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livetrax/libs/fluidsynth/src/fluid_rvoice_mixer.c

1713 lines
53 KiB
C

/* FluidSynth - A Software Synthesizer
*
* Copyright (C) 2003 Peter Hanappe and others.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301, USA
*/
#include "fluid_rvoice_mixer.h"
#include "fluid_rvoice.h"
#include "fluid_sys.h"
#include "fluid_rev.h"
#include "fluid_chorus.h"
#include "fluid_synth.h"
// If less than x voices, the thread overhead is larger than the gain,
// so don't activate the thread(s).
#define VOICES_PER_THREAD 8
typedef struct _fluid_mixer_buffers_t fluid_mixer_buffers_t;
struct _fluid_mixer_buffers_t
{
fluid_rvoice_mixer_t *mixer; /**< Owner of object */
#if ENABLE_MIXER_THREADS
fluid_thread_t *thread; /**< Thread object */
fluid_atomic_int_t ready; /**< Atomic: buffers are ready for mixing */
#endif
fluid_rvoice_t **finished_voices; /* List of voices who have finished */
int finished_voice_count;
fluid_real_t *local_buf;
int buf_count;
int fx_buf_count;
/** buffer to store the left part of a stereo channel to.
* Specifically a two dimensional array, containing \c buf_count sample buffers
* (i.e. for each synth.audio-groups), of which each contains
* FLUID_BUFSIZE * FLUID_MIXER_MAX_BUFFERS_DEFAULT audio items (=samples)
* @note Each sample buffer is aligned to the FLUID_DEFAULT_ALIGNMENT
* boundary provided that this pointer points to an aligned buffer.
* So make sure to access the sample buffer by first aligning this
* pointer using fluid_align_ptr()
*/
fluid_real_t *left_buf;
/** dito, but for right part of a stereo channel */
fluid_real_t *right_buf;
/** buffer to store the left part of a stereo effects channel to.
* Specifically a two dimensional array, containing \c fx_buf_count buffers
* (i.e. for each synth.effects-channels), of which each buffer contains
* FLUID_BUFSIZE * FLUID_MIXER_MAX_BUFFERS_DEFAULT audio items (=samples)
*/
fluid_real_t *fx_left_buf;
fluid_real_t *fx_right_buf;
};
typedef struct _fluid_mixer_fx_t fluid_mixer_fx_t;
struct _fluid_mixer_fx_t
{
fluid_revmodel_t *reverb; /**< Reverb unit */
/* reverb shadow parameters here will be returned if queried */
double reverb_param[FLUID_REVERB_PARAM_LAST];
int reverb_on; /* reverb on/off */
fluid_chorus_t *chorus; /**< Chorus unit */
/* chorus shadow parameters here will be returned if queried */
double chorus_param[FLUID_CHORUS_PARAM_LAST];
int chorus_on; /* chorus on/off */
};
struct _fluid_rvoice_mixer_t
{
fluid_mixer_fx_t *fx;
fluid_mixer_buffers_t buffers; /**< Used by mixer only: own buffers */
fluid_rvoice_eventhandler_t *eventhandler;
fluid_rvoice_t **rvoices; /**< Read-only: Voices array, sorted so that all nulls are last */
int polyphony; /**< Read-only: Length of voices array */
int active_voices; /**< Read-only: Number of non-null voices */
int current_blockcount; /**< Read-only: how many blocks to process this time */
int fx_units;
int with_reverb; /**< Should the synth use the built-in reverb unit? */
int with_chorus; /**< Should the synth use the built-in chorus unit? */
int mix_fx_to_out; /**< Should the effects be mixed in with the primary output? */
#ifdef LADSPA
fluid_ladspa_fx_t *ladspa_fx; /**< Used by mixer only: Effects unit for LADSPA support. Never created or freed */
#endif
#if ENABLE_MIXER_THREADS
// int sleeping_threads; /**< Atomic: number of threads currently asleep */
// int active_threads; /**< Atomic: number of threads in the thread loop */
fluid_atomic_int_t threads_should_terminate; /**< Atomic: Set to TRUE when threads should terminate */
fluid_atomic_int_t current_rvoice; /**< Atomic: for the threads to know next voice to */
fluid_cond_t *wakeup_threads; /**< Signalled when the threads should wake up */
fluid_cond_mutex_t *wakeup_threads_m; /**< wakeup_threads mutex companion */
fluid_cond_t *thread_ready; /**< Signalled from thread, when the thread has a buffer ready for mixing */
fluid_cond_mutex_t *thread_ready_m; /**< thread_ready mutex companion */
int thread_count; /**< Number of extra mixer threads for multi-core rendering */
fluid_mixer_buffers_t *threads; /**< Array of mixer threads (thread_count in length) */
#endif
};
#if ENABLE_MIXER_THREADS
static void delete_rvoice_mixer_threads(fluid_rvoice_mixer_t *mixer);
static int fluid_rvoice_mixer_set_threads(fluid_rvoice_mixer_t *mixer, int thread_count, int prio_level);
#endif
static FLUID_INLINE void
fluid_rvoice_mixer_process_fx(fluid_rvoice_mixer_t *mixer, int current_blockcount)
{
const int fx_channels_per_unit = mixer->buffers.fx_buf_count / mixer->fx_units;
int i, f;
int dry_count = mixer->buffers.buf_count; /* dry buffers count */
int mix_fx_to_out = mixer->mix_fx_to_out; /* get mix_fx_to_out mode */
int dry_idx = 0; /* dry buffer index */
int buf_idx; /* buffer index */
int samp_idx; /* sample index in buffer */
int sample_count; /* sample count to process */
void (*reverb_process_func)(fluid_revmodel_t *rev, const fluid_real_t *in, fluid_real_t *left_out, fluid_real_t *right_out);
void (*chorus_process_func)(fluid_chorus_t *chorus, const fluid_real_t *in, fluid_real_t *left_out, fluid_real_t *right_out);
fluid_real_t *out_rev_l, *out_rev_r, *out_ch_l, *out_ch_r;
// all dry unprocessed mono input is stored in the left channel
fluid_real_t *in_rev = fluid_align_ptr(mixer->buffers.fx_left_buf, FLUID_DEFAULT_ALIGNMENT);
fluid_real_t *in_ch = in_rev;
fluid_profile_ref_var(prof_ref);
if(mix_fx_to_out)
{
// mix effects to first stereo channel
out_ch_l = out_rev_l = fluid_align_ptr(mixer->buffers.left_buf, FLUID_DEFAULT_ALIGNMENT);
out_ch_r = out_rev_r = fluid_align_ptr(mixer->buffers.right_buf, FLUID_DEFAULT_ALIGNMENT);
reverb_process_func = fluid_revmodel_processmix;
chorus_process_func = fluid_chorus_processmix;
}
else
{
// replace effects into respective stereo effects channel
out_ch_l = out_rev_l = fluid_align_ptr(mixer->buffers.fx_left_buf, FLUID_DEFAULT_ALIGNMENT);
out_ch_r = out_rev_r = fluid_align_ptr(mixer->buffers.fx_right_buf, FLUID_DEFAULT_ALIGNMENT);
reverb_process_func = fluid_revmodel_processreplace;
chorus_process_func = fluid_chorus_processreplace;
}
if(mixer->with_reverb)
{
for(f = 0; f < mixer->fx_units; f++)
{
if(!mixer->fx[f].reverb_on)
{
continue; /* this reverb unit is disabled */
}
buf_idx = f * fx_channels_per_unit + SYNTH_REVERB_CHANNEL;
samp_idx = buf_idx * FLUID_MIXER_MAX_BUFFERS_DEFAULT * FLUID_BUFSIZE;
sample_count = current_blockcount * FLUID_BUFSIZE;
/* in mix mode, map fx out_rev at index f to a dry buffer at index dry_idx */
if(mix_fx_to_out)
{
/* dry buffer mapping, should be done more flexible in the future */
dry_idx = (f % dry_count) * FLUID_MIXER_MAX_BUFFERS_DEFAULT * FLUID_BUFSIZE;
}
for(i = 0; i < sample_count; i += FLUID_BUFSIZE, samp_idx += FLUID_BUFSIZE)
{
reverb_process_func(mixer->fx[f].reverb,
&in_rev[samp_idx],
mix_fx_to_out ? &out_rev_l[dry_idx + i] : &out_rev_l[samp_idx],
mix_fx_to_out ? &out_rev_r[dry_idx + i] : &out_rev_r[samp_idx]);
}
}
fluid_profile(FLUID_PROF_ONE_BLOCK_REVERB, prof_ref, 0,
current_blockcount * FLUID_BUFSIZE);
}
if(mixer->with_chorus)
{
for(f = 0; f < mixer->fx_units; f++)
{
if(!mixer->fx[f].chorus_on)
{
continue; /* this chorus unit is disabled */
}
buf_idx = f * fx_channels_per_unit + SYNTH_CHORUS_CHANNEL;
samp_idx = buf_idx * FLUID_MIXER_MAX_BUFFERS_DEFAULT * FLUID_BUFSIZE;
sample_count = current_blockcount * FLUID_BUFSIZE;
/* in mix mode, map fx out_ch at index f to a dry buffer at index dry_idx */
if(mix_fx_to_out)
{
/* dry buffer mapping, should be done more flexible in the future */
dry_idx = (f % dry_count) * FLUID_MIXER_MAX_BUFFERS_DEFAULT * FLUID_BUFSIZE;
}
for(i = 0; i < sample_count; i += FLUID_BUFSIZE, samp_idx += FLUID_BUFSIZE)
{
chorus_process_func(mixer->fx[f].chorus,
&in_ch [samp_idx],
mix_fx_to_out ? &out_ch_l[dry_idx + i] : &out_ch_l[samp_idx],
mix_fx_to_out ? &out_ch_r[dry_idx + i] : &out_ch_r[samp_idx]);
}
}
fluid_profile(FLUID_PROF_ONE_BLOCK_CHORUS, prof_ref, 0,
current_blockcount * FLUID_BUFSIZE);
}
#ifdef LADSPA
/* Run the signal through the LADSPA Fx unit. The buffers have already been
* set up in fluid_rvoice_mixer_set_ladspa. */
if(mixer->ladspa_fx)
{
fluid_ladspa_run(mixer->ladspa_fx, current_blockcount, FLUID_BUFSIZE);
fluid_check_fpe("LADSPA");
}
#endif
}
/**
* Glue to get fluid_rvoice_buffers_mix what it wants
* Note: Make sure outbufs has 2 * (buf_count + fx_buf_count) elements before calling
*/
static FLUID_INLINE int
fluid_mixer_buffers_prepare(fluid_mixer_buffers_t *buffers, fluid_real_t **outbufs)
{
fluid_real_t *base_ptr;
int i;
const int fx_channels_per_unit = buffers->fx_buf_count / buffers->mixer->fx_units;
const int offset = buffers->buf_count * 2;
int with_reverb = buffers->mixer->with_reverb;
int with_chorus = buffers->mixer->with_chorus;
/* Set up the reverb and chorus buffers only when the effect is enabled or
* when LADSPA is active. Nonexisting buffers are detected in the DSP loop.
* Not sending the effect signals saves some time in that case. */
#ifdef LADSPA
int with_ladspa = (buffers->mixer->ladspa_fx != NULL);
with_reverb = (with_reverb | with_ladspa);
with_chorus = (with_chorus | with_ladspa);
#endif
// all the dry, non-processed mono audio for effects is to be stored in the left buffers
base_ptr = fluid_align_ptr(buffers->fx_left_buf, FLUID_DEFAULT_ALIGNMENT);
for(i = 0; i < buffers->mixer->fx_units; i++)
{
int fx_idx = i * fx_channels_per_unit;
outbufs[offset + fx_idx + SYNTH_REVERB_CHANNEL] =
(with_reverb)
? &base_ptr[(fx_idx + SYNTH_REVERB_CHANNEL) * FLUID_BUFSIZE * FLUID_MIXER_MAX_BUFFERS_DEFAULT]
: NULL;
outbufs[offset + fx_idx + SYNTH_CHORUS_CHANNEL] =
(with_chorus)
? &base_ptr[(fx_idx + SYNTH_CHORUS_CHANNEL) * FLUID_BUFSIZE * FLUID_MIXER_MAX_BUFFERS_DEFAULT]
: NULL;
}
/* The output associated with a MIDI channel is wrapped around
* using the number of audio groups as modulo divider. This is
* typically the number of output channels on the 'sound card',
* as long as the LADSPA Fx unit is not used. In case of LADSPA
* unit, think of it as subgroups on a mixer.
*
* For example: Assume that the number of groups is set to 2.
* Then MIDI channel 1, 3, 5, 7 etc. go to output 1, channels 2,
* 4, 6, 8 etc to output 2. Or assume 3 groups: Then MIDI
* channels 1, 4, 7, 10 etc go to output 1; 2, 5, 8, 11 etc to
* output 2, 3, 6, 9, 12 etc to output 3.
*/
base_ptr = fluid_align_ptr(buffers->left_buf, FLUID_DEFAULT_ALIGNMENT);
for(i = 0; i < buffers->buf_count; i++)
{
outbufs[i * 2] = &base_ptr[i * FLUID_BUFSIZE * FLUID_MIXER_MAX_BUFFERS_DEFAULT];
}
base_ptr = fluid_align_ptr(buffers->right_buf, FLUID_DEFAULT_ALIGNMENT);
for(i = 0; i < buffers->buf_count; i++)
{
outbufs[i * 2 + 1] = &base_ptr[i * FLUID_BUFSIZE * FLUID_MIXER_MAX_BUFFERS_DEFAULT];
}
return offset + buffers->fx_buf_count;
}
static FLUID_INLINE void
fluid_finish_rvoice(fluid_mixer_buffers_t *buffers, fluid_rvoice_t *rvoice)
{
if(buffers->finished_voice_count < buffers->mixer->polyphony)
{
buffers->finished_voices[buffers->finished_voice_count++] = rvoice;
}
else
{
FLUID_LOG(FLUID_ERR, "Exceeded finished voices array, try increasing polyphony");
}
}
static void
fluid_mixer_buffer_process_finished_voices(fluid_mixer_buffers_t *buffers)
{
int i, j;
for(i = 0; i < buffers->finished_voice_count; i++)
{
fluid_rvoice_t *v = buffers->finished_voices[i];
int av = buffers->mixer->active_voices;
for(j = 0; j < av; j++)
{
if(v == buffers->mixer->rvoices[j])
{
av--;
/* Pack the array */
if(j < av)
{
buffers->mixer->rvoices[j] = buffers->mixer->rvoices[av];
}
}
}
buffers->mixer->active_voices = av;
fluid_rvoice_eventhandler_finished_voice_callback(buffers->mixer->eventhandler, v);
}
buffers->finished_voice_count = 0;
}
static FLUID_INLINE void fluid_rvoice_mixer_process_finished_voices(fluid_rvoice_mixer_t *mixer)
{
#if ENABLE_MIXER_THREADS
int i;
for(i = 0; i < mixer->thread_count; i++)
{
fluid_mixer_buffer_process_finished_voices(&mixer->threads[i]);
}
#endif
fluid_mixer_buffer_process_finished_voices(&mixer->buffers);
}
static FLUID_INLINE fluid_real_t *
get_dest_buf(fluid_rvoice_buffers_t *buffers, int index,
fluid_real_t **dest_bufs, int dest_bufcount)
{
int j = buffers->bufs[index].mapping;
if(j >= dest_bufcount || j < 0)
{
return NULL;
}
return dest_bufs[j];
}
/**
* Mix samples down from internal dsp_buf to output buffers
*
* @param buffers Destination buffer(s)
* @param dsp_buf Mono sample source
* @param start_block starting sample in dsp_buf
* @param sample_count number of samples to mix following \c start_block
* @param dest_bufs Array of buffers to mixdown to
* @param dest_bufcount Length of dest_bufs (i.e count of buffers)
*/
static void
fluid_rvoice_buffers_mix(fluid_rvoice_buffers_t *buffers,
const fluid_real_t *FLUID_RESTRICT dsp_buf,
int start_block, int sample_count,
fluid_real_t **dest_bufs, int dest_bufcount)
{
/* buffers count to mixdown to */
int bufcount = buffers->count;
int i, dsp_i;
/* if there is nothing to mix, return immediately */
if(sample_count <= 0 || dest_bufcount <= 0)
{
return;
}
FLUID_ASSERT((uintptr_t)dsp_buf % FLUID_DEFAULT_ALIGNMENT == 0);
FLUID_ASSERT((uintptr_t)(&dsp_buf[start_block * FLUID_BUFSIZE]) % FLUID_DEFAULT_ALIGNMENT == 0);
/* mixdown for each buffer */
for(i = 0; i < bufcount; i++)
{
fluid_real_t *FLUID_RESTRICT buf = get_dest_buf(buffers, i, dest_bufs, dest_bufcount);
fluid_real_t target_amp = buffers->bufs[i].target_amp;
fluid_real_t current_amp = buffers->bufs[i].current_amp;
fluid_real_t amp_incr;
if(buf == NULL || (current_amp == 0.0f && target_amp == 0.0f))
{
continue;
}
amp_incr = (target_amp - current_amp) / FLUID_BUFSIZE;
FLUID_ASSERT((uintptr_t)buf % FLUID_DEFAULT_ALIGNMENT == 0);
/* Mixdown sample_count samples in the current buffer buf
*
* For the first FLUID_BUFSIZE samples, we linearly interpolate the buffers amplitude to
* avoid clicks/pops when rapidly changing the channels panning (issue 768).
*
* We could have squashed this into one single loop by using an if clause within the loop body.
* But it seems like having two separate loops is easier for compilers to understand, and therefore
* auto-vectorizing the loops.
*/
if(sample_count < FLUID_BUFSIZE)
{
// scalar loop variant, the voice will have finished afterwards
for(dsp_i = 0; dsp_i < sample_count; dsp_i++)
{
buf[start_block * FLUID_BUFSIZE + dsp_i] += current_amp * dsp_buf[start_block * FLUID_BUFSIZE + dsp_i];
current_amp += amp_incr;
}
}
else
{
// here goes the vectorizable loop
#pragma omp simd aligned(dsp_buf,buf:FLUID_DEFAULT_ALIGNMENT)
for(dsp_i = 0; dsp_i < FLUID_BUFSIZE; dsp_i++)
{
// We cannot simply increment current_amp by amp_incr during every iteration, as this would create a dependency and prevent vectorization.
buf[start_block * FLUID_BUFSIZE + dsp_i] += (current_amp + amp_incr * dsp_i) * dsp_buf[start_block * FLUID_BUFSIZE + dsp_i];
}
// we have reached the target_amp
if(target_amp > 0)
{
/* Note, that this loop could be unrolled by FLUID_BUFSIZE elements */
#pragma omp simd aligned(dsp_buf,buf:FLUID_DEFAULT_ALIGNMENT)
for(dsp_i = FLUID_BUFSIZE; dsp_i < sample_count; dsp_i++)
{
// Index by blocks (not by samples) to let the compiler know that we always start accessing
// buf and dsp_buf at the FLUID_BUFSIZE*sizeof(fluid_real_t) byte boundary and never somewhere
// in between.
// A good compiler should understand: Aha, so I don't need to add a peel loop when vectorizing
// this loop. Great.
buf[start_block * FLUID_BUFSIZE + dsp_i] += target_amp * dsp_buf[start_block * FLUID_BUFSIZE + dsp_i];
}
}
}
buffers->bufs[i].current_amp = target_amp;
}
}
/**
* Synthesize one voice and add to buffer.
* NOTE: If return value is less than blockcount*FLUID_BUFSIZE, that means
* voice has been finished, removed and possibly replaced with another voice.
*/
static FLUID_INLINE void
fluid_mixer_buffers_render_one(fluid_mixer_buffers_t *buffers,
fluid_rvoice_t *rvoice, fluid_real_t **dest_bufs,
unsigned int dest_bufcount, fluid_real_t *src_buf, int blockcount)
{
int i, total_samples = 0, last_block_mixed = 0;
for(i = 0; i < blockcount; i++)
{
/* render one block in src_buf */
int s = fluid_rvoice_write(rvoice, &src_buf[FLUID_BUFSIZE * i]);
if(s == -1)
{
/* the voice is silent, mix back all the previously rendered sound */
fluid_rvoice_buffers_mix(&rvoice->buffers, src_buf, last_block_mixed,
total_samples - (last_block_mixed * FLUID_BUFSIZE),
dest_bufs, dest_bufcount);
last_block_mixed = i + 1; /* future block start index to mix from */
total_samples += FLUID_BUFSIZE; /* accumulate samples count rendered */
}
else
{
/* the voice wasn't quiet. Some samples have been rendered [0..FLUID_BUFSIZE] */
total_samples += s;
if(s < FLUID_BUFSIZE)
{
/* voice has finished */
break;
}
}
}
/* Now mix the remaining blocks from last_block_mixed to total_sample */
fluid_rvoice_buffers_mix(&rvoice->buffers, src_buf, last_block_mixed,
total_samples - (last_block_mixed * FLUID_BUFSIZE),
dest_bufs, dest_bufcount);
if(total_samples < blockcount * FLUID_BUFSIZE)
{
/* voice has finished */
fluid_finish_rvoice(buffers, rvoice);
}
}
DECLARE_FLUID_RVOICE_FUNCTION(fluid_rvoice_mixer_add_voice)
{
int i;
fluid_rvoice_mixer_t *mixer = obj;
fluid_rvoice_t *voice = param[0].ptr;
if(mixer->active_voices < mixer->polyphony)
{
mixer->rvoices[mixer->active_voices++] = voice;
return; // success
}
/* See if any voices just finished, if so, take its place.
This can happen in voice overflow conditions. */
for(i = 0; i < mixer->active_voices; i++)
{
if(mixer->rvoices[i] == voice)
{
FLUID_LOG(FLUID_ERR, "Internal error: Trying to replace an existing rvoice in fluid_rvoice_mixer_add_voice?!");
return;
}
if(mixer->rvoices[i]->envlfo.volenv.section == FLUID_VOICE_ENVFINISHED)
{
fluid_finish_rvoice(&mixer->buffers, mixer->rvoices[i]);
mixer->rvoices[i] = voice;
return; // success
}
}
/* This should never happen */
FLUID_LOG(FLUID_ERR, "Trying to exceed polyphony in fluid_rvoice_mixer_add_voice");
return;
}
static int
fluid_mixer_buffers_update_polyphony(fluid_mixer_buffers_t *buffers, int value)
{
void *newptr;
if(buffers->finished_voice_count > value)
{
return FLUID_FAILED;
}
newptr = FLUID_REALLOC(buffers->finished_voices, value * sizeof(fluid_rvoice_t *));
if(newptr == NULL && value > 0)
{
return FLUID_FAILED;
}
buffers->finished_voices = newptr;
return FLUID_OK;
}
/**
* Update polyphony - max number of voices (NOTE: not hard real-time capable)
* @return FLUID_OK or FLUID_FAILED
*/
DECLARE_FLUID_RVOICE_FUNCTION(fluid_rvoice_mixer_set_polyphony)
{
void *newptr;
fluid_rvoice_mixer_t *handler = obj;
int value = param[0].i;
if(handler->active_voices > value)
{
return /*FLUID_FAILED*/;
}
newptr = FLUID_REALLOC(handler->rvoices, value * sizeof(fluid_rvoice_t *));
if(newptr == NULL)
{
return /*FLUID_FAILED*/;
}
handler->rvoices = newptr;
if(fluid_mixer_buffers_update_polyphony(&handler->buffers, value)
== FLUID_FAILED)
{
return /*FLUID_FAILED*/;
}
#if ENABLE_MIXER_THREADS
{
int i;
for(i = 0; i < handler->thread_count; i++)
{
if(fluid_mixer_buffers_update_polyphony(&handler->threads[i], value)
== FLUID_FAILED)
{
return /*FLUID_FAILED*/;
}
}
}
#endif
handler->polyphony = value;
return /*FLUID_OK*/;
}
static void
fluid_render_loop_singlethread(fluid_rvoice_mixer_t *mixer, int blockcount)
{
int i;
FLUID_DECLARE_VLA(fluid_real_t *, bufs,
mixer->buffers.buf_count * 2 + mixer->buffers.fx_buf_count * 2);
int bufcount = fluid_mixer_buffers_prepare(&mixer->buffers, bufs);
fluid_real_t *local_buf = fluid_align_ptr(mixer->buffers.local_buf, FLUID_DEFAULT_ALIGNMENT);
fluid_profile_ref_var(prof_ref);
for(i = 0; i < mixer->active_voices; i++)
{
fluid_mixer_buffers_render_one(&mixer->buffers, mixer->rvoices[i], bufs,
bufcount, local_buf, blockcount);
fluid_profile(FLUID_PROF_ONE_BLOCK_VOICE, prof_ref, 1,
blockcount * FLUID_BUFSIZE);
}
}
static FLUID_INLINE void
fluid_mixer_buffers_zero(fluid_mixer_buffers_t *buffers, int current_blockcount)
{
int i, size = current_blockcount * FLUID_BUFSIZE * sizeof(fluid_real_t);
/* TODO: Optimize by only zero out the buffers we actually use later on. */
int buf_count = buffers->buf_count, fx_buf_count = buffers->fx_buf_count;
fluid_real_t *FLUID_RESTRICT buf_l = fluid_align_ptr(buffers->left_buf, FLUID_DEFAULT_ALIGNMENT);
fluid_real_t *FLUID_RESTRICT buf_r = fluid_align_ptr(buffers->right_buf, FLUID_DEFAULT_ALIGNMENT);
for(i = 0; i < buf_count; i++)
{
FLUID_MEMSET(&buf_l[i * FLUID_MIXER_MAX_BUFFERS_DEFAULT * FLUID_BUFSIZE], 0, size);
FLUID_MEMSET(&buf_r[i * FLUID_MIXER_MAX_BUFFERS_DEFAULT * FLUID_BUFSIZE], 0, size);
}
buf_l = fluid_align_ptr(buffers->fx_left_buf, FLUID_DEFAULT_ALIGNMENT);
buf_r = fluid_align_ptr(buffers->fx_right_buf, FLUID_DEFAULT_ALIGNMENT);
for(i = 0; i < fx_buf_count; i++)
{
FLUID_MEMSET(&buf_l[i * FLUID_MIXER_MAX_BUFFERS_DEFAULT * FLUID_BUFSIZE], 0, size);
FLUID_MEMSET(&buf_r[i * FLUID_MIXER_MAX_BUFFERS_DEFAULT * FLUID_BUFSIZE], 0, size);
}
}
static int
fluid_mixer_buffers_init(fluid_mixer_buffers_t *buffers, fluid_rvoice_mixer_t *mixer)
{
static const int samplecount = FLUID_BUFSIZE * FLUID_MIXER_MAX_BUFFERS_DEFAULT;
buffers->mixer = mixer;
buffers->buf_count = mixer->buffers.buf_count;
buffers->fx_buf_count = mixer->buffers.fx_buf_count;
/* Local mono voice buf */
buffers->local_buf = FLUID_ARRAY_ALIGNED(fluid_real_t, samplecount, FLUID_DEFAULT_ALIGNMENT);
/* Left and right audio buffers */
buffers->left_buf = FLUID_ARRAY_ALIGNED(fluid_real_t, buffers->buf_count * samplecount, FLUID_DEFAULT_ALIGNMENT);
buffers->right_buf = FLUID_ARRAY_ALIGNED(fluid_real_t, buffers->buf_count * samplecount, FLUID_DEFAULT_ALIGNMENT);
if((buffers->local_buf == NULL) || (buffers->left_buf == NULL) || (buffers->right_buf == NULL))
{
FLUID_LOG(FLUID_ERR, "Out of memory");
return 0;
}
/* Effects audio buffers */
buffers->fx_left_buf = FLUID_ARRAY_ALIGNED(fluid_real_t, buffers->fx_buf_count * samplecount, FLUID_DEFAULT_ALIGNMENT);
buffers->fx_right_buf = FLUID_ARRAY_ALIGNED(fluid_real_t, buffers->fx_buf_count * samplecount, FLUID_DEFAULT_ALIGNMENT);
if((buffers->fx_left_buf == NULL) || (buffers->fx_right_buf == NULL))
{
FLUID_LOG(FLUID_ERR, "Out of memory");
return 0;
}
buffers->finished_voices = NULL;
if(fluid_mixer_buffers_update_polyphony(buffers, mixer->polyphony)
== FLUID_FAILED)
{
FLUID_LOG(FLUID_ERR, "Out of memory");
return 0;
}
return 1;
}
/**
* Note: Not hard real-time capable (calls malloc)
*/
DECLARE_FLUID_RVOICE_FUNCTION(fluid_rvoice_mixer_set_samplerate)
{
fluid_rvoice_mixer_t *mixer = obj;
fluid_real_t samplerate = param[1].real; // because fluid_synth_update_mixer() puts real into arg2
int i;
for(i = 0; i < mixer->fx_units; i++)
{
if(mixer->fx[i].chorus)
{
fluid_chorus_samplerate_change(mixer->fx[i].chorus, samplerate);
}
if(mixer->fx[i].reverb)
{
fluid_revmodel_samplerate_change(mixer->fx[i].reverb, samplerate);
/*
fluid_revmodel_samplerate_change() shouldn't fail if the reverb was created
with sample_rate_max set to the maximum sample rate indicated in the settings.
If this condition isn't respected, the reverb will continue to work but with
lost of quality.
*/
}
}
#if LADSPA
if(mixer->ladspa_fx != NULL)
{
fluid_ladspa_set_sample_rate(mixer->ladspa_fx, samplerate);
}
#endif
}
/**
* @param buf_count number of primary stereo buffers
* @param fx_buf_count number of stereo effect buffers
*/
fluid_rvoice_mixer_t *
new_fluid_rvoice_mixer(int buf_count, int fx_buf_count, int fx_units,
fluid_real_t sample_rate_max,
fluid_real_t sample_rate,
fluid_rvoice_eventhandler_t *evthandler,
int extra_threads, int prio)
{
int i;
fluid_rvoice_mixer_t *mixer = FLUID_NEW(fluid_rvoice_mixer_t);
if(mixer == NULL)
{
FLUID_LOG(FLUID_ERR, "Out of memory");
return NULL;
}
FLUID_MEMSET(mixer, 0, sizeof(fluid_rvoice_mixer_t));
mixer->eventhandler = evthandler;
mixer->fx_units = fx_units;
mixer->buffers.buf_count = buf_count;
mixer->buffers.fx_buf_count = fx_buf_count * fx_units;
/* allocate the reverb module */
mixer->fx = FLUID_ARRAY(fluid_mixer_fx_t, fx_units);
if(mixer->fx == NULL)
{
FLUID_LOG(FLUID_ERR, "Out of memory");
goto error_recovery;
}
FLUID_MEMSET(mixer->fx, 0, fx_units * sizeof(*mixer->fx));
for(i = 0; i < fx_units; i++)
{
/* create reverb and chorus units */
mixer->fx[i].reverb = new_fluid_revmodel(sample_rate_max, sample_rate);
mixer->fx[i].chorus = new_fluid_chorus(sample_rate);
if(mixer->fx[i].reverb == NULL || mixer->fx[i].chorus == NULL)
{
FLUID_LOG(FLUID_ERR, "Out of memory");
goto error_recovery;
}
}
if(!fluid_mixer_buffers_init(&mixer->buffers, mixer))
{
goto error_recovery;
}
#if ENABLE_MIXER_THREADS
mixer->thread_ready = new_fluid_cond();
mixer->wakeup_threads = new_fluid_cond();
mixer->thread_ready_m = new_fluid_cond_mutex();
mixer->wakeup_threads_m = new_fluid_cond_mutex();
if(!mixer->thread_ready || !mixer->wakeup_threads ||
!mixer->thread_ready_m || !mixer->wakeup_threads_m)
{
goto error_recovery;
}
if(fluid_rvoice_mixer_set_threads(mixer, extra_threads, prio) != FLUID_OK)
{
goto error_recovery;
}
#endif
return mixer;
error_recovery:
delete_fluid_rvoice_mixer(mixer);
return NULL;
}
static void
fluid_mixer_buffers_free(fluid_mixer_buffers_t *buffers)
{
FLUID_FREE(buffers->finished_voices);
/* free all the sample buffers */
FLUID_FREE(buffers->local_buf);
FLUID_FREE(buffers->left_buf);
FLUID_FREE(buffers->right_buf);
FLUID_FREE(buffers->fx_left_buf);
FLUID_FREE(buffers->fx_right_buf);
}
void delete_fluid_rvoice_mixer(fluid_rvoice_mixer_t *mixer)
{
int i;
fluid_return_if_fail(mixer != NULL);
#if ENABLE_MIXER_THREADS
delete_rvoice_mixer_threads(mixer);
if(mixer->thread_ready)
{
delete_fluid_cond(mixer->thread_ready);
}
if(mixer->wakeup_threads)
{
delete_fluid_cond(mixer->wakeup_threads);
}
if(mixer->thread_ready_m)
{
delete_fluid_cond_mutex(mixer->thread_ready_m);
}
if(mixer->wakeup_threads_m)
{
delete_fluid_cond_mutex(mixer->wakeup_threads_m);
}
#endif
fluid_mixer_buffers_free(&mixer->buffers);
for(i = 0; i < mixer->fx_units; i++)
{
if(mixer->fx[i].reverb)
{
delete_fluid_revmodel(mixer->fx[i].reverb);
}
if(mixer->fx[i].chorus)
{
delete_fluid_chorus(mixer->fx[i].chorus);
}
}
FLUID_FREE(mixer->fx);
FLUID_FREE(mixer->rvoices);
FLUID_FREE(mixer);
}
#ifdef LADSPA
/**
* Set a LADSPS fx instance to be used by the mixer and assign the mixer buffers
* as LADSPA host buffers with sensible names */
void fluid_rvoice_mixer_set_ladspa(fluid_rvoice_mixer_t *mixer,
fluid_ladspa_fx_t *ladspa_fx, int audio_groups)
{
mixer->ladspa_fx = ladspa_fx;
if(ladspa_fx == NULL)
{
return;
}
else
{
fluid_real_t *main_l = fluid_align_ptr(mixer->buffers.left_buf, FLUID_DEFAULT_ALIGNMENT);
fluid_real_t *main_r = fluid_align_ptr(mixer->buffers.right_buf, FLUID_DEFAULT_ALIGNMENT);
fluid_real_t *rev = fluid_align_ptr(mixer->buffers.fx_left_buf, FLUID_DEFAULT_ALIGNMENT);
fluid_real_t *chor = rev;
rev = &rev[SYNTH_REVERB_CHANNEL * FLUID_BUFSIZE * FLUID_MIXER_MAX_BUFFERS_DEFAULT];
chor = &chor[SYNTH_CHORUS_CHANNEL * FLUID_BUFSIZE * FLUID_MIXER_MAX_BUFFERS_DEFAULT];
fluid_ladspa_add_host_ports(ladspa_fx, "Main:L", audio_groups,
main_l,
FLUID_BUFSIZE * FLUID_MIXER_MAX_BUFFERS_DEFAULT);
fluid_ladspa_add_host_ports(ladspa_fx, "Main:R", audio_groups,
main_r,
FLUID_BUFSIZE * FLUID_MIXER_MAX_BUFFERS_DEFAULT);
fluid_ladspa_add_host_ports(ladspa_fx, "Reverb:Send", 1,
rev,
FLUID_BUFSIZE * FLUID_MIXER_MAX_BUFFERS_DEFAULT);
fluid_ladspa_add_host_ports(ladspa_fx, "Chorus:Send", 1,
chor,
FLUID_BUFSIZE * FLUID_MIXER_MAX_BUFFERS_DEFAULT);
}
}
#endif
/**
* set one or more reverb shadow parameters for one fx group.
* These parameters will be returned if queried.
* (see fluid_rvoice_mixer_reverb_get_param())
*
* @param mixer that contains all fx units.
* @param fx_group index of the fx group to which parameters must be set.
* must be in the range [-1..mixer->fx_units[. If -1 the changes are applied to
* all fx units.
* @param set Flags indicating which parameters should be set (#fluid_revmodel_set_t)
* @param values table of parameters values.
*/
void
fluid_rvoice_mixer_set_reverb_full(const fluid_rvoice_mixer_t *mixer,
int fx_group, int set, const double values[])
{
fluid_mixer_fx_t *fx = mixer->fx;
int nr_units = mixer->fx_units;
if(fx_group >= 0) /* apply parameters to this fx group only */
{
nr_units = fx_group + 1;
}
else /* apply parameters to all fx groups */
{
fx_group = 0;
}
for(; fx_group < nr_units; fx_group++)
{
int param;
for(param = 0; param < FLUID_REVERB_PARAM_LAST; param++)
{
if(set & FLUID_REVPARAM_TO_SETFLAG(param))
{
fx[fx_group].reverb_param[param] = values[param];
}
}
}
}
/**
* get one reverb shadow parameter for one fx group.
* (see fluid_rvoice_mixer_set_reverb_full())
*
* @param mixer that contains all fx group units.
* @param fx_group index of the fx group to get parameter from.
* must be in the range [0..mixer->fx_units[.
* @param enum indicating the parameter to get.
* FLUID_REVERB_ROOMSIZE, reverb room size value.
* FLUID_REVERB_DAMP, reverb damping value.
* FLUID_REVERB_WIDTH, reverb width value.
* FLUID_REVERB_LEVEL, reverb level value.
* @return value.
*/
double
fluid_rvoice_mixer_reverb_get_param(const fluid_rvoice_mixer_t *mixer,
int fx_group, int param)
{
return mixer->fx[fx_group].reverb_param[param];
}
/**
* set one or more chorus shadow parameters for one fx group.
* These parameters will be returned if queried.
* (see fluid_rvoice_mixer_chorus_get_param())
*
* @param mixer that contains all fx units.
* @param fx_group index of the fx group to which parameters must be set.
* must be in the range [-1..mixer->fx_units[. If -1 the changes are applied
* to all fx group.
* Keep in mind, that the needed CPU time is proportional to 'nr'.
* @param set Flags indicating which parameters to set (#fluid_chorus_set_t)
* @param values table of pararameters.
*/
void
fluid_rvoice_mixer_set_chorus_full(const fluid_rvoice_mixer_t *mixer,
int fx_group, int set, const double values[])
{
fluid_mixer_fx_t *fx = mixer->fx;
int nr_units = mixer->fx_units;
if(fx_group >= 0) /* apply parameters to this group fx only */
{
nr_units = fx_group + 1;
}
else /* apply parameters to all fx units*/
{
fx_group = 0;
}
for(; fx_group < nr_units; fx_group++)
{
int param;
for(param = 0; param < FLUID_CHORUS_PARAM_LAST; param++)
{
if(set & FLUID_CHORPARAM_TO_SETFLAG(param))
{
fx[fx_group].chorus_param[param] = values[param];
}
}
}
}
/**
* get one chorus shadow parameter for one fx group.
* (see fluid_rvoice_mixer_set_chorus_full())
*
* @param mixer that contains all fx groups units.
* @param fx_group index of the fx group to get parameter from.
* must be in the range [0..mixer->fx_units[.
* @param get Flags indicating which parameter to get (#fluid_chorus_set_t)
* @return the parameter value (0.0 is returned if error)
*/
double
fluid_rvoice_mixer_chorus_get_param(const fluid_rvoice_mixer_t *mixer,
int fx_group, int param)
{
return mixer->fx[fx_group].chorus_param[param];
}
/* @deprecated: use fluid_rvoice_mixer_reverb_enable instead */
DECLARE_FLUID_RVOICE_FUNCTION(fluid_rvoice_mixer_set_reverb_enabled)
{
fluid_rvoice_mixer_t *mixer = obj;
int on = param[0].i;
mixer->with_reverb = on;
}
DECLARE_FLUID_RVOICE_FUNCTION(fluid_rvoice_mixer_reverb_enable)
{
fluid_rvoice_mixer_t *mixer = obj;
int fx_group = param[0].i; /* reverb fx group index */
int on = param[1].i; /* on/off */
int nr_units = mixer->fx_units;
/* does on/off must be applied only to fx group at index fx_group ? */
if(fx_group >= 0)
{
mixer->fx[fx_group].reverb_on = on;
}
/* on/off must be applied to all fx groups */
else
{
for(fx_group = 0; fx_group < nr_units; fx_group++)
{
mixer->fx[fx_group].reverb_on = on;
}
}
/* set with_reverb if at least one reverb unit is on */
for(fx_group = 0; fx_group < nr_units; fx_group++)
{
on = mixer->fx[fx_group].reverb_on;
if(on)
{
break;
}
}
mixer->with_reverb = on;
}
/* @deprecated: use fluid_rvoice_mixer_chorus_enable instead */
DECLARE_FLUID_RVOICE_FUNCTION(fluid_rvoice_mixer_set_chorus_enabled)
{
fluid_rvoice_mixer_t *mixer = obj;
int on = param[0].i;
mixer->with_chorus = on;
}
DECLARE_FLUID_RVOICE_FUNCTION(fluid_rvoice_mixer_chorus_enable)
{
fluid_rvoice_mixer_t *mixer = obj;
int fx_group = param[0].i; /* chorus fx group index */
int on = param[1].i; /* on/off */
int nr_units = mixer->fx_units;
/* does on/off must be applied only to fx group at index fx_group ? */
if(fx_group >= 0)
{
mixer->fx[fx_group].chorus_on = on;
}
/* on/off must be applied to all fx groups */
else
{
for(fx_group = 0; fx_group < nr_units; fx_group++)
{
mixer->fx[fx_group].chorus_on = on;
}
}
/* set with_chorus if at least one chorus unit is on */
for(fx_group = 0; fx_group < nr_units; fx_group++)
{
on = mixer->fx[fx_group].chorus_on;
if(on)
{
break;
}
}
mixer->with_chorus = on;
}
void fluid_rvoice_mixer_set_mix_fx(fluid_rvoice_mixer_t *mixer, int on)
{
mixer->mix_fx_to_out = on;
}
DECLARE_FLUID_RVOICE_FUNCTION(fluid_rvoice_mixer_set_chorus_params)
{
fluid_rvoice_mixer_t *mixer = obj;
int i = param[0].i;
int set = param[1].i;
int nr = param[2].i;
fluid_real_t level = param[3].real;
fluid_real_t speed = param[4].real;
fluid_real_t depth_ms = param[5].real;
int type = param[6].i;
int nr_units = mixer->fx_units;
/* does parameters must be applied only to fx group i ? */
if(i >= 0)
{
nr_units = i + 1;
}
else
{
i = 0; /* parameters must be applied to all fx groups */
}
while(i < nr_units)
{
fluid_chorus_set(mixer->fx[i++].chorus, set, nr, level, speed, depth_ms, type);
}
}
DECLARE_FLUID_RVOICE_FUNCTION(fluid_rvoice_mixer_set_reverb_params)
{
fluid_rvoice_mixer_t *mixer = obj;
int i = param[0].i; /* fx group index */
int set = param[1].i;
fluid_real_t roomsize = param[2].real;
fluid_real_t damping = param[3].real;
fluid_real_t width = param[4].real;
fluid_real_t level = param[5].real;
int nr_units = mixer->fx_units;
/* does parameters change should be applied only to fx group i ? */
if(i >= 0)
{
nr_units = i + 1; /* parameters change must be applied to fx groups i */
}
else
{
i = 0; /* parameters change must be applied to all fx groups */
}
while(i < nr_units)
{
fluid_revmodel_set(mixer->fx[i++].reverb, set, roomsize, damping, width, level);
}
}
DECLARE_FLUID_RVOICE_FUNCTION(fluid_rvoice_mixer_reset_reverb)
{
fluid_rvoice_mixer_t *mixer = obj;
int i;
for(i = 0; i < mixer->fx_units; i++)
{
fluid_revmodel_reset(mixer->fx[i].reverb);
}
}
DECLARE_FLUID_RVOICE_FUNCTION(fluid_rvoice_mixer_reset_chorus)
{
fluid_rvoice_mixer_t *mixer = obj;
int i;
for(i = 0; i < mixer->fx_units; i++)
{
fluid_chorus_reset(mixer->fx[i].chorus);
}
}
int fluid_rvoice_mixer_get_bufs(fluid_rvoice_mixer_t *mixer,
fluid_real_t **left, fluid_real_t **right)
{
*left = fluid_align_ptr(mixer->buffers.left_buf, FLUID_DEFAULT_ALIGNMENT);
*right = fluid_align_ptr(mixer->buffers.right_buf, FLUID_DEFAULT_ALIGNMENT);
return mixer->buffers.buf_count;
}
int fluid_rvoice_mixer_get_fx_bufs(fluid_rvoice_mixer_t *mixer,
fluid_real_t **fx_left, fluid_real_t **fx_right)
{
*fx_left = fluid_align_ptr(mixer->buffers.fx_left_buf, FLUID_DEFAULT_ALIGNMENT);
*fx_right = fluid_align_ptr(mixer->buffers.fx_right_buf, FLUID_DEFAULT_ALIGNMENT);
return mixer->buffers.fx_buf_count;
}
int fluid_rvoice_mixer_get_bufcount(fluid_rvoice_mixer_t *mixer)
{
return FLUID_MIXER_MAX_BUFFERS_DEFAULT;
}
#if WITH_PROFILING
int fluid_rvoice_mixer_get_active_voices(fluid_rvoice_mixer_t *mixer)
{
return mixer->active_voices;
}
#endif
#if ENABLE_MIXER_THREADS
static FLUID_INLINE fluid_rvoice_t *
fluid_mixer_get_mt_rvoice(fluid_rvoice_mixer_t *mixer)
{
int i = fluid_atomic_int_exchange_and_add(&mixer->current_rvoice, 1);
if(i >= mixer->active_voices)
{
return NULL;
}
return mixer->rvoices[i];
}
#define THREAD_BUF_PROCESSING 0
#define THREAD_BUF_VALID 1
#define THREAD_BUF_NODATA 2
#define THREAD_BUF_TERMINATE 3
/* Core thread function (processes voices in parallel to primary synthesis thread) */
static fluid_thread_return_t
fluid_mixer_thread_func(void *data)
{
fluid_mixer_buffers_t *buffers = data;
fluid_rvoice_mixer_t *mixer = buffers->mixer;
int hasValidData = 0;
FLUID_DECLARE_VLA(fluid_real_t *, bufs, buffers->buf_count * 2 + buffers->fx_buf_count * 2);
int bufcount = 0;
int current_blockcount = 0;
fluid_real_t *local_buf = fluid_align_ptr(buffers->local_buf, FLUID_DEFAULT_ALIGNMENT);
while(!fluid_atomic_int_get(&mixer->threads_should_terminate))
{
fluid_rvoice_t *rvoice = fluid_mixer_get_mt_rvoice(mixer);
if(rvoice == NULL)
{
// if no voices: signal rendered buffers, sleep
fluid_atomic_int_set(&buffers->ready, hasValidData ? THREAD_BUF_VALID : THREAD_BUF_NODATA);
fluid_cond_mutex_lock(mixer->thread_ready_m);
fluid_cond_signal(mixer->thread_ready);
fluid_cond_mutex_unlock(mixer->thread_ready_m);
fluid_cond_mutex_lock(mixer->wakeup_threads_m);
while(1)
{
int j = fluid_atomic_int_get(&buffers->ready);
if(j == THREAD_BUF_PROCESSING || j == THREAD_BUF_TERMINATE)
{
break;
}
fluid_cond_wait(mixer->wakeup_threads, mixer->wakeup_threads_m);
}
fluid_cond_mutex_unlock(mixer->wakeup_threads_m);
hasValidData = 0;
}
else
{
// else: if buffer is not zeroed, zero buffers
if(!hasValidData)
{
// blockcount may have changed, since thread was put to sleep
current_blockcount = mixer->current_blockcount;
fluid_mixer_buffers_zero(buffers, current_blockcount);
bufcount = fluid_mixer_buffers_prepare(buffers, bufs);
hasValidData = 1;
}
// then render voice to buffers
fluid_mixer_buffers_render_one(buffers, rvoice, bufs, bufcount, local_buf, current_blockcount);
}
}
return FLUID_THREAD_RETURN_VALUE;
}
static void
fluid_mixer_buffers_mix(fluid_mixer_buffers_t *dst, fluid_mixer_buffers_t *src, int current_blockcount)
{
int i, j;
int scount = current_blockcount * FLUID_BUFSIZE;
int minbuf;
fluid_real_t *FLUID_RESTRICT base_src;
fluid_real_t *FLUID_RESTRICT base_dst;
minbuf = dst->buf_count;
if(minbuf > src->buf_count)
{
minbuf = src->buf_count;
}
base_src = fluid_align_ptr(src->left_buf, FLUID_DEFAULT_ALIGNMENT);
base_dst = fluid_align_ptr(dst->left_buf, FLUID_DEFAULT_ALIGNMENT);
for(i = 0; i < minbuf; i++)
{
#pragma omp simd aligned(base_dst,base_src:FLUID_DEFAULT_ALIGNMENT)
for(j = 0; j < scount; j++)
{
int dsp_i = i * FLUID_MIXER_MAX_BUFFERS_DEFAULT * FLUID_BUFSIZE + j;
base_dst[dsp_i] += base_src[dsp_i];
}
}
base_src = fluid_align_ptr(src->right_buf, FLUID_DEFAULT_ALIGNMENT);
base_dst = fluid_align_ptr(dst->right_buf, FLUID_DEFAULT_ALIGNMENT);
for(i = 0; i < minbuf; i++)
{
#pragma omp simd aligned(base_dst,base_src:FLUID_DEFAULT_ALIGNMENT)
for(j = 0; j < scount; j++)
{
int dsp_i = i * FLUID_MIXER_MAX_BUFFERS_DEFAULT * FLUID_BUFSIZE + j;
base_dst[dsp_i] += base_src[dsp_i];
}
}
minbuf = dst->fx_buf_count;
if(minbuf > src->fx_buf_count)
{
minbuf = src->fx_buf_count;
}
base_src = fluid_align_ptr(src->fx_left_buf, FLUID_DEFAULT_ALIGNMENT);
base_dst = fluid_align_ptr(dst->fx_left_buf, FLUID_DEFAULT_ALIGNMENT);
for(i = 0; i < minbuf; i++)
{
#pragma omp simd aligned(base_dst,base_src:FLUID_DEFAULT_ALIGNMENT)
for(j = 0; j < scount; j++)
{
int dsp_i = i * FLUID_MIXER_MAX_BUFFERS_DEFAULT * FLUID_BUFSIZE + j;
base_dst[dsp_i] += base_src[dsp_i];
}
}
base_src = fluid_align_ptr(src->fx_right_buf, FLUID_DEFAULT_ALIGNMENT);
base_dst = fluid_align_ptr(dst->fx_right_buf, FLUID_DEFAULT_ALIGNMENT);
for(i = 0; i < minbuf; i++)
{
#pragma omp simd aligned(base_dst,base_src:FLUID_DEFAULT_ALIGNMENT)
for(j = 0; j < scount; j++)
{
int dsp_i = i * FLUID_MIXER_MAX_BUFFERS_DEFAULT * FLUID_BUFSIZE + j;
base_dst[dsp_i] += base_src[dsp_i];
}
}
}
/**
* Go through all threads and see if someone is finished for mixing
*/
static int
fluid_mixer_mix_in(fluid_rvoice_mixer_t *mixer, int extra_threads, int current_blockcount)
{
int i, result, hasmixed;
do
{
hasmixed = 0;
result = 0;
for(i = 0; i < extra_threads; i++)
{
int j = fluid_atomic_int_get(&mixer->threads[i].ready);
switch(j)
{
case THREAD_BUF_PROCESSING:
result = 1;
break;
case THREAD_BUF_VALID:
fluid_atomic_int_set(&mixer->threads[i].ready, THREAD_BUF_NODATA);
fluid_mixer_buffers_mix(&mixer->buffers, &mixer->threads[i], current_blockcount);
hasmixed = 1;
break;
}
}
}
while(hasmixed);
return result;
}
static void
fluid_render_loop_multithread(fluid_rvoice_mixer_t *mixer, int current_blockcount)
{
int i, bufcount;
fluid_real_t *local_buf = fluid_align_ptr(mixer->buffers.local_buf, FLUID_DEFAULT_ALIGNMENT);
FLUID_DECLARE_VLA(fluid_real_t *, bufs,
mixer->buffers.buf_count * 2 + mixer->buffers.fx_buf_count * 2);
// How many threads should we start this time?
int extra_threads = mixer->active_voices / VOICES_PER_THREAD;
if(extra_threads > mixer->thread_count)
{
extra_threads = mixer->thread_count;
}
if(extra_threads == 0)
{
// No extra threads? No thread overhead!
fluid_render_loop_singlethread(mixer, current_blockcount);
return;
}
bufcount = fluid_mixer_buffers_prepare(&mixer->buffers, bufs);
// Prepare voice list
fluid_cond_mutex_lock(mixer->wakeup_threads_m);
fluid_atomic_int_set(&mixer->current_rvoice, 0);
for(i = 0; i < extra_threads; i++)
{
fluid_atomic_int_set(&mixer->threads[i].ready, THREAD_BUF_PROCESSING);
}
// Signal threads to wake up
fluid_cond_broadcast(mixer->wakeup_threads);
fluid_cond_mutex_unlock(mixer->wakeup_threads_m);
// If thread is finished, mix it in
while(fluid_mixer_mix_in(mixer, extra_threads, current_blockcount))
{
// Otherwise get a voice and render it
fluid_rvoice_t *rvoice = fluid_mixer_get_mt_rvoice(mixer);
if(rvoice != NULL)
{
fluid_profile_ref_var(prof_ref);
fluid_mixer_buffers_render_one(&mixer->buffers, rvoice, bufs, bufcount, local_buf, current_blockcount);
fluid_profile(FLUID_PROF_ONE_BLOCK_VOICE, prof_ref, 1,
current_blockcount * FLUID_BUFSIZE);
//test++;
}
else
{
// If no voices, wait for mixes. Make sure one is still processing to avoid deadlock
int is_processing = 0;
//waits++;
fluid_cond_mutex_lock(mixer->thread_ready_m);
for(i = 0; i < extra_threads; i++)
{
if(fluid_atomic_int_get(&mixer->threads[i].ready) ==
THREAD_BUF_PROCESSING)
{
is_processing = 1;
}
}
if(is_processing)
{
fluid_cond_wait(mixer->thread_ready, mixer->thread_ready_m);
}
fluid_cond_mutex_unlock(mixer->thread_ready_m);
}
}
//FLUID_LOG(FLUID_DBG, "Blockcount: %d, mixed %d of %d voices myself, waits = %d",
// current_blockcount, test, mixer->active_voices, waits);
}
static void delete_rvoice_mixer_threads(fluid_rvoice_mixer_t *mixer)
{
int i;
// if no threads have been created yet (e.g. because a previous error prevented creation of threads
// mutexes and condition variables), skip terminating threads
if(mixer->thread_count != 0)
{
fluid_atomic_int_set(&mixer->threads_should_terminate, 1);
// Signal threads to wake up
fluid_cond_mutex_lock(mixer->wakeup_threads_m);
for(i = 0; i < mixer->thread_count; i++)
{
fluid_atomic_int_set(&mixer->threads[i].ready, THREAD_BUF_TERMINATE);
}
fluid_cond_broadcast(mixer->wakeup_threads);
fluid_cond_mutex_unlock(mixer->wakeup_threads_m);
for(i = 0; i < mixer->thread_count; i++)
{
if(mixer->threads[i].thread)
{
fluid_thread_join(mixer->threads[i].thread);
delete_fluid_thread(mixer->threads[i].thread);
}
fluid_mixer_buffers_free(&mixer->threads[i]);
}
}
FLUID_FREE(mixer->threads);
mixer->thread_count = 0;
mixer->threads = NULL;
}
/**
* Update amount of extra mixer threads.
* @param thread_count Number of extra mixer threads for multi-core rendering
* @param prio_level real-time prio level for the extra mixer threads
*/
static int fluid_rvoice_mixer_set_threads(fluid_rvoice_mixer_t *mixer, int thread_count, int prio_level)
{
char name[16];
int i;
// Kill all existing threads first
if(mixer->thread_count)
{
delete_rvoice_mixer_threads(mixer);
}
if(thread_count == 0)
{
return FLUID_OK;
}
// Now prepare the new threads
fluid_atomic_int_set(&mixer->threads_should_terminate, 0);
mixer->threads = FLUID_ARRAY(fluid_mixer_buffers_t, thread_count);
if(mixer->threads == NULL)
{
FLUID_LOG(FLUID_ERR, "Out of memory");
return FLUID_FAILED;
}
FLUID_MEMSET(mixer->threads, 0, thread_count * sizeof(fluid_mixer_buffers_t));
mixer->thread_count = thread_count;
for(i = 0; i < thread_count; i++)
{
fluid_mixer_buffers_t *b = &mixer->threads[i];
if(!fluid_mixer_buffers_init(b, mixer))
{
return FLUID_FAILED;
}
fluid_atomic_int_set(&b->ready, THREAD_BUF_NODATA);
FLUID_SNPRINTF(name, sizeof(name), "mixer%d", i);
b->thread = new_fluid_thread(name, fluid_mixer_thread_func, b, prio_level, 0);
if(!b->thread)
{
return FLUID_FAILED;
}
}
return FLUID_OK;
}
#endif
/**
* Synthesize audio into buffers
* @param blockcount number of blocks to render, each having FLUID_BUFSIZE samples
* @return number of blocks rendered
*/
int
fluid_rvoice_mixer_render(fluid_rvoice_mixer_t *mixer, int blockcount)
{
fluid_profile_ref_var(prof_ref);
mixer->current_blockcount = blockcount;
// Zero buffers
fluid_mixer_buffers_zero(&mixer->buffers, blockcount);
fluid_profile(FLUID_PROF_ONE_BLOCK_CLEAR, prof_ref, mixer->active_voices,
blockcount * FLUID_BUFSIZE);
#if ENABLE_MIXER_THREADS
if(mixer->thread_count > 0)
{
fluid_render_loop_multithread(mixer, blockcount);
}
else
#endif
{
fluid_render_loop_singlethread(mixer, blockcount);
}
fluid_profile(FLUID_PROF_ONE_BLOCK_VOICES, prof_ref, mixer->active_voices,
blockcount * FLUID_BUFSIZE);
// Process reverb & chorus
fluid_rvoice_mixer_process_fx(mixer, blockcount);
// Call the callback and pack active voice array
fluid_rvoice_mixer_process_finished_voices(mixer);
return blockcount;
}