.cc
David Robillard 6fa6514cfd Remove over 500 unnecessary includes (including 54 of session.h).
It's slightly possible that this causes trivial build failures on different
configurations, but otherwise shouldn't cause any problems (i.e. no actual
changes other than include/naming/namespace stuff).  I deliberately avoided
removing libardour-config.h since this can mysteriously break things, though a
few of those do seem to be unnecessary.

This commit only targets includes of ardour/*.h.  There is also a very large
number of unnecessary includes of stuff in gtk2_ardour; tackling that should
also give a big improvement in build time when things are modified.


git-svn-id: svn://localhost/ardour2/branches/3.0@12420 d708f5d6-7413-0410-9779-e7cbd77b26cf
2012-05-24 06:09:29 +00:00

95 lines
1.9 KiB
C++

/*
Copyright (C) 2004 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <iostream>
#include <cerrno>
#include <jack/jack.h>
#include <jack/transport.h>
#include "ardour/slave.h"
using namespace std;
using namespace ARDOUR;
JACK_Slave::JACK_Slave (jack_client_t* j)
: jack (j)
{
double x;
framepos_t p;
/* call this to initialize things */
speed_and_position (x, p);
}
JACK_Slave::~JACK_Slave ()
{
}
void
JACK_Slave::reset_client (jack_client_t* j)
{
jack = j;
}
bool
JACK_Slave::locked() const
{
return true;
}
bool
JACK_Slave::ok() const
{
return true;
}
bool
JACK_Slave::speed_and_position (double& sp, framepos_t& position)
{
jack_position_t pos;
jack_transport_state_t state;
state = jack_transport_query (jack, &pos);
switch (state) {
case JackTransportStopped:
speed = 0;
_starting = false;
break;
case JackTransportRolling:
speed = 1.0;
_starting = false;
break;
case JackTransportLooping:
speed = 1.0;
_starting = false;
break;
case JackTransportStarting:
_starting = true;
// don't adjust speed here, just leave it as it was
break;
default:
cerr << "WARNING: Unknown JACK transport state: " << state << endl;
}
sp = speed;
position = pos.frame;
return true;
}