Paul Davis
fcada6e737
git-svn-id: svn://localhost/ardour2/branches/3.0@11829 d708f5d6-7413-0410-9779-e7cbd77b26cf
305 lines
7.2 KiB
C++
305 lines
7.2 KiB
C++
/*
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Copyright (C) 2006,2007 John Anderson
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Copyright (C) 2012 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef __mackie_controls_h__
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#define __mackie_controls_h__
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#include <map>
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#include <vector>
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#include <string>
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#include <stdint.h>
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#include "pbd/signals.h"
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#include "mackie_control_exception.h"
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namespace Mackie
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{
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class Control;
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class Surface;
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/**
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This is a loose group of controls, eg cursor buttons,
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transport buttons, functions buttons etc.
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*/
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class Group
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{
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public:
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Group (const std::string & name)
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: _name (name) {}
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virtual ~Group() {}
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virtual bool is_strip() const { return false; }
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virtual bool is_master() const { return false; }
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virtual void add (Control & control);
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const std::string & name() const { return _name; }
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void set_name (const std::string & rhs) { _name = rhs; }
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typedef std::vector<Control*> Controls;
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const Controls & controls() const { return _controls; }
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protected:
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Controls _controls;
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private:
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std::string _name;
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};
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class Button;
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class Pot;
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class Fader;
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struct StripControlDefinition {
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const char* name;
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uint32_t base_id;
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Control* (*factory)(Surface&, int index, int ordinal, const char* name, Group&);
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};
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struct GlobalControlDefinition {
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const char* name;
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uint32_t id;
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Control* (*factory)(Surface&, int index, int ordinal, const char* name, Group&);
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const char* group_name;
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};
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/**
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This is the set of controls that make up a strip.
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*/
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class Strip : public Group
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{
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public:
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Strip (const std::string& name, int index); /* master strip only */
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Strip (Surface&, const std::string & name, int index, int unit_index, StripControlDefinition* ctls);
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virtual bool is_strip() const { return true; }
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virtual void add (Control & control);
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int index() const { return _index; } // zero based
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Button & solo();
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Button & recenable();
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Button & mute();
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Button & select();
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Button & vselect();
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Button & fader_touch();
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Pot & vpot();
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Fader & gain();
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bool has_solo() const { return _solo != 0; }
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bool has_recenable() const { return _recenable != 0; }
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bool has_mute() const { return _mute != 0; }
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bool has_select() const { return _select != 0; }
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bool has_vselect() const { return _vselect != 0; }
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bool has_fader_touch() const { return _fader_touch != 0; }
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bool has_vpot() const { return _vpot != 0; }
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bool has_gain() const { return _gain != 0; }
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private:
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Button* _solo;
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Button* _recenable;
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Button* _mute;
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Button* _select;
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Button* _vselect;
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Button* _fader_touch;
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Pot* _vpot;
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Fader* _gain;
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int _index;
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};
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std::ostream & operator << (std::ostream &, const Strip &);
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class MasterStrip : public Strip
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{
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public:
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MasterStrip (const std::string & name, int index)
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: Strip (name, index) {}
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virtual bool is_master() const { return true; }
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};
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class Led;
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/**
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The base class for controls on the surface. They deliberately
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don't know the midi protocol for updating them.
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*/
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class Control
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{
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public:
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enum type_t {
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type_led,
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type_led_ring,
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type_fader = 0xe0,
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type_button = 0x90,
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type_pot = 0xb0
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};
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enum base_id_t {
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fader_base_id = 0x0,
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pot_base_id = 0x10,
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fader_touch_button_base_id = 0x68,
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vselect_button_base_id = 0x20,
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select_button_base_id = 0x18,
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mute_button_base_id = 0x10,
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solo_button_base_id = 0x08,
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recenable_button_base_id = 0x0,
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};
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Control (int id, int ordinal, std::string name, Group& group);
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virtual ~Control() {}
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virtual const Led & led() const { throw MackieControlException ("no led available"); }
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/// type() << 8 + midi id of the control. This
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/// provides a unique id for any control on the surface.
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int id() const { return (type() << 8) + _id; }
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/// the value of the second bytes of the message. It's
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/// the id of the control, but only guaranteed to be
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/// unique within the control type.
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int raw_id() const { return _id; }
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/// The 1-based number of the control
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int ordinal() const { return _ordinal; }
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const std::string & name() const { return _name; }
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const Group & group() const { return _group; }
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const Strip & strip() const { return dynamic_cast<const Strip&> (_group); }
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Strip & strip() { return dynamic_cast<Strip&> (_group); }
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virtual bool accepts_feedback() const { return true; }
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virtual type_t type() const = 0;
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/// Return true if this control is the one and only Jog Wheel
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virtual bool is_jog() const { return false; }
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bool in_use () const;
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void set_in_use (bool);
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/// Keep track of the timeout so it can be updated with more incoming events
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sigc::connection in_use_connection;
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/** If we are doing an in_use timeout for a fader without touch, this
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* is its touch button control; otherwise 0.
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*/
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Control* in_use_touch_control;
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private:
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int _id;
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int _ordinal;
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std::string _name;
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Group& _group;
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bool _in_use;
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};
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std::ostream & operator << (std::ostream & os, const Control & control);
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class Fader : public Control
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{
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public:
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Fader (int id, int ordinal, std::string name, Group & group)
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: Control (id, ordinal, name, group)
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{
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}
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virtual type_t type() const { return type_fader; }
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static Control* factory (Surface&, int id, int ordinal, const char*, Group&);
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};
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class Led : public Control
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{
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public:
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Led (int id, int ordinal, std::string name, Group & group)
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: Control (id, ordinal, name, group)
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{
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}
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virtual const Led & led() const { return *this; }
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virtual type_t type() const { return type_led; }
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static Control* factory (Surface&, int id, int ordinal, const char*, Group&);
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};
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class Button : public Control
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{
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public:
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Button (int id, int ordinal, std::string name, Group & group)
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: Control (id, ordinal, name, group)
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, _led (id, ordinal, name + "_led", group) {}
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virtual const Led & led() const { return _led; }
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virtual type_t type() const { return type_button; };
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static Control* factory (Surface&, int id, int ordinal, const char*, Group&);
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private:
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Led _led;
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};
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class LedRing : public Led
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{
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public:
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LedRing (int id, int ordinal, std::string name, Group & group)
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: Led (id, ordinal, name, group)
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{
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}
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virtual type_t type() const { return type_led_ring; }
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};
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class Pot : public Control
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{
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public:
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Pot (int id, int ordinal, std::string name, Group & group)
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: Control (id, ordinal, name, group)
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, _led_ring (id, ordinal, name + "_ring", group) {}
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virtual type_t type() const { return type_pot; }
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virtual const LedRing & led_ring() const {return _led_ring; }
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static Control* factory (Surface&, int id, int ordinal, const char*, Group&);
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private:
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LedRing _led_ring;
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};
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class Jog : public Pot
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{
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public:
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Jog (int id, int ordinal, std::string name, Group & group)
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: Pot (id, ordinal, name, group)
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{
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}
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virtual bool is_jog() const { return true; }
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static Control* factory (Surface&, int id, int ordinal, const char*, Group&);
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};
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}
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#endif /* __mackie_controls_h__ */
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